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Re: Tiberian Dawn: The First Strike [message #487130 is a reply to message #433126] Thu, 10 April 2014 08:20 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Yeah, you're probably right. I just wanted to make sure that the models were at their best when I did release them, but I guess I can just use the Bluehell forums for the little details.

Re: Tiberian Dawn: The First Strike [message #487150 is a reply to message #433126] Fri, 11 April 2014 06:52 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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If you're seriously going to use "BHP" as a source of critique, be prepared to have product that's even more mediocre

I've suggested it to you before, but bring your work to Polycount and let them rip it apart viciously. If you can avoid letting your fragile ego be bruised by words on your screen, you'll learn so much more than the sycophants on the "BHP" forums could ever offer
Re: Tiberian Dawn: The First Strike [message #487154 is a reply to message #487150] Fri, 11 April 2014 07:47 Go to previous messageGo to next message
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I have no idea what ego you're talking about, but I'm still working with concepts. I assume polycount is more concerned with things that have a polycount.

Re: Tiberian Dawn: The First Strike [message #487155 is a reply to message #433126] Fri, 11 April 2014 08:42 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Keyword there is "assume"

Try posting your concepts and see what happens. You might be surprised

Of course, you could just assume you're being trolled and continue listening to people who know nothing about game design - that's worked really well for the past few years, huh?
Re: Tiberian Dawn: The First Strike [message #487156 is a reply to message #487155] Fri, 11 April 2014 09:52 Go to previous messageGo to next message
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I never said anything about assuming that I'm being trolled.

Re: Tiberian Dawn: The First Strike [message #487158 is a reply to message #433126] Fri, 11 April 2014 11:37 Go to previous messageGo to next message
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The concepts look pretty nice, but I;d be interested to see how you translate that into your model.
Some of the models have be very different to the source you're using, so I'm keen to see what happens here.



Re: Tiberian Dawn: The First Strike [message #487161 is a reply to message #487158] Fri, 11 April 2014 16:29 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Well we've decided to step up as far as the quality of our assets go (thus the reason I haven't released any models lately). I hope that everything will be as close to the source material as possible, but I want to make sure that the concepts are as good as they can be.

[Updated on: Fri, 11 April 2014 16:29]

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Re: Tiberian Dawn: The First Strike [message #487186 is a reply to message #433126] Mon, 14 April 2014 11:00 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Make your artists post on Polycount. Do it. Now.

Stop delaying. You're only hurting them by not exposing them to critical feedback.
Re: Tiberian Dawn: The First Strike [message #487189 is a reply to message #487186] Mon, 14 April 2014 13:16 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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I already have. I did it when you suggested it in your post.

Re: Tiberian Dawn: The First Strike [message #487194 is a reply to message #487189] Tue, 15 April 2014 22:16 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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So do you guys think we should have the MCTs look like they do in Renegade and APB and Reborn? Or should we try and come up with our own take on it?

Re: Tiberian Dawn: The First Strike [message #487222 is a reply to message #433126] Thu, 17 April 2014 12:30 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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What kind of feedback did you get?

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Re: Tiberian Dawn: The First Strike [message #487223 is a reply to message #433126] Thu, 17 April 2014 12:31 Go to previous messageGo to next message
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This guy is persistant LOL. Gonna go through the whole mod asking the public how everything should look. Fucking sad.

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Re: Tiberian Dawn: The First Strike [message #487225 is a reply to message #487223] Thu, 17 April 2014 12:40 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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iRANian wrote on Thu, 17 April 2014 12:30

What kind of feedback did you get?


We got a few opinions, which was good. But there was little in the way of direct suggestions, it was more or less basic guidelines by which to change the concept. And although things like that are helpful, it just seemed more vague than anything else in this instance.

Xpert wrote on Thu, 17 April 2014 12:31

This guy is persistant LOL. Gonna go through the whole mod asking the public how everything should look. Fucking sad.


Well I would hope the members of the Renegade community could muster up an opinion on the MCT considering the fact that it's something in Renegade. But in your case it's seems that you're too busy being an ass to do much of anything.


