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Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455738] Fri, 23 September 2011 10:44 Go to next message
candc5297
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As per title, I have a small list of stuff I encountered that I are not fixed yet (not even touched?)

-Repairing through the logo on vehicles (best known on a med afaik)
-Falling through the hon on field and other buildings on other fan -made maps.
-Using a pt too close to a vehicle results in you entering it and not buying anything
-The mct of the airstrip is still missing a piece

Also I seem to have the feeling pt's are harder to access, though that might just be because I was playing sla co-op when I noticed this
Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455744 is a reply to message #455738] Fri, 23 September 2011 11:58 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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candc5297 wrote on Fri, 23 September 2011 20:44


Also I seem to have the feeling pt's are harder to access, though that might just be because I was playing sla co-op when I noticed this


i noticed it too..


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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455774 is a reply to message #455744] Fri, 23 September 2011 16:40 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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sla.ro(master) wrote on Fri, 23 September 2011 19:58

candc5297 wrote on Fri, 23 September 2011 20:44


Also I seem to have the feeling pt's are harder to access, though that might just be because I was playing sla co-op when I noticed this


i noticed it too..



Can you elaborate on this? I find access the PTs easier... I can access the PTs from the outside easier then 3.4.4... Like on under and trying to access PT from the left hand side PT of AGT.

I don't believe TT ever tried to fix the glitch/error with shooting through logos.


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455805 is a reply to message #455774] Fri, 23 September 2011 23:26 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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this pt bugs happens often on M00_Tutorial where at PT is a Nod APC, probably it targets the APC instead of PT.

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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455807 is a reply to message #455738] Fri, 23 September 2011 23:34 Go to previous messageGo to next message
Gohax is currently offline  Gohax
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Tbh, I've noticed the PT's are a little harder to access. Usually, if I'm getting attacked by a tank in my building or sniping and quickly refilling, I'll just hit e-5 really fast and be done; less than a sec.

Now, it's like you have to be RIGHT up on the PT to access it. Not really sure, just could be a false sense.


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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455819 is a reply to message #455805] Sat, 24 September 2011 04:17 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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sla.ro(master) wrote on Sat, 24 September 2011 08:26

this pt bugs happens often on M00_Tutorial where at PT is a Nod APC, probably it targets the APC instead of PT.

It's not a bug, it's the effect of BIATCH. It's not possible to access a PT when in a vehicle. Since the same button is used for accessing a PT as is for entering a vehicle. Only real fix I could think of would be assigning a different key to one of them.


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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455826 is a reply to message #455819] Sat, 24 September 2011 05:01 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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EvilWhiteDragon wrote on Sat, 24 September 2011 14:17

sla.ro(master) wrote on Sat, 24 September 2011 08:26

this pt bugs happens often on M00_Tutorial where at PT is a Nod APC, probably it targets the APC instead of PT.

It's not a bug, it's the effect of BIATCH. It's not possible to access a PT when in a vehicle. Since the same button is used for accessing a PT as is for entering a vehicle. Only real fix I could think of would be assigning a different key to one of them.


i wasn't in a vehicle, the vehicle has the PT on it.

edit: i will try server side fix on map. that maps needs fixes anyway..


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[Updated on: Sat, 24 September 2011 05:03]

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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455827 is a reply to message #455738] Sat, 24 September 2011 05:55 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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-Repairing through the logo on vehicles (best known on a med afaik)
Added to TODO.

-Falling through the hon on field and other buildings on other fan-made maps.
We should include fixed maps with such changes for the stock maps. We will not touch fan maps though.

-Using a pt too close to a vehicle results in you entering it and not buying anything
The same thing could happen the other way around, enter a vehicle when near a PT. It picks a random action and performs it if multiple actions are possible, there is no good fix for this except for trying to predict which one the user wants to perform (e.g. by checking their facing) but that's out of scope for now.

-The mct of the airstrip is still missing a piece
What do you mean?

What gohax is describing may be due to BIATCH, but only if it still displays the PT and says "purchase not available" or something like that when you attempt to refill. EWD, you can still get the PT screen, but it will block the purchase.


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[Updated on: Sat, 24 September 2011 05:56]

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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455829 is a reply to message #455738] Sat, 24 September 2011 06:10 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Airstrip MCT = this: http://www.thekoss2.org/community/viewtopic.php?p=99047#p99047

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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455833 is a reply to message #455827] Sat, 24 September 2011 07:13 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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StealthEye wrote on Sat, 24 September 2011 05:55


-Falling through the hon on field and other buildings on other fan-made maps.
We should include fixed maps with such changes for the stock maps. We will not touch fan maps though.


Well for fanmaps serverowners only have to use Levelre-edit and fix the spawner in the hon and place the level .ldd file in their datafolder should work without auto download.
Used this before as a temporary solution or custom modifications on carnageclub back in the day.

Though real fixed maps is probably a better idea.
I would like to help you guys out with that perhaps get some more mappers from Renegade to form up a team and touch up some maps?
Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455932 is a reply to message #455738] Sat, 24 September 2011 15:46 Go to previous messageGo to next message
candc5297
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Thank you for the answer!
The pt is indeed as gohax describes, it appears to be that you need to be facing the pt correctly else you can't access it.

