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Home » Renegade Discussions » Mod Release Forum » [skin]C&C Islands Tunnels + GenBlacky's Islands
Re: RELEASE!! C&C Islands Islands [message #366098 is a reply to message #362837] Mon, 05 January 2009 20:30 Go to previous messageGo to next message
slosha is currently offline  slosha
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nais

The road I cruise is a bitch now, baby.

[Updated on: Mon, 05 January 2009 20:31]

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Re: RELEASE!! C&C Islands Islands [message #366142 is a reply to message #362837] Tue, 06 January 2009 07:22 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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If some terrain isn't showing up try download the C&C_Islands.THU file in my attachment in my 1ST Post of this topic.

EDIT.

Seems this file was already in the pack.. I have no idea what the problem could be..
It works fine for me so I don't get why it won't for somebody else Huh


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[Updated on: Tue, 06 January 2009 07:29]

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Re: RELEASE - C&C Islands Tunnels [message #366143 is a reply to message #362837] Tue, 06 January 2009 07:48 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Well, it IS a large mod, editing the terrain itself, there would undoubtedly be some bugs...
I'll try deleting my .thu file and letting it generate a new one, see what that does.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: RELEASE - C&C Islands Tunnels [message #366144 is a reply to message #362837] Tue, 06 January 2009 07:55 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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There could be some little bugs ofcourse, but on your screen there is no terrain at all Razz

And I didnt add that much polygons
The original tunnels model size is 344 KB.
My tunnel model's size is 364 KB.

I did have to edit some presets in LE but they were automaticly saved in the .MIX I guess. Because you don't need any objects.ddb.

But I'll try figure this out, because I feel bad that it doesn't work for you. Big Ups

Is it ACTUALLY WORKING for ANYONE except me? Satisfied


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[Updated on: Tue, 06 January 2009 08:08]

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Re: RELEASE - C&C Islands Tunnels [message #366148 is a reply to message #366144] Tue, 06 January 2009 08:19 Go to previous messageGo to next message
LR01 is currently offline  LR01
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srry, no terrain

Moding can be real Fun...
Re: RELEASE - C&C Islands Tunnels [message #366157 is a reply to message #366144] Tue, 06 January 2009 08:50 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Di3HardNL wrote on Tue, 06 January 2009 15:55

...

I did have to edit some presets in LE but they were automaticly saved in the .MIX I guess. Because you don't need any objects.ddb.

...


afaik as soon as you edit something inside the LE presets and save those changes (if you didn't TEMP (transparent + button) them but ADD'ed (+ button) or changed them) you will have a change in your OBJECTS.DDB that means you will have to supply that file too. By TEMP adding another file will be created. Don't know the name atm haven't got LE installed


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Re: RELEASE - C&C Islands Tunnels [message #366158 is a reply to message #362837] Tue, 06 January 2009 08:55 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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I used TEMP for everything i added, also need to do this when you want it to work online.

Is it possible that something (preset) the map needs to show the terrain and that its path is in my LE folder?


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Re: RELEASE - C&C Islands Tunnels [message #366159 is a reply to message #362837] Tue, 06 January 2009 09:11 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Islands use three terrain presets.
1. C&C_Map_Islands 0116 - includes
2. C&C_Map_Islands 0116 - terrain
3. C&C_Map_Islands 0116 - tunnels

You shouldnt adjust the items in these presets I think this information is also stored in the lsd file of the map.

terrain\levels_multiplay\c&cmap_islands 0116\tunnels_lm.w3d
terrain\levels_multiplay\c&cmap_islands 0116\tunnels_lm.wlt

These are the current paths set for the preset. Instead of adjusting these save your tunnels as one of these files and put them in the mix. Just let it work as a skin replacement. Any skins light data will be supplied with the .w3d file and the .wlt file.

You can use any textures you want Smile

[Updated on: Tue, 06 January 2009 09:11]

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Re: RELEASE - C&C Islands Tunnels [message #366161 is a reply to message #362837] Tue, 06 January 2009 09:32 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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I tried just editing the tunnels_lm before. But you can't rename or add any meshes if you want it to work without using LE.

Or do you mean to just save the w3d as that filename and then import it in LE?


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Re: RELEASE - C&C Islands Tunnels [message #366162 is a reply to message #366161] Tue, 06 January 2009 09:38 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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What you have to do is what all gun skinners do.

They make a totaly new gun lets take a m16. They create the gun rig it and afterwards they save it as f_gm_rifl etc

So create you terrain as you want and then save all the stuff as renegade does it for the tunnels as I posted above.

Then it should work.
Re: RELEASE - C&C Islands Tunnels [message #366164 is a reply to message #366162] Tue, 06 January 2009 10:39 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Every thing works fine for me, the fish too Smile
Its a really nice work there diehardnl.
Re: RELEASE - C&C Islands Tunnels [message #366166 is a reply to message #362837] Tue, 06 January 2009 11:08 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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it's ONLY the tuns? you'll do the rest Listen ?
Re: RELEASE - C&C Islands Tunnels [message #366167 is a reply to message #362837] Tue, 06 January 2009 11:11 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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could you guys rescale your siggies, there a bit too big Dont Get It
Re: RELEASE - C&C Islands Tunnels [message #366169 is a reply to message #362837] Tue, 06 January 2009 11:20 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Its only the tunnels, I could do the rest, but Genblacky already made a egyptian version of it which alot people already use.

Got any ideas for other maps?

I could also redo the tunnels in other maps (like volcano or field)

UPDATE FIX!!

