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Some Fixes, Some Ideas [message #342538] Wed, 23 July 2008 00:08 Go to next message
_SSnipe_ is currently offline  _SSnipe_
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General (4 Stars)
Suggestions We Maybe Can Add:
1)If possible can you replace the buildings in the maps to use the gmax model buildings that fall apart when they die?

2)Change camera view when inside a vehicle? like 1st and 3rd person view while in a tank?

3)I think it would be cool that instead of when you kill a building the inside its red...change to that it flashes red instead of just solid red

4)You know how on the radar hud has dots to show the players i think be cool if next to the dot has the players name so you know whos where if you cant see them....unless there sbh of course

Glitches Hopefully Fixable:
1)Can you guys fix the glitch where you shoot while your still reloading?

2)Can you fix it when u disarm a nuke/ion right when it already just destroyed a building?

3)(I had this glitch twice) where i was on gdi and another gdi member chat was showing up red as if he was on nod can that be fixed?

4)Can you fix the error that a body part or gun sticks out of a wall or something?

5)Can you guys fix glitch killing?

6)Can you guys fix the fact some servers have fog(can be part of weather or crate) where you cant see anything BUT when a building is dead you see the entire building (ever edge or opening) while you cant see anything else cause of the fog? (hope ppl get what i mean i dont wanna go take ss)

7)When you go to you PT and look at chat box to see everything that has been typed (I think public and team chat).....When you scroll up to see message people have typed in the past as soon as someone types a new message or server shows a message it pops you straight back to the bottom of the box so almost impossible to see what has already been typed..I hope this once can be fixed?

8.)Fix it so that humvees and other small vechs cant go inside buildings?

9)Dont know if this is true but i think a bunch of people where saying right click on a tank weapon is MORE powerful then left click on mouse (they said it about flame tank)

10) Can you fix using a PT from other side of a wall?

11)Can you fix the fact when you double stack c4 it does less damage (bad thing if you double stack when trying to kill a building due to lag)

12)Can you fix the glitch where people run down or push up against a wall while while so they wont die?

13) there some glicth not sure how but illl find out that you can use sniper mode and still fire your gun WHILE stealth (rather sbh or suit on another character)





Ya i know some shit here is stupid but hey worth a shot right

Re: Some Fixes, Some Ideas [message #342576 is a reply to message #342538] Wed, 23 July 2008 06:37 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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1) Don't think so.
2) Don't think so either.
3) Not useful, we try to focus on useful things atm.
4) I think that would get crowded on your radar...

1) I think it's lag related, I don't think we can fix it atm.
2) Perhaps.
3) Hard to reproduce thus hard to fix.
4) Hard to fix.
5) Define "glitch killing"?
6) No idea. Another TT member should know more about this.
7) Done.
8) Would be good.
9) Flame tank only damages with one turret instead of two using secondary fire. Not sure whether we can fix this but we will try.
10) That's used by so many people, I don't think fixing it would be good.
11) It doesn't do less damage, it's just that as the first C4 detonates, the second C4 is removed because it is no longer attacked. We could consider working around it somehow, I won't promise anything though.
12) Hm? What do you mean?
13) Probably happens if you wait a while after going in scope. Probably not going to be fixed.


BlackIntel admin/founder/coder
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[Updated on: Wed, 23 July 2008 06:38]

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Re: Some Fixes, Some Ideas [message #342577 is a reply to message #342538] Wed, 23 July 2008 06:47 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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1 would be cool

Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: Some Fixes, Some Ideas [message #342582 is a reply to message #342576] Wed, 23 July 2008 07:04 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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StealthEye wrote on Wed, 23 July 2008 14:37


12) Hm? What do you mean?


He means..

On wall flying and other maps.. If you're on the mountain and you need to get back to base to refil.. Instead of walking the long way you can jump down from the middle by just walking off the end and keep pressing w.. I think this is the no-damage-animation thingy. But basically you 'stick' to the wall and walk down it.. I use it all the time.


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif

[Updated on: Wed, 23 July 2008 07:04]

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Re: Some Fixes, Some Ideas [message #342585 is a reply to message #342538] Wed, 23 July 2008 07:18 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Ah ok. Don't think that will be fixed though.

BlackIntel admin/founder/coder
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Re: Some Fixes, Some Ideas [message #342591 is a reply to message #342538] Wed, 23 July 2008 08:35 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
lmao everything is possible you can do that already (Not serverside)
Re: Some Fixes, Some Ideas [message #342592