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Home » General Discussions » General Discussion » Jelly 4.0 [Marathon] FanMaps server online (Updated April 6th 2012)  () 2 Votes
Re: [MapPack]-4.0- server online [message #463997 is a reply to message #463899] Thu, 08 March 2012 13:20 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Aircraftkiller wrote on Wed, 07 March 2012 18:10

Your idea of "strange vehicle, structure and infantry" modifications is, well, strange. You are aware that this is a C&C game, and that the changes I developed are - get this - based on Command & Conquer? Do you have a problem with Command & Conquer?


Make the nod arty extremely inaccurate, medium ranged, and a lot of projectile arc! Then add the SSM in to make up for it!


[Updated on: Thu, 08 March 2012 13:20]

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Re: [MapPack]-4.0- server online [message #463999 is a reply to message #463997] Thu, 08 March 2012 13:46 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Don't forget the flying toilet.

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: [MapPack]-4.0- server online [message #464000 is a reply to message #463999] Thu, 08 March 2012 13:48 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I guess I don't remember that aspect of the original C&C, I do remember the arty painfully missing its targets over and over however.

Re: [MapPack-Marathon]-4.0- server online [message #464007 is a reply to message #463993] Thu, 08 March 2012 15:44 Go to previous messageGo to next message
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cmatt42 wrote on Thu, 08 March 2012 14:52

At first, I saw this thread and was happy with a map pack 4.0 server, but then I saw it was marathon. No, thank you.

Sad
Seems I can't make everyone happy.
Should give it a try anyway. I doubt with small player count and a lot of those maps that there will be super longs games.
Re: [MapPack]-4.0- server online [message #464042 is a reply to message #463999] Thu, 08 March 2012 21:03 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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crazfulla wrote on Thu, 08 March 2012 15:46

Don't forget the flying toilet.

Lol, the flying toilet was 100% my creation Wink


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Re: [MapPack]-4.0- server online [message #464043 is a reply to message #464042] Thu, 08 March 2012 21:24 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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halo2pac wrote on Thu, 08 March 2012 21:03

crazfulla wrote on Thu, 08 March 2012 15:46

Don't forget the flying toilet.

Lol, the flying toilet was 100% my creation Wink


lies


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Re: [MapPack]-4.0- server online [message #464046 is a reply to message #464043] Thu, 08 March 2012 21:40 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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Jerad Gray wrote on Thu, 08 March 2012 12:20

Aircraftkiller wrote on Wed, 07 March 2012 18:10

Your idea of "strange vehicle, structure and infantry" modifications is, well, strange. You are aware that this is a C&C game, and that the changes I developed are - get this - based on Command & Conquer? Do you have a problem with Command & Conquer?


Make the nod arty extremely inaccurate, medium ranged, and a lot of projectile arc! Then add the SSM in to make up for it!

I believe the Sole Survivor mod did that. Patch to v1.02 here. Also, here's their promotional video. Too bad this mod never took off, despite being such a huge TC mod created so early in Renegade's history.

Gen_Blacky wrote on Thu, 08 March 2012 20:24

halo2pac wrote on Thu, 08 March 2012 21:03

crazfulla wrote on Thu, 08 March 2012 15:46

Don't forget the flying toilet.

Lol, the flying toilet was 100% my creation Wink


lies


Gen_Blacky speaks the truth. Black-Cell did this as early as November 3, 2005. Here's another one from May 13, 2006 for good measure (sorry about BrentLHS' annoying voice on Teamspeak though)


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[Updated on: Thu, 08 March 2012 21:49]

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Re: [MapPack]-4.0- server online [message #464047 is a reply to message #464043] Thu, 08 March 2012 21:41 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Gen_Blacky wrote on Thu, 08 March 2012 23:24

halo2pac wrote on Thu, 08 March 2012 21:03

crazfulla wrote on Thu, 08 March 2012 15:46

Don't forget the flying toilet.

Lol, the flying toilet was 100% my creation Wink


lies




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Re: [MapPack]-4.0- server online [message #464052 is a reply to message #464046] Fri, 09 March 2012 00:29 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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havoc9826 wrote on Thu, 08 March 2012 21:40

Jerad Gray wrote on Thu, 08 March 2012 12:20

Aircraftkiller wrote on Wed, 07 March 2012 18:10

Your idea of "strange vehicle, structure and infantry" modifications is, well, strange. You are aware that this is a C&C game, and that the changes I developed are - get this - based on Command & Conquer? Do you have a problem with Command & Conquer?


Make the nod arty extremely inaccurate, medium ranged, and a lot of projectile arc! Then add the SSM in to make up for it!

