Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Release Forum » CnC Assault 0.3 - build, command, conquer
icon4.gif  CnC Assault 0.3 - build, command, conquer [message #435720] Sat, 28 August 2010 02:13 Go to next message
GraYaSDF is currently offline  GraYaSDF
Messages: 42
Registered: June 2010
Location: Moscow
Karma: 0
Recruit

http://cncfile.ru/getimg.php?image=GraYaSDF/My%20Pictures/My%20Pictures%202/CnC_Assault_Test_004.jpg

http://www.moddb.com/mods/cc-assault

Hi all. It is a modification, which make you a base commander. I'm not sure that you will have fun with mod, but there are interesting features yet. If Jonwill help me with that stuff, I will be very grateful.

Made by me Satisfied Only Obelisk and AGT are from Sole Survivor mod, but I can make my own models, maybe, I'm lazy.

P.S.: Some not important things:
1. I have second build mod for usual multiplayer maps, but only with russian readme and its not for public. Old gameplay video again (I have newest version, so, I suck))) ) - http://www.youtube.com/watch?v=ywDbfv1pmz8&feature=related
2. In the future Renegade will be in space. There you can build orbital stations, battleships and conquer solar systems.

Thank you for comments. If you can record gameplay video, please, record it for me, I post your video.


http://cncfile.ru/getimg.php?image=GraYaSDF/Im2.jpg
Chief programmer and director

[Updated on: Mon, 30 August 2010 12:05]

Report message to a moderator

Re: CnC Assault 0.3 - build, command, conquer [message #435725 is a reply to message #435720] Sat, 28 August 2010 03:48 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
Messages: 1176
Registered: April 2009
Location: Rìoghachd Aonaichte
Karma: 1
General (1 Star)
This is exellent, considering you modelled some structures to make it like tiberian dawn! Thumbs Up
Downloaded.


Decent people


Quotes or w/e

Re: CnC Assault 0.3 - build, command, conquer [message #435733 is a reply to message #435720] Sat, 28 August 2010 08:53 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
Messages: 3266
Registered: August 2005
Location: Canada
Karma: 0
General (3 Stars)
I think you should rename it to the WTFMOD lol..Looks kinda interesting (like the melee attack) but I have no clue whats the purpose/objective of this mod.

Re: CnC Assault 0.3 - build, command, conquer [message #435756 is a reply to message #435720] Sat, 28 August 2010 15:19 Go to previous messageGo to next message
Tunaman
Messages: 1188
Registered: January 2005
Karma: 1
General (1 Star)
That's really cool.

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: CnC Assault 0.3 - build, command, conquer [message #435823 is a reply to message #435720] Sun, 29 August 2010 21:56 Go to previous messageGo to next message
DarkOrbit
Messages: 41
Registered: May 2006
Location: Unknown
Karma: 0
Recruit

probably one of the coolest mods i've seen.

Nice job!


http://img193.imageshack.us/img193/9872/ibc6r4.png
Re: CnC Assault 0.3 - build, command, conquer [message #435870 is a reply to message #435720] Mon, 30 August 2010 21:59 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
Likes:
Building mechanic works pretty well
Building functions are good
Prices are accurate (a master list would help)
Scripts and messages are great touch

Dislikes:
Walking distance between building peds and beacon pickup is too large
Easy to get stuck and have to suicide
No PP or Ref support (which would be difficult so I don't blame you for this)
Only one test map

I like what I see, hopefully this won't be the last stage of development for the mod.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: CnC Assault 0.3 - build, command, conquer [message #435879 is a reply to message #435870] Tue, 31 August 2010 01:28 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
Altzan wrote on Tue, 31 August 2010 06:59


No PP or Ref support (which would be difficult so I don't blame you for this)


As it may be a bit harder, it's not impossible.

@GraYaSDF: I might be able to help you a bit with this. (though i wont do everything for you, as i have enough work to do on my own project)


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: CnC Assault 0.3 - build, command, conquer [message #435891 is a reply to message #435720] Tue, 31 August 2010 06:03 Go to previous messageGo to next message
GraYaSDF is currently offline  GraYaSDF
Messages: 42
Registered: June 2010
Location: Moscow
Karma: 0
Recruit

I need a C++ help only. It is a only one way to make my modification better.

1. A script of collision. It must use a special box (as WorldBox or BoundingBox) or this script must have x,y,z scale coordinates for collision condition. If future structure in our wood box collide with terrain or any objects, then it will be deleted and beacon should appear, we automatically pick up it and place it somewhere again.

