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fading bullets [message #426709] Fri, 23 April 2010 23:27 Go to next message
Poskov
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It looks dumb when people are shooting a me from a distance further than their gun's bullets can fly and the bullets just disappear in midair. Very noticible on big maps.

I think the bullets should start fading-out 10m from their max range.
It'd look a lot better.
Re: fading bullets [message #426710 is a reply to message #426709] Sat, 24 April 2010 00:07 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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It's awesome tbh, some newb might be sitting there all day thinking they're doing damage to something when they're not.Razz Thumbs Up

Re: fading bullets [message #426711 is a reply to message #426709] Sat, 24 April 2010 00:15 Go to previous messageGo to next message
snpr1101 is currently offline  snpr1101
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Poskov wrote on Sat, 24 April 2010 01:27

It looks dumb when people are shooting a me from a distance further than their gun's bullets can fly and the bullets just disappear in midair. Very noticible on big maps.

I think the bullets should start fading-out 10m from their max range.
It'd look a lot better.



Bullets fading 10 metres away from their max distance would be misleading to those firing them, as I'd certainly like to know that where my bullets are landing is their max range.

There are other extremely hard ways to tell if you're hitting someone or not, like your points increasing, that big red frame; and their health bar for example.

Perhaps you should consider that the Rene bullets flying past you no longer have the required velocity to do any damage; thus they are discounted.

Or perhaps that the bullets are not really disappearing in mid air, but they are moving too fast for you to see the projectiles as it is too close to you.

Use your imagination Big Ups


Re: fading bullets [message #426712 is a reply to message #426709] Sat, 24 April 2010 00:53 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Or you could make them explode if they hit max range! Very Happy

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: fading bullets [message #426713 is a reply to message #426712] Sat, 24 April 2010 00:56 Go to previous messageGo to next message
snpr1101 is currently offline  snpr1101
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Goztow wrote on Sat, 24 April 2010 02:53

Or you could make them explode if they hit max range! Very Happy



Massive FPS drops inc! Big Grin
Re: fading bullets [message #426785 is a reply to message #426713] Sat, 24 April 2010 15:27 Go to previous messageGo to next message
saberhawk
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snpr1101 wrote on Sat, 24 April 2010 03:56

Goztow wrote on Sat, 24 April 2010 02:53

Or you could make them explode if they hit max range! Very Happy



Massive FPS drops inc! Big Grin


Over a few polygons? Nah.
Re: fading bullets [message #426799 is a reply to message #426785] Sat, 24 April 2010 19:51 Go to previous messageGo to next message
snpr1101 is currently offline  snpr1101
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Saberhawk wrote on Sat, 24 April 2010 17:27

snpr1101 wrote on Sat, 24 April 2010 03:56

Goztow wrote on Sat, 24 April 2010 02:53

Or you could make them explode if they hit max range! Very Happy



Massive FPS drops inc! Big Grin


Over a few polygons? Nah.


x25+ Infantry
Re: fading bullets [message #426811 is a reply to message #426799] Sun, 25 April 2010 04:16 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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snpr1101 wrote on Sun, 25 April 2010 04:51

Saberhawk wrote on Sat, 24 April 2010 17:27

snpr1101 wrote on Sat, 24 April 2010 03:56

Goztow wrote on Sat, 24 April 2010 02:53

Or you could make them explode if they hit max range! Very Happy



Massive FPS drops inc! Big Grin


Over a few polygons? Nah.


x25+ Infantry


+several bullets per second on auto-rifles, chainguns etc


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: fading bullets [message #426812 is a reply to message #426709] Sun, 25 April 2010 04:40 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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like on Counter Strike Source you see no bullets it would improve peoples aim so it would be better.

FT-Owners - Sladewill,Snazy2007,Willdy
http://FT-Gaming.com for more info...
Re: fading bullets [message #426990 is a reply to message #426709] Tue, 27 April 2010 06:40 Go to previous message
Poskov
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Have any of you ever played a big map, with you and an enemy running towards each other, shooting?

Here's a thing for you to try out -
C&C Field:
You and a friend are minigunners (nod & gdi), exit the bases through the main enterance(s) and start shooting each other the moment you see your friend.
It looks dumb when the bullets just dissappear infront of you (try thirdperson view), espcially when the bullets are 1m from your face.

It doen't have to be 10m; it can be shorter: 5m? 2m?
EVEN BETTER! You should be able to adjust the setting in the options menu!

also if you've misunderstood me - the bullets would gradually fade out

[Updated on: Tue, 27 April 2010 06:49]

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