The airstrip is indeed what Goztow directed you at. I made a video about it and posted on youtube though the imagine in said topic makes it a lot more clear.

another bugs I encountered:
The reload animation still gets "stuck" when you receive any kind of splash damage or fire/chem damage. This results in you not being able to shoot until both animations are done (the reload and the bending over from being shot) This obviously only happens in 3th person. Related is you shooting the ground with a rocket because of the being hit animation right after reloading because you point down when reloading. (I hope it is a bit clear)

Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455945 is a reply to message #455738] Sat, 24 September 2011 19:32 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I've added the reload thing and airstrip MCT thing to the todo (Thanks for posting my own screenshot back to me Gozy, I remember now. ;P). They will not be fixed for the next release though.

I'm still not sure what you mean by the PT access problem, maybe you can make a video of the stock behavior and the TT behavior?


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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455954 is a reply to message #455738] Sun, 25 September 2011 01:19 Go to previous messageGo to next message
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You're welcome Very Happy.

Another bug, that Wiener pointed to me and that I encountered as well:
throw a remote, blow it and immediately swap to a different weapon. Then go back to remotes and you'll still have two remotes. Throw the first one and it'll blow, throw the second (actually third) one and it'll throw but you cannot blow it.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455982 is a reply to message #455738] Sun, 25 September 2011 08:29 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Added it too.

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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #456010 is a reply to message #455738] Sun, 25 September 2011 16:13 Go to previous messageGo to next message
saberhawk
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candc5297 wrote on Fri, 23 September 2011 10:44

-Shooting through the logo on vehicles (best known on a med afaik)



Confirmed, possibly an issue with the way the logo mesh is rigged.
Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #456017 is a reply to message #455738] Sun, 25 September 2011 16:45 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I thought shooing through the logo was already fixed.

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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #456024 is a reply to message #455738] Sun, 25 September 2011 17:25 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I thought so too actually... But I tested it and it still seems to happen.

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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #456035 is a reply to message #455738] Mon, 26 September 2011 01:02 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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We tested it on a previous build with a Medium Tank and I'm pretty sure it was fixed. In the current build it's bugged at least.

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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #456037 is a reply to message #455738] Mon, 26 September 2011 02:33 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Could it have to do with the unfix of the PT's?

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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #456062 is a reply to message #455738] Mon, 26 September 2011 09:02 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Nope, that's a different issue.

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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #456083 is a reply to message #456024] Mon, 26 September 2011 13:00 Go to previous messageGo to next message
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StealthEye wrote on Sun, 25 September 2011 18:25

I thought so too actually... But I tested it and it still seems to happen.

The logo isn't using a Permeable surface type or something that could complicate the issues or something is it?

Goztow wrote on Sat, 24 September 2011 07:10

Airstrip MCT = this: http://www.thekoss2.org/community/viewtopic.php?p=99047#p99047

Wait why would you remove the correct incremental credit increase while the harvester drops its money off? As it was in 3.4.4 it used to randomly do that depending on a players frame rate and judging by the money trickle sound that plays as it dumps that was the way it was meant to be.

I only ask because I'm kind of curious what anyone could have against it updating money along with the sound it was making instead of just dumping the money on you at the end of the long sound?


[Updated on: Mon, 26 September 2011 13:28]

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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #456095 is a reply to message #455738] Mon, 26 September 2011 13:53 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I'm guessing it is an invalid collision flag or something like that indeed. It seems that I'm not the only one who remembers it being fixed, so we'll have to find how it was fixed/what broke it again.

The problem with the gradual credits increase is that it cost a -lot- of bandwidth. It would send a score change message for every player to every player, which clearly reduced the amount of bandwidth available to update other objects, causing lag. A better solution would be to update/"predict" the credits on the client, but that was considered out of scope.


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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #456097 is a reply to message #456095] Mon, 26 September 2011 13:58 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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StealthEye wrote on Mon, 26 September 2011 14:53

I'm guessing it is an invalid collision flag or something like that indeed. It seems that I'm not the only one who remembers it being fixed, so we'll have to find how it was fixed/what broke it again.

The problem with the gradual credits increase is that it cost a -lot- of bandwidth. It would send a score change message for every player to every player, which clearly reduced the amount of bandwidth available to update other objects, causing lag. A better solution would be to update/"predict" the credits on the client, but that was considered out of scope.

Ah that's a shame, but in retrospect it makes sense I suppose, it'd be cool if you could trigger a faked update client side but you guys have other things to do at the time and I suppose that would also complicate things more than it's worth.


Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #456124 is a reply to message #456083] Mon, 26 September 2011 23:35 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Jerad Gray wrote on Mon, 26 September 2011 22:00


Goztow wrote on Sat, 24 September 2011 07:10

Airstrip MCT = this: http://www.thekoss2.org/community/viewtopic.php?p=99047#p99047

Wait why would you remove the correct incremental credit increase while the harvester drops its money off? As it was in 3.4.4 it used to randomly do that depending on a players frame rate and judging by the money trickle sound that plays as it dumps that was the way it was meant to be.

I only ask because I'm kind of curious what anyone could have against it updating money along with the sound it was making instead of just dumping the money on you at the end of the long sound?

Note that the post I refer to was made in 2009. We had tested the constant money flow and didn't like it because of gameplay changes. But tbh, I can't quite remember which gameplay changes occured... it's been a while.


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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #456139 is a reply to message #456124] Tue, 27 September 2011 05:30 Go to previous messageGo to previous message
ehhh is currently offline  ehhh
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I suppose on rush maps such as canyon and complex, you can get a arty much quicker to counter the apc.
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