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Re: Can't Reload Full Guns [message #454342 is a reply to message #454340] Mon, 12 September 2011 12:02 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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EvilWhiteDragon wrote on Mon, 12 September 2011 12:46

Was I talking to you? No. I noticed that you only care for RP2, which is fine, but this patch isn't RP2 technologies now is it?

Yeah, but a large part of what keeps Renegade alive is the modding community. And I'll be seriously surprised if there isn't a single mod for Renegade that doesn't have a weapon with one clip ammo.

But even if that is the case, I have yet to see any one come out and say "Oh good, wow guys, you blocked the reload when the gun is full, I had so many issues with accidently hitting that button all the time! You guys are Amazing!" In fact, so far it seems a lot of the Renegade players don't like it, so even if you don't give two shits about the modding community, maybe you should care about the player base you still have.


Re: Can't Reload Full Guns [message #454344 is a reply to message #454342] Mon, 12 September 2011 12:12 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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lol it's not that big of a deal...I have already gotten used to it and don't even tap the R key anymore. imho, this is not worth troubling the TT team over.

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Re: Can't Reload Full Guns [message #454345 is a reply to message #454344] Mon, 12 September 2011 12:14 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Starbuzz wrote on Mon, 12 September 2011 13:12

lol it's not that big of a deal...I have already gotten used to it and don't even tap the R key anymore. imho, this is not worth troubling the TT team over.

Its not a big deal unless you have a weapon with a clip size of 1.

And you know, if there is no reason for it being there then it shouldn't be there at all, its one more thing that could randomly break.


[Updated on: Mon, 12 September 2011 12:15]

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Re: Can't Reload Full Guns [message #454346 is a reply to message #454342] Mon, 12 September 2011 12:22 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Jerad Gray wrote on Mon, 12 September 2011 21:02

EvilWhiteDragon wrote on Mon, 12 September 2011 12:46

Was I talking to you? No. I noticed that you only care for RP2, which is fine, but this patch isn't RP2 technologies now is it?

Yeah, but a large part of what keeps Renegade alive is the modding community. And I'll be seriously surprised if there isn't a single mod for Renegade that doesn't have a weapon with one clip ammo.

But even if that is the case, I have yet to see any one come out and say "Oh good, wow guys, you blocked the reload when the gun is full, I had so many issues with accidently hitting that button all the time! You guys are Amazing!" In fact, so far it seems a lot of the Renegade players don't like it, so even if you don't give two shits about the modding community, maybe you should care about the player base you still have.


No, mods cause people to play mods. It only keeps the RENEGADE ENGINE alive. That's something entirely different than the game itself.
Or are you now claiming that people that play RP2 are at the same time playing Renegade?


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Re: Can't Reload Full Guns [message #454347 is a reply to message #454345] Mon, 12 September 2011 12:23 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Jerad Gray wrote on Mon, 12 September 2011 21:14

Starbuzz wrote on Mon, 12 September 2011 13:12

lol it's not that big of a deal...I have already gotten used to it and don't even tap the R key anymore. imho, this is not worth troubling the TT team over.

Its not a big deal unless you have a weapon with a clip size of 1.

And you know, if there is no reason for it being there then it shouldn't be there at all, its one more thing that could randomly break.

Yeah, because code has the tendency to suddenly go haywire. Without reason... Seriously dude, do you have too much time on your hands or something? Go make new models for RP2 or finish Renhalo or do something useful.


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Re: Can't Reload Full Guns [message #454350 is a reply to message #454347] Mon, 12 September 2011 12:35 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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EvilWhiteDragon wrote on Mon, 12 September 2011 13:23

Yeah, because code has the tendency to suddenly go haywire. Without reason... Seriously dude, do you have too much time on your hands or something? Go make new models for RP2 or finish Renhalo or do something useful.

I'm working on Rp2, I reply every time I start an export on the ungodly large always file beings it takes a few minutes it's to complete. Also I figure it's better to try and get it fixed before I have to redo 6 weapons for a change that was made for apparently no reason at all. Also, maybe you haven't noticed the number of issues people are having, either it randomly breaks or it isn't being tested well enough/under enough possible situations, personally I think the latter but whatever.

EvilWhiteDragon wrote on Mon, 12 September 2011 13:22


No, mods cause people to play mods. It only keeps the RENEGADE ENGINE alive. That's something entirely different than the game itself.
Or are you now claiming that people that play RP2 are at the same time playing Renegade?

Are you suggesting that Rp2 is the old mod out there, because I'm pretty sure I've seen maps people play C&C Renegade on with modded temps. And no, no one plays Rp2 in the first place, so none of them play Ren, that is a pretty simple thing to figure out I'd think.


