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Re: NE vs SoQ Results [message #414013] Mon, 14 December 2009 11:11 Go to previous messageGo to next message
[NE]Fobby[GEN]  
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Registered: July 2004
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From: *dsl.bell.ca
The playstyle is definitely different for non-rush maps and requires teams to play differently than they do in normal Renegade clanwars. For the Koss match, if the points of both games were added together then yes, Koss would win. Though NE won the 2nd game and killed 4 buildings.

And yeah I'd be glad to play Koss again.

[Updated on: Mon, 14 December 2009 13:24]


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Re: NE vs SoQ Results [message #414024] Mon, 14 December 2009 13:35 Go to previous messageGo to next message
blitzkey  is currently offline blitzkey  
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Registered: August 2009
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From: *dsl.hstntx.swbell.net
now that NE won the prize money, you wanna bet that money in a community match vs clanwars? DOUBLE OR NOTHING IS THE GAME.
Re: NE vs SoQ Results [message #414025] Mon, 14 December 2009 13:54 Go to previous messageGo to next message
[NE]Fobby[GEN]  
Messages: 1377
Registered: July 2004
Location: Canada
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From: *dsl.bell.ca
We could care less about the prize money to be honest, we joined the tournament for a good time. 40 bucks split multiple ways is nothing.

[Updated on: Mon, 14 December 2009 13:55]


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Re: NE vs SoQ Results [message #414026] Mon, 14 December 2009 13:57 Go to previous messageGo to next message
Herr Surth  is currently offline Herr Surth  
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From: *versanet.de
blitzkey has a gambling problem
Re: NE vs SoQ Results [message #414030] Mon, 14 December 2009 14:35 Go to previous messageGo to next message
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From: *resnet.uga.edu
ahahaha
Re: NE vs SoQ Results [message #414041] Mon, 14 December 2009 19:36 Go to previous messageGo to next message
blitzkey  is currently offline blitzkey  
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From: *dsl.hstntx.swbell.net
[NE

Fobby[GEN] wrote on Mon, 14 December 2009 14:54]We could care less about the prize money to be honest, we joined the tournament for a good time. 40 bucks split multiple ways is nothing.

yeah but 80 dollars given to one person is something
Re: NE vs SoQ Results [message #414055] Tue, 15 December 2009 01:59 Go to previous messageGo to next message
Wiener  is currently offline Wiener  
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From: *adsl.alicedsl.de
cant believe you let NE off with that roster...


w w w. T h e K O S s 2. o r g

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Re: NE vs SoQ Results [message #414057] Tue, 15 December 2009 03:23 Go to previous messageGo to next message
RadioactiveHell  is currently offline RadioactiveHell  
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From: *tigernet.trinity.edu
Goztow wrote on Mon, 14 December 2009 05:39

Heh we also lost against NE because of the building kill, on Under that time. We would have won that game easily on points at that point but decided to all rush through the tunnels because of the rules. Can't blame NE: it's just the rules that were like this.


Yeah but you still lost that game by points, while we had a commanding points lead. Not to mention, they played you with their actual roster.

Wiener wrote on Tue, 15 December 2009 02:59

cant believe you let NE off with that roster...


I pointed out that they weren't playing with ppl on their roster at the beginning of the game, and was told to bring it up after the game...That worked out well.

[Updated on: Tue, 15 December 2009 03:31]


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Re: NE vs SoQ Results [message #414062] Tue, 15 December 2009 07:37 Go to previous messageGo to next message
Goztow  is currently offline Goztow  
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Goztoe

From: *219-78-194.adsl-static.isp.belgacom.be
SoQRadio wrote on Tue, 15 December 2009 11:23

Goztow wrote on Mon, 14 December 2009 05:39

Heh we also lost against NE because of the building kill, on Under that time. We would have won that game easily on points at that point but decided to all rush through the tunnels because of the rules. Can't blame NE: it's just the rules that were like this.


Yeah but you still lost that game by points, while we had a commanding points lead. Not to mention, they played you with their actual roster.

We won first with a comfortable lead and had equal points on 2nd until there were 5 mins left, even though we already tried multiple apc rushes and such. So yes: we eventually got a big smack, but only because we rushed in with infantry with half our team at the very end because we knew we had to get a building.

There is no doubt we would have won with a large amount of points if we had defended for 20 minutes, as always with points bug. This isn't even NE's "fault", it's just the lack of points fix.


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Re: NE vs SoQ Results [message #414079] Tue, 15 December 2009 11:46 Go to previous message
[NE]Fobby[GEN]  
Messages: 1377
Registered: July 2004
Location: Canada
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From: *dsl.bell.ca
For the record Radio, the first time you beat us we had two people that weren't on the roster either. The reason why we did it then and now is to get a game going rather than forfeiting the match. I didn't know one of them was signed up as a substitute on another roster, as no one PM'd me about it, and him playing was a last minute decision on our part. Though it looks like he's never played in any RCGT games for cw.cc, so I don't feel that having him was that much of an advantage - he was repairing for most of the game anyway.

And yes Goz I recall, the reason we had 4 of your buildings at the end was due to your infantry rush, so defending all the way through would've had a different outcome.

[Updated on: Tue, 15 December 2009 11:54]


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