2. A script for bots, which can go around the "real objects": vehicles, soldiers, turrets and structures (yes, structures in my modification are "real objects" too, I took a turret preset for this).

3. A script for Power Plant. Each structure consumes some energy and Power Plants give this energy. If the quantity of consumed energy becomes higher than PP energy, then all buildings will be cut off.

4. A script for Refinery. We can harvest a tiberium in tiberium fields and unload it on Refinery.

5. A script for Repair Facility. If we are on Repair Facility, it repairs our car and, if we haven't enough money or car is repaired, it stops repairing. Unfortunately, I try to install two scripts for activation of Cinematic Attack, but it doesn't work.

6. And (if its possible) a script for commander. All players can be a commanders, if they are in Construction Yard or Communications Center. Commanders place nav points for team members in special screen with current map and organize team work.

On New Year's holidays I will continue work and, maybe, I will study С++ language.



0rca234 wrote on Tue, 31 August 2010 17:04


Have you thought about putting AI bots in this?


Of course, yes, but in CnC Assault 0.2 I had many problems with bots, which dont want to go around the structures, and I have deleted them. And, unfortunately, I can't write an AI script for commander, because im a newbee in this direction.


http://cncfile.ru/getimg.php?image=GraYaSDF/Im2.jpg
Chief programmer and director

[Updated on: Tue, 31 August 2010 06:19]

Report message to a moderator

Re: CnC Assault 0.3 - build, command, conquer [message #435892 is a reply to message #435725] Tue, 31 August 2010 06:04 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
Messages: 665
Registered: June 2008
Location: Hand of Nod
Karma: 0
Colonel
Phase-transport wrote on Sat, 28 August 2010 05:48

This is exellent, considering you modelled some structures to make it like tiberian dawn! Thumbs Up
Downloaded.

I agree. I love the actual foundation of this mod. It is a new game mode, Renegade with a construction yard that you use to build more buildings.
Have you thought about putting AI bots in this?

Constructive critism:
-At the moment we have to buy from the purchase terminal and then go out side and then into the hanger.
There should be a tunnel/corridor in the construction yard between the purchase terminal room and the hanger.





Check out my C&C Renegade videos!
http://www.youtube.com/user/Shodan234
Re: CnC Assault 0.3 - build, command, conquer [message #436678 is a reply to message #435720] Thu, 16 September 2010 19:43 Go to previous messageGo to next message
GraYaSDF is currently offline  GraYaSDF
Messages: 42
Registered: June 2010
Location: Moscow
Karma: 0
Recruit

Hmmm, how about MCV and advanced melee attacks for all soldiers, do you want to see it in next version?


http://cncfile.ru/getimg.php?image=GraYaSDF/Im2.jpg
Chief programmer and director
Re: CnC Assault 0.3 - build, command, conquer [message #436680 is a reply to message #436678] Thu, 16 September 2010 20:49 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
GraYaSDF wrote on Thu, 16 September 2010 21:43

Hmmm, how about MCV and advanced melee attacks for all soldiers, do you want to see it in next version?



MCV might be cool, depending on the map, really.
Actually, maps are what I'd like first, since the test one is just... flat. Good for trying it out, but not competitively.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: CnC Assault 0.3 - build, command, conquer [message #436690 is a reply to message #436680] Fri, 17 September 2010 06:14 Go to previous messageGo to next message
GraYaSDF is currently offline  GraYaSDF
Messages: 42
Registered: June 2010
Location: Moscow
Karma: 0
Recruit

Altzan wrote on Fri, 17 September 2010 07:49


Actually, maps are what I'd like first, since the test one is just... flat.

Do you want a separate missions? No problem, but it takes me some time. Okay, in next version (before or after the New Year) I will make these features, thanks. But I really want to hear an opinion of Jonwill about this mod.


http://cncfile.ru/getimg.php?image=GraYaSDF/Im2.jpg
Chief programmer and director
Re: CnC Assault 0.3 - build, command, conquer [message #436763 is a reply to message #436690] Sun, 19 September 2010 22:05 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
GraYaSDF wrote on Fri, 17 September 2010 08:14

Altzan wrote on Fri, 17 September 2010 07:49


Actually, maps are what I'd like first, since the test one is just... flat.

Do you want a separate missions? No problem, but it takes me some time. Okay, in next version (before or after the New Year) I will make these features, thanks.



They wouldn't have to be terribly complex, though. For example, you could make simple low-polygon mountains in the general shape of C&C_Field, without the tunnels and extras, and leave plenty of space for the structures.