Re: Can't Reload Full Guns [message #454353 is a reply to message #454167] Mon, 12 September 2011 12:58 Go to previous messageGo to next message
Intradox is currently offline  Intradox
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Would it require a lot of work to revert the code back so that you can still reload your gun with a full clip? (not being sarcastic)


Not pro enough at renegade to snipe.

[Updated on: Mon, 12 September 2011 13:01]

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Re: Can't Reload Full Guns [message #454357 is a reply to message #454167] Mon, 12 September 2011 13:40 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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wait

are you guys honestly complaining about not being able to stupidly reload when you don't need to, a situation that can (and often will) lead you to being killed mid-battle, to the point where you want to make it a client-side option?

what the fuck is wrong with you people


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Re: Can't Reload Full Guns [message #454358 is a reply to message #454167] Mon, 12 September 2011 13:42 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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I was thinking the same really... but whatever...

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Re: Can't Reload Full Guns [message #454362 is a reply to message #454358] Mon, 12 September 2011 13:46 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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TLDR for the most part I take it?

Re: Can't Reload Full Guns [message #454364 is a reply to message #454167] Mon, 12 September 2011 14:00 Go to previous messageGo to next message
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I strongly support the patch and I never usually make critical remarks on it but I feel fixing this was unnecessary.

I liked the freedom of being able to change my full clip whenever I wanted to. No longer being able to do that is a restriction, I hate restrictions, bureaucracy and not being able to do things I previously could with my avatar because somebody else thinks it too unrealistic.

With logic and reasoning, was it a pointless/useless/waste of time feature? YES
But many gamers (including me) liked it.
Does it make sense? NO, but neither does life!

Doubt if anybody will read this but if its left on, so be it. Thats my rant over, I won't bring it up again.

[Updated on: Mon, 12 September 2011 14:07]

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Re: Can't Reload Full Guns [message #454365 is a reply to message #454364] Mon, 12 September 2011 14:04 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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SilverDwn wrote on Mon, 12 September 2011 14:00

avatar

>:|


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Re: Can't Reload Full Guns [message #454368 is a reply to message #454346] Mon, 12 September 2011 14:46 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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EvilWhiteDragon wrote on Mon, 12 September 2011 15:22

Jerad Gray wrote on Mon, 12 September 2011 21:02

EvilWhiteDragon wrote on Mon, 12 September 2011 12:46

Was I talking to you? No. I noticed that you only care for RP2, which is fine, but this patch isn't RP2 technologies now is it?

Yeah, but a large part of what keeps Renegade alive is the modding community. And I'll be seriously surprised if there isn't a single mod for Renegade that doesn't have a weapon with one clip ammo.

But even if that is the case, I have yet to see any one come out and say "Oh good, wow guys, you blocked the reload when the gun is full, I had so many issues with accidently hitting that button all the time! You guys are Amazing!" In fact, so far it seems a lot of the Renegade players don't like it, so even if you don't give two shits about the modding community, maybe you should care about the player base you still have.


No, mods cause people to play mods. It only keeps the RENEGADE ENGINE alive. That's something entirely different than the game itself.
Or are you now claiming that people that play RP2 are at the same time playing Renegade?


I personally prefer to be able to reload whenever I want. It's like jumping constantly in WoW and in Renegade. Should I not be allowed to jump constantly unless there's an object in front of me that I could jump over? That's essentially the logic you're using.

Instead of talking down to everyone who opposes a change that you're unnecessarily forcing upon them, which doesn't fix anything that was broken and consequently fucks with the game-play experience, you could just take their suggestions and put this one small item back where it was.

You are not making the TT team look good, as their spokesman, by talking down to the people playing your "product", such as it is. If you're going to continue to do this, don't be surprised if people decide that they don't feel like running 4.0 because you're running your typing fingers too much.
Re: Can't Reload Full Guns [message #454371 is a reply to message #454167] Mon, 12 September 2011 16:05 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I don't understand what all this fuss is about. It's a minor issue that the sound/animation is not played. I don't think anyone arguing against it genuinely believes they can't live without it, like some make it seem. And I don't think anyone arguing for it can really explain why it's an important change.

I don't know why this change was made, and I am all for reverting it, even though I don't have anything against the current behavior. The only reason that keeps me from doing that atm. is that I do not know why it was made in the first place, and whether there may have been a reason. I would like to hear that reason before making a decision. I know the single line I'll need to change to undo this change; no risk or effort involved.

