Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » TT people
TT people [message #473924] Mon, 03 September 2012 16:29 Go to next message
Hitman is currently offline  Hitman
Messages: 878
Registered: November 2005
Location: Belgium
Karma: 0
Colonel
please fix the part where you're able to zoom in with your c4 or pistol, while switching from sniper

pretty annoying

thx
Re: TT people [message #473925 is a reply to message #473924] Mon, 03 September 2012 17:11 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3805
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
I think its more annoying when you can't unscope when the gun you were scoping with gets removed from your backpack.

Re: TT people [message #473926 is a reply to message #473924] Mon, 03 September 2012 17:26 Go to previous messageGo to next message
Xpert is currently offline  Xpert
Messages: 1588
Registered: December 2005
Location: New York City
Karma: 0
General (1 Star)
Why post this here instead of the actual TT section.

http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: TT people [message #473940 is a reply to message #473924] Tue, 04 September 2012 04:29 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
Messages: 954
Registered: June 2007
Karma: 0
Colonel
fuck that fix door mines

http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: TT people [message #473941 is a reply to message #473940] Tue, 04 September 2012 04:31 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4299
Registered: April 2011
Karma: 0
General (4 Stars)
Jamie or NuneGa wrote on Tue, 04 September 2012 04:29

fuck that fix door mines



Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: TT people [message #473947 is a reply to message #473924] Tue, 04 September 2012 07:16 Go to previous messageGo to next message
Major-Payne is currently offline  Major-Payne
Messages: 561
Registered: March 2012
Location: Im actually MUDKIPS
Karma: 0
Colonel
fix smoke

It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

http://oi47.tinypic.com/345jxok.jpg
Re: TT people [message #473956 is a reply to message #473924] Tue, 04 September 2012 16:56 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
lower explosion flare if at all possible
or have bloom disabled by default; it's harsh


liquidv2
Re: TT people [message #473970 is a reply to message #473941] Tue, 04 September 2012 22:33 Go to previous messageGo to next message
Catalyst is currently offline  Catalyst
Messages: 139
Registered: March 2009
Karma: 0
Recruit
iRANian wrote on Tue, 04 September 2012 04:31

Jamie or NuneGa wrote on Tue, 04 September 2012 04:29

fuck that fix door mines



Re: TT people [message #473981 is a reply to message #473956] Wed, 05 September 2012 07:21 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
Messages: 2487
Registered: May 2007
Karma: 2
General (2 Stars)
liquidv2 wrote on Tue, 04 September 2012 19:56

lower explosion flare if at all possible
or have bloom disabled by default; it's harsh



yes definitely...good suggestion

I would like the Mammoth rocket backblasts to be lowered. I see a massive puff of white smoke that takes up the centre of the screen and lowers visibility everytime I fire rockets.

edit: also that door mine glitch is ridiculous! One can just blow up mines in a doorway by wall-walking the sides outside the door...what a bullshit amateur glitch lol...should be removed from any game. Please fix so it is no longer possible!


buzzsigfinal

[Updated on: Wed, 05 September 2012 07:23]

Report message to a moderator

Re: TT people [message #473982 is a reply to message #473981] Wed, 05 September 2012 08:06 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

Starbuzz wrote on Wed, 05 September 2012 16:21

liquidv2 wrote on Tue, 04 September 2012 19:56

lower explosion flare if at all possible
or have bloom disabled by default; it's harsh



yes definitely...good suggestion

I would like the Mammoth rocket backblasts to be lowered. I see a massive puff of white smoke that takes up the centre of the screen and lowers visibility everytime I fire rockets.

edit: also that door mine glitch is ridiculous! One can just blow up mines in a doorway by wall-walking the sides outside the door...what a bullshit amateur glitch lol...should be removed from any game. Please fix so it is no longer possible!

You're aware that you could do this like, forever? If you place your mines carefully you can prevent that from happening.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: TT people [message #473983 is a reply to message #473924] Wed, 05 September 2012 08:39 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4299
Registered: April 2011
Karma: 0
General (4 Stars)
If you lower the proxy c4 detonation range server-side this and placing mines above doors don't work anymore.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: TT people [message #473986 is a reply to message #473924] Wed, 05 September 2012 10:45 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
i don't see why a bomb blowing up a foot above someone's head should not damage or kill them

liquidv2
Re: TT people [message #473989 is a reply to message #473986] Wed, 05 September 2012 12:00 Go to previous messageGo to next message
Major-Payne is currently offline  Major-Payne
Messages: 561
Registered: March 2012
Location: Im actually MUDKIPS
Karma: 0
Colonel
liquidv2 wrote on Wed, 05 September 2012 10:45

i don't see why a bomb blowing up a foot above someone's head should not damage or kill them


hahahahahahahahahahahaha


It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

http://oi47.tinypic.com/345jxok.jpg
Re: TT people [message #473993 is a reply to message #473924] Wed, 05 September 2012 13:11 Go to previous messageGo to next message
BAGUETTE is currently offline  BAGUETTE
Messages: 620
Registered: June 2010
Karma: 0
Colonel
Yea but if this was slightly more realistic, mines would only go off if something was above them, I doubt people build upsidedown mines

Quote:

Ramb8(to RamBonerUpAss) fuk u big ashole u a big jakass i stick my ramboner up u as

http://i97.photobucket.com/albums/l234/Vultima/hue.png

Crush gives away med tanks like he gives away handjobs, everyday and as much as possible
Re: TT people [message #474005 is a reply to message #473993] Wed, 05 September 2012 21:14 Go to previous messageGo to next message
ehhh is currently offline  ehhh
Messages: 2095
Registered: December 2010
Location: UK
Karma: 0
General (2 Stars)
wouldn't the mines be undeground?
Re: TT people [message #474008 is a reply to message #473989] Thu, 06 September 2012 01:24 Go to previous messageGo to next message
Speedy059 is currently offline  Speedy059
Messages: 367
Registered: August 2003
Karma: 0
Commander
VuLTiMa wrote on Wed, 05 September 2012 16:11

Yea but if this was slightly more realistic, mines would only go off if something was above them, I doubt people build upsidedown mines



I may be wrong, but the word "proximity" means 'near' or some kind of small perimeter around. So it only makes sense that the Proximity Mines in Renegade blow up when you get 'near' them, regardless if they are above/below/sideways of you.


