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Re: Will TT be out, before playercount drops down to nearly zero [message #412469 is a reply to message #412239] Sat, 28 November 2009 03:34 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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cmatt42 wrote on Wed, 25 November 2009 20:53

Hey Nod-stradamus, people have been saying Renegade is going to die for years

I have yet to see it happen


and so playercount is dropping for years now...and it will die, its only a question of time.

im playing for years now...and hey, if u compare the situation/gamefun NOW with, e.g. 2005/2006, its a joke now.

our question should be, how to make "rens last days" as good as possible.

[Updated on: Sat, 28 November 2009 14:50]

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Re: Will TT be out, before playercount drops down to nearly zero [message #412471 is a reply to message #412469] Sat, 28 November 2009 03:40 Go to previous messageGo to next message
Stefan is currently offline  Stefan
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rrutk wrote on Sat, 28 November 2009 04:34

cmatt42 wrote on Wed, 25 November 2009 20:53

Hey Nod-stradamus, people have been saying Renegade is going to die for years

I have yet to see it happen


ans so playercount is dropping for years now...and it will die, its only a question of time.

im playing for years now...and hey, if u compare the situation/gamefun NOW with, e.g. 2005/2006, its a joke now.

our question should be, how to make "rens last days" as good as possible.



Renegade isn't the only game that would benefit from TT. Think APB, Reborn, BFD and all other mods out there. Plenty of people still play those mods.


je m'appelle ohnoes!

[Updated on: Sat, 28 November 2009 03:41]

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Re: Will TT be out, before playercount drops down to nearly zero [message #412473 is a reply to message #412173] Sat, 28 November 2009 03:55 Go to previous messageGo to next message
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EvilWhiteDragon wrote on Wed, 25 November 2009 10:14

Dover wrote on Wed, 25 November 2009 16:02

It's not like our opinions matter here at all, but if they did I would vote that everyone calm down and wait it out. I'd rather have a good solid TT patch than one that's rushed or split or faulty. And if playercounts drop to zero and Renegade finally "dies" as has been predicted since like 2006 2004 it came out...then it's time finally came.

Fixed.

Fixed.

NS is rarely empty. I graph how many players are in the server every 5 minutes, have for years now. We empty out 2-3 times a week, tops, and it's generally for an hour or two at most. Compared to a year ago, traffic is only very slightly lower, maybe 2-3 players average.

The faildus bullshit didn't really affect us at all, in any aspect you can measure.

Rather than trying to explain why our traffic levels are a bad measure, you should first investigate whether there is any truth to that allegation.

QED.



I'm the bawss.
Re: Will TT be out, before playercount drops down to nearly zero [message #412587 is a reply to message #412473] Sun, 29 November 2009 04:47 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Crimson wrote on Sat, 28 November 2009 11:55

EvilWhiteDragon wrote on Wed, 25 November 2009 10:14

Dover wrote on Wed, 25 November 2009 16:02

It's not like our opinions matter here at all, but if they did I would vote that everyone calm down and wait it out. I'd rather have a good solid TT patch than one that's rushed or split or faulty. And if playercounts drop to zero and Renegade finally "dies" as has been predicted since like 2006 2004 it came out...then it's time finally came.

Fixed.

Fixed.

NS is rarely empty. I graph how many players are in the server every 5 minutes, have for years now. We empty out 2-3 times a week, tops, and it's generally for an hour or two at most. Compared to a year ago, traffic is only very slightly lower, maybe 2-3 players average.

The faildus bullshit didn't really affect us at all, in any aspect you can measure.

Rather than trying to explain why our traffic levels are a bad measure, you should first investigate whether there is any truth to that allegation.

QED.



I was only stating that it is impossible to define a decent measurement based on one server, if anything you should base it on all servers or at the least the top 10 servers.


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Re: Will TT be out, before playercount drops down to nearly zero [message #412599 is a reply to message #412118] Sun, 29 November 2009 08:19 Go to previous messageGo to next message
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well i quit playing renegade because i have some stupid lag with win vista / win 7... unfortunately my new pc doesn't support WinXP and i can't find any drivers for WinXP.

i read that TT will improve stability with win vista. so if TT will be released you can be sure to have +/- 3 new (or are we old?...) players Wink

i think a lot of people quit playing renegade because it doesnt work very well on win vista / win 7. at least my friends did so.
Re: Will TT be out, before playercount drops down to nearly zero [message #412608 is a reply to message #412118] Sun, 29 November 2009 10:46 Go to previous messageGo to next message
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everybody i know playing ren on win7 (including myself) says it works like charm. Might post your problem so ppl could help solving it? Smile

w w w. T h e K O S s 2. o r g

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Re: Will TT be out, before playercount drops down to nearly zero [message #412613 is a reply to message #412118] Sun, 29 November 2009 11:46 Go to previous messageGo to next message
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True: I got everything working on Win7 Smile.

