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Mirror maps and players clientside [message #394938] Tue, 14 July 2009 01:21 Go to next message
Veyrdite is currently offline  Veyrdite
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Would it be possible to allow the client to mirror the map on their computer along either the x or y axis? As long as the coords of map vertices, objects coords and vertices, bullets etc are reversed the game would be equivalent and not have any advantages over other players.

This would be entirely aesthetic of course, but it would bring a new feel to any Renegade map (official or non). Image played Nod on under with the exit to the field on your right.

This is not a pixel-swap, as then all text, hud elements and movement would also be reversed. Would it be possible? Although not important it would be a nice feature.

Hope to see TT released soon


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Mirror maps and players clientside [message #394958 is a reply to message #394938] Tue, 14 July 2009 06:07 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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I don't really understand what you mean? By any chance you mean base placements would swap?
Re: Mirror maps and players clientside [message #394977 is a reply to message #394938] Tue, 14 July 2009 09:34 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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That's probably asking way too much for something that's being reversed engineered to begin with...

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Mirror maps and players clientside [message #395362 is a reply to message #394938] Sat, 18 July 2009 00:32 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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It would require x = 0 - x to be called just before the coords of objects, bullets etc are rendered (once a frame?) The player controls however may need reversing.

Simply put, a map and all of its contents are mirrored perfectly. The player, vehicles etc behave normally and the hud is not mirrored.

This is not a separate-map idea - the players on the same server can play mirrored or non without an advantage either way. The server itself wouldn't even have to know.

Once again I stress this is not vital, but simply an idea.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Mirror maps and players clientside [message #395620 is a reply to message #394938] Sun, 19 July 2009 18:46 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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Colonel
Mirrored ftw:

http://i31.tinypic.com/2ly2zv7.png

http://i31.tinypic.com/ev82uw.png

http://i25.tinypic.com/2ebg084.png

http://i25.tinypic.com/209m0lw.png

Maps look SO different then haha Smile
Re: Mirror maps and players clientside [message #395622 is a reply to message #395620] Sun, 19 July 2009 19:25 Go to previous message
nopol10 is currently offline  nopol10
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Check this out:
http://www.renegadeforums.com/index.php?t=msg&goto=395621&rid=4231#msg_3 95621
Thumbs Up


nopol10=Nopol=nopol(GSA)

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