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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Collecting map issues for a possible set of fixed maps
Re: Collecting map issues for a possible set of fixed maps [message #458458 is a reply to message #458452] Tue, 25 October 2011 11:32 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Here are some bad vis spots I noticed on city flying yesterday:
BadVis 1
GoodVis 1
Position 1
BadVis 2
GoodVis 2
Location 2
BadVis 3
GoodVis 3
Location 3


And On Canyon:
Nod can Base to base
Nod can also get up here (alt view) that either needs to be blocked or the bad vis should be fixed.

Ghosting:
Also, I'm starting to think I am actually seeing ghosting more than I used to, I wouldn't mind this but it does allow you to damage the thing ghosting once before it snaps back to its correct position.


[Updated on: Tue, 25 October 2011 11:58]

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Re: Collecting map issues for a possible set of fixed maps [message #458460 is a reply to message #454741] Tue, 25 October 2011 13:36 Go to previous messageGo to next message
Killgeak is currently offline  Killgeak
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Yeah i see ALOT more ghosting. sometimes theres an entire army of stanks shooting the OB in fjords and then suddenly the WF goes down and they all dissapear.

http://i453.photobucket.com/albums/qq252/DOT_HaLo/Tags/Crysyscopy.png
Re: Collecting map issues for a possible set of fixed maps [message #458484 is a reply to message #454741] Tue, 25 October 2011 23:35 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
I've been noticing more ghosts as well. I play on a non-TT server, though (n00bstories). Last time on walls flying, it was quite terrible. Then again some times there are none at all.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Collecting map issues for a possible set of fixed maps [message #458494 is a reply to message #454741] Wed, 26 October 2011 03:38 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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General (3 Stars)
Canyon has a few shitty spots, some already mentioned
last night a dude put his buggy up here and was sniping hotwires
haven't seen someone do that in years lol

http://i40.tinypic.com/2uh04le.jpg


fix the vis errors!!!!!11111

http://i42.tinypic.com/1z2khgw.jpg



players hop each other up over the wall here and climb up the mountain side where my reticle is trained

http://i42.tinypic.com/20i8j2h.jpg



here's an old ass screenshot from a friend of axeldogg1 after someone put him up there and he was sniping people
keep in mind he could have easily continued over the cliffs and gotten behind the GDI base, all the way back to behind its ref

http://i41.tinypic.com/6r0tpf.jpg


liquidv2
Re: Collecting map issues for a possible set of fixed maps [message #458498 is a reply to message #454741] Wed, 26 October 2011 05:45 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I found the issue that was causing the ghosts, but sadly it won't be in time for the beta2 release (which is due in 12h or so). Also, it's off topic here, since it's not a map-related issue. Please create a new thread for any replies, and/or a moderator split this to a separate thread.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Collecting map issues for a possible set of fixed maps [message #458502 is a reply to message #454741] Wed, 26 October 2011 08:39 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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while we're on the subject of fixing things how about you turn the agt around on field
why is the front door facing the field? they couldn't have picked a worse direction for it to be facing
people shoot into it from the field and walk right into it behind the harvester almost effortlessly; it has always pissed me off

with 4.0 i was told walls and structures and whatnot will absorb splash damage, so that's good for GDI in that scenario


liquidv2
Re: Collecting map issues for a possible set of fixed maps [message #458505 is a reply to message #454741] Wed, 26 October 2011 10:26 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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In both stock and TT, walls absorb 75% of the damage. TT does not aim to make changes like that, we only want to fix bugs. Someone can still make a custom map with the door in a different place though.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Collecting map issues for a possible set of fixed maps [message #458519 is a reply to message #454741] Wed, 26 October 2011 17:15 Go to previous messageGo to next message
trunkskgb is currently offline  trunkskgb
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I have a question about some of the work you plan on doing with the maps.

Due to the fact that more maps have the potential to see there way into the server (I hope this is the case, but I won't be surprised if it's not), have you guys thought about making some minor fixes to the fan maps down the road if they become increasingly popular?