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Re: Will TT be out, before playercount drops down to nearly zero [message #412618 is a reply to message #412613] Sun, 29 November 2009 11:50 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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no problems with vista at all
Re: Will TT be out, before playercount drops down to nearly zero [message #412619 is a reply to message #412613] Sun, 29 November 2009 12:04 Go to previous messageGo to next message
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Goztow wrote on Sun, 29 November 2009 19:46

True: I got everything working on Win7 Smile.

Re: Will TT be out, before playercount drops down to nearly zero [message #412629 is a reply to message #412619] Sun, 29 November 2009 13:50 Go to previous messageGo to next message
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DimitryK wrote on Sun, 29 November 2009 20:04

Goztow wrote on Sun, 29 November 2009 19:46

True: I got everything working on Win7 Smile.



Same here.

And yes it will be out before player count is 0. I'll still be there Wink


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Re: Will TT be out, before playercount drops down to nearly zero [message #412668 is a reply to message #412376] Sun, 29 November 2009 23:58 Go to previous messageGo to next message
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Renardin6 wrote on Thu, 26 November 2009 23:16

EvilWhiteDragon wrote on Wed, 25 November 2009 11:13

Renardin6 wrote on Wed, 25 November 2009 14:40

I second that.

Cut the patch in 2. Release something now, add another patch later.

Like reborn first released an infantry only mod, and then released the rest?
Oh, wait no, they haven't released the rest. They intend to release the rest..



It wasn't a critic. And actually the release of our mod as a public beta DEPENDS of TT and Script 4.0. ...
So why do you say that? You know we use a beta version of what TT does.


I'll pretend this explains the lack of major updates between the buggy infantry-only beta and the announcement of TT. Does it really take an engine-wide patch to get vechs working?


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Re: Will TT be out, before playercount drops down to nearly zero [message #412699 is a reply to message #412668] Mon, 30 November 2009 10:15 Go to previous messageGo to next message
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Dover wrote on Mon, 30 November 2009 06:58

Renardin6 wrote on Thu, 26 November 2009 23:16

EvilWhiteDragon wrote on Wed, 25 November 2009 11:13

Renardin6 wrote on Wed, 25 November 2009 14:40

I second that.

Cut the patch in 2. Release something now, add another patch later.

Like reborn first released an infantry only mod, and then released the rest?
Oh, wait no, they haven't released the rest. They intend to release the rest..



It wasn't a critic. And actually the release of our mod as a public beta DEPENDS of TT and Script 4.0. ...
So why do you say that? You know we use a beta version of what TT does.


I'll pretend this explains the lack of major updates between the buggy infantry-only beta and the announcement of TT. Does it really take an engine-wide patch to get vechs working?


Probably, if any of their vechs fly (properly). Razz


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Re: Will TT be out, before playercount drops down to nearly zero [message #412882 is a reply to message #412668] Tue, 01 December 2009 19:23 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Dover wrote on Mon, 30 November 2009 00:58

Renardin6 wrote on Thu, 26 November 2009 23:16

EvilWhiteDragon wrote on Wed, 25 November 2009 11:13

Renardin6 wrote on Wed, 25 November 2009 14:40

I second that.

Cut the patch in 2. Release something now, add another patch later.

Like reborn first released an infantry only mod, and then released the rest?
Oh, wait no, they haven't released the rest. They intend to release the rest..



It wasn't a critic. And actually the release of our mod as a public beta DEPENDS of TT and Script 4.0. ...
So why do you say that? You know we use a beta version of what TT does.


I'll pretend this explains the lack of major updates between the buggy infantry-only beta and the announcement of TT. Does it really take an engine-wide patch to get vechs working?

...I'm going to pretend you're joking, because a large majority of Reborn's vehicles actually do require TT in order to function properly- not to mention many other features.


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Re: Will TT be out, before playercount drops down to nearly zero [message #412886 is a reply to message #412118] Tue, 01 December 2009 20:30 Go to previous messageGo to next message
Dover is currently offline  Dover
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Let's not shit ourselves. Does getting Nod Buggys and wolverines done require an engine-wide patch? Maybe they can't do everything they want to have done at the moment, but there's little excuse for basically not having moved from that infantry only beta released oh so many months ago.

DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Will TT be out, before playercount drops down to nearly zero [message #412887 is a reply to message #412886] Tue, 01 December 2009 20:58 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Dover wrote on Tue, 01 December 2009 21:30

Let's not shit ourselves. Does getting Nod Buggys and wolverines done require an engine-wide patch? Maybe they can't do everything they want to have done at the moment, but there's little excuse for basically not having moved from that infantry only beta released oh so many months ago.

