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Re: Renegade Mod [message #436990 is a reply to message #433126] Sat, 25 September 2010 15:12 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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look, i know i messed up. Im trying to fix it. but you arent helping anything...

Re: Renegade Mod [message #436992 is a reply to message #436990] Sat, 25 September 2010 15:16 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
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All we are telling you is that your just wasting your time on getting permission from 2 companies EA and Epic games since your using the engine and materials that belonged to westwood/EA.

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Re: Renegade Mod [message #436993 is a reply to message #433126] Sat, 25 September 2010 15:20 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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i've tried EA! nothing! i've been trying since before i even started! if you guys know who i can ask (other than Goodman) please tell me.

Re: Renegade Mod [message #436994 is a reply to message #436993] Sat, 25 September 2010 15:25 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
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Bfranx wrote on Sat, 25 September 2010 23:20

i've tried EA! nothing! i've been trying since before i even started! if you guys know who i can ask (other than Goodman) please tell me.

In that case then ask for Epic games permission then! Sarcasm


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Re: Renegade Mod [message #436995 is a reply to message #433126] Sat, 25 September 2010 15:26 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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already have.

Re: Renegade Mod [message #436996 is a reply to message #436995] Sat, 25 September 2010 15:28 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
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/sighs
Ever heard of halting mod production?


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Re: Renegade Mod [message #436997 is a reply to message #433126] Sat, 25 September 2010 15:32 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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we have. the update has been done for weeks, we were just tweaking it. we havent made anything new aside from the guns in weeks.

[Updated on: Sat, 25 September 2010 15:33]

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Re: Renegade Mod [message #436998 is a reply to message #433126] Sat, 25 September 2010 15:38 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Well, really all i need to worry about is EA. Epic games made the UDK so people could make standalone games. so, i doubt there will be legal issues with them...

...well unless i violate EULA, but ill be sure not to.


[Updated on: Sat, 25 September 2010 16:41]

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Re: Renegade Mod [message #436999 is a reply to message #436989] Sat, 25 September 2010 15:38 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Mi-28 Havoc wrote on Sat, 25 September 2010 17:06

Anon wrote on Sat, 25 September 2010 22:47

Just another fail project...This is never going to happen. Especially with that attitude.

I am currently busy contacting Crystal Dynamics, Eidos and Activision to get permission to make an Unreal 3 version of the game Pandemonium. I have sent about 20 e-mails already in the past 6 months. No clear response yet. Until I have permission I will not start recruiting people. « The correct way.

What Omar is trying to say is, first get your things sorted out. Make sure you have permission from Epic Games and EA Games, until then your project is just another "NO GO" project.

Thumbs Up Exactly, it seems your not listening to Omar or Anon.
So really, if you dont understand > If your mod is not given permission and your team had worked on it for nothing, well thats it.....

Not necessarily, he can still make it a TC mod for Renegade in the worst case scenario.


Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


RA3 AUTOMATICLY SUCKS
www.battlefordune.co.uk
Re: Renegade Mod [message #437000 is a reply to message #433126] Sat, 25 September 2010 15:46 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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thank you cnc95fan, thats probably one of the most positive comments i've received on this forum.

Re: Renegade Mod [message #437001 is a reply to message #433126] Sat, 25 September 2010 17:14 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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and to all those wondering, its easy to convert w3d files to udk.

Re: Renegade Mod [message #437014 is a reply to message #433126] Sat, 25 September 2010 20:32 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Cool Thumbs Up Who ever did the modeling is pretty good Smile

Re: Renegade Mod [message #437018 is a reply to message #433126] Sat, 25 September 2010 20:48 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Tom is a great modeller, im glad he's on the team.

thanks for the comment!


[Updated on: Sat, 25 September 2010 20:52]

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Re: Renegade Mod [message #437044 is a reply to message #433126] Sun, 26 September 2010 13:29 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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Flame Tank model released! Thanks Tom! Smile
http://media.moddb.com/cache/images/games/1/14/13213/thumb_620x2000/Image.3.jpg


Re: Renegade Mod [message #437065 is a reply to message #433126] Mon, 27 September 2010 00:50 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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It doesnt look bad.
I can see someone with knowledge of modelling has worked on it.

