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Re: Fix outside PTs? [message #351202 is a reply to message #350690] Wed, 17 September 2008 15:42 Go to previous messageGo to next message
XCorupt69
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Spoony wrote on Sat, 13 September 2008 04:16

if the "democracy" was inconclusive, surely it seems wise to judge the winner by which side made the best arguments... as if that's hard to determine.

fix it by default, but have an option to "unfix" it. simple as.


same thing sadukar said, why have a fucking poll in the first place if the fact we won doesn't matter but the fact the "yes" side POSTED their arguments DOES make a difference? WTF? I was never told not to vote in the poll, just instead post my arguments and we would win again, thanks for the update guys!
Re: Fix outside PTs? [message #351205 is a reply to message #351202] Wed, 17 September 2008 16:01 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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XCorupt69 wrote on Wed, 17 September 2008 17:42

Spoony wrote on Sat, 13 September 2008 04:16

if the "democracy" was inconclusive, surely it seems wise to judge the winner by which side made the best arguments... as if that's hard to determine.

fix it by default, but have an option to "unfix" it. simple as.


same thing sadukar said, why have a fucking poll in the first place if the fact we won doesn't matter but the fact the "yes" side POSTED their arguments DOES make a difference? WTF? I was never told not to vote in the poll, just instead post my arguments and we would win again, thanks for the update guys!

Let's flip the argument, say the Yes side won by numerical, and No had better arguments, what would you say?


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Re: Fix outside PTs? [message #351258 is a reply to message #346646] Wed, 17 September 2008 22:31 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I'd say, not that it matters, that it would stay unfixed. Even though yes to fix it won.
Re: Fix outside PTs? [message #351259 is a reply to message #346646] Wed, 17 September 2008 22:37 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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What's the point in arguing about this? It's going to have a patch to "unfix" it regardless, so why the fuck does it matter? I doubt any server owner is going to keep his/her fixed just because it's default.

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Re: Fix outside PTs? [message #351267 is a reply to message #346646] Wed, 17 September 2008 23:37 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Ermmm why does the "no" camp figure they won? It's 73/73...

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Re: Fix outside PTs? [message #351476 is a reply to message #351267] Sat, 20 September 2008 15:15 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Goztow wrote on Thu, 18 September 2008 08:37

Ermmm why does the "no" camp figure they won? It's 73/73...

Well, probably for the same reason they think they don't need arguments to make their points? Also, it appears that MCD or something at least tried to sabotage the poll by trying to get their members to all vote no. That does not help the poll in any way. People that are interested in renedevelopment will get here by themselves, and thus know when they want or not want something.


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Re: Fix outside PTs? [message #352327 is a reply to message #346646] Sat, 27 September 2008 16:36 Go to previous messageGo to next message
trunkskgb is currently offline  trunkskgb
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6 years I've been playing and I've never seen this bug do anything but save time.

Let's say you're fighting in the tunnels on Field. You head back to the Strip to refill and instead of walking to the inside you hit the PT from the outside. You saved 5 seconds. Is that such a big deal?

If people wanna do this let them, the more they stay outside the easier it is to kill them.

I never seen this on any server in 6 years being a problem.


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Re: Fix outside PTs? [message #352340 is a reply to message #346646] Sat, 27 September 2008 17:24 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Just cause you never seen a problem, doesn't mean it doesn't exist. I've seen many people use this bug to refill in combat. Most specifically snipers behind the GDI Barracks on Hourglass or someone using this bug to buy a character that can disarm a beacon.

But lets just assume for a second that these problems didn't exist, the computer terminal is on the inside of the structure and on the inside only. If it was intended that you access the PT from the outside, then there would be a terminal on the outside as well.

You gain a few seconds in combat, but those few seconds should not have been given to you. Lets say there was a beacon in the vicinity, using this saves you quite a lot of time in comparison to the 30 second countdown until the beacon goes off. It totally throws off the balance and strategy of beacon placement.
Re: Fix outside PTs? [message #352433 is a reply to message #346646] Sun, 28 September 2008 11:13 Go to previous messageGo to next message
Homey is currently offline  Homey
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I still can't believe there was a poll for this and not pointsfix. They're both bugs and should be treated the same. As long as there is a fix/unfix for both it's all good.

Homey
Re: Fix outside PTs? [message #352444 is a reply to message #346646] Sun, 28 September 2008 14:24 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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It is because this has a far bigger gameplay impact than the points fix and TT always said they wanted to change gameplay as little as possible.

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Re: Fix outside PTs? [message #352466 is a reply to message #346646] Mon, 29 September 2008 05:26 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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I think the community has spoken. Okay, so the vote was a tie, but the arguements tell the story. Seems most of them would rather have you change it to the gameplay that was intended rather than this joke of a way of gameplay. If anything, the gameplay we have as a result of this bug is "changed", so you guys are just correcting it, not changing it. It's definitely worth the inconvenience of those too lazy to do some walking to refill to fix the balance of the game that this destroys.