I believe the Sole Survivor mod did that. Patch to v1.02 here. Also, here's their promotional video. Too bad this mod never took off, despite being such a huge TC mod created so early in Renegade's history.

Gen_Blacky wrote on Thu, 08 March 2012 20:24

halo2pac wrote on Thu, 08 March 2012 21:03

crazfulla wrote on Thu, 08 March 2012 15:46

Don't forget the flying toilet.

Lol, the flying toilet was 100% my creation Wink


lies


Gen_Blacky speaks the truth. Black-Cell did this as early as November 3, 2005. Here's another one from May 13, 2006 for good measure (sorry about BrentLHS' annoying voice on Teamspeak though)

did you ever record WhiteDragon changing the player model of a player to the terrain of another map?


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Re: [MapPack]-4.0- server online [message #464118 is a reply to message #464046] Fri, 09 March 2012 18:43 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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havoc9826 wrote on Thu, 08 March 2012 23:40

Jerad Gray wrote on Thu, 08 March 2012 12:20

Aircraftkiller wrote on Wed, 07 March 2012 18:10

Your idea of "strange vehicle, structure and infantry" modifications is, well, strange. You are aware that this is a C&C game, and that the changes I developed are - get this - based on Command & Conquer? Do you have a problem with Command & Conquer?


Make the nod arty extremely inaccurate, medium ranged, and a lot of projectile arc! Then add the SSM in to make up for it!

I believe the Sole Survivor mod did that. Patch to v1.02 here. Also, here's their promotional video. Too bad this mod never took off, despite being such a huge TC mod created so early in Renegade's history.

Gen_Blacky wrote on Thu, 08 March 2012 20:24

halo2pac wrote on Thu, 08 March 2012 21:03

crazfulla wrote on Thu, 08 March 2012 15:46

Don't forget the flying toilet.

Lol, the flying toilet was 100% my creation Wink


lies


Gen_Blacky speaks the truth. Black-Cell did this as early as November 3, 2005. Here's another one from May 13, 2006 for good measure (sorry about BrentLHS' annoying voice on Teamspeak though)


Apparently great minds think alike, I created that same thing in 2006 without ever seeing it in those servers.


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Re: [MapPack-Marathon]-4.0- server online [message #464126 is a reply to message #463615] Fri, 09 March 2012 20:37 Go to previous messageGo to next message
CVN71HT2 is currently offline  CVN71HT2
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Tried this tonight. It was a lot of fun, but not many folks in there so hopefully it catches on.


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Re: [MapPack-Marathon]-4.0- server online [message #464130 is a reply to message #463615] Fri, 09 March 2012 21:53 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Quote:

Too bad this mod never took off, despite being such a huge TC mod created so early in Renegade's history.


It didn't play well, and it was ugly as sin. Both problems would have eventually been fixed had they not given up so early.
Re: [MapPack]-4.0- server online [message #464131 is a reply to message #464052] Fri, 09 March 2012 22:26 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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iRANian wrote on Thu, 08 March 2012 23:29

did you ever record WhiteDragon changing the player model of a player to the terrain of another map?

Of course I did. This was the same day as the first flying toilet video.

Now, if only ccfan would freakin' restore my FTP portion at black-cell.net, I wouldn't have to find one of my hundreds of already-uploaded videos to put on YouTube when someone wants to see it again... Also, that reminds me, looks like the BC IRC Quotes page is still up.


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Re: [MapPack-Marathon]-4.0- server online [message #464135 is a reply to message #463615] Sat, 10 March 2012 03:04 Go to previous messageGo to next message
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Can I just throw out that having actually played a few maps in this server, the "marathon" part is pretty much fucking irrelevant because of a simple fact - what fan map is actually balanced enough that you can get the same stalemates you'll get on every game of Field? Exactly. Hardly any last longer than ten minutes. So I don't really see the whole issue with it being a marathon.

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: [MapPack-Marathon]-4.0- server online [message #464136 is a reply to message #463615] Sat, 10 March 2012 04:32 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Conquest Winter!!!!

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Re: [MapPack-Marathon]-4.0- server online [message #464137 is a reply to message #464135] Sat, 10 March 2012 04:39 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Ethenal

"marathon" part is pretty much fucking irrelevant


This a new maps server shouldn't be set on marathon mode.
Maybe a timelimit of max an hour?

[Updated on: Sat, 10 March 2012 04:39]

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Re: [MapPack-Marathon]-4.0- server online [message #464143 is a reply to message #464137] Sat, 10 March 2012 06:58 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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The best reason I have heard from Jelly for why it's marathon is because it gives new players a chance to explore the map. Sure some players are very fast explorers but not everyone...so this way if a game is already on, slow explorers have a time to sneak around.

