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Other graphical enhancements? [message #396946] Mon, 03 August 2009 15:13 Go to next message
R315r4z0r is currently offline  R315r4z0r
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We've seen the new water, but I was wondering if it would be a problem if other enhancements were made? Nothing as drastic as water, though.

For example:
A new higher resolution skybox or cloud texture
Better rain and snow effects, ect.

That's probably more texture work than coding work anyway.
Re: Other graphical enhancements? [message #397022 is a reply to message #396946] Tue, 04 August 2009 12:43 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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R315r4z0r wrote on Mon, 03 August 2009 17:13

We've seen the new water, but I was wondering if it would be a problem if other enhancements were made? Nothing as drastic as water, though.

For example:
A new higher resolution skybox or cloud texture
Better rain and snow effects, ect.

That's probably more texture work than coding work anyway.


Better skybox is good, but better snow and stuff would make it more lagg for people with low speed computers.
Re: Other graphical enhancements? [message #397029 is a reply to message #396946] Tue, 04 August 2009 15:37 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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yeah i'd love to see some more screenshots... also this way people will see TT is actually being worked on so they can keep up the faith on this project that will most likely not come out in the next year or so.
Re: Other graphical enhancements? [message #397047 is a reply to message #397022] Tue, 04 August 2009 18:30 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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YazooGang wrote on Tue, 04 August 2009 15:43

Better skybox is good, but better snow and stuff would make it more lagg for people with low speed computers.

I said better snow, not more snow.

Snow that looks visually better, maybe flows down more realistically (blizzard like)
Re: Other graphical enhancements? [message #397049 is a reply to message #396946] Tue, 04 August 2009 19:04 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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a 3d skybox would be cool

rawr.....
Re: Other graphical enhancements? [message #397068 is a reply to message #396946] Wed, 05 August 2009 02:23 Go to previous messageGo to next message
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Or motionblur? Although it's kinda buggy, it's possible with those scripts for GTA:VC.

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Re: Other graphical enhancements? [message #397072 is a reply to message #396946] Wed, 05 August 2009 03:07 Go to previous messageGo to next message
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you could skin the snow, all of the rain, snow, ash etc. is in a .dds. I don't remember it Sad
Re: Other graphical enhancements? [message #397199 is a reply to message #397022] Thu, 06 August 2009 12:30 Go to previous messageGo to next message
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YazooGang wrote on Tue, 04 August 2009 14:43


Better skybox is good, but better snow and stuff would make it more lagg for people with low speed computers.

Exactly why TT will kill renegade if it is required Thumbs Up


The road I cruise is a bitch now, baby.
Re: Other graphical enhancements? [message #397218 is a reply to message #397199] Thu, 06 August 2009 15:12 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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Glock~ wrote on Thu, 06 August 2009 14:30

YazooGang wrote on Tue, 04 August 2009 14:43


Better skybox is good, but better snow and stuff would make it more lagg for people with low speed computers.

Exactly why TT will kill renegade if it is required Thumbs Up

No, it won't. Thumbs Up


Re: Other graphical enhancements? [message #397220 is a reply to message #396946] Thu, 06 August 2009 15:37 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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TT will definitely not have higher system requirements than the original version. Any graphical improvements that increase load will be optional.

I can't say anything about whether there will be more graphical improvements though... I'm not good at graphics and hence I'm not touching those parts.


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[Updated on: Thu, 06 August 2009 15:38]

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Re: Other graphical enhancements? [message #397230 is a reply to message #396946] Thu, 06 August 2009 20:28 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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As far as the skybox, I think it would be cool if they also add in the ability for backdrop backgrounds. Like distant images of scenary (such as mountains or hilly plains, ect)
Re: Other graphical enhancements? [message #397234 is a reply to message #396946] Thu, 06 August 2009 22:03 Go to previous messageGo to next message
Raptor29a is currently offline  Raptor29a
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Interesting idea... although I don't usually look up when playing. And the times I do it's usually at a sniper or getting sniped, so I guess I could admire the clouds while getting shot at.

Other than that, I understand the need for water not to be a big blue flat blob. Since people have to see it on some levels.


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[Updated on: Thu, 06 August 2009 22:04]

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Re: Other graphical enhancements? [message #397243 is a reply to message #396946] Fri, 07 August 2009 05:06 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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The main thing I'm against is the fact that if you try to make a custom backdrop for a map, you have to deal with the draw distance.

