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Re: Can't Reload Full Guns [message #454448 is a reply to message #454167] Tue, 13 September 2011 07:49 Go to previous messageGo to next message
reborn is currently offline  reborn
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In the grand scheme of things, it's not important. I can certainly live without it. However, I could state the same about the game itself, too.

I do like to reload at will, I just enjoy it. Sometimes it's exciting to reload and run the risk of an enemy appearing (wincing and squirming in my seat like it will some how help me, lol).

If the line of code in question was written specifically for a good reason, then it should be left. If however it was made because the author deemed it stupid to reload a full clip, then it should be removed. TT has no business changing that.

I think Seye has a great handle on the situation, and has called it how it is.



Re: Can't Reload Full Guns [message #454476 is a reply to message #454448] Tue, 13 September 2011 11:38 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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reborn wrote on Tue, 13 September 2011 17:49


I do like to reload at will, I just enjoy it. Sometimes it's exciting to reload and run the risk of an enemy appearing (wincing and squirming in my seat like it will some how help me, lol).



Thumbs Up me too

if they don't want that 'bug' back, stop blaming.


Creator of Mutant Co-Op
Developer of LuaTT
Re: Can't Reload Full Guns [message #454482 is a reply to message #454167] Tue, 13 September 2011 12:19 Go to previous messageGo to next message
Spyder
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Give us back what you've taken from us, you evil peoples Sneaky
Re: Can't Reload Full Guns [message #454705 is a reply to message #454167] Thu, 15 September 2011 11:28 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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How did this shit reach 3 pages? You guys complain too much.

A client-side option sounds completely reasonable, however.


Re: Can't Reload Full Guns [message #454707 is a reply to message #454705] Thu, 15 September 2011 12:48 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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cmatt42 wrote on Thu, 15 September 2011 12:28

How did this shit reach 3 pages? You guys complain too much.

A client-side option sounds completely reasonable, however.

Think thats called "NOT pressing the reload key when your gun is full."

Don't see why people would actually expect them to do even more work to support blocking reload when guns are full when as far as we know it serves no purpose in having been added in the first place.

But hey, if you think there should be an option to keep you from doing something in game I won't judge. However, I can't say I've ever accidently hit R on accident (E is another story however, hate it when I'm flying a VTOL and finish replying to a message and hit E on accident on my way to press W).


[Updated on: Thu, 15 September 2011 12:49]

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Re: Can't Reload Full Guns [message #454709 is a reply to message #454167] Thu, 15 September 2011 13:01 Go to previous messageGo to next message
Spyder
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Being able to reload my gun when my clip was still full was the best indication for me to check whether I still had ammo, without having to check the ammo counter itself. Right now I keep thinking that my gun is empty because I don't hear a reload sound nor do I see a reload animation.
Re: Can't Reload Full Guns [message #454711 is a reply to message #454709] Thu, 15 September 2011 13:10 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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wow are you guys serious?

If you want to reload that bad just fire of a single shot and reload...

wow 3 pages of nothing.


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Can't Reload Full Guns [message #454724 is a reply to message #454711] Thu, 15 September 2011 15:16 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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best way, have a option on wwconfig where you can set Reload Full Guns, so everyone will be fine after that and will stop complaining Razz

Creator of Mutant Co-Op
Developer of LuaTT
Re: Can't Reload Full Guns [message #454726 is a reply to message #454707] Thu, 15 September 2011 15:25 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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Jerad Gray wrote on Thu, 15 September 2011 12:48

Ramblings

I honestly don't care. It's just retarded that a tiny change like this creates such militant polarization.


Re: Can't Reload Full Guns [message #454728 is a reply to message #454167] Thu, 15 September 2011 15:47 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It's just as retarded that the spokesman for TT is treating us all in such a way that we feel marginalized because he didn't want to take the complaints we had seriously. This is a project that's supposed to improve Renegade. How does it improve the game if a substantial amount of people are told that their concerns are essentially irrelevant? It's nice that he back-tracked on it, but that isn't the point here.

When you change something that doesn't need to be changed, expect resistance. I keep bringing up the jumping analogy but it's the same logic: Why should TT be allowed to decide whether or not I can reload a magazine or not, regardless of the contents? Should they now decide that I can't jump around and make myself noticeable, and that I should only be able to press the jump key when there's an obstruction I can jump over that happens to be immediately in front of me?
Re: Can't Reload Full Guns [message #454732 is a reply to message #454167] Thu, 15 September 2011 16:02 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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We should make firing impossible if you're going to miss. Smile

I reverted this change. Have fun arguing about it anyway!


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Thu, 15 September 2011 16:25]

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Re: Can't Reload Full Guns [message #454736 is a reply to message #454732] Thu, 15 September 2011 16:31 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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you are the best person to talk whit here.
Re: Can't Reload Full Guns [message #454746 is a reply to message #454732] Thu, 15 September 2011 21:34 Go to previous message
Jerad2142 is currently offline  Jerad2142
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StealthEye wrote on Thu, 15 September 2011 17:02

We should make firing impossible if you're going to miss. Smile


Lol, thats what I was about to say.


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