Most of the arguments I hear are complete void, realism is not there in either case, and changing it won't introduce or fix any bugs. The netcode/increased reload time thing is being presented incorrectly; the Renegade netcode does not work that way. The client reloads before even sending a packet to the server. There are a few known (very hard to fix; existent in stock) situations in which the ammo sync causes a longer reload, but this is not one of them. Please check your facts before posting.

I'm feeling like people are just making up reasons to prove their point, which isn't helping anyone. The real reason is nothing more than that one got used to the old behavior or does not see why it should be restricted, or on the other hand that reloading a full weapon makes no sense.

I'm going to attempt to contact Ghostshaw to see why he implemented this change a long while back. If he remembers I'll post the reason here. Otherwise, I'll revert the change to restore stock behavior.


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Re: Can't Reload Full Guns [message #454374 is a reply to message #454324] Mon, 12 September 2011 16:21 Go to previous messageGo to next message
Dethdeath is currently offline  Dethdeath
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EvilWhiteDragon wrote on Mon, 12 September 2011 19:24

So basically you're suggesting that it should just play the sounds and you're happy?

The best option would just be to remove whatever code alters the functionality entirely. Why is it a problem that an animation and sound is played while reloading a full clip? Do you think it's weird that players want TT to change Renegade as little as possible, outside of the bug fixes?

GEORGE ZIMMER wrote on Mon, 12 September 2011 22:40

wait

are you guys honestly complaining about not being able to stupidly reload when you don't need to, a situation that can (and often will) lead you to being killed mid-battle, to the point where you want to make it a client-side option?

what the fuck is wrong with you people

If you read up you may notice that the client-side option was suggested by EWD first.


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Re: Can't Reload Full Guns [message #454377 is a reply to message #454167] Mon, 12 September 2011 16:29 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Removing the code that alters it is not a solution, unless you want reloads to be completely broken. Wink Changing it back is not a technical problem though.

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[Updated on: Mon, 12 September 2011 16:29]

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Re: Can't Reload Full Guns [message #454399 is a reply to message #454374] Mon, 12 September 2011 22:18 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Dethdeath wrote on Tue, 13 September 2011 01:21

EvilWhiteDragon wrote on Mon, 12 September 2011 19:24

So basically you're suggesting that it should just play the sounds and you're happy?

The best option would just be to remove whatever code alters the functionality entirely. Why is it a problem that an animation and sound is played while reloading a full clip? Do you think it's weird that players want TT to change Renegade as little as possible, outside of the bug fixes?

GEORGE ZIMMER wrote on Mon, 12 September 2011 22:40

wait

are you guys honestly complaining about not being able to stupidly reload when you don't need to, a situation that can (and often will) lead you to being killed mid-battle, to the point where you want to make it a client-side option?

what the fuck is wrong with you people

If you read up you may notice that the client-side option was suggested by EWD first.

Yes, because I do not see why it is such a problem for a lot of people. The arguments are usually rather self-focussed instead of valid for the majority of people. I'm all fine with a lot of people preferring it removed, but I also think that it is weird that off all thing things that have changed, this is the one that people can't get used to.
I mean, you can't really say that it is useful to reload with a full clip now can you? I see that it's like some kind of therapy for some, but that doesn't make it more sensible now does it?


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Re: Can't Reload Full Guns [message #454400 is a reply to message #454167] Mon, 12 September 2011 22:23 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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What business is it of yours how others enjoy playing, so long as it isn't detrimental in the sense that they're cheating or breaking the game somehow? Reloading is not therapy. It's something to fiddle with while you're running. Should I not be allowed to jump because EvilWhiteDragon can't understand why people jump so much, even with nobody around?

There was no real reason to fix it, and definitely no reason for you to be on a high-horse about what's essentially a bug to a lot of people, myself included. I like to reload. I like to hear the sound. Why should you be the sole arbiter of how I enjoy my game so long as I'm playing within the framework of how the game was designed?
Re: Can't Reload Full Guns [message #454404 is a reply to message #454167] Mon, 12 September 2011 22:40 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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YOU CAN'T TELL ME WHAT TO DO, DAD

I CAN RELOAD IF I WANT TO


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Re: Can't Reload Full Guns [message #454406 is a reply to message #454404] Mon, 12 September 2011 22:56 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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It shouldn't even be called "reload" tbh. The game shows a "reloading" animation but it is really reseting the clip.

Personally, since the change makes sense I prefer not to go back to the old system. So please make it an option.


buzzsigfinal
Re: Can't Reload Full Guns [message #454408 is a reply to message #454167] Mon, 12 September 2011 23:38 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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It makes perfect sense. Even in real life, if you have a full clip, you can always reload.

