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Re: Tiberian Dawn: The First Strike [message #476066 is a reply to message #433126] Mon, 15 October 2012 13:48 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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I was saving this for an update, but it seems every time that we have an opportunity to get on a roll with making models and release a big update, something goes wrong.

Anyway, this is the Nod Obelisk of Light. Modeled and textured by Gregory Mirles.

V1
http://media.indiedb.com/images/games/1/14/13213/Obelisk.1.png


[Updated on: Tue, 16 October 2012 04:02]

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Re: Tiberian Dawn: The First Strike [message #476072 is a reply to message #433126] Mon, 15 October 2012 15:22 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Never mind that your reference material isn't being followed completely. Here's why that looks bad:

http://4.bp.blogspot.com/-yk0A8Z73KHU/ThNH5F67yZI/AAAAAAAAABU/iUIF2yZ5U_w/s1600/udkBuilding02.png

Compare that building in UDK with yours. Tell me what's different in terms of texture quality, detail, fine detail, geometry quality, etc. Then tell me what's wrong with your model. I think you'll figure it out in a few seconds, and hopefully you'll press your guy to spend more than a few minutes developing it.
Re: Tiberian Dawn: The First Strike [message #476073 is a reply to message #476072] Mon, 15 October 2012 16:44 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Well the building has no doors or security lamps in the reference material, but I do agree the proportions are off, I noticed it as soon as I posted it. As for grime or dirt, I was hoping for more of a "bright and shiny future" look to it. I'll definitely have him tweak the model some more. Excellent points as always, thanks for the advice and the building picture, maybe it will give him a good idea.

[Updated on: Mon, 15 October 2012 16:46]

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Re: Tiberian Dawn: The First Strike [message #476113 is a reply to message #476072] Tue, 16 October 2012 05:30 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Aircraftkiller wrote on Mon, 15 October 2012 16:22

Never mind that your reference material isn't being followed completely. Here's why that looks bad:

http://4.bp.blogspot.com/-yk0A8Z73KHU/ThNH5F67yZI/AAAAAAAAABU/iUIF2yZ5U_w/s1600/udkBuilding02.png

Compare that building in UDK with yours. Tell me what's different in terms of texture quality, detail, fine detail, geometry quality, etc. Then tell me what's wrong with your model. I think you'll figure it out in a few seconds, and hopefully you'll press your guy to spend more than a few minutes developing it.

Dat ladder.


Re: Tiberian Dawn: The First Strike [message #476130 is a reply to message #433126] Wed, 17 October 2012 14:55 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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http://www.reactionface.info/sites/default/files/images/1279082592656.jpg

Re: Tiberian Dawn: The First Strike [message #478508 is a reply to message #433126] Tue, 08 January 2013 16:53 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Around how many polies would you say a LAW should have?

Re: Tiberian Dawn: The First Strike [message #478538 is a reply to message #478508] Wed, 09 January 2013 11:26 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Bfranx wrote on Tue, 08 January 2013 16:53

Around how many polies would you say a LAW should have?

Doesn't really matter as long as you give it LOD to allow its detail to drop down if needed.


Re: Tiberian Dawn: The First Strike [message #478552 is a reply to message #433126] Wed, 09 January 2013 16:27 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Quote:

Doesn't really matter as long as you give it LOD to allow its detail to drop down if needed.


Alright, thanks.


[Updated on: Thu, 10 January 2013 13:56]

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Re: Tiberian Dawn: The First Strike [message #484675 is a reply to message #433126] Fri, 29 November 2013 20:02 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Quick question. Is there a door on both sides of the Communications Center, or just at the front?


Re: Tiberian Dawn: The First Strike [message #484683 is a reply to message #433126] Sat, 30 November 2013 01:08 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Why are you still working on this

Why isn't it dead and buried yet
Re: Tiberian Dawn: The First Strike [message #484709 is a reply to message #433126] Sat, 30 November 2013 11:48 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Because it's a nice way to pass the time? Because it's something I feel like doing? Because I believe that people would enjoy playing it?

Anyway, I'd like an answer to my question if at all possible...


Re: Tiberian Dawn: The First Strike [message #484714 is a reply to message #484675] Sat, 30 November 2013 12:38 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Bfranx wrote on Fri, 29 November 2013 21:02

Quick question. Is there a door on both sides of the Communications Center, or just at the front?


In Renegade there is, but I doubt you'd be able to see if there was on in CnC95, lol.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Tiberian Dawn: The First Strike [message #484720 is a reply to message #484714] Sat, 30 November 2013 13:36 Go to previous messageGo to next message
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Ethenal wrote on Sat, 30 November 2013 12:38

Bfranx wrote on Fri, 29 November 2013 21:02

Quick question. Is there a door on both sides of the Communications Center, or just at the front?


In Renegade there is, but I doubt you'd be able to see if there was on in CnC95, lol.


