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[SSGM 4.0 Plugin] LuaTT [message #455964] Sun, 25 September 2011 02:50 Go to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
http://www.lua.org/images/powered-by-lua.gif

LuaTT is a port of Lua V4 with some V5 functions on SSGM 4. LuaTT is fast, small and powerfull. You can use it on your server today, is very easy to port your scripts to LuaTT (read 'readme.txt' for more info about porting V4/V5 to LuaTT)
We are running LuaTT on our servers for some time and they are working fine.

Wiki Site
Forums

Created by jnz and sla.ro
Thanks jonwil and psufan

Have Fun and report bugs here!

changes list here

download link for 1.1


Updated to BETA 3


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Wed, 28 December 2011 04:01]

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Re: [SSGM 4.0 Plugin] LuaTT [message #456295 is a reply to message #455964] Thu, 29 September 2011 00:10 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
We opened a IRC Channel at irc.sla-company.net #LuaTT for LuaTT Plugin, you can join it today with mIRC or any other chat client. thanks.

LuaTT 1.1 coming soon.. Smile


Creator of Mutant Co-Op
Developer of LuaTT
Re: [SSGM 4.0 Plugin] LuaTT [message #457367 is a reply to message #456295] Sun, 09 October 2011 03:49 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
LuaTT 1.1 released

Download Link

Quote:

1.1 (released) - 09.10.11
Added a new function Get_Client_Serial_Hash(PlayerID) -- return player's serial hash
Added a new function Create_Explosion(ExplosionName, Vector3 Position, CreatorObj) -- CreatorObj is the one who made the explosion (you can put 0)
Added a new function Create_Explosion_At_Bone(ExplosionName, obj, BoneName, CreatorObj) -- CreatorObj (you can put 0)
Added a new function Set_Fog_Enable(specialbool)
Added a new function Set_Fog_Range(StartDistance, EndDistance, RampTime)
Added a new function Set_War_Blitz(Intensity, StartDistance, EndDistance, Heading, Distrubution, RampTime)
Added a new function Play_Building_Announcement(obj, TextID)
Added a new function Shake_Camera(Vector3 Position, Radius, Intensity, Duration)
New Call RadioHook(PlayerType, PlayerID, AnnouncementID, IconID, AnnouncementType) -- use return 1 to enable or 0 to disable
Added a new function Add_RadioHook() -- enables the radio hook
Added a new function Set_Air_Vehicle_Limit(number)
Added a new function Get_Air_Vehicle_Limit() -- return air limit
Added a new function Set_Vehicle_Limit(number)
Added a new function Get_Vehicle_Limit() -- return veh limit
Added a new function Force_Camera_Look_Player(obj, pos)
Added a new function Set_Screen_Fade_Opacity_Player(obj, opacity, transition_number)
Added a new function Set_Screen_Fade_Color_Player(obj, red_number, green_number, blue_number, transition_number)
Added a new function Enable_Radar_Player(obj, specialbool)
Added a new function Set_Background_Music(musicname)
Added a new function Get_Build_Time_Multiplier(team) -- return the time delay for building if base is powered or not
Added a new function Stop_Background_Music_Player(obj)
Added a new function Change_Time_Remaining(time_new)
Added a new function Change_Time_Limit(time_new)
Added a new function Create_3D_WAV_Sound_At_Bone(wavname, obj, bone)
Added a new function Send_Message(red, green, blue, msg)


Creator of Mutant Co-Op
Developer of LuaTT
Re: [SSGM 4.0 Plugin] LuaTT [message #457368 is a reply to message #457367] Sun, 09 October 2011 03:55 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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General (2 Stars)

Great nice work.

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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Re: [SSGM 4.0 Plugin] LuaTT [message #457369 is a reply to message #457368] Sun, 09 October 2011 04:43 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
Caveman wrote on Sun, 09 October 2011 13:55

Great nice work.


thanks Smile


Creator of Mutant Co-Op
Developer of LuaTT
Re: [SSGM 4.0 Plugin] LuaTT [message #458648 is a reply to message #455964] Fri, 28 October 2011 10:17 Go to previous messageGo to next message
eatcow is currently offline  eatcow
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Does this plugin need to be updated for 4.0 beta 2?

[Updated on: Fri, 28 October 2011 10:18]

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Re: [SSGM 4.0 Plugin] LuaTT [message #458685 is a reply to message #458648] Sat, 29 October 2011 02:24 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
yes, here is for TT Beta 2
  • Attachment: LuaTT.dll
    (Size: 358.50KB, Downloaded 244 times)


Creator of Mutant Co-Op
Developer of LuaTT
Re: [SSGM 4.0 Plugin] LuaTT [message #458734 is a reply to message #458685] Sat, 29 October 2011 18:23 Go to previous messageGo to next message
eatcow is currently offline  eatcow
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THANK YOU SIR!!!!! I'm puttin er in now Razz
Re: [SSGM 4.0 Plugin] LuaTT [message #461063 is a reply to message #455964] Fri, 23 December 2011 01:49 Go to previous messageGo to next message
eatcow is currently offline  eatcow
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Is a release going to be made for beta 3 or are ya going to wait for 4.0 to finish beta?

not aiming to be pushy or rude. Just curious since all my server mods surrounds this plugin for the most part.
Re: [SSGM 4.0 Plugin] LuaTT [message #461064 is a reply to message #461063] Fri, 23 December 2011 02:04 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
new things are added on LuaTT 1.2, maybe monday will be released.

Creator of Mutant Co-Op
Developer of LuaTT
Re: [SSGM 4.0 Plugin] LuaTT [message #461189 is a reply to message #455964] Wed, 28 December 2011 04:02 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
LuaTT for Beta 3 uploaded

get it from here

will be updated on wiki too and on first message is too updated.

have fun!


Creator of Mutant Co-Op
Developer of LuaTT
Re: [SSGM 4.0 Plugin] LuaTT [message #464547 is a reply to message #455964] Sat, 17 March 2012 03:44 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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General (3 Stars)

Are there any plans to release the source code for LuaTT? (Not being pushy, just curious if there is a reason why it isn't open source)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: [SSGM 4.0 Plugin] LuaTT [message #464573 is a reply to message #464547] Sat, 17 March 2012 12:49 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
yes, source code will be public with 1.2, I'm currently working on it.

Creator of Mutant Co-Op
Developer of LuaTT
Re: [SSGM 4.0 Plugin] LuaTT [message #464642 is a reply to message #455964] Sun, 18 March 2012 18:26 Go to previous message
halo2pac is currently offline  halo2pac
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Colonel
not to take any credit or glory away from you but I really wish Roshambo would come back and make it.

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