Oldest Renegade Repository (10yrs worth of maps!)
http://renegade.dmehosting.com/

[Updated on: Thu, 06 September 2012 01:25]

Report message to a moderator

Re: TT people [message #474009 is a reply to message #473924] Thu, 06 September 2012 01:40 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4299
Registered: April 2011
Karma: 0
General (4 Stars)
Proxy mines trigger on pressure close to them...derp

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: TT people [message #474019 is a reply to message #473924] Thu, 06 September 2012 08:32 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
Messages: 954
Registered: June 2007
Karma: 0
Colonel
really bringing up logic in Ren, mines that can always distinguish between nod and gdi.

TT tried to justify a lot of changes in Ren by saying it isn't intended to be that way.

I doubt WW ever intended mines to be half in the wall above people so that they cannot be disarmed.


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: TT people [message #474031 is a reply to message #473924] Thu, 06 September 2012 12:40 Go to previous messageGo to next message
Hitman is currently offline  Hitman
Messages: 878
Registered: November 2005
Location: Belgium
Karma: 0
Colonel
pretty sure u can make em go off by jumping infront of the door, therefor the explosion goes through the wall, dealing 1/3 of the normal damage, so it would require about 15 mines to kill you
Re: TT people [message #474034 is a reply to message #473924] Thu, 06 September 2012 12:55 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4299
Registered: April 2011
Karma: 0
General (4 Stars)
When i tried that the mines where placed just above the door and I took full damage, not sure if it's always the case. :/

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: TT people [message #474045 is a reply to message #473924] Thu, 06 September 2012 23:51 Go to previous messageGo to next message
Major-Payne is currently offline  Major-Payne
Messages: 561
Registered: March 2012
Location: Im actually MUDKIPS
Karma: 0
Colonel
the wonderful thing about ren is the engine and the unique way the game works

you could say it's very linear and predictable, with set values, but ren does things in it's unique and unrealistic way

what makes ren fun is the way the game works, which is why people have stuck with it for a DECADE. They didn't play it for so long because it's "realistic" and it doesn't matter if WW intended it to be or not.

The game would not have survived this long if it wasn't like it is. If there is a truly gay bug that destroys gameplay that should be fixed, but the way mines work is inherent to the way renegade works, and mining above doors can be countered just as easily as shitman said.


It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.

http://oi47.tinypic.com/345jxok.jpg
Re: TT people [message #474046 is a reply to message #473924] Fri, 07 September 2012 00:59 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4299
Registered: April 2011
Karma: 0
General (4 Stars)
Not when I tried it, if you place them just above the door you take like 80% damage.

Same could be said about invisihug btw


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Fri, 07 September 2012 01:00]

Report message to a moderator

Re: TT people [message #474048 is a reply to message #474046] Fri, 07 September 2012 02:19 Go to previous messageGo to next message
ehhh is currently offline  ehhh
Messages: 2095
Registered: December 2010
Location: UK
Karma: 0
General (2 Stars)
^

When done properly, albeit only 2% of people in ren, know how to do it properly though
Re: TT people [message #474051 is a reply to message #473924] Fri, 07 September 2012 04:06 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4299
Registered: April 2011
Karma: 0
General (4 Stars)
It's the same with normal mine above doors, I notice all the time mines being placed way above the door so they don't get triggered unless your jumping around the door.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: TT people [message #474059 is a reply to message #473982] Fri, 07 September 2012 10:48 Go to previous messageGo to previous message
Starbuzz is currently offline  Starbuzz
Messages: 2487
Registered: May 2007
Karma: 2
General (2 Stars)
EvilWhiteDragon wrote on Wed, 05 September 2012 11:06

Starbuzz wrote on Wed, 05 September 2012 16:21

liquidv2 wrote on Tue, 04 September 2012 19:56

lower explosion flare if at all possible
or have bloom disabled by default; it's harsh



yes definitely...good suggestion

I would like the Mammoth rocket backblasts to be lowered. I see a massive puff of white smoke that takes up the centre of the screen and lowers visibility everytime I fire rockets.

edit: also that door mine glitch is ridiculous! One can just blow up mines in a doorway by wall-walking the sides outside the door...what a bullshit amateur glitch lol...should be removed from any game. Please fix so it is no longer possible!

You're aware that you could do this like, forever? If you place your mines carefully you can prevent that from happening.


True true...

well, I guess I am quiet late in saying it but this game has a lot of things you can do that most newer players won't even know exists. Things like outside PT's and blowing up mines this way are not readily apparent to new players and/or those who just played the same way year after year without knowing these things.


buzzsigfinal
Previous Topic: dutch of Renforums
Next Topic: Tiberium Crystal War Dev Night: 09/15/2012 @ 07:00PM NL
Goto Forum:
  


Current Time: Sat Apr 27 05:45:22 MST 2024

Total time taken to generate the page: 0.01133 seconds