I mean, the new scripts and all your work is awesome, but theoretically, would you AND could you release future updates if some of the fan maps become more main stream?


My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
Re: Collecting map issues for a possible set of fixed maps [message #458520 is a reply to message #454741] Wed, 26 October 2011 17:17 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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We only focus on stock maps, but I think others are also able to make such changes. Others have also made the fan maps. Razz

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Collecting map issues for a possible set of fixed maps [message #458528 is a reply to message #454741] Thu, 27 October 2011 02:00 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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i'm sorry if this has been covered 300+ times but what about the deadzones on the airstrip in regards to beacons

my team just won a game of canyon because the GDI ion beacon didn't kill the strip (it was placed dead center on the runway)

is that a map issue or something else?

also the deadzones in the GDI logos on vehicles


liquidv2
Re: Collecting map issues for a possible set of fixed maps [message #458547 is a reply to message #454741] Thu, 27 October 2011 06:19 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I have added the air strip thing to the bug tracker. I don't think it is a map issue, but I'm not sure why it occurs.

The logos on vehicles are already on the bug list.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Collecting map issues for a possible set of fixed maps [message #458549 is a reply to message #454741] Thu, 27 October 2011 06:30 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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I know about the issue with the Airstrip but it also affects other maps. If someone could give me the exact spot(s) it happens on I'll try to compare it with a modified Ion Cannon Beacon that does a lot more damage. I don't think it's map specific.

Long time and well respected Renegade community member, programmer, modder and tester.

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Re: Collecting map issues for a possible set of fixed maps [message #458869 is a reply to message #454741] Wed, 02 November 2011 19:15 Go to previous messageGo to next message
trunkskgb is currently offline  trunkskgb
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FieldTS, hand roof. This a big deal?

My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
Re: Collecting map issues for a possible set of fixed maps [message #458870 is a reply to message #454741] Wed, 02 November 2011 19:18 Go to previous messageGo to next message
trunkskgb is currently offline  trunkskgb
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Beginning of Glacier GDI Refinery skin missing.

My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
Re: Collecting map issues for a possible set of fixed maps [message #459827 is a reply to message #458549] Wed, 23 November 2011 12:43 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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iRANian wrote on Thu, 27 October 2011 06:30

I know about the issue with the Airstrip but it also affects other maps. If someone could give me the exact spot(s) it happens on I'll try to compare it with a modified Ion Cannon Beacon that does a lot more damage. I don't think it's map specific.


So yeah, anyone got specific spots where an Ion Cannon Beacon will damage an Airstrip on Canyon but not destroy it? I've been able to reproduce it on stock LAN and the stock FDS but not on 4.0 LAN. But even slightly positioning the beacon differently affects the amount of damage it does greatly and the beacon destroys the Airstrip most of the time.


Long time and well respected Renegade community member, programmer, modder and tester.

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[Updated on: Wed, 23 November 2011 12:44]

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Re: Collecting map issues for a possible set of fixed maps [message #459844 is a reply to message #459827] Wed, 23 November 2011 17:28 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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iRANian wrote on Wed, 23 November 2011 19:43

iRANian wrote on Thu, 27 October 2011 06:30

I know about the issue with the Airstrip but it also affects other maps. If someone could give me the exact spot(s) it happens on I'll try to compare it with a modified Ion Cannon Beacon that does a lot more damage. I don't think it's map specific.


So yeah, anyone got specific spots where an Ion Cannon Beacon will damage an Airstrip on Canyon but not destroy it? I've been able to reproduce it on stock LAN and the stock FDS but not on 4.0 LAN. But even slightly positioning the beacon differently affects the amount of damage it does greatly and the beacon destroys the Airstrip most of the time.



What you mean now? Like placing it somewhere in the tunnel and not destroy it? You've confused me?