However there are sections you can improve.

http://www.cnc-source.com/forums/index.php?app=gallery&module=images&sec tion=viewimage&img=4965

The flametank you have posted looks asif its streched vertically.
Now it looks like a box on treads with the flametank assets. Besides that the cabine needs to stick out some more.
Also the back of the tank needs refining.
From these pictures from cnc-source you can easily measure the size of the flametank assets.
Do what you want with these suggestions.

Though I wonder what did you guys use as reference material?
Since I think the modeller did some great work however his reference material sucked.


Now before you start shouting again that we arent helping you take a brake of a few minutes and then track back through this thread. I mean it took Omar 4 posts before you were really listening to what he was saying...

If you start reading/listening better then I'm sure you will find alot of help on these forums.

[Updated on: Mon, 27 September 2010 00:53]

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Re: Renegade Mod [message #437075 is a reply to message #433126] Mon, 27 September 2010 05:21 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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well, what you said was helpful, everyone else was telling me what i already knew about us not having permissions. and as for our source we used this pic, it was a pic from the cutscenes.

http://images2.wikia.nocookie.net/cnc/images/d/dc/Flame_Tank_1995.jpg


[Updated on: Mon, 27 September 2010 05:23]

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Re: Renegade Mod [message #437078 is a reply to message #433126] Mon, 27 September 2010 07:00 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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There is better comparison material available. ->



This is the flametank w3d model from the beta from Renegade alot of the files are available and you can use them to get your models to the appropriate size.

Try checking out the Renegade Beta pack ->
http://www.renegadeforums.com/index.php?t=msg&th=35819&start=0&rid=2 2503

Besides that you need to work out something special for your game/mod.
Just recreating Renegade in tiberian dawn style might be inadequate.

Before you get there however try to reach EA.
Which as I read is harder then I expected it to be.
Re: Renegade Mod [message #437082 is a reply to message #437078] Mon, 27 September 2010 08:12 Go to previous messageGo to next message
Pritchy96 is currently offline  Pritchy96
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Hi there, Moddeler for The First Strike here,
Thanks for the Compliments guys. Nice to see. To The previous poster: thanks for your comment, will take on board and changes will be made. As for the rest of the thread, I can't say I'm proud, but I'm staying out of it. Nothing to do with me, got enough to do as it is Sneaky
Re: Renegade Mod [message #437211 is a reply to message #433126] Wed, 29 September 2010 15:38 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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we still need staff. mostly 3d artists, programmers, and uv unwrappers. but we'll consider anything other than testers at this time.

Re: Renegade Mod [message #437891 is a reply to message #433126] Thu, 14 October 2010 13:52 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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We now have permission to make our mod.

link is here: http://forums.commandandconquer.com/jforum/posts/list/0/44234.page#709956


Re: Renegade Mod [message #437898 is a reply to message #433126] Thu, 14 October 2010 18:48 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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congrats Big Ups

but fyi, Renegade assets (textures, models, etc) are NOT public domain (yet atleast). I'd still personally just go ahead and use em anyway, but that would just be me Wink


Re: Renegade Mod [message #437915 is a reply to message #433126] Thu, 14 October 2010 20:41 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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well...as far as i know we arent using any renegade assets

Re: Renegade Mod [message #438022 is a reply to message #433126] Sat, 16 October 2010 15:39 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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We have added forums on moddb, since our site forums are offline.

Re: Renegade Mod [message #438025 is a reply to message #433126] Sat, 16 October 2010 20:44 Go to previous messageGo to next message
Bfranx is currently offline  Bfranx
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disregard the last message, our main site's forums were just added Very Happy

Re: Renegade Mod [message #438317 is a reply to message #433126] Mon, 25 October 2010 20:01 Go to previous messageGo to previous message
Bfranx is currently offline  Bfranx
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Please welcome our newest member Kiran! he is a skilled modeller and mapper. currently he is working on the GDI barracks, and will work on the War Factory soon afterwards.

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