Re: Tiberian Dawn: The First Strike [message #487228 is a reply to message #433126] Thu, 17 April 2014 13:27 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Make a mod and present your own vision you moron. You don't see other mod groups asking for a public opinion of a mod that should be made. You've been at it for years and have presented nothing. You got like 5-6 people that even care about your mod. Stop asking the public for their opinion. If you don't have your own vision or creativity, then you're shit out of luck and you're just showing how much of a moron you are with this mod.

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Re: Tiberian Dawn: The First Strike [message #487230 is a reply to message #433126] Thu, 17 April 2014 13:32 Go to previous messageGo to next message
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Regardless of some of his wording Xpert does more or less have a point: you're not likely to get much of an audience with this mod, so you might as well just make it to please yourself and your compatriots. Not to mention, if you make some really good assets that most certainly counts as "experience" you could present to potential employers if you wanted to apply as a 3D artist or something similar.

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Tiberian Dawn: The First Strike [message #487234 is a reply to message #487228] Thu, 17 April 2014 14:29 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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First of all, this is not a mod, this is a standalone game.

Secondly, I haven't presented anything because I'm trying to make sure everything looks the best that it can. And I'm asking the community because I actually care about what the community thinks.

Thirdly, there are obviously more than 5-6 people who care about this because there are more than 6 people on our team.

And finally, recreating a game in its entirety isn't exactly a creative idea to begin with, so I don't know what creativity I'm supposed to be exhibiting for you to gawk at.

Now, if you don't have anything even remotely constructive to say, kindly stay away from this thread.


[Updated on: Thu, 17 April 2014 14:29]

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Re: Tiberian Dawn: The First Strike [message #487236 is a reply to message #433126] Thu, 17 April 2014 15:22 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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What I said wasn't remotely constructive? Especially the part about you actually getting a JOB with what you're making?

Xpert does have good points, he just tends to use rather strong wording, lol.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Tiberian Dawn: The First Strike [message #487238 is a reply to message #487234] Thu, 17 April 2014 15:39 Go to previous messageGo to next message
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Bfranx wrote on Thu, 17 April 2014 17:29

First of all, this is not a mod, this is a standalone game.



And you've been trying for how long now?

Bfranx wrote on Thu, 17 April 2014 17:29


Secondly, I haven't presented anything because I'm trying to make sure everything looks the best that it can. And I'm asking the community because I actually care about what the community thinks.



We're not the coders. We're not the developers. If you seriously can't produce any ideas on your own, then you shouldn't be developing this at all. You're pretty much saying "Hey, I want to make a mod, but I want to ask everyone what kind of mod". It's stupid. Create a vision of your own. From there, then people can criticize. You're just asking the community to make ideas for you since you don't seem capable of doing it yourself.


Bfranx wrote on Thu, 17 April 2014 17:29


Thirdly, there are obviously more than 5-6 people who care about this because there are more than 6 people on our team.



So you're only counting your developers? LOL. You must have a shit team if they can't even come up with ideas for you. This whole thing is a joke.


Quote:


And finally, recreating a game in its entirety isn't exactly a creative idea to begin with, so I don't know what creativity I'm supposed to be exhibiting for you to gawk at.



Isn't a creative idea to begin with? If you're making a game based off something that is already made, then obviously there is some vision to it if you're aiming to do this in the first place. You don't just fucking come out of no where and say I WANNA MAKE A GAME BASED OFF ANOTHER GAME and not have a clue what the fuck to make.


Bfranx wrote on Thu, 17 April 2014 17:29


Now, if you don't have anything even remotely constructive to say, kindly stay away from this thread.


I gave you my constructive feedback but you're to dense and retarded to get it through your thick skull. I might be coming off as an asshole... actually correct that, I am coming off as an asshole now because you're completely wasting your time and everyone else on your dev team if you're asking the public to give you ideas for something you want to make. You've been throwing this shit around for over 4 years and all you can produce was a few models that was made by other people.

People already lost respect for this shit because 4 years ago, you knew absolutely nothing.

Quote:


yeah, only i dont know how to do anything. i was just gonna be the supervisor/producer if this ever got started. isnt APB in W3D?


Who the hell leads a project but doesn't know wtf he's doing in that project. 4 years later, still don't know what you're making because you can't even come up with the ideas on your own.