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Re: Fix outside PTs? [message #384894 is a reply to message #346646] Thu, 07 May 2009 16:34 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Lol a tie, but I still say do it.
Re: Fix outside PTs? [message #384895 is a reply to message #346646] Thu, 07 May 2009 16:38 Go to previous messageGo to next message
Gohax is currently offline  Gohax
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Hmm, I say leave it the way it is. Never saw this though. Mad Looks like I end the tie lol.

nvm can't vote now ><


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Quote:

·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.

[Updated on: Thu, 07 May 2009 16:38]

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Re: Fix outside PTs? [message #384897 is a reply to message #384895] Thu, 07 May 2009 16:45 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Gohax wrote on Thu, 07 May 2009 16:38

Hmm, I say leave it the way it is. Never saw this though. Mad Looks like I end the tie lol.

nvm can't vote now ><

I think i brought the idea up but someone else posted it, i know its the way the game is played but its a glitch so everyone learned to use this glitch as normal gameplay but like everyone other glitched being fixed that was part of normal gameplay people are bitching about this should not make a difference
Re: Fix outside PTs? [message #384916 is a reply to message #346646] Thu, 07 May 2009 20:10 Go to previous messageGo to next message
Gohax is currently offline  Gohax
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Wall hop was a glitch that was found it, but I don't think they are fixing it. :/ Glitches that harm any type of the game should be fixed, like ob-walking and others, but glitches that sort of help gameplay but don't really provide much "discomfort" in the game I think should be left alone.

Let's put it this way: if you took out accessing pt's from outside buildings, it would do more harm to the players rather then good.


http://i453.photobucket.com/albums/qq252/DOT_HaLo/hawke.png
Quote:

·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.

Re: Fix outside PTs? [message #384952 is a reply to message #384916] Thu, 07 May 2009 23:40 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Gohax wrote on Thu, 07 May 2009 20:10

Wall hop was a glitch that was found it, but I don't think they are fixing it. :/ Glitches that harm any type of the game should be fixed, like ob-walking and others, but glitches that sort of help gameplay but don't really provide much "discomfort" in the game I think should be left alone.

Let's put it this way: if you took out accessing pt's from outside buildings, it would do more harm to the players rather then good.

Not really, then they would have to play the game the right way.... its like such ad advantage
Re: Fix outside PTs? [message #384973 is a reply to message #346646] Fri, 08 May 2009 02:44 Go to previous messageGo to next message
Dover is currently offline  Dover
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I can't believe there was even a poll for this...

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Re: Fix outside PTs? [message #385010 is a reply to message #384916] Fri, 08 May 2009 07:46 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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Gohax wrote on Thu, 07 May 2009 23:10

Let's put it this way: if you took out accessing pt's from outside buildings, it would do more harm to the players rather then good.

Do more harm? Why, because some people would rather whine about not being able to use exploits rather than adapting their play to how the game is supposed to be? This exploit doesn't balance jack shit. It ruins balance. The $1400 SBH gets negated but some idiot using exploits (who probably proceeds to call the SBH a "noob"), and it's allowed.

I know Westwood messed a few things up with the game, but I'm pretty sure having acess to the PTs from the outside was one of them, and how Westwood had it was that the beacons were SUPPOSED to be not so easy to disarm. Don't cry foul that this adds balance. It ruins it.

The above post says it right. I know the team doesn't want to destroy the community, but this appeasing to those whining against change surprises me. It's a bug, an exploit, and destroys gameplay balance, and needs to go.


When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.
Re: Fix outside PTs? [message #385035 is a reply to message #346646] Fri, 08 May 2009 10:08 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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The gameplay on most maps was balanced with outside PT's. LIke I already said before, a good example is field. With outside PT's both GDI and Nod most common nuke spots are roughly the same distance from a PT (very close), but if you block it GDI has to walk alot farther (either all the way into the bar or into the ref) then Nod (around the air then back over the wall).

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Re: Fix outside PTs? [message #385040 is a reply to message #385035] Fri, 08 May 2009 10:48 Go to previous messageGo to next message
Genesis2001
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Ghostshaw wrote on Fri, 08 May 2009 10:08

The gameplay on most maps was balanced with outside PT's. LIke I already said before, a good example is field. With outside PT's both GDI and Nod most common nuke spots are roughly the same distance from a PT (very close), but if you block it GDI has to walk alot farther (either all the way into the bar or into the ref) then Nod (around the air then back over the wall).


Yea, even if you make the PT not accessible from outside the building, server owners can just un-fix it themselves. Razz
Re: Fix outside PTs? [message #385061 is a reply to message #385035] Fri, 08 May 2009 11:56 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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Ghostshaw wrote on Fri, 08 May 2009 13:08

The gameplay on most maps was balanced with outside PT's. LIke I already said before, a good example is field. With outside PT's both GDI and Nod most common nuke spots are roughly the same distance from a PT (very close), but if you block it GDI has to walk alot farther (either all the way into the bar or into the ref) then Nod (around the air then back over the wall).

