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Re: How are building bars, cheats? [message #448313 is a reply to message #447248] Wed, 01 June 2011 08:50 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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iRANian wrote on Sun, 15 May 2011 11:37

you have to be pretty fucking stupid to not know the difference between a cheat and modfication. And building bars are just a modification.

A change to bones.ini is also a modification. Hell it changes a lot less than building bars actually.


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Re: How are building bars, cheats? [message #448314 is a reply to message #447336] Wed, 01 June 2011 08:53 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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MUDKIPS wrote on Mon, 16 May 2011 18:43

R315r4z0r wrote on Sun, 15 May 2011 13:03

danpaul88 wrote on Sun, 15 May 2011 11:38

So, if they don't give anyone an advantage, why does everyone want to install them? The only reason people install them is to gain an advantage over other players and cheat their way to victory.

Same reason why people like to upgrade their graphics cards.


LOL WHAT?

actually in ren a higher resolution is a disadvantage LOL

He means that having a steady 60 FPS is better than averaging 40-50.

Also, some people like detail, which actually can help a lot. (It helps when you can set LOD to the highest settings, makes it easier to recognize tanks and shit.


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Re: How are building bars, cheats? [message #448315 is a reply to message #448314] Wed, 01 June 2011 08:57 Go to previous messageGo to next message
saberhawk
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EvilWhiteDragon wrote on Wed, 01 June 2011 11:53


He means that having a steady 60 FPS is better than averaging 40-50.

Also, some people like detail, which actually can help a lot. (It helps when you can set LOD to the highest settings, makes it easier to recognize tanks and shit.


Funnier still is that having an FPS greater than 66 can prove to be a disadvantage because things like muzzle flashes start malfunctioning.
Re: How are building bars, cheats? [message #453091 is a reply to message #440744] Thu, 01 September 2011 18:36 Go to previous messageGo to next message
Sir Kane
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Wankers.

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Re: How are building bars, cheats? [message #453117 is a reply to message #448315] Fri, 02 September 2011 08:17 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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saberhawk wrote on Wed, 01 June 2011 09:57

EvilWhiteDragon wrote on Wed, 01 June 2011 11:53


He means that having a steady 60 FPS is better than averaging 40-50.

Also, some people like detail, which actually can help a lot. (It helps when you can set LOD to the highest settings, makes it easier to recognize tanks and shit.


Funnier still is that having an FPS greater than 66 can prove to be a disadvantage because things like muzzle flashes start malfunctioning.

Emitters start malfunctioning at 30+ FPS.


Re: How are building bars, cheats? [message #453258 is a reply to message #453117] Sun, 04 September 2011 20:38 Go to previous messageGo to next message
saberhawk
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Jerad Gray wrote on Fri, 02 September 2011 08:17

saberhawk wrote on Wed, 01 June 2011 09:57

EvilWhiteDragon wrote on Wed, 01 June 2011 11:53


He means that having a steady 60 FPS is better than averaging 40-50.

Also, some people like detail, which actually can help a lot. (It helps when you can set LOD to the highest settings, makes it easier to recognize tanks and shit.


Funnier still is that having an FPS greater than 66 can prove to be a disadvantage because things like muzzle flashes start malfunctioning.

Emitters start malfunctioning at 30+ FPS.


As far as I can tell, emitters are entirely time based and don't behave different at different frame rates.
Re: How are building bars, cheats? [message #454188 is a reply to message #453258] Sun, 11 September 2011 17:24 Go to previous message
Jerad2142 is currently offline  Jerad2142
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saberhawk wrote on Sun, 04 September 2011 21:38

Jerad Gray wrote on Fri, 02 September 2011 08:17

saberhawk wrote on Wed, 01 June 2011 09:57

EvilWhiteDragon wrote on Wed, 01 June 2011 11:53


He means that having a steady 60 FPS is better than averaging 40-50.

Also, some people like detail, which actually can help a lot. (It helps when you can set LOD to the highest settings, makes it easier to recognize tanks and shit.


Funnier still is that having an FPS greater than 66 can prove to be a disadvantage because things like muzzle flashes start malfunctioning.

Emitters start malfunctioning at 30+ FPS.


As far as I can tell, emitters are entirely time based and don't behave different at different frame rates.

Unless they have an Inheritance value.


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