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Emitters and Infantry [message #460525] Mon, 05 December 2011 23:47 Go to next message
jlhill17 is currently offline  jlhill17
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Is it possible to attach an emitter to an infantry? If so, how would I do that?
Re: Emitters and Infantry [message #460534 is a reply to message #460525] Tue, 06 December 2011 05:22 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Depends, are we talking about modifying the model or doing something with custom scripts?

http://steamsignature.com/card/1/76561197975867233.png
Re: Emitters and Infantry [message #460547 is a reply to message #460534] Tue, 06 December 2011 11:05 Go to previous messageGo to next message
jlhill17 is currently offline  jlhill17
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Either way, though I don't know how to make custom scripts. Can a smoke emitter, for example, be added to the model like one can be added to a vehicle? Also, are there any existing scripts in scripts 4.0 that do this?
Re: Emitters and Infantry [message #460600 is a reply to message #460525] Wed, 07 December 2011 14:54 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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should be possible. they already do it when you get smoked by a tank as infantry character. In a path beyond your model contains fire if you're being attacked by flame throwers.

Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: Emitters and Infantry [message #460633 is a reply to message #460525] Thu, 08 December 2011 16:24 Go to previous messageGo to next message
jlhill17 is currently offline  jlhill17
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How do I attach the emitter to the infantry model. I tried but the game doesn't render it.
Re: Emitters and Infantry [message #460891 is a reply to message #460525] Thu, 15 December 2011 13:29 Go to previous message
jlhill17 is currently offline  jlhill17
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Does anyone know how to attach an emitter to an infantry model to work in-game?
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