Missing terrain in Islands is now fixed. I used 2 .MIX. 1 for my tunnels and the other for the other terrain.

When I saved as 1 .MIX the terrain wouldn't show up. But when you add the original model/texture files of C&C Islands you will see it works! It also worked for crysis Smile

DL link updated with ALL needed files in first post.


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[Updated on: Tue, 06 January 2009 12:13]

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Re: RELEASE - C&C Islands Tunnels [message #366230 is a reply to message #362837] Tue, 06 January 2009 17:09 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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YOU WIN DI3 Big Ups

It works for me now, and it's freaking sweet, looks awesome!

I noticed the fish actually swims OUT of the tank a little bit, nothing major but it made me laugh Razz

Now I'll always go into the tunnels and not help my team at all, lol.

Good Job mate In Love


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Tue, 06 January 2009 17:10]

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Re: RELEASE - C&C Islands Tunnels [message #366312 is a reply to message #362837] Wed, 07 January 2009 11:15 Go to previous messageGo to next message
MrCookies is currently offline  MrCookies
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http://img201.imageshack.us/img201/885/67967247ru7.png
http://img201.imageshack.us/img201/67967247ru7.png/1/w750.png

surely thats not ment to happen?

would there be anyway to use Gen_Blackys egyptian with these tunnels?


Whats A Signature ?
Re: RELEASE - C&C Islands Tunnels [message #366314 is a reply to message #362837] Wed, 07 January 2009 11:38 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Seems like your Renegade can't find the lightmap files of the original renegade.

Tell me if its fixed when you put the files in which are in my link.

Unzip the .RAR, then not only copy the files WITHIN the map mp_islands_sun+.
BUT COPY the whole mp_islands_sun+ map to your data. I hope you understand what to do Wink

http://files.filefront.com/mp+islands+sunrar/;12900942;/fileinfo.html


And I'll fix it so that you can use genblacky's islands to. Downloadlink of it will be up anytime soon.


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[Updated on: Wed, 07 January 2009 11:40]

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Re: RELEASE - C&C Islands Tunnels [message #366342 is a reply to message #362837] Wed, 07 January 2009 13:51 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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I've managed to make my tunnels and GenBlacky's Islands work together.
It has been tested by some people and it should work for you all.
Downloadlink added in my very very first post.

Enjoy Listen


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Re: RELEASE - C&C Islands Tunnels + GenBlacky's Islands [message #366405 is a reply to message #362837] Wed, 07 January 2009 18:36 Go to previous messageGo to next message
samous is currently offline  samous
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Nice man! I'll only use the files inside the map, but it is awsome what you can do! Thumbs Up

(sry, when I hit the thumbs up, on my iPod ( touch!) it does enter.)


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Re: RELEASE - C&C Islands Tunnels + GenBlacky's Islands [message #366418 is a reply to message #362837] Wed, 07 January 2009 20:42 Go to previous messageGo to next message
slosha is currently offline  slosha
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OMFG!!!! the dowload i got with ur blacky islands fixed a skin problem i was having where it would show this strange skin.. thank you di3 for all you're great work.

The road I cruise is a bitch now, baby.
Re: RELEASE - C&C Islands Tunnels + GenBlacky's Islands [message #366658 is a reply to message #362837] Fri, 09 January 2009 11:30 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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0_o cool

Edit found 2 things that should be fixed

http://img395.imageshack.us/img395/8458/screenshot13gd2.png

http://img296.imageshack.us/img296/3940/screenshot12vr1.png

2GLOCK9S wrote on Wed, 07 January 2009 21:42

OMFG!!!! the dowload i got with ur blacky islands fixed a skin problem i was having where it would show this strange skin.. thank you di3 for all you're great work.


Where you using my islands before ?


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sat, 10 January 2009 20:08]

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Re: RELEASE - C&C Islands Tunnels + GenBlacky's Islands [message #366990 is a reply to message #362837] Sun, 11 January 2009 15:54 Go to previous messageGo to next message
slosha is currently offline  slosha
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thanks for taking the original islands out of the downloads!

-.-

i need the original one now... this is kind of upsetting :@


The road I cruise is a bitch now, baby.

[Updated on: Sun, 11 January 2009 15:56]

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Re: RELEASE - C&C Islands Tunnels + GenBlacky's Islands [message #366991 is a reply to message #366658] Sun, 11 January 2009 15:58 Go to previous messageGo to next message
slosha is currently offline  slosha
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Gen_Blacky wrote on Fri, 09 January 2009 12:30


Where you using my islands before ?


yeah i opened a thread about it n u had no clue what was wrong Razz

im goin back to original islands.. since i downloaded Di3 version, i've been experiencing problems since he didn't mix the skins into the islands.mix


The road I cruise is a bitch now, baby.
Re: RELEASE - C&C Islands Tunnels + GenBlacky's Islands [message #366994 is a reply to message #362837] Sun, 11 January 2009 16:35 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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yea because the files are in the .mix and hs he put them in the data folder and there was some weird problem for some people.

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sun, 11 January 2009 16:50]

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Re: RELEASE - C&C Islands Tunnels + GenBlacky's Islands [message #366995 is a reply to message #362837] Sun, 11 January 2009 17:00 Go to previous messageGo to previous message
solidpro9 is currently offline  solidpro9
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very nice work blacky. lolz first post.

http://i140.photobucket.com/albums/r25/nick55_bucket/solidpro.jpg
Visit youtube.com/solidpro9 for some awesome CoD gameplay and more Razz

[Updated on: Sun, 11 January 2009 17:01]

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