That fails to consider the balance it destroys towards making beaconing less useful. Fix one balance to destroy another, and where will it end?

It was fine before. There aren't PTs on the outside of the buildings physically, so they weren't intended. It's a bug, and an exploit. The fact that it is a more common one is more of a realization of how sad it is, rather than a reason to keep it.

Tiberium Technologies said it wasn't going to do any actual "changes" to the game like this, and I know this bug is part of the current gameplay, but I still consider it a change versus what it is supposed to be, and I'd like to think this team and vision was put together to fix the game, to make it what it should be, and also maybe could have been (only time will tell if it's too late for that latter one).

If changes like this are going to be discussed and made, then you're opening the flood gates to the "why aren't you then fixing other arguable balance changes, like characters costs, usefulness, aspects, etc." and so on. They said they weren't going to change the game, but fix it. A fix is a change, but it's not a change for the sake of it. It's just a fix. Big deal. People will have to, I don't know, learn to play the game the way it was intended!

There's going to be a fix or unfix anyway, but if the game was left bugged by default, I'd be pretty surprised, given the overall bigger picture of this plan.


When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.

[Updated on: Fri, 08 May 2009 12:02]

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Re: Fix outside PTs? [message #385128 is a reply to message #385061] Fri, 08 May 2009 21:50 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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Chuck Norris wrote on Fri, 08 May 2009 13:56

Tiberium Technologies said it wasn't going to do any actual "changes" to the game like this, and I know this bug is part of the current gameplay, but I still consider it a change versus what it is supposed to be, and I'd like to think this team and vision was put together to fix the game, to make it what it should be, and also maybe could have been (only time will tell if it's too late for that latter one).

If changes like this are going to be discussed and made, then you're opening the flood gates to the "why aren't you then fixing other arguable balance changes, like characters costs, usefulness, aspects, etc." and so on. They said they weren't going to change the game, but fix it. A fix is a change, but it's not a change for the sake of it. It's just a fix. Big deal. People will have to, I don't know, learn to play the game the way it was intended!

There's going to be a fix or unfix anyway, but if the game was left bugged by default, I'd be pretty surprised, given the overall bigger picture of this plan.

have you ever heard the phrase Why fix what isn't broken? if it's not a problem as of now then let it go and let them continue their work and focus on matters of importance

sometimes i wonder how many renforums people actually play renegade


liquidv2
Re: Fix outside PTs? [message #385148 is a reply to message #385128] Sat, 09 May 2009 01:48 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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liquidv2 wrote on Sat, 09 May 2009 00:50

have you ever heard the phrase Why fix what isn't broken? if it's not a problem as of now then let it go and let them continue their work and focus on matters of importance

sometimes i wonder how many renforums people actually play renegade


It IS broken in the fact that it, oh, I don't know, destroys balance of some other things maybe? Try again. It is broken. It is a bug. It is an exploit. Period.

Admittedly, I don't play the game regularly anymore, but it's irrelevant. I know how this affects this game, and if you read through this thread, I've given arguments and reasons why, rather than just saying "don't fix what isn't broken" without saying why (at least in that post, if you have previously posted before with an argument about this, link me to it), so you're looking pretty foolish trying to be witty by acting higher up because you play the game. It's irrelevant. The discussion going on here is. Half of the reason I don't play much is time. The other is because it's seriously degraded, and crap like this is one example of why.

Sometimes I wonder if people here are afraid of change, so rather than adapt to how it should be, they try and force what they want it to be. I don't have to "let anything go". It's people who want the exploit to remain that are afraid to let go of it.


When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.
Re: Fix outside PTs? [message #385164 is a reply to message #346646] Sat, 09 May 2009 02:25 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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the fact is you'd rather sit here and talk about renegade than actually play renegade; you can blame it on the fact that strange things like purchase terminals working outside of buildings keep you from wanting to play but in the end i really don't care in the slightest because this patch will not affect you andi don't care about your opinion on it since you can't even be bothered to play the game

it's not a horrible exploit if everyone knows it's there and is able to use it, and like ghostshaw said it accidentally helps out in key places

you really just like to hear yourself talk, and this is shown by your ridiculously long posts about a game you don't even play

purchase terminals working outside of buildings is not a huge problem; it's not even really a problem at all, unless your view is that anything and everything should be fixed and that people should now be forced to play the game in a way that you think it was meant to be released originally as if it's some sort of punishment for playing the game the way they have for the past 7+ years

it's not going to change much, and renelife will go on, but it's an unnecessary hassle

can you honestly tell me you're going to play a lot more renegade after this patch is released? if no then maybe you shouldn't talk and you should let the people it will actually affect worry about it

have a nice day chuck norris


liquidv2
Re: Fix outside PTs? [message #385165 is a reply to message #346646] Sat, 09 May 2009 02:27 Go to previous messageGo to previous message
ErroR is currently offline  ErroR
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server owners can do it themselves, by just moving the pt zone, a bit more "inside" Sarcasm
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