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Re: Map rating [message #458306 is a reply to message #458301] Sat, 22 October 2011 17:29 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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Well it's not very hard to kill a sniper.
Re: Map rating [message #458309 is a reply to message #372303] Sat, 22 October 2011 19:33 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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You're right, it's not hard to kill another sniper... Unless you're using a unit that doesn't happen to be a sniper.
Re: Map rating [message #458311 is a reply to message #458309] Sat, 22 October 2011 20:47 Go to previous messageGo to next message
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Or nuclear bomb...

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Re: Map rating [message #458313 is a reply to message #458309] Sun, 23 October 2011 00:58 Go to previous messageGo to next message
MUDKIPS is currently offline  MUDKIPS
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Aircraftkiller wrote on Sat, 22 October 2011 19:33

You're right, it's not hard to kill another sniper... Unless you're using a unit that doesn't happen to be a sniper.


gunner and sbh > sniper
Re: Map rating [message #458315 is a reply to message #372303] Sun, 23 October 2011 11:31 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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How come you hardly never see any ramjets in clanwars then?

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Re: Map rating [message #458341 is a reply to message #372303] Mon, 24 October 2011 01:36 Go to previous messageGo to next message
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Playing this game competitively would be a real education for some of you

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Re: Map rating [message #458342 is a reply to message #458242] Mon, 24 October 2011 03:21 Go to previous messageGo to next message
grant89uk is currently offline  grant89uk
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Aircraftkiller wrote on Sat, 22 October 2011 03:01

This is something I've tried to rectify in Fjords, and I believe I've succeeded. It needs tweaking over time, as anything would, but it's laying the foundation for the Tiberium Garden project's gameplay standards.

I don't know about anyone else here, but I enjoy seeing Transport Helicopters make it to a base without being shredded by some gigantic cannon in less than five seconds. I like seeing rockets destroy Apaches, Orcas, and Transports. I like seeing Recon Bikes stave off Orcas, and MRLS holding Apaches at bay. I like watching Mammoth Tanks fire missiles at Apaches that don't manage to stay on top of them. I like seeing Stealth Tanks actually hit Orcas reliably.

I like seeing snipers focus entirely on light vehicles like Humm-vees, Recon Bikes, and Buggies. I like not having to worry about my Orca being destroyed in three seconds because someone across the map can kill me with hit-scan weapons without any fear of me coming close to them. I like that Gunner and Rocket Soldiers are useful in more than niche situations. I like seeing SAM Sites tear up aircraft, and I enjoy watching the AGT being focused on missiles while Guard Towers fire guns.

Maybe my problem is that I enjoy C&C, not this Unreal-styled version of C&C that we call Renegade.


I think I see a pattern.

[Updated on: Mon, 24 October 2011 03:21]

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Re: Map rating [message #458539 is a reply to message #372303] Thu, 27 October 2011 05:33 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Maybe because it'd be rather arrogant to assume that's absolutely how things should be (seeing as how he himself created those changes he listed, anyway). But I guess you're used to someone's opinion automatically meaning it's what they believe to be 100% factual.

Also,

JUST BECAUSE SOMETHING CAN DIE DOESN'T MEAN IT'S BALANCED


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Re: Map rating [message #458540 is a reply to message #372303] Thu, 27 October 2011 05:37 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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So what exactly is the problem with using "I" when you're expressing an opinion instead of factual matter??

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Re: Map rating [message #458548 is a reply to message #372303] Thu, 27 October 2011 06:29 Go to previous messageGo to next message
grant89uk is currently offline  grant89uk
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He is stating that renegade is unbalanced and those things he likes would make it balanced.

Whilst its his opinion(which hes certainly entitled to), I wouldnt say other people completely feel the same.

You will never please everyone but by the stats over so long its apparent that no such drastic changes need to be made.

Then again if he makes them in his own maps then hes completely free to do so. I just wouldnt expect everyone to jump for joy at the gameplay changes. They would probly appreciate the map more without those changes imo...
Re: Map rating [message #458551 is a reply to message #372303] Thu, 27 October 2011 07:10 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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I like the alternative gameplay dynamic on Fjords, especially as far as aircraft go. but the stock version on flying maps is actually very balanced and a skilful endeavour (so long as you remove the point bug and have infinite infantry ammo); perhaps it takes some experience of competitive play to see that for what it is.

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Re: Map rating [message #458552 is a reply to message #372303] Thu, 27 October 2011 07:12 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Just because something yields evidence towards one end doesn't justify the entire thing in question (this is called anecdotal evidence... in this case, the statistical average of GDI wins vs Nod wins).

Furthermore, if the alternate idea being presented results in roughly the same numbers that the cherry picked "evidence" does- and more- why on Earth is it bad to change it?

TL;DR: ACK's changes are actually a good thing and is a step in the right direction for Renegade, and I'd love to see more maps that use his balancing methods (Remade fanmaps using his stats and such would be wonderful).

Although, I'd like to see the numbers of GDI wins vs Nod wins on Fjord. Even though it won't mean much if it's a bit imbalanced (it's one mod map system that's still in progress vs an entire game that is apparently "super balanced"), it'd still be nice to see.