That's the problem, I can't see it.

It looks like there could be a door on the other side, but it could also just be a wall.

So I'm trying to gather a consensus.


[Updated on: Sat, 30 November 2013 13:43]

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Re: Tiberian Dawn: The First Strike [message #484727 is a reply to message #433126] Sat, 30 November 2013 14:37 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Well like I said in Renegade, there's definitely two entrances. It wouldn't be very smart to build a structure with one entrance, anyway.

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Tiberian Dawn: The First Strike [message #484728 is a reply to message #433126] Sat, 30 November 2013 14:57 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Well that's true, but I'm trying to think of how the interior would look with two doors instead of just one.

I can't think of how a MCT could be placed without it being too easy to attack.

EDIT: Should there be two levels to the Communications Center? I can see something like that being in the Advanced Communications Center, but it seems a little too much for the normal one.


[Updated on: Tue, 03 December 2013 21:54]

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Re: Tiberian Dawn: The First Strike [message #485264 is a reply to message #484683] Tue, 14 January 2014 11:48 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Aircraftkiller wrote on Sat, 30 November 2013 01:08

Why are you still working on this

Why isn't it dead and buried yet

Same reason why you keep posting on the forums, because you care for it Razz


Re: Tiberian Dawn: The First Strike [message #485265 is a reply to message #433126] Tue, 14 January 2014 11:52 Go to previous messageGo to next message
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Word of advice: Just put acK over there on the ignore button Smile Everything he says has no use anymore these days. Shame what happened to the guy.

Also, don't let go; I think you are doing a nice job.


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Re: Tiberian Dawn: The First Strike [message #485267 is a reply to message #485264] Tue, 14 January 2014 18:24 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Jerad Gray wrote on Tue, 14 January 2014 13:48

Aircraftkiller wrote on Sat, 30 November 2013 01:08

Why are you still working on this

Why isn't it dead and buried yet

Same reason why you keep posting on the forums, because you care for it Razz


I post here to troll, that's about it
Re: Tiberian Dawn: The First Strike [message #485270 is a reply to message #485267] Tue, 14 January 2014 20:18 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Aircraftkiller wrote on Tue, 14 January 2014 19:24

Jerad Gray wrote on Tue, 14 January 2014 13:48

Aircraftkiller wrote on Sat, 30 November 2013 01:08

Why are you still working on this

Why isn't it dead and buried yet

Same reason why you keep posting on the forums, because you care for it Razz


I post here to troll, that's about it

sounds about right


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Tiberian Dawn: The First Strike [message #485603 is a reply to message #433126] Sun, 02 February 2014 23:05 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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So I want to find someone who can import our models into the UDK and decide if the poly counts are acceptable. I also need someone who knows how large the texture maps should be.

I'm not entirely sure what specific job title I'm asking for, can you guys help me out?



Re: Tiberian Dawn: The First Strike [message #485668 is a reply to message #485603] Wed, 05 February 2014 06:31 Go to previous messageGo to next message
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Bfranx wrote on Mon, 03 February 2014 06:05

So I want to find someone who can import our models into the UDK and decide if the poly counts are acceptable. I also need someone who knows how large the texture maps should be.

I'm not entirely sure what specific job title I'm asking for, can you guys help me out?



Technical Artist.


Re: Tiberian Dawn: The First Strike [message #485680 is a reply to message #485668] Wed, 05 February 2014 11:09 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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One Winged Angel wrote on Wed, 05 February 2014 06:31

Bfranx wrote on Mon, 03 February 2014 06:05

So I want to find someone who can import our models into the UDK and decide if the poly counts are acceptable. I also need someone who knows how large the texture maps should be.

I'm not entirely sure what specific job title I'm asking for, can you guys help me out?



Technical Artist.


Kudos.


[Updated on: Wed, 05 February 2014 11:10]

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Re: Tiberian Dawn: The First Strike [message #485709 is a reply to message #485265] Wed, 05 February 2014 21:40 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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zunnie wrote on Tue, 14 January 2014 13:52

Word of advice: Just put acK over there on the ignore button Smile Everything he says has no use anymore these days. Shame what happened to the guy.

Also, don't let go; I think you are doing a nice job.


Says the guy who stopped working on the "APB" look-alike project lol.


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Re: Tiberian Dawn: The First Strike [message #486338 is a reply to message #433126] Thu, 20 February 2014 16:39 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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So, with the Advanced Guard Tower, should we make it look like the in-game version, or the WW render version?

Re: Tiberian Dawn: The First Strike [message #486350 is a reply to message #433126] Fri, 21 February 2014 14:38 Go to previous messageGo to previous message
Bfranx is currently offline  Bfranx
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What would you say is the angle on the satellite dish in this picture?

index.php?t=getfile&id=14873&private=0

I'm thinking 145 degrees but I'm not sure.


[Updated on: Fri, 21 February 2014 14:39]

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