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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Turret Glitch (Not sure if this has been brought up yet.)
Turret Glitch [message #389036] Wed, 03 June 2009 09:25 Go to next message
BoMbZu is currently offline  BoMbZu
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If you aim over a passenger in your tank , the turret jumps up which makes it impossible to hit an enemy at that specific angle.

http://img198.imageshack.us/img198/5615/screenshot04.png

Does anybody know if TT is going to fix this or not?

Thanks in advance.


Re: Turret Glitch [message #389039 is a reply to message #389036] Wed, 03 June 2009 10:03 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Fixed. Smile

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Re: Turret Glitch [message #389046 is a reply to message #389039] Wed, 03 June 2009 11:45 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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StealthEye wrote on Wed, 03 June 2009 10:03

Fixed. Smile

woot!
Re: Turret Glitch [message #389078 is a reply to message #389036] Wed, 03 June 2009 17:35 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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i was never sure exactly why it did that, but that makes sense
i'm glad it got fixed

i'm assuming the glitch where you see a vehicle skidding across the map but a repair beam is firing out of it when it shoots is fixed too? that one seems obvious


liquidv2
Re: Turret Glitch [message #389118 is a reply to message #389036] Thu, 04 June 2009 04:14 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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At least one reason for the repair beam thing is fixed, I can not 100% confirm that there are no other possible reasons, but it is most likely fixed or will happen much less frequently.

The other thing (skidding) has not been explicitly fixed but may have been fixed as side effect of somewhat related netcode changes. For some reason no updates are being sent but from the netcode it *seems* that there should always be updates. I have briefly investigated it a while back, and it seemed less easy to fix than it sounded. I can't promise anything here.


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Re: Turret Glitch [message #389190 is a reply to message #389036] Thu, 04 June 2009 16:25 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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i have a video of me and another guy playing on field
he got a havoc glitched in his apc so he was stuck in the side trying to drive it at 3 mph across the map
when he got to my arty and fired at it his ramjet was shooting instead of the apc, and i took ramjet damage but saw apc bullets

it definitely looked retarded Razz

the cause of that is what exactly?


liquidv2
Re: Turret Glitch [message #389226 is a reply to message #389036] Fri, 05 June 2009 01:27 Go to previous message
StealthEye is currently offline  StealthEye
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It was caused by the client not properly setting the in-vehicle state. The player was basically in the vehicle on the server, but not on the client. The reason for the odd "very laggy" vehicle driving is that the player that is placed in the vehicle by the server is not made uncollidable. This means that on the client, the object can not move normally since it seems to be obstructed. The only reason it slides and "teleports" is because the netcode it detects inconsistent positions and tries to revert the client position to the server position somewhat smoothly.

The technical reason it sometimes happened was because state changes were not set in proper order. You could get a "not in vehicle" state after an "in vehicle" state in some cases where the "in vehicle" state was actually more recent.


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