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resource manager question [message #468020] Sat, 26 May 2012 09:21 Go to next message
robbyke is currently offline  robbyke
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woul it be possible to create a package (like the quake sounds thing)

that add in new models/textures and ddb to be used for server features

EDIT :

Things about resource manager are a secret?? i seldom had a decent answer on one off those


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[Updated on: Sun, 27 May 2012 15:08]

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Re: resource manager question [message #468556 is a reply to message #468020] Thu, 07 June 2012 16:26 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Have you tried just making a package and seeing if it works? I don't think the client loads the .ddb though. (Models will likely work.)

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[Updated on: Thu, 07 June 2012 16:27]

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Re: resource manager question [message #468583 is a reply to message #468020] Fri, 08 June 2012 01:23 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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you can only make packages with .mix files

im trying to mod all maps on my server so they contain the things id want and try it that way


however getting along with leveledit is quite hard

cant seem to get the .mix back togheter anymore


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Re: resource manager question [message #468586 is a reply to message #468020] Fri, 08 June 2012 01:51 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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use xcc mixer and just dump all your files in a mix file. Here's a dummy mix file. add your files then delete the file "deleteme".
  • Attachment: temp.mix
    (Size: 0.05KB, Downloaded 62 times)


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Re: resource manager question [message #468595 is a reply to message #468020] Fri, 08 June 2012 02:21 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Having players download modified maps will make them unable to play on other servers. Same with a modified objects.ddb.

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Re: resource manager question [message #468596 is a reply to message #468020] Fri, 08 June 2012 02:33 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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ill rename the maps so it has KB in it that way people wont have that problem

also before the copy right stuff start im not claiming copyright i only rename the map so people wont be restricted to play on my server only


Gen_Blacky wrote on Fri, 08 June 2012 10:51

use xcc mixer and just dump all your files in a mix file. Here's a dummy mix file. add your files then delete the file "deleteme".


how would i know which files i have to add to the mix file?


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[Updated on: Fri, 08 June 2012 02:34]

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Re: resource manager question [message #468599 is a reply to message #468020] Fri, 08 June 2012 02:39 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I thought you where trying to make a package like "quake" ( first post). Just use leveledit and export as .mix when modifying maps.

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Re: resource manager question [message #468603 is a reply to message #468020] Fri, 08 June 2012 02:53 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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when i export as mix the map would only be afew kb large

when i do it as a mod package (trough a tut on renhelp) i get a larger mix file but stil smaller then the original


when i edited the ddb, like creating a second mrls with rotating turret (with add temp) and load the map there is nothing there

and id say i search a tutorial but the tutorials that exist arent in depth enough to get things right


also when i open an existing map with XCC mixer the lsd and ldd files are alot larger then the one i get from level edit

PS:

i first wanted to do that but i need to have a ddb file for it and like whitedragon said that will prevent people from playing in other servers




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[Updated on: Fri, 08 June 2012 03:51]

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Re: resource manager question [message #468621 is a reply to message #468020] Fri, 08 June 2012 07:55 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Why would it prevent playing on other servers?

If I understand you correctly, you should make a .mix package with the files you want in it (using XCC mixer for example) and then convert the .mix to a TT package (you can remove the .mix after that).

If that does not do what you want, please explain what you are trying more carefully, I'm getting a bit confused. Smile Maybe you can explain exactly what files/changes you are doing, and what does not work as expected or what part you cannot figure out.


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Re: resource manager question [message #468631 is a reply to message #468020] Fri, 08 June 2012 09:14 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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@stealthEye
If I understand him right what he is trying to do is.

Make custom w3d's to add in LE and then make it a mix map with custom damage rates, etc.

Witch the only way that should stop a player from joining a different server is if, that said map was named the same as one already made.

@robbyke
You have to temp everything you want to add other wise, it will default back to westwood setting when loaded.

The reason your mrls isn't working is because your not temping it and adding that temped preset to the PT, or your not setting up your spawners for the veh right.

P.S.
rob you can always get on teamspeak and ask me things about LE, I can say I've been there done that, asked that before.


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Re: resource manager question [message #468644 is a reply to message #468020] Fri, 08 June 2012 10:02 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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he is almost totally right


ive been trying to get extra object and models into ddb

so i have nicer looking stuff on all maps

FIRST i wanted to try that with the mix package but that wont work

NOW i am trying to "mod" all my maps so they contain those objects (and therefor also the players) so i can use them in my scripts and objects building


PS:

i have temped the objects but my whole map* is just missing i think i do something wrong when i reconvert from LE to mix


*there is no ground/buildings etc just the open LE sky

ive added a rar file of my nr X tryout

didnt delete everything exept editorcache,levels and scripts yet

i no longer understand why it wont work Sad


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[Updated on: Fri, 08 June 2012 10:10]

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Re: resource manager question [message #468647 is a reply to message #468020] Fri, 08 June 2012 10:18 Go to previous message
Distrbd21 is currently offline  Distrbd21
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your wasting your time with the ddb..

Come on my Teamspeak and I'll explain it to you and help you.


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