Besides, it really doesn't matter as these games are fast and end quickly unless the teams are evenly matched. With playercounts kinda low, I wish for but doubt the count will go as high as Jelly Mappack from 2008. I hope I am wrong on this! So at this point it makes no difference if it's marathon or timed.


buzzsigfinal
Re: [MapPack-Marathon]-4.0- server online [message #464149 is a reply to message #464136] Sat, 10 March 2012 09:50 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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iRANian wrote on Sat, 10 March 2012 03:32

Conquest Winter!!!!

Seconded


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Re: [MapPack-Marathon]-4.0- server online [message #464150 is a reply to message #464135] Sat, 10 March 2012 10:00 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Ethenal wrote on Sat, 10 March 2012 05:04

Can I just throw out that having actually played a few maps in this server, the "marathon" part is pretty much fucking irrelevant because of a simple fact - what fan map is actually balanced enough that you can get the same stalemates you'll get on every game of Field? Exactly. Hardly any last longer than ten minutes. So I don't really see the whole issue with it being a marathon.


If everything were Field, this game would have died years ago from the population leaving due to sheer boredom. Field is not really "balanced", it's just artificially bottlenecked with a choke point on both sides of the terrain. There is nothing particularly brilliant about its design, nothing special to its development. It is a very basic piece of terrain with mostly extraneous "tunnels" which only become particularly useful once the base defenses are down.

I'm not sure where you're getting the logic that a long match makes for a great game, or that a stalemate makes for balance. Fjords, for example, usually lasted over an hour. I've seen it run for four hours before with 40 people on each side. I've seen Field end in five minutes. Long games on a consistent basis due to terrain restrictions forcing you to drive through a bottleneck with major base defenses attacking you and defenders turtling up for hours on end are the end result of a game whose levels weren't designed properly.
Re: [MapPack-Marathon]-4.0- server online [message #464153 is a reply to message #464150] Sat, 10 March 2012 11:55 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Aircraftkiller wrote on Sat, 10 March 2012 11:00

Ethenal wrote on Sat, 10 March 2012 05:04

Can I just throw out that having actually played a few maps in this server, the "marathon" part is pretty much fucking irrelevant because of a simple fact - what fan map is actually balanced enough that you can get the same stalemates you'll get on every game of Field? Exactly. Hardly any last longer than ten minutes. So I don't really see the whole issue with it being a marathon.


If everything were Field, this game would have died years ago from the population leaving due to sheer boredom. Field is not really "balanced", it's just artificially bottlenecked with a choke point on both sides of the terrain. There is nothing particularly brilliant about its design, nothing special to its development. It is a very basic piece of terrain with mostly extraneous "tunnels" which only become particularly useful once the base defenses are down.

I'm not sure where you're getting the logic that a long match makes for a great game, or that a stalemate makes for balance. Fjords, for example, usually lasted over an hour. I've seen it run for four hours before with 40 people on each side. I've seen Field end in five minutes. Long games on a consistent basis due to terrain restrictions forcing you to drive through a bottleneck with major base defenses attacking you and defenders turtling up for hours on end are the end result of a game whose levels weren't designed properly.

I don't have a clue what you're talking about. I didn't say a "long match makes for a great game," I was saying there ARE no long matches in small fanmap games because basekilling happens within minutes of match start.


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Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: [MapPack-Marathon]-4.0- server online [message #464163 is a reply to message #463615] Sat, 10 March 2012 15:55 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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That isn't always the fault of the design. It usually has a lot more to do with the fact that people aren't as familiar with new work as they are with stuff they've played for, you know, an average of two years or more.
Re: [MapPack-Marathon]-4.0- server online [message #464318 is a reply to message #463615] Mon, 12 March 2012 13:55 Go to previous messageGo to next message
T0RN is currently offline  T0RN
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Updated first post again.
Re: [MapPack-Marathon]-4.0- server online [message #464319 is a reply to message #463615] Mon, 12 March 2012 14:03 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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You should add the communist economy mod.

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Re: [MapPack-Marathon]-4.0- server online [message #464425 is a reply to message #463615] Wed, 14 March 2012 18:14 Go to previous messageGo to next message
YesNoMayb is currently offline  YesNoMayb
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Add jelly into the title somewhere. Just if regular marathon is full, the guys that would normally join regular marathon would have another quality marathon server to go to.

[Updated on: Wed, 14 March 2012 18:16]

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Re: [MapPack-Marathon]-4.0- server online [message #464436 is a reply to message #463615] Thu, 15 March 2012 09:10 Go to previous messageGo to previous message
Wyld1USA is currently offline  Wyld1USA
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Come on for any of us that have extensive experience in mappack servers Marathon is a non-event.

cmatt42 you know better. Why u mad bro? lol


Wyld


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