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[Updated on: Thu, 17 April 2014 15:40]

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Re: Tiberian Dawn: The First Strike [message #487241 is a reply to message #433126] Thu, 17 April 2014 17:30 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Xpert is the new Aircraftkiller
Re: Tiberian Dawn: The First Strike [message #487242 is a reply to message #433126] Thu, 17 April 2014 17:35 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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He could be, Jesse hates him at least as much as you

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Tiberian Dawn: The First Strike [message #487243 is a reply to message #487238] Thu, 17 April 2014 18:38 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Ethenal wrote on Thu, 17 April 2014 15:22

What I said wasn't remotely constructive? Especially the part about you actually getting a JOB with what you're making?

Xpert does have good points, he just tends to use rather strong wording, lol.


That little rant really wasn't geared for you.


Xpert wrote on Thu, 17 April 2014 15:39

Bfranx wrote on Thu, 17 April 2014 17:29

First of all, this is not a mod, this is a standalone game.



And you've been trying for how long now?

As of this July, it will have been 4 years. Is that supposed to matter?

Bfranx wrote on Thu, 17 April 2014 17:29


Secondly, I haven't presented anything because I'm trying to make sure everything looks the best that it can. And I'm asking the community because I actually care about what the community thinks.



We're not the coders. We're not the developers. If you seriously can't produce any ideas on your own, then you shouldn't be developing this at all. You're pretty much saying "Hey, I want to make a mod, but I want to ask everyone what kind of mod". It's stupid. Create a vision of your own. From there, then people can criticize. You're just asking the community to make ideas for you since you don't seem capable of doing it yourself.

One thing you may or may not have noticed is that I've been asking everyone what they think everything should look like. See, people have these things they're entitled to called opinions, and I'm trying to gather them so that I can use them in conjunction with my opinions in order to make something that works.

Bfranx wrote on Thu, 17 April 2014 17:29


Thirdly, there are obviously more than 5-6 people who care about this because there are more than 6 people on our team.



So you're only counting your developers? LOL. You must have a shit team if they can't even come up with ideas for you. This whole thing is a joke.

Of course I'm not only counting my team, you fool. I was saying that the size of my team alone disproves your ignorant statistic.


Quote:


And finally, recreating a game in its entirety isn't exactly a creative idea to begin with, so I don't know what creativity I'm supposed to be exhibiting for you to gawk at.



Isn't a creative idea to begin with? If you're making a game based off something that is already made, then obviously there is some vision to it if you're aiming to do this in the first place. You don't just fucking come out of no where and say I WANNA MAKE A GAME BASED OFF ANOTHER GAME and not have a clue what the fuck to make.

I have a very good idea of what I want to make, but the trouble with making an RTS into a FPS is that there is far more detail in an FPS. Little details that can be very important for creating the kind of nostalgic environment that we're looking for.


Bfranx wrote on Thu, 17 April 2014 17:29


Now, if you don't have anything even remotely constructive to say, kindly stay away from this thread.


I gave you my constructive feedback but you're to dense and retarded to get it through your thick skull. I might be coming off as an asshole... actually correct that, I am coming off as an asshole now because you're completely wasting your time and everyone else on your dev team if you're asking the public to give you ideas for something you want to make. You've been throwing this shit around for over 4 years and all you can produce was a few models that was made by other people.

People already lost respect for this shit because 4 years ago, you knew absolutely nothing.

You don't seem to understand how the whole 'community involvement' thing seems to work, and coming off as an asshole (which I'm proud of you for admitting) is doing next to nothing to help anyone involved in this little rant we have going on here.

Quote:


yeah, only i dont know how to do anything. i was just gonna be the supervisor/producer if this ever got started. isnt APB in W3D?


Who the hell leads a project but doesn't know wtf he's doing in that project. 4 years later, still don't know what you're making because you can't even come up with the ideas on your own.

You're honestly going to use posts that are several years old to try and discredit me? That's like comparing a high school freshman to a college freshman in terms of general knowledge. It's an ignorant comparison and does nothing but make you look foolish.

I would like to think that you're trying to help, but maybe you should try actually helping.