Thanks for accepting my input, by the way.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: CnC Assault 0.3 - build, command, conquer [message #436768 is a reply to message #436763] Sun, 19 September 2010 23:41 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
Messages: 1176
Registered: April 2009
Location: Rìoghachd Aonaichte
Karma: 1
General (1 Star)
Altzan wrote on Mon, 20 September 2010 06:05

GraYaSDF wrote on Fri, 17 September 2010 08:14

Altzan wrote on Fri, 17 September 2010 07:49


Actually, maps are what I'd like first, since the test one is just... flat.

Do you want a separate missions? No problem, but it takes me some time. Okay, in next version (before or after the New Year) I will make these features, thanks.



They wouldn't have to be terribly complex, though. For example, you could make simple low-polygon mountains in the general shape of C&C_Field, without the tunnels and extras, and leave plenty of space for the structures.


Like seeing them mountains you find in red alert 95 aswell as Tiberian dawn? Nice. After all there should be a view Civilian structures with civilians running around like chicken.


Decent people


Quotes or w/e

Re: CnC Assault 0.3 - build, command, conquer [message #436785 is a reply to message #435720] Mon, 20 September 2010 12:03 Go to previous messageGo to next message
GraYaSDF is currently offline  GraYaSDF
Messages: 42
Registered: June 2010
Location: Moscow
Karma: 0
Recruit

Oh, sorry, I forgot my old experiment, so I post it here now:

http://cncfile.ru/getimg.php?image=GraYaSDF/My Pictures/My Pictures 2/CnCrentd_gdi001.png
http://cncfile.ru/getimg.php?image=GraYaSDF/My Pictures/My Pictures 2/CnCrentd_gdi002.png
http://cncfile.ru/getimg.php?image=GraYaSDF/My Pictures/My Pictures 2/CnCrentd_gdi003.png
http://cncfile.ru/getimg.php?image=GraYaSDF/My Pictures/My Pictures 2/CnCrentd_gdi004.png
http://cncfile.ru/getimg.php?image=GraYaSDF/My Pictures/My Pictures 2/CnCrentd_gdi005.png

It closed and you can't find it in 0.1. Not flat map, small place for existing structures and large low-poly terrain, as large as possible. Not exact copy of first mission and rocks, but it worked perfectly.


http://cncfile.ru/getimg.php?image=GraYaSDF/Im2.jpg
Chief programmer and director
Re: CnC Assault 0.3 - build, command, conquer [message #436788 is a reply to message #436785] Mon, 20 September 2010 13:22 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
Messages: 1176
Registered: April 2009
Location: Rìoghachd Aonaichte
Karma: 1
General (1 Star)
GraYaSDF wrote on Mon, 20 September 2010 20:03

Oh, sorry, I forgot my old experiment, so I post it here now:

http://cncfile.ru/getimg.php?image=GraYaSDF/My Pictures/My Pictures 2/CnCrentd_gdi001.png
http://cncfile.ru/getimg.php?image=GraYaSDF/My Pictures/My Pictures 2/CnCrentd_gdi002.png
http://cncfile.ru/getimg.php?image=GraYaSDF/My Pictures/My Pictures 2/CnCrentd_gdi003.png
http://cncfile.ru/getimg.php?image=GraYaSDF/My Pictures/My Pictures 2/CnCrentd_gdi004.png
http://cncfile.ru/getimg.php?image=GraYaSDF/My Pictures/My Pictures 2/CnCrentd_gdi005.png

It closed and you can't find it in 0.1. Not flat map, small place for existing structures and large low-poly terrain, as large as possible. Not exact copy of first mission and rocks, but it worked perfectly.

Surprised Tiberian dawn GDI first level Very Happy


Decent people


Quotes or w/e

Re: CnC Assault 0.3 - build, command, conquer [message #436800 is a reply to message #435720] Mon, 20 September 2010 19:39 Go to previous messageGo to next message
TNaismith
Messages: 86
Registered: May 2006
Location: Canada
Karma: 0
Recruit
Those screenshots look pretty awesome, brings back memories of playing the first GDI mission -- and it's pretty sweet to see even part of that mission turned into Renegade-form. =D Any chance for a download/release -- even if it wasn't ever finished?

I would love to play it, even if it was just for a few minutes of good nostalgia.


http://img33.imageshack.us/img33/7928/t2010021mcsig140.gif
Re: CnC Assault 0.3 - build, command, conquer [message #436815 is a reply to message #436800] Tue, 21 September 2010 04:31 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
Messages: 665
Registered: June 2008
Location: Hand of Nod
Karma: 0
Colonel
TNaismith wrote on Mon, 20 September 2010 21:39

Those screenshots look pretty awesome, brings back memories of playing the first GDI mission -- and it's pretty sweet to see even part of that mission turned into Renegade-form. =D Any chance for a download/release -- even if it wasn't ever finished?