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Re: Map rating [message #458555 is a reply to message #372303] Thu, 27 October 2011 07:55 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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FjordsTS feels really balanced. The only thing that's unbalanced and that Aircraftkiller already addressed is Orca rushes.

I made a modified C&C_Snow map with some of the changes I wanted to test out for st0rm. It includes FjordsTS' models (with ACK's permission), but I did nerf the Flame Tank, Mammoth Tank and MRLS a bit because they're really nasty on FjordsTS, still are on the modified map. St0rm still needs to put the map in their rotation, although they did put an earlier version with only Arty splash and screenshake reduced in their rotation.


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Re: Map rating [message #458706 is a reply to message #372303] Sat, 29 October 2011 11:55 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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All of the arguments I've ever seen against the changes I've developed always center around "Havoc must destroy anything he can see."

It makes me question the lack of coherent thought involved.
Re: Map rating [message #458709 is a reply to message #458706] Sat, 29 October 2011 13:12 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Aircraftkiller wrote on Sat, 29 October 2011 11:55

All of the arguments I've ever seen against the changes I've developed always center around "Havoc must destroy anything he can see."

It makes me question the lack of coherent thought involved.

but that would mean you'd have to choose a character based on what you want to accomplish instead of being a massive faggot

are you suggesting we, the players of Renegade, change our faggy ways?


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Re: Map rating [message #458813 is a reply to message #372303] Mon, 31 October 2011 12:06 Go to previous messageGo to next message
ELiT3FLyR is currently offline  ELiT3FLyR
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ita a pretty fun standalone map.. shame about the ego tho
Re: Map rating [message #458814 is a reply to message #372303] Mon, 31 October 2011 12:07 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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i haven't actually seen anyone use sakuras/havocs effectively on fjords..it's like the APB sniper. Might as well remove them.

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Re: Map rating [message #458815 is a reply to message #458813] Mon, 31 October 2011 12:45 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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ELiT3FLyR wrote on Mon, 31 October 2011 15:06

shame about the ego tho


Is this one of those times where you use a word whose definition you're completely unfamiliar with?
Re: Map rating [message #458816 is a reply to message #458814] Mon, 31 October 2011 13:09 Go to previous messageGo to next message
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iRANian wrote on Mon, 31 October 2011 12:07

i haven't actually seen anyone use sakuras/havocs effectively on fjords..it's like the APB sniper. Might as well remove them.

if the map had infinite infantry ammo, then rocket soldiers/gunners would be well worth using, plus rav/PIC/etc as units to hold the field. in which case, snipers would be much more useful as a counter to them.


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Re: Map rating [message #458818 is a reply to message #372303] Mon, 31 October 2011 15:34 Go to previous messageGo to next message
ELiT3FLyR is currently offline  ELiT3FLyR
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it was the friendliest word i could think of after all ur talk about shitty balance and this should have been how ren was released.

personally i dont think ur map is balanced at all and it takes away from indivdual skill, but hey i like any map that has recon bikes and enough space to get them to max speed.
Re: Map rating [message #458820 is a reply to message #458818] Mon, 31 October 2011 15:54 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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Holding the field? Everytime i've played it, it's who rushes the most wins...
Re: Map rating [message #458821 is a reply to message #372303] Mon, 31 October 2011 15:57 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Like it or not, this is how Renegade was originally envisioned. It was meant to be more than this UT-style game we see now. Also, you keep using that word called "balance". It does not mean what you think it means.
Re: Map rating [message #458822 is a reply to message #458821] Mon, 31 October 2011 17:14 Go to previous messageGo to next message
TankClash is currently offline  TankClash
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I'm sure I'm not the only one who prefer battling on the field, way more fun than "shitting in your base" waiting for a rush to take place but..

Stock Renegade levels make it hard for good tank battles because it's a blank open space with bases so close together it's like "why bother having vehicles?".

Most of them only have 1 way to get out with a vehicle anyway, the only cover being maybe 1 or 2 trees, a tiny hump in the ground that some call a "hill" and small shack like thing in the middle of it all.

Basically, almost feels like I'm battling on a parking lot. Or Mech Warrior 2 mercenaries terrain...


http://img.photobucket.com/albums/v453/MrRoberto/smokejag.png

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Here's a compelling comment instead.
Re: Map rating [message #458828 is a reply to message #458818] Tue, 01 November 2011 03:53 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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ELiT3FLyR wrote on Mon, 31 October 2011 15:34

it was the friendliest word i could think of after all ur talk about shitty balance and this should have been how ren was released.

personally i dont think ur map is balanced at all and it takes away from indivdual skill, but hey i like any map that has recon bikes and enough space to get them to max speed.

lol.. if you feel so strongly, why not keep with the discussion instead of making baseless stupid quips?


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[Updated on: Tue, 01 November 2011 03:55]

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Re: Map rating [message #458855 is a reply to message #458822] Wed, 02 November 2011 06:28 Go to previous messageGo to previous message
Goztow is currently offline  Goztow
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TankClash wrote on Tue, 01 November 2011 01:14


Stock Renegade levels make it hard for good tank battles because it's a blank open space with bases so close together it's like "why bother having vehicles?".


You're taking the piss, right?


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[Updated on: Wed, 02 November 2011 06:31]

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