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Blue Nod Buildings [message #413036] Thu, 03 December 2009 18:13 Go to next message
zeratul is currently offline  zeratul
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Registered: January 2009
Location: Texas
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General (1 Star)
I decided to do my own nod blue buildings and i know this was done
already just felt like doing my own one.

I changed the building running lights also the only ones that did
not come out right were the pp and hon.
I also did interiors which i knew probably wouldn't be used.

I'm planning on maybe doing GDI buildings. I'll finish the
character PT icons for GDI first.

index.php?t=getfile&id=12221&private=0
index.php?t=getfile&id=12222&private=0
index.php?t=getfile&id=12223&private=0
If for whatever reason you like the Refinery Rising Door i believe
i added that file to.
I will also change the ob laser colors when i figure out the file
  • Attachment: Blue Nod Buildings.rar
    (Size: 1.91MB, Downloaded 109 times)
  • Attachment: Obelisk.png
    (Size: 107.65KB, Downloaded 493 times)
  • Attachment: REF.png
    (Size: 350.53KB, Downloaded 490 times)
  • Attachment: PPINT.png
    (Size: 387.29KB, Downloaded 511 times)


[Updated on: Thu, 03 December 2009 18:14]

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Re: Blue Nod Buildings [message #413050 is a reply to message #413036] Thu, 03 December 2009 22:43 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Not bad, a simple replacement's always nice. But I suggest darkening the tone a bit to match Nod's darker-toned red.

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Re: Blue Nod Buildings [message #413053 is a reply to message #413050] Thu, 03 December 2009 23:48 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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GEORGE ZIMMER wrote on Thu, 03 December 2009 21:43

Not bad, a simple replacement's always nice. But I suggest darkening the tone a bit to match Nod's darker-toned red.

Iv already made a pack like this =] and im sure many before me haha
Re: Blue Nod Buildings [message #413108 is a reply to message #413053] Fri, 04 December 2009 08:46 Go to previous messageGo to next message
The Party is currently offline  The Party
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Colonel
^^ Did you hear what he said? He said that he knew that somebody had already made this before, he just wanted to remake it for himself. Actually, I like the lighter color blue. It is a good solid colour. The darker tones just look awful.

About the ob laser colour, I strictly remember a thread about half a year abo that talked about this. I could not find it in the search but I rember it is a .dds file with other stuff in it. Or actually you might have to change the color of the texture that has something to do with the ob crystal. Like ob_crystal.dds or something like that as I had said earlyer. But I just remember that is was really hard to change the color.


War is Peace.
Ignorance is Strength.
Freedom is Slavery.

[Updated on: Fri, 04 December 2009 08:52]

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Re: Blue Nod Buildings [message #413133 is a reply to message #413036] Fri, 04 December 2009 14:43 Go to previous messageGo to next message
IAmFenix is currently offline  IAmFenix
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Zeratul wrote on Thu, 03 December 2009 19:13


I will also change the ob laser colors when i figure out the file

It's a value in objects.ddb
You can't play online with it modified to prevent cheaters.
Edit:
The G-Man wrote on Fri, 04 December 2009 09:46

^^ Did you hear what he said? He said that he knew that somebody had already made this before, he just wanted to remake it for himself. Actually, I like the lighter color blue. It is a good solid colour. The darker tones just look awful.

About the ob laser colour, I strictly remember a thread about half a year abo that talked about this. I could not find it in the search but I rember it is a .dds file with other stuff in it. Or actually you might have to change the color of the texture that has something to do with the ob crystal. Like ob_crystal.dds or something like that as I had said earlyer. But I just remember that is was really hard to change the color.

There is a .dds file, but it's black and white, AND it also is the repair gun's .dds file, which also has a value in objects.ddb.


http://internetometer.com/image/13843.png

[Updated on: Fri, 04 December 2009 14:45]

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Re: Blue Nod Buildings [message #413135 is a reply to message #413036] Fri, 04 December 2009 15:07 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
How about we just rename this forum into the "Hue/Saturation changes release center".
Re: Blue Nod Buildings [message #413141 is a reply to message #413135] Fri, 04 December 2009 16:14 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Canadacdn wrote on Fri, 04 December 2009 16:07

How about we just rename this forum into the "Hue/Saturation changes release center".

I'd rather that than "Flamboyant, blatant advantage skin release center".


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Re: Blue Nod Buildings [message #415130 is a reply to message #413036] Wed, 23 December 2009 13:19 Go to previous message
zeratul is currently offline  zeratul
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just realized the turret wasn't part so here
index.php?t=getfile&id=12274&private=0


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