If we can have a static backdrop image that isn't limited to the draw distance range, then I think it would make the game feel nicer.
Re: Other graphical enhancements? [message #397325 is a reply to message #397220] Sat, 08 August 2009 10:35 Go to previous messageGo to next message
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StealthEye wrote on Thu, 06 August 2009 17:37

TT will definitely not have higher system requirements than the original version. Any graphical improvements that increase load will be optional.

I can't say anything about whether there will be more graphical improvements though... I'm not good at graphics and hence I'm not touching those parts.

Why not? I really don't see why you guys are being so secretive :S


The road I cruise is a bitch now, baby.
Re: Other graphical enhancements? [message #397331 is a reply to message #397230] Sat, 08 August 2009 10:49 Go to previous messageGo to next message
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R315r4z0r wrote on Thu, 06 August 2009 22:28

As far as the skybox, I think it would be cool if they also add in the ability for backdrop backgrounds. Like distant images of scenary (such as mountains or hilly plains, ect)


You can just do this with a mesh.
Re: Other graphical enhancements? [message #397344 is a reply to message #397325] Sat, 08 August 2009 14:53 Go to previous messageGo to next message
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Glock~ wrote on Sat, 08 August 2009 19:35

StealthEye wrote on Thu, 06 August 2009 17:37

TT will definitely not have higher system requirements than the original version. Any graphical improvements that increase load will be optional.

I can't say anything about whether there will be more graphical improvements though... I'm not good at graphics and hence I'm not touching those parts.

Why not? I really don't see why you guys are being so secretive :S
Because I don't know. Like I said, I'm not working on those parts and have no idea whether the people who do plan to do more graphical enhancements. I know that there is nothing planned, but unlike with netcode and engine related questions, I can't say whether or not these things may get done later on. Someone else will have to tell.


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Please visit http://www.blackintel.org/
Re: Other graphical enhancements? [message #397487 is a reply to message #397331] Mon, 10 August 2009 04:18 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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TruYuri wrote on Sat, 08 August 2009 13:49

R315r4z0r wrote on Thu, 06 August 2009 22:28

As far as the skybox, I think it would be cool if they also add in the ability for backdrop backgrounds. Like distant images of scenary (such as mountains or hilly plains, ect)


You can just do this with a mesh.

No you can't, and I explained why in that same post. You just didn't quote enough of it.

If you try to use a mesh, you have to deal with draw distances. Things have to be up close for you to see it. I'm requesting the ability for static backdrop images in the background that are always there regardless of the draw distance.

An image for the surrounding area as well as the ground (so when you look down into blue hell, instead of seeing a blue circle, you see some ground image)
Re: Other graphical enhancements? [message #397490 is a reply to message #397344] Mon, 10 August 2009 05:31 Go to previous messageGo to next message
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StealthEye wrote on Sat, 08 August 2009 16:53

Glock~ wrote on Sat, 08 August 2009 19:35

StealthEye wrote on Thu, 06 August 2009 17:37

TT will definitely not have higher system requirements than the original version. Any graphical improvements that increase load will be optional.

I can't say anything about whether there will be more graphical improvements though... I'm not good at graphics and hence I'm not touching those parts.

Why not? I really don't see why you guys are being so secretive :S
Because I don't know. Like I said, I'm not working on those parts and have no idea whether the people who do plan to do more graphical enhancements. I know that there is nothing planned, but unlike with netcode and engine related questions, I can't say whether or not these things may get done later on. Someone else will have to tell.


Still there are more people in the team? If I read these topics I mostly get the feel there are only like three people working on TT. (Its just a feeling, not saying there really are three people some peeps mayby dont prefer posting? I mean I only see like Saberhawk, Evilwhitedragon and you posting)
Re: Other graphical enhancements? [message #397494 is a reply to message #396946] Mon, 10 August 2009 06:57 Go to previous messageGo to next message
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Probably because the rest of them have their keyboard focus set to VS2009, and are busy creating what this forum's all about...


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Re: Other graphical enhancements? [message #397495 is a reply to message #397487] Mon, 10 August 2009 07:18 Go to previous messageGo to next message
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R315r4z0r wrote on Mon, 10 August 2009 07:18

TruYuri wrote on Sat, 08 August 2009 13:49

R315r4z0r wrote on Thu, 06 August 2009 22:28

As far as the skybox, I think it would be cool if they also add in the ability for backdrop backgrounds. Like distant images of scenary (such as mountains or hilly plains, ect)


You can just do this with a mesh.

No you can't, and I explained why in that same post. You just didn't quote enough of it.

If you try to use a mesh, you have to deal with draw distances. Things have to be up close for you to see it. I'm requesting the ability for static backdrop images in the background that are always there regardless of the draw distance.