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Collecting map issues for a possible set of fixed maps [message #459850 is a reply to message #454741] Wed, 23 November 2011 17:51 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Sometimes when you place an Ion Cannon Beacon on the Airstrip it doesn't destroy it. It happens on the end of the Airstrip on Canyon a lot. I was wondering if there's anyone who knows a position that causes the beacon to do 80% damage, as only slight changes in where you lay it affect the amount of damage done greatly.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

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Re: Collecting map issues for a possible set of fixed maps [message #459877 is a reply to message #459850] Thu, 24 November 2011 15:56 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Vis issue here (on the bridge where the entrance is)

http://s9.postimage.org/jh0f8gp9b/Screenshot_72.png


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Collecting map issues for a possible set of fixed maps [message #459922 is a reply to message #459877] Fri, 25 November 2011 11:55 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Dead centre by the building.

http://s11.postimage.org/6fxh9uc2b/Screenshot_77.png

Pushing up against bridge.

http://s11.postimage.org/4cn226c9f/Screenshot_78.png



CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif

[Updated on: Fri, 25 November 2011 11:55]

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Re: Collecting map issues for a possible set of fixed maps [message #459929 is a reply to message #459922] Fri, 25 November 2011 14:51 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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That bottom pic your vehicle camera is actually going though the bottom of the bridge (makes me sad that ren's vehicle cameras don't seem to be constrained by meshes that fall below the vehicle camera's height, maybe TT team could fix that?).

Beings the camera is up inside the bridge, I'd assume it's either outside of a vis zone, or is actually up inside the vis zone for objects that are on top of the bridge.


Re: Collecting map issues for a possible set of fixed maps [message #460016 is a reply to message #459929] Sun, 27 November 2011 16:45 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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http://s8.postimage.org/9gdyi4sud/Screenshot_82.png


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Collecting map issues for a possible set of fixed maps [message #460367 is a reply to message #460016] Sat, 03 December 2011 10:53 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Bottom centre near crate.

http://s12.postimage.org/z7172k9p9/Screenshot_87.png


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Collecting map issues for a possible set of fixed maps [message #460378 is a reply to message #454741] Sat, 03 December 2011 14:51 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Some VIS issues and a floating Tiberium crystal on Mesa.

http://i.imgur.com/uMfqI.jpg
http://i.imgur.com/RHHui.jpg
http://i.imgur.com/fxt3m.jpg
http://i.imgur.com/RCwMX.jpg
http://i.imgur.com/AoHbO.jpg
http://i.imgur.com/nKHQo.jpg
http://i.imgur.com/w8ruu.jpg
http://i.imgur.com/ysJi8.jpg
http://i.imgur.com/JfJfx.jpg
http://i.imgur.com/ENjpd.jpg
http://i.imgur.com/5K5Yd.jpg
http://i.imgur.com/tN5Kk.jpg


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Collecting map issues for a possible set of fixed maps [message #460481 is a reply to message #460378] Mon, 05 December 2011 14:55 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Logo
http://s10.postimage.org/b68ld97vt/Screenshot_94.png

http://s10.postimage.org/fgn98ucyx/Screenshot_95.png

Pillar in the middle

http://s7.postimage.org/6csni2h8b/Screenshot_99.png

http://s7.postimage.org/qyc0npo6z/Screenshot_100.png

Boulder on left

http://s12.postimage.org/4lidqtu0t/Screenshot_102.png

http://s12.postimage.org/3xe4lmkot/Screenshot_103.png


Back door ref

http://s8.postimage.org/9ehgnw29x/Screenshot_104.png

http://s8.postimage.org/c9ujur69x/Screenshot_105.png

City flying
http://s9.postimage.org/y5ukhshhr/Screenshot_108.png

Island short tunnel (Nod entrance)
http://s9.postimage.org/mi0in8scv/Screenshot_109.png




CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Collecting map issues for a possible set of fixed maps [message #460627 is a reply to message #454741] Thu, 08 December 2011 12:16 Go to previous messageGo to previous message
eatcow is currently offline  eatcow
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If y'all gonna fix up field, you need to also fix it so you can't wall jump to behind the bar. This is possible to do while the agt is online.
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