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Renegade 4.0 Test Event - Round #3 [message #451421] Fri, 12 August 2011 18:46 Go to next message
zunnie is currently offline  zunnie
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TT 4.0 Test Event - Round #3
Hey all, we will be holding a mixed public and ttesters Renegade 4.0 Test Event coming
Saturday the 20th of August 2011:
@ 3PM Amsterdam (CEST)
@ 2PM London (BST)
@ 9AM New York (EDT)
(Check Other Time Zones)

General Information
We will be testing the server performance again (SSGM 4.0) and scout for general bugs that are
currently either unknown or not yet fixed.
Please do not report found bugs while ingame, instead i encourage everyone to register on
http://www.renegadeforums.com and post in the Tiberian Technologies forums what you may find.
Patch Features and Known Bugs :: Do not report any bugs listed here please.

When you do report a bug please be as specific as you can possibly be:
What Operating System are you running?
32 bit or 64 bit?
What Renegade version are you using? Stock? 1.9(CP1)?, 2.3(CP2)?, 2.9.2? 3.4.4? 4.0?
What map did the bug occur on?
What was going on when the bug occurred?

What do you need?
This is a public and ttesters event which means anyone may join in the test.
The server runs several custom made maps (listed below) so you must make sure you have them
installed in your Renegade. Download this mappack and install it in your Data folder:
http://ren.game-maps.net/tt/maps/TT40_Test_Event_Maps_01.zip
http://ren.game-maps.net/tt/maps/TT40_Test_Event_Maps_02.zip
(Note: ttesters don't need to download any of the maps or mappacks, the integrated resource
manager will download maps on-the-fly)

Server Information
IP = 109.230.246.231
Port = 4848
XWIS Nickname = tt4serv (sort by hostname and you'll find it quicker)
Maprotation:
"C&C_BattleCreek",
"C&C_Big_Walls",
"C&C_Intro",
"C&C_Nimrod",
"C&C_Gigantomachy",
"C&C_BoxedInV4",
"C&C_Bio",
"C&C_Cairo",
"C&C_Desert_Seige2",
"C&C_Cliffs",
"C&C_Enterway",
"C&C_Field",
"C&C_GlacierTS",
"C&C_Lunar_Landing",
"C&C_River_RaidTS",
"C&C_SeasideCanyon",
"C&C_SeasideSunset",
"C&C_Tib_Pit_3",
"C&C_Uphill",
"C&C_River_RaidTS",
"C&C_Forgotten_Town",
"C&C_Hourglass",
"C&C_Mesa",
"C&C_Complex",
"C&C_City_Flying",
"C&C_Under",
"C&C_City",
"C&C_Walls_Flying",
"C&C_Walls",
"C&C_Volcano",
"C&C_Glacier_Flying",
"C&C_Islands",
"C&C_Jonwils_Lair_b1",
"C&C_Alpine",
"C&C_BasinTS",
"C&C_BunkersTS",
"C&C_FieldTS",
"C&C_CliffsLX"

Notes
We will be playing C&C_Nimrod which is a Mission map made by me
(and westwood) where we must do some things to advance and end the game.
You can read more about it here: http://dev.mp-gaming.com/coop4/nimrod.php


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png

[Updated on: Sat, 13 August 2011 15:55]

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Re: Renegade 4.0 Test Event - Round #3 [message #451422 is a reply to message #451421] Fri, 12 August 2011 18:51 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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I'd move this to the times we used for the first event or a few hours later, we had more players then.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Renegade 4.0 Test Event - Round #3 [message #451424 is a reply to message #451421] Fri, 12 August 2011 19:09 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Is it possible that we could use some maps that aren't bottom-of-the-barrel in visual and gameplay quality? Most of the ones added to that list are really horrible to look at, and play just as bad as they look.
Re: Renegade 4.0 Test Event - Round #3 [message #451434 is a reply to message #451421] Fri, 12 August 2011 21:56 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Yeah... later in the day would be better imo also, maybe just 2 or 3 hours later even.