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Can't Reload Full Guns [message #454414 is a reply to message #454167] Tue, 13 September 2011 00:33 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
This topic is a prime example of why i'm still on renforums!

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Can't Reload Full Guns [message #454415 is a reply to message #454400] Tue, 13 September 2011 00:44 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Aircraftkiller wrote on Tue, 13 September 2011 07:23

What business is it of yours how others enjoy playing, so long as it isn't detrimental in the sense that they're cheating or breaking the game somehow? Reloading is not therapy. It's something to fiddle with while you're running. Should I not be allowed to jump because EvilWhiteDragon can't understand why people jump so much, even with nobody around?

There was no real reason to fix it, and definitely no reason for you to be on a high-horse about what's essentially a bug to a lot of people, myself included. I like to reload. I like to hear the sound. Why should you be the sole arbiter of how I enjoy my game so long as I'm playing within the framework of how the game was designed?

AAAAHHHHHHHHHHhhhhhH! Read! I'm saying it doesn't make sense, that's all.... Not that it should or shouldn't be changed back.

Although... There are 7 people that complain about this. TT has been downloaded about 1774 times. Because this number is inflated due to the way apache/AWstats log this, we'll say a 1000 unique downloads have taken place. Which would mean about 7/1000*100=0.7% of the players that downloaded TT since Open beta disagree of this change. Ofcourse this doesn't mean all of the remaining 99.3% agrees of this change, but it does seem likely there are more people approving this rather than disapproving this.

Personally I think it should stay, because to me personally it doesn't add anything to the game except possible annoyance.


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Re: Can't Reload Full Guns [message #454444 is a reply to message #454415] Tue, 13 September 2011 07:13 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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EvilWhiteDragon wrote on Tue, 13 September 2011 01:44

Aircraftkiller wrote on Tue, 13 September 2011 07:23

What business is it of yours how others enjoy playing, so long as it isn't detrimental in the sense that they're cheating or breaking the game somehow? Reloading is not therapy. It's something to fiddle with while you're running. Should I not be allowed to jump because EvilWhiteDragon can't understand why people jump so much, even with nobody around?

There was no real reason to fix it, and definitely no reason for you to be on a high-horse about what's essentially a bug to a lot of people, myself included. I like to reload. I like to hear the sound. Why should you be the sole arbiter of how I enjoy my game so long as I'm playing within the framework of how the game was designed?

AAAAHHHHHHHHHHhhhhhH! Read! I'm saying it doesn't make sense, that's all.... Not that it should or shouldn't be changed back.

Although... There are 7 people that complain about this. TT has been downloaded about 1774 times. Because this number is inflated due to the way apache/AWstats log this, we'll say a 1000 unique downloads have taken place. Which would mean about 7/1000*100=0.7% of the players that downloaded TT since Open beta disagree of this change. Ofcourse this doesn't mean all of the remaining 99.3% agrees of this change, but it does seem likely there are more people approving this rather than disapproving this.

Personally I think it should stay, because to me personally it doesn't add anything to the game except possible annoyance.

Actually using that same logic 0.3% want it to say, and the rest don't give a damn.


Re: Can't Reload Full Guns [message #454445 is a reply to message #454368] Tue, 13 September 2011 07:18 Go to previous messageGo to previous message
Dave78742 is currently offline  Dave78742
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A LOT more then 7 people are annoyed at this. Just because they don't post here doesn't mean they like it. You removed something from the game that people have been doing for years and you have given no reason why. Maybe there is not a concrete reason why this should be in the game but it's been there for 10 years and it doesn't harm anyone. People are used to it and when all of the sudden they see they can't do it anymore with no explanation they are gonna assume that something is wrong... I myself have never done this and I don't see a reason why it's necessary to reload a full gun, but people are used to it so why not give them what they want? You say it's one line of code and that it would be effortless to change it back so why not just do it instead of arguing about it? It seems like there is more effort going into that then addressing the issue.

Aircraftkiller wrote on Mon, 12 September 2011 14:46


Instead of talking down to everyone who opposes a change that you're unnecessarily forcing upon them, which doesn't fix anything that was broken and consequently fucks with the game-play experience, you could just take their suggestions and put this one small item back where it was.

You are not making the TT team look good, as their spokesman, by talking down to the people playing your "product", such as it is. If you're going to continue to do this, don't be surprised if people decide that they don't feel like running 4.0 because you're running your typing fingers too much.


I totally agree with aircraftkiller on this.
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