While I do agree the infantry beta coulda been loads better and they could have atleast had a few more patches, they're a bit too far into using a shitton of TT scripts to get rid of them now and release something. It'd be nice, but it's unlikely to happen now.


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Re: Will TT be out, before playercount drops down to nearly zero [message #412888 is a reply to message #412887] Tue, 01 December 2009 21:14 Go to previous messageGo to next message
Dover is currently offline  Dover
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GEORGE ZIMMER wrote on Tue, 01 December 2009 19:58

Dover wrote on Tue, 01 December 2009 21:30

Let's not shit ourselves. Does getting Nod Buggys and wolverines done require an engine-wide patch? Maybe they can't do everything they want to have done at the moment, but there's little excuse for basically not having moved from that infantry only beta released oh so many months ago.

While I do agree the infantry beta coulda been loads better and they could have atleast had a few more patches, they're a bit too far into using a shitton of TT scripts to get rid of them now and release something. It'd be nice, but it's unlikely to happen now.


It's not a matter of releasing something now, it's about releasing something between yesterday and a year ago or whenever the infantry beta was. It's a shining example of why splitting releases never works.


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Re: Will TT be out, before playercount drops down to nearly zero [message #412898 is a reply to message #412888] Wed, 02 December 2009 03:16 Go to previous messageGo to next message
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Agreed with Dover. Particularly because TT wasn't announced let alone available for the Reborn team when the inf beta was released.

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Re: Will TT be out, before playercount drops down to nearly zero [message #412902 is a reply to message #412118] Wed, 02 December 2009 04:53 Go to previous messageGo to next message
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Wasn't announced, but the reborn mod team knew before the announcement. The reborn mod team are way too far 'in bed' with TT to release anything without it now.

But anyway, offtopic? Razz



Re: Will TT be out, before playercount drops down to nearly zero [message #412907 is a reply to message #412118] Wed, 02 December 2009 05:41 Go to previous messageGo to next message
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Infantry beta was so much win.

I still have hope for Reborn though...even though its been "a while". Sarcasm

If TT can keep the cheaters out then take your time fellas.


Re: Will TT be out, before playercount drops down to nearly zero [message #412917 is a reply to message #412902] Wed, 02 December 2009 13:36 Go to previous messageGo to next message
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reborn wrote on Wed, 02 December 2009 03:53

Wasn't announced, but the reborn mod team knew before the announcement. The reborn mod team are way too far 'in bed' with TT to release anything without it now.

But anyway, offtopic? Razz


It's not a matter of releasing anything without it now. I've never been a big fan of the TS arc of the C&C story, and I'm not that excited for Reborn's eventual full release. Frankly, I don't care about any of that. You're missing my point.

Earlier in the thread, Renardin advocated splitting TT in two, releasing something now and something later. I'm using Reborn as an example as to why that's a terrible idea. Splitting a release is a cop-out that lowers standards. It caters to procrastination, and leads to the development team resting on their laurels. Maybe Reborn can get away with that, but TT is too important to be compromised so easily.

inb4 more "Well, we would release it now, but..."


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Re: Will TT be out, before playercount drops down to nearly zero [message #412963 is a reply to message #412118] Thu, 03 December 2009 07:08 Go to previous messageGo to next message
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It was just a suggestion. I don't force anyone to follow it.
Re: Will TT be out, before playercount drops down to nearly zero [message #412994 is a reply to message #412963] Thu, 03 December 2009 11:52 Go to previous messageGo to next message
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Look at the bright side, if they release when player count is 0 no one will bitch about points fix Thumbs Up

Re: Will TT be out, before playercount drops down to nearly zero [message #412997 is a reply to message #412963] Thu, 03 December 2009 12:22 Go to previous messageGo to next message
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Renardin6 wrote on Thu, 03 December 2009 06:08

It was just a suggestion. I don't force anyone to follow it.


Of course you don't. Because you can't.


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Re: Will TT be out, before playercount drops down to nearly zero [message #413027 is a reply to message #412997] Thu, 03 December 2009 16:40 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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right. so what is your point? Sarcasm
Re: Will TT be out, before playercount drops down to nearly zero [message #413029 is a reply to message #413027] Thu, 03 December 2009 16:46 Go to previous messageGo to previous message
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Renardin6 wrote on Thu, 03 December 2009 15:40

right. so what is your point? Sarcasm


You say: "Split TT in two! Release something now, and finish the rest later!"
My point: That's a shitty idea.


DarkDemin wrote on Thu, 03 August 2006 19:19

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