Re: Renegade 4.0 Test Event - Round #3 [message #451509 is a reply to message #451421] Sat, 13 August 2011 15:56 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Blame Jonwil for the time Razz Else he can't play with us he said Sad

https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Renegade 4.0 Test Event - Round #3 [message #451582 is a reply to message #451421] Sun, 14 August 2011 12:05 Go to previous messageGo to next message
Prulez is currently offline  Prulez
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Commander
Leaving for holidays the 20th, so no. Passing yet again.

http://i32.tinypic.com/2j1rey8.png

nikki6ixx wrote on Fri, 08 May 2009 19:47

Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
Re: Renegade 4.0 Test Event - Round #3 [message #451588 is a reply to message #451421] Sun, 14 August 2011 12:52 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I should be back the 19th but its at 6am ...

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Renegade 4.0 Test Event - Round #3 [message #451592 is a reply to message #451588] Sun, 14 August 2011 14:01 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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I'll be there.. Do not change it to a week day otherwise noone will join.

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Renegade 4.0 Test Event - Round #3 [message #451612 is a reply to message #451421] Sun, 14 August 2011 15:40 Go to previous messageGo to next message
Hypnos is currently offline  Hypnos
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Colonel
I can attend this one!

http://i33.tinypic.com/2ls7bzb.png

Caveman wrote on Fri, 21 January 2011 08:26

Well this topic is still going on. I have to say I haven't watched much Anime recently (maybe a year or so) the last thing I saw was GITS (for the third time)

Im not too sure whether I just dont enjoy Anime anymore or whether its just I dont have time really to shit and watch it.






Re: Renegade 4.0 Test Event - Round #3 [message #451644 is a reply to message #451612] Sun, 14 August 2011 22:51 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
i will be there

Creator of Mutant Co-Op
Developer of LuaTT
Re: Renegade 4.0 Test Event - Round #3 [message #451654 is a reply to message #451592] Mon, 15 August 2011 05:54 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Caveman wrote on Sun, 14 August 2011 22:01

I'll be there.. Do not change it to a week day otherwise noone will join.


Indeed, I was still at work when test event #2 happened, completely impossible for me to join that.


http://steamsignature.com/card/1/76561197975867233.png
Re: Renegade 4.0 Test Event - Round #3 [message #451660 is a reply to message #451421] Mon, 15 August 2011 08:00 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Forgot to post this on the forums of a variety of communities, it's done now.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Renegade 4.0 Test Event - Round #3 [message #451667 is a reply to message #451421] Mon, 15 August 2011 11:58 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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I'm just wondering, how many people had the client version of 4.0 that participated in the last two tests.

Re: Renegade 4.0 Test Event - Round #3 [message #451672 is a reply to message #451667] Mon, 15 August 2011 12:32 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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I believe there were around 10 of us ingame at once with 4.0

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Renegade 4.0 Test Event - Round #3 [message #451674 is a reply to message #451421] Mon, 15 August 2011 12:58 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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I'd say around 60% for both events.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Renegade 4.0 Test Event - Round #3 [message #451980 is a reply to message #451424] Sat, 20 August 2011 00:59 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Aircraftkiller wrote on Fri, 12 August 2011 19:09

Is it possible that we could use some maps that aren't bottom-of-the-barrel in visual and gameplay quality? Most of the ones added to that list are really horrible to look at, and play just as bad as they look.


EG jonwils lair Crazy

More Halo38 and Titan1x77 maps pl0x


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Sat, 20 August 2011 01:01]

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Re: Renegade 4.0 Test Event - Round #3 [message #451986 is a reply to message #451421] Sat, 20 August 2011 02:24 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Jonwil's Lair would be OK if the bugs with it were fixed (like the fact that GDI cant fire in first person for one)

Last_Stand is a titan1x77 map and its great. Only problem with it is the fact that its so BIG.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Renegade 4.0 Test Event - Round #3 [message #451991 is a reply to message #451986] Sat, 20 August 2011 02:50 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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jonwil wrote on Sat, 20 August 2011 02:24

Jonwil's Lair would be OK if the bugs with it were fixed (like the fact that GDI cant fire in first person for one)
I never noticed that. But then who uses 1st person anyway? To me, all that map consists of is a SP Hand of Nod, a bunch of (insert random LE object here) spammed all over the place, and basic infantry whoring over n00bjets for 50 odd minutes. Makes me want to go to sleep.