An image for the surrounding area as well as the ground (so when you look down into blue hell, instead of seeing a blue circle, you see some ground image)



You can use a mesh, make it incredibly close (waaay inside the draw distance) and turn off z-writes for it; there might be support for automagically doing this and rendering it on the background scene, but it's unknown at this time.
Re: Other graphical enhancements? [message #397813 is a reply to message #397199] Thu, 13 August 2009 02:15 Go to previous messageGo to next message
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Glock~ wrote on Thu, 06 August 2009 21:30

YazooGang wrote on Tue, 04 August 2009 14:43


Better skybox is good, but better snow and stuff would make it more lagg for people with low speed computers.

Exactly why TT will kill renegade if it is required Thumbs Up

Rubish, TT code will be more efficient than the old code, when one disables all new shinies.


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Re: Other graphical enhancements? [message #397814 is a reply to message #397490] Thu, 13 August 2009 02:17 Go to previous messageGo to next message
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Reaver11 wrote on Mon, 10 August 2009 14:31

StealthEye wrote on Sat, 08 August 2009 16:53

Glock~ wrote on Sat, 08 August 2009 19:35

StealthEye wrote on Thu, 06 August 2009 17:37

TT will definitely not have higher system requirements than the original version. Any graphical improvements that increase load will be optional.

I can't say anything about whether there will be more graphical improvements though... I'm not good at graphics and hence I'm not touching those parts.

Why not? I really don't see why you guys are being so secretive :S
Because I don't know. Like I said, I'm not working on those parts and have no idea whether the people who do plan to do more graphical enhancements. I know that there is nothing planned, but unlike with netcode and engine related questions, I can't say whether or not these things may get done later on. Someone else will have to tell.


Still there are more people in the team? If I read these topics I mostly get the feel there are only like three people working on TT. (Its just a feeling, not saying there really are three people some peeps mayby dont prefer posting? I mean I only see like Saberhawk, Evilwhitedragon and you posting)

Actually I'm not a coder, I am just a very good friend of Seye and in the TT team, therefore I know about what's going on and how much work it is.
Jonwill and Sir_Kane are actually working on the code, just not posting here often.


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Re: Other graphical enhancements? [message #397852 is a reply to message #397495] Thu, 13 August 2009 10:48 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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Saberhawk wrote on Mon, 10 August 2009 09:18

R315r4z0r wrote on Mon, 10 August 2009 07:18

TruYuri wrote on Sat, 08 August 2009 13:49

R315r4z0r wrote on Thu, 06 August 2009 22:28

As far as the skybox, I think it would be cool if they also add in the ability for backdrop backgrounds. Like distant images of scenary (such as mountains or hilly plains, ect)


You can just do this with a mesh.

No you can't, and I explained why in that same post. You just didn't quote enough of it.

If you try to use a mesh, you have to deal with draw distances. Things have to be up close for you to see it. I'm requesting the ability for static backdrop images in the background that are always there regardless of the draw distance.

An image for the surrounding area as well as the ground (so when you look down into blue hell, instead of seeing a blue circle, you see some ground image)



You can use a mesh, make it incredibly close (waaay inside the draw distance) and turn off z-writes for it; there might be support for automagically doing this and rendering it on the background scene, but it's unknown at this time.


We've done here basically what Saberhawk said there: http://img14.imageshack.us/img14/4683/screenshot1omw.png (it's not the highest resolution texture there is but it looks okay)

As for draw distance, APB of course uses a longer view distance than Renegade does, however this particular map is small enough to probably fit the entire thing in the Renegade view distance anyway. (also note that this is not final by any means)

[Updated on: Thu, 13 August 2009 10:50]

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Re: Other graphical enhancements? [message #398314 is a reply to message #396946] Mon, 17 August 2009 14:24 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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You said skybox (meaning the sky, the sun, the stars, ect). If you try to set up a mesh with a different sky, then it would:
1. Block the game's existing sun/moon/lighting
2. Cut off at the draw distance as you look further into the horizon.
3. Look too low to be actual sky.
Re: Other graphical enhancements? [message #398324 is a reply to message #398314] Mon, 17 August 2009 14:59 Go to previous messageGo to previous message
Gen_Blacky is currently offline  Gen_Blacky
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R315r4z0r wrote on Mon, 17 August 2009 16:24

You said skybox (meaning the sky, the sun, the stars, ect). If you try to set up a mesh with a different sky, then it would:
1. Block the game's existing sun/moon/lighting
2. Cut off at the draw distance as you look further into the horizon.
3. Look too low to be actual sky.



not if its transparent


http://s18.postimage.org/jc6qbn4k9/bricks3.png
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