[Updated on: Thu, 17 April 2014 18:41]

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Re: Tiberian Dawn: The First Strike [message #487245 is a reply to message #487242] Thu, 17 April 2014 21:12 Go to previous messageGo to next message
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Aircraftkiller wrote on Thu, 17 April 2014 20:30

Xpert is the new Aircraftkiller


Ethenal wrote on Thu, 17 April 2014 20:35

He could be, Jesse hates him at least as much as you


lmfao.


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Re: Tiberian Dawn: The First Strike [message #487252 is a reply to message #487245] Fri, 18 April 2014 02:59 Go to previous messageGo to next message
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This thread is entertaining as fuck.

First off, I would like to point out to you... there is an Edit button on your posts, might wanna try using it instead of multi posting.

Second, and listen to this and let this sink in...

Since you've started boasted about this, YEARS ago, Renegade X has been conceived, coded, modeled, textured, polished, and released publicly. With all it's fanfare and hype, even it struggles right now with the limited Renegade audience. You think a game absolutely no one in the Regenade community gives a shit about is going to go anywhere?

Relying on others to do your work for you is not the way to go. I took over a renegade server recently, and within a month had learned basic C++ stuff for coding the game source, AND some basic Pearl coding to edit Brenbot to my liking, just so i could maintain the server throughout future game engine updates. The fact that over the many years you've been "working" on this you haven't learned anything and still rely on others to do it is bullshit, and shows you're just lazy.

Take my advice, and the advice of oh I don't know... everyone in this thread but Zunnie. Let it die.


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[Updated on: Fri, 18 April 2014 03:02]

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Re: Tiberian Dawn: The First Strike [message #487259 is a reply to message #487252] Fri, 18 April 2014 10:08 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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OuTSMoKE wrote on Fri, 18 April 2014 02:59

This thread is entertaining as fuck.

First off, I would like to point out to you... there is an Edit button on your posts, might wanna try using it instead of multi posting.

Second, and listen to this and let this sink in...

Since you've started boasted about this, YEARS ago, Renegade X has been conceived, coded, modeled, textured, polished, and released publicly. With all it's fanfare and hype, even it struggles right now with the limited Renegade audience. You think a game absolutely no one in the Regenade community gives a shit about is going to go anywhere?

Relying on others to do your work for you is not the way to go. I took over a renegade server recently, and within a month had learned basic C++ stuff for coding the game source, AND some basic Pearl coding to edit Brenbot to my liking, just so i could maintain the server throughout future game engine updates. The fact that over the many years you've been "working" on this you haven't learned anything and still rely on others to do it is bullshit, and shows you're just lazy.

Take my advice, and the advice of oh I don't know... everyone in this thread but Zunnie. Let it die.


I know that there's an edit button, but when one post is on a completely different subject than the previous one, an edit is out of place.

Well I sincerely hope the Renegade X team has better luck in maintaining a steady player count, but that honestly doesn't phase me.

What is there for me to lose if no one plays the game?

You see, this is more or less a hobby for me. I honestly couldn't care less about learning to make a game myself, because I have no intention whatsoever of making a career out of it. Now, the people on my team, some of them actually plan to do things with the skills that they have, and if I can give them a chance to expand their portfolio, and they can give me the resources I need to throw this little game together, then it's a mutual benefit for everyone involved.

All I have to do is to make sure everyone knows what their job is, make sure everything looks right, and make sure that there is a well-balanced team for what we need to be working on.

So I'm going to have to disagree with you on the whole lazy thing. It's not that I'm lazy, it's just that this game is essentially a way for me to kill time.

So when you or anyone else tells me to let this thing die, all I have to say is... Why should I?


Re: Tiberian Dawn: The First Strike [message #487260 is a reply to message #487259] Fri, 18 April 2014 10:33 Go to previous messageGo to previous message
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Bfranx wrote on Fri, 18 April 2014 13:08


All I have to do is to make sure everyone knows what their job is, make sure everything looks right, and make sure that there is a well-balanced team for what we need to be working on.



So you have to make sure everything looks right but yet have no fucking clue what is right considering you know nothing about modeling, coding, or anything to help sculpt a game LOL.


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