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[Shaders] Normal Mapped Stuff 2.2 [message #390413] Fri, 12 June 2009 23:41 Go to next message
nopol10 is currently offline  nopol10
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Quote:



Nopol's Normal Mapped Stuff V2.2


Contents of the RAR:

-HLSLnormal_map.fx
-normalmaps.mix
-shaders.sdb


Installation:

1. Backup the original HLSLnormal_map.fx and shaders.sdb in you Renegade\Data folder by renaming them.
2. Drag normalmaps.mix and shaders.sdb into the Renegade\Data folder.

3. (OPTIONAL STEP) If you wish to have diffuse shading on the objects that are normal mapped instead of just specular shading, copy HLSLnormal_map.fx into the Renegade\Data folder. Keep the backup in step one so that you can see the difference between the two. (NOTE: You need to have a graphics card that can support shader model 3.0 in order to use the modified HLSLnormal_map.fx)

Uninstallation:
1. Remove normalmaps.mix, shaders.sdb and HLSLnormal_map.fx and rename the backups to their original names.



--------
Credits:
--------
Normal maps made in GIMP
Diffuse shading code adapted from the book "Introduction to 3D Game Programming with DirectX 9.0C" by Frank D. Luna


Here are some sites you can download from:

FileFront <---Currently 2.1
MediaFire <---Newest, 2.2 with fixed Humm-Vee normal texture
steekR <---2.2



I'll try to get more links up with the new fixed version tomorrow. Both links above are new.


Screenshots:





nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg

[Updated on: Sat, 13 June 2009 18:39]

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Re: [Shaders] Normal Mapped Stuff 2.0 [message #390421 is a reply to message #390413] Sat, 13 June 2009 01:43 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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nice, i changed my vid card so now it should work Big Grin
Re: [Shaders] Normal Mapped Stuff 2.0 [message #390430 is a reply to message #390413] Sat, 13 June 2009 03:00 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Hmmmm..... Huh

Its also happening at the Turrets and the AGT guns Dont Get It

Other vehicles seem to work good Thumbs Up

PS. This is with the OPTIONAL STEP included. Have done everything as described in the Readme Thumbs Up

Yes my video card can handle shaders 3.0 even 4.0 if i had Vista Sarcasm (NVidia GeForce 9800 GTX+)


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: [Shaders] Normal Mapped Stuff 2.0 [message #390434 is a reply to message #390413] Sat, 13 June 2009 03:28 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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judging by the R <- it's missing textures
Re: [Shaders] Normal Mapped Stuff 2.0 [message #390435 is a reply to message #390430] Sat, 13 June 2009 03:32 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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That's not a shader problem, it seems that Renegade can't find the normal map texture for those stuff. It started happening to me as well after I added some textures into the mix, I'll fix it ASAP.

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: [Shaders] Normal Mapped Stuff 2.0 [message #390436 is a reply to message #390413] Sat, 13 June 2009 03:43 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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try extracting the out of the mix then Big Grin
Re: [Shaders] Normal Mapped Stuff 2.0 [message #390437 is a reply to message #390436] Sat, 13 June 2009 03:45 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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The .mix was turned into a non-Renegade friendly format by Mix Editor; I've fixed it with RenegadeEx now. Currently uploading.


EDIT: Updated the MediaFire link with the fixed version. More coming soon.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg

[Updated on: Sat, 13 June 2009 04:05]

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Re: [Shaders] Normal Mapped Stuff 2.1 [message #390491 is a reply to message #390413] Sat, 13 June 2009 08:47 Go to previous messageGo to next message
slosha is currently offline  slosha
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I downloaded the updated mediafire and its putting black stuff on the vehicles and the turret seems to be missing something, it has that westwood thing. does this mean my computer doesn't support it?

The road I cruise is a bitch now, baby.
Re: [Shaders] Normal Mapped Stuff 2.1 [message #390492 is a reply to message #390491] Sat, 13 June 2009 08:48 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Glock~ wrote on Sat, 13 June 2009 18:47

I downloaded the updated mediafire and its putting black stuff on the vehicles and the turret seems to be missing something, it has that westwood thing. does this mean my computer doesn't support it?

read the abovey posts
Re: [Shaders] Normal Mapped Stuff 2.1 [message #390495 is a reply to message #390413] Sat, 13 June 2009 10:19 Go to previous messageGo to next message
crysis992 is currently offline  crysis992
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Recruit

ehh btw:
This effect dont work with Renegade Resurrection!
Re: [Shaders] Normal Mapped Stuff 2.1 [message #390521 is a reply to message #390495] Sat, 13 June 2009 14:21 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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*PERHAPS* you could post screenshots? I prefer to know what I'm downloading.

