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SSGM gamemodes crash lfds [message #398100] Sun, 16 August 2009 12:20 Go to next message
lion  is currently offline lion  
Messages: 53
Registered: June 2005
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From: *direct-adsl.nl
Did anyone try to run gamemodes from SSGM 2.0.2 on the LFDS apart from AOW (mode 1)?

I tried it. Sniper and 500 Sniper (mode 3 and 4) are crashing the lfds for me. CTF and Infantry Only (mode 2 and 5) work fine.

It seems to have something to do with the spawn character for Nod. The lfds gives a segmentation error as soon as a player joins on Nod or when the first player joins Nod right away.

To test it, I tried Aow mode and filled in the 500 sniper characters (CnC_Nod_Minigunner_2SF and CnC_GDI_MiniGunner_2SF) as Spawn Characters manually. It gave the same segmentation error when someone joins on Nod. Filling in another character (ie CnC_Nod_FlameThrower_2SF) work fine as nod spawn characters. Purchasing a Nod Black Hand once in game also works fine.

Does someone know how to fix this?

Thanks in advance..
Re: SSGM gamemodes crash lfds [message #398371] Tue, 18 August 2009 03:59 Go to previous messageGo to next message
lion  is currently offline lion  
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Registered: June 2005
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From: *direct-adsl.nl
Anyone?

The support for the lfds seems to be outstanding. Tell Me
Re: SSGM gamemodes crash lfds [message #398372] Tue, 18 August 2009 04:01 Go to previous messageGo to next message
Goztow  is currently offline Goztow  
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Re: SSGM gamemodes crash lfds [message #398503] Wed, 19 August 2009 04:05 Go to previous messageGo to next message
lion  is currently offline lion  
Messages: 53
Registered: June 2005
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From: *direct-adsl.nl
Did anyone try the other gamemodes? Did the creator even test those gamemodes?
Did someone ever try the plugin system?

[Updated on: Wed, 19 August 2009 04:06]

Re: SSGM gamemodes crash lfds [message #398569] Wed, 19 August 2009 16:51 Go to previous message
danpaul88  is currently offline danpaul88  
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Registered: June 2004
Location: England
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From: *midd.cable.ntl.com
I wasn't aware SSGM was ever released for the LFDS? Anyway, you could try compiling the scripts with debugging information and debug it from your IDE of choice to see why it crashes.

[Updated on: Wed, 19 August 2009 16:53]


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