But still, it isn't the worst map in there by any stretch of the imagination. Seriously what the fuck is an enterway? That map is huge, boring, has missing textures, and for the life of me I can't find my way to the other teams base. Remove that map or I start a riot.

jonwil wrote on Sat, 20 August 2011 02:24

Last_Stand is a titan1x77 map and its great. Only problem with it is the fact that its so BIG.

Titan maps are fuckign epic. But yeah if you lose your tank it's a long walk back to base.

As far as his other creations go, I for one like Country Side. It is also reasonably big but is heaps of fun to play. I like the look of Terrace, but tbh it plays like crap. It is nigh impossible to defend against stank rushes with small player counts.

As for Halo38's maps, I see you already have bio on the rotation. I would recommend a few others, like Arid, Hybrid Forrest, Tobruk etc. They all look really nice and play quite well.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Sat, 20 August 2011 03:03]

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Re: Renegade 4.0 Test Event - Round #3 [message #451994 is a reply to message #451991] Sat, 20 August 2011 03:30 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Once Jonwil's Lair is fixed to be the way I wanted it to be in the first place, it will be better.

The things I want done:
1.Fix first person for GDI (I for one use first person all the time)
2.Remove the Nod buggy
3.Reduce the # of weapons on the map (moving some of the more powerful weapons into the far parts of the HON, reduce the # of instances of each weapon and remove certain weapons (ramjets for one)
4.To make up for the decreased # of weapons, have a generous amount of ammo spawners that provide only ammo and not weapons (I had ideas for how each of the different ammo powerups should look like)
5.Implement drop weapons somehow so that when you kill someone, one or more of the weapons they have get dropped on the ground or maybe health/armor will drop instead.
6.Add more health/armor powerups in easy to get to places to keep you alive.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Renegade 4.0 Test Event - Round #3 [message #452000 is a reply to message #451994] Sat, 20 August 2011 05:17 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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jonwil wrote on Sat, 20 August 2011 13:30

Once Jonwil's Lair is fixed to be the way I wanted it to be in the first place, it will be better.

The things I want done:
1.Fix first person for GDI (I for one use first person all the time)
2.Remove the Nod buggy
3.Reduce the # of weapons on the map (moving some of the more powerful weapons into the far parts of the HON, reduce the # of instances of each weapon and remove certain weapons (ramjets for one)
4.To make up for the decreased # of weapons, have a generous amount of ammo spawners that provide only ammo and not weapons (I had ideas for how each of the different ammo powerups should look like)
5.Implement drop weapons somehow so that when you kill someone, one or more of the weapons they have get dropped on the ground or maybe health/armor will drop instead.
6.Add more health/armor powerups in easy to get to places to keep you alive.



1. i only use 3rd view so idc
2. i don't use it anyway
3. remove all weapons Razz, put only ramjet for me, lol
4. is same..
5. o0?
6. why? how i will kill you if you heal? Razz


Creator of Mutant Co-Op
Developer of LuaTT
Re: Renegade 4.0 Test Event - Round #3 [message #452003 is a reply to message #451421] Sat, 20 August 2011 09:17 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Colonel
Nimrod makes the server crash

Also even when it does load, being spawnraped by a sakura sucks big hairy monkey balls.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Sat, 20 August 2011 10:03]

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Re: Renegade 4.0 Test Event - Round #3 [message #452004 is a reply to message #451421] Sat, 20 August 2011 09:19 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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It crashed at the beginning of Intro as well a few hours ago.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Renegade 4.0 Test Event - Round #3 [message #452024 is a reply to message #451421] Sat, 20 August 2011 15:17 Go to previous message
SilverDwn is currently offline  SilverDwn
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Recruit
Good job folks.
i didn't experience anything odd apart from the crashes explained by Iran.
Nice to play custom maps for once too Smile
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