I would love to play it, even if it was just for a few minutes of good nostalgia.

Agreed, i would love to try this out aswell.


Check out my C&C Renegade videos!
http://www.youtube.com/user/Shodan234
Re: CnC Assault 0.3 - build, command, conquer [message #436824 is a reply to message #435720] Tue, 21 September 2010 07:45 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
Yes, that kind of map is exactly what I was suggesting, low-poly but functional In Love

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: CnC Assault 0.3 - build, command, conquer [message #436826 is a reply to message #435720] Tue, 21 September 2010 07:52 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
Messages: 1176
Registered: April 2009
Location: Rìoghachd Aonaichte
Karma: 1
General (1 Star)
Can you add Act on instinct from Tib dawn 95? Thumbs Up Thumbs Up

Decent people


Quotes or w/e

Re: CnC Assault 0.3 - build, command, conquer [message #436839 is a reply to message #435720] Tue, 21 September 2010 14:59 Go to previous messageGo to next message
GraYaSDF is currently offline  GraYaSDF
Messages: 42
Registered: June 2010
Location: Moscow
Karma: 0
Recruit

TNaismith wrote on Tue, 21 September 2010 06:39

Those screenshots look pretty awesome, brings back memories of playing the first GDI mission -- and it's pretty sweet to see even part of that mission turned into Renegade-form.



Yep, funny moment is a porting of cnc maps into Renegade ^_^

TNaismith wrote on Tue, 21 September 2010 06:39


Any chance for a download/release?



It closed, I mean, I have deleted all two test missions and it is not for public anyway.

Altzan wrote on Tue, 21 September 2010 18:45


Yes, that kind of map is exactly what I was suggesting, low-poly but functional.



Do you like low-poly terrain? Oh, poor guy... XD

Mi-28 Havoc wrote on Tue, 21 September 2010 18:52


Can you add Act on instinct from Tib dawn 95?


It is not solved question yet. Music depends on atmosphere of modification. I try to add RA2 soundtrack, that is much serious, but unappropriate to tiberium atmosphere. TD soundtrack is too old, at least it must be mixed with RA1 soundtrack. This closed mission on screenshots was with my own music theme 'Catch Him', where I copy Frank Klepacki's style. Sometimes I add my music into Renegade mods.


http://cncfile.ru/getimg.php?image=GraYaSDF/Im2.jpg
Chief programmer and director
Re: CnC Assault 0.3 - build, command, conquer [message #436850 is a reply to message #436839] Tue, 21 September 2010 19:40 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
GraYaSDF wrote on Tue, 21 September 2010 16:59

Altzan wrote on Tue, 21 September 2010 18:45


Yes, that kind of map is exactly what I was suggesting, low-poly but functional.



Do you like low-poly terrain? Oh, poor guy... XD


I meant for the purpose of this mod only. I do indeed like high-detail maps in general. Rocked Over


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: CnC Assault 0.3 - build, command, conquer [message #438002 is a reply to message #435720] Sat, 16 October 2010 08:30 Go to previous messageGo to next message
GraYaSDF is currently offline  GraYaSDF
Messages: 42
Registered: June 2010
Location: Moscow
Karma: 0
Recruit

I have uploaded some videos from the next version 0.4 on Moddb page and Youtube cncru channel.


http://cncfile.ru/getimg.php?image=GraYaSDF/Im2.jpg
Chief programmer and director
Re: CnC Assault 0.3 - build, command, conquer [message #441233 is a reply to message #435720] Thu, 09 December 2010 15:35 Go to previous messageGo to next message
GraYaSDF is currently offline  GraYaSDF
Messages: 42
Registered: June 2010
Location: Moscow
Karma: 0
Recruit

C&C Renegade Assault is now online! We need players to test it.

C&C Renegade Assault page


http://cncfile.ru/getimg.php?image=GraYaSDF/Im2.jpg
Chief programmer and director
Re: CnC Assault 0.3 - build, command, conquer [message #441243 is a reply to message #435720] Thu, 09 December 2010 18:32 Go to previous messageGo to previous message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
RR isn't listing it - I'll check later I guess Thumbs Up

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Previous Topic: C&C Revision "Kamuixmod changes the World"
Next Topic: Coop Mappack (for A Path Beyond)
Goto Forum:
  


Current Time: Tue Apr 23 17:08:05 MST 2024

Total time taken to generate the page: 0.03787 seconds