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paint.net [message #438719] Mon, 01 November 2010 07:18 Go to next message
zeratul is currently offline  zeratul
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Theres something in paint.net that causees it to change colors of certain pixels to i guess make it blend or something. is there a way to remove this
for example:
say you make one block of pixels green and another blue and put them next to each other, save then reopen later. when reopened you see that the pixels that were next to each other are now mixed between green and blue


[Updated on: Mon, 01 November 2010 07:18]

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Re: paint.net [message #438720 is a reply to message #438719] Mon, 01 November 2010 07:22 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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If your saving as JPEG that's what happens when the image is compressed using the JPEG algorithm - it loses the sharp definitions between pixels. Try saving as BMP or, if size is an issue, PNG since it is lossless.

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Mon, 01 November 2010 07:22]

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Re: paint.net [message #438721 is a reply to message #438720] Mon, 01 November 2010 07:29 Go to previous messageGo to next message
zeratul is currently offline  zeratul
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im saving as DDS DXT1

Re: paint.net [message #438722 is a reply to message #438719] Mon, 01 November 2010 08:00 Go to previous message
danpaul88 is currently offline  danpaul88
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All DXT* formats use lossy compression, see http://en.wikipedia.org/wiki/S3_Texture_Compression. This is why you do not get the exact same image back out when you re-open them.




Your best bet is to save your source textures using a lossless format (bmp or png for instance) and save copies of the textures as DDS DXT1 for use in game.


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Mon, 01 November 2010 08:04]

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