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Re: [Shaders] Normal Mapped Stuff 2.1 [message #390522 is a reply to message #390413] Sat, 13 June 2009 14:47 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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http://forums.mp-gaming.com/index.php?act=attach&type=post&id=2523
http://forums.mp-gaming.com/index.php?act=attach&type=post&id=2524
my guess is the link won't work for long
Re: [Shaders] Normal Mapped Stuff 2.1 [message #390524 is a reply to message #390413] Sat, 13 June 2009 16:05 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
I want that for everytjing.
Re: [Shaders] Normal Mapped Stuff 2.1 [message #390526 is a reply to message #390521] Sat, 13 June 2009 16:19 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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EvilWhiteDragon wrote on Sun, 14 June 2009 05:21

*PERHAPS* you could post screenshots? I prefer to know what I'm downloading.


I will, I was in a bit of a rush when I uploaded this. Smile

EDIT: Ugh, there seems to be a missing texture with the Humm-Vee, will fix now.

EDIT 2: MediaFire link now contains 2.2, with fixed Humm-Vee normal map texture.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg

[Updated on: Sat, 13 June 2009 17:22]

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Re: [Shaders] Normal Mapped Stuff 2.1 [message #390530 is a reply to message #390413] Sat, 13 June 2009 16:59 Go to previous messageGo to next message
a000clown
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Much better than all that over hyped super bright blurred out shit bloom Thumbs Up
Re: [Shaders] Normal Mapped Stuff 2.2 [message #390565 is a reply to message #390413] Sun, 14 June 2009 00:27 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Is it just me or has this affected your weapons as well? (Both the shotgun and the sniper rifle seem more... shiny)

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Re: [Shaders] Normal Mapped Stuff 2.2 [message #390579 is a reply to message #390565] Sun, 14 June 2009 03:40 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Yeah, I added normal mapping for the Auto Rifle, Shotgun, Sniper Rifle, Grenade Launcher, Proxies and Repair Gun. I couldn't go any further because there seems to be some limit with the .sdb file.

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: [Shaders] Normal Mapped Stuff 2.2 [message #390584 is a reply to message #390413] Sun, 14 June 2009 04:21 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Needs more bloom.
Re: [Shaders] Normal Mapped Stuff 2.2 [message #390586 is a reply to message #390584] Sun, 14 June 2009 04:44 Go to previous messageGo to next message
LiL KiLLa is currently offline  LiL KiLLa
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mǻdrãçķz wrote on Sun, 14 June 2009 13:21

Needs more bloom.


show exam what you mean


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Re: [Shaders] Normal Mapped Stuff 2.2 [message #390591 is a reply to message #390413] Sun, 14 June 2009 08:23 Go to previous messageGo to next message
slosha is currently offline  slosha
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Ok, so I extracted the files in the .mix to my data folder and I'm surprised to see that it works! The vehicles look very dark tho. Is there anyway to make them look a little brighter?

EDIT: The Mammy doesn't work :\


The road I cruise is a bitch now, baby.

[Updated on: Sun, 14 June 2009 08:28]

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Re: [Shaders] Normal Mapped Stuff 2.2 [message #390593 is a reply to message #390413] Sun, 14 June 2009 08:39 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Re: [Shaders] Normal Mapped Stuff 2.2 [message #390614 is a reply to message #390593] Sun, 14 June 2009 13:24 Go to previous messageGo to next message
slosha is currently offline  slosha
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mǻdrãçķz wrote on Sun, 14 June 2009 10:39




that helps Thumbs Up

not


The road I cruise is a bitch now, baby.
Re: [Shaders] Normal Mapped Stuff 2.2 [message #390633 is a reply to message #390593] Sun, 14 June 2009 14:58 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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mǻdrãçķz wrote on Sun, 14 June 2009 10:39




no1 gives a fuck about your photoshop skills Thumbs Up


rawr.....
Re: [Shaders] Normal Mapped Stuff 2.2 [message #390643 is a reply to message #390591] Sun, 14 June 2009 16:37 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Glock~ wrote on Sun, 14 June 2009 23:23

Ok, so I extracted the files in the .mix to my data folder and I'm surprised to see that it works! The vehicles look very dark tho. Is there anyway to make them look a little brighter?

EDIT: The Mammy doesn't work :\


The mammy works for me, hmm. Try not extracting the stuff out of the mix or using the mammy normal map found in scripts 3.4.4. Also make sure you're using version 2.2.

You can change the darkness by using the original .fx file or editing the .fx file.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: [Shaders] Normal Mapped Stuff 2.2 [message #390681 is a reply to message #390633] Mon, 15 June 2009 08:34 Go to previous message
mrãçķz is currently offline  mrãçķz
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MGamer wrote on Sun, 14 June 2009 16:58

mǻdrãçķz wrote on Sun, 14 June 2009 10:39




no1 gives a fuck about your photoshop skills Thumbs Up

Wanna see Video you Jackass? Laughing idont even have Photoshop Laughing

[Updated on: Mon, 15 June 2009 08:37]

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