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FDSComm Public Beta [message #434750] Fri, 13 August 2010 23:16 Go to next message
halo2pac is currently offline  halo2pac
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Colonel
FDSComm Public Beta v0.4
index.php?t=getfile&id=12902&private=0
TCP Logging and Commanding system for the Renegade FDS.

Hey guys!
I've had this as an internal beta between me and my friends for a while now (bout 7 months) fully working.

It is a plugin for SSGM that allows you to connect to the Renegade FDS and Send TCP commands while also allowing you to receive TCP Logs from the FDS.
I compiled a thorough guide and 2 socket bot like examples. Source is closed for now, sorry.


http://www.halo2pac.co.nr/fdscomm/betas/FDSComm%20v0.4b.zip
http://www.halo2pac.co.nr/fdscomm/guide.htm


Edit: This will need Hooks.dll
  • Attachment: FDSComm.png
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[Updated on: Sat, 04 September 2010 07:30]

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Re: FDSComm Public Beta [message #435322 is a reply to message #434750] Mon, 23 August 2010 03:04 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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I'll give this a try.
Thanks


Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


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Re: FDSComm Public Beta [message #435355 is a reply to message #434750] Mon, 23 August 2010 15:56 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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Beta Testers are highly appreciated Wink

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Re: FDSComm Public Beta [message #435418 is a reply to message #434750] Tue, 24 August 2010 14:56 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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You do realise SSGM 4.0 already includes this don't you? Or at least the logging part anyway...

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[Updated on: Tue, 24 August 2010 14:59]

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Re: FDSComm Public Beta [message #435430 is a reply to message #434750] Tue, 24 August 2010 19:51 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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After your post I did, but I've had this as an internal beta for 9 months now completely working without changes. I just wanted to finish my line of products that would go with it... But since you are giving a similar version with 4.0, I might as well just release it.

I believe though, mine has a few more features.


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[Updated on: Tue, 24 August 2010 19:52]

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Re: FDSComm Public Beta [message #435608 is a reply to message #435418] Fri, 27 August 2010 01:29 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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danpaul88 wrote on Tue, 24 August 2010 17:56

You do realise SSGM 4.0 already includes this don't you? Or at least the logging part anyway...


And you do realise this is available and SSGM 4.0 isn't yet ( Sarcasm )


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Re: FDSComm Public Beta [message #435681 is a reply to message #435430] Fri, 27 August 2010 15:50 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Quote:

I've had this as an internal beta between me and my friends for a while now (bout 7 months) fully working.


halo2pac wrote on Tue, 24 August 2010 21:51

After your post I did, but I've had this as an internal beta for 9 months now completely working without changes.

Re: FDSComm Public Beta [message #435824 is a reply to message #435681] Sun, 29 August 2010 21:57 Go to previous message
halo2pac is currently offline  halo2pac
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BlueThen wrote on Fri, 27 August 2010 17:50

Quote:

I've had this as an internal beta between me and my friends for a while now (bout 7 months) fully working.


halo2pac wrote on Tue, 24 August 2010 21:51

After your post I did, but I've had this as an internal beta for 9 months now completely working without changes.




I didn't have the attention span to look up the actual dates at the moment but I knew it was over 6 -9.

Guide.htm


Whats's new? {11-5-09}
· Serial Hook added.

Whats's new? {10-19-09}
· Speed improvement!
· Few minor bugs fixed.
· Removed buffer overload

Whats's new? {7-19-09}
· Massive speed improvement!
· New commands

What's New? {3-4-09}
Speed Improvement
Plugin reformatted to work properly with SSGM. This may limit functions during map load, but during gameplay it will work properly.


and by "speed Improvement" I learned better threading techniques, so it sped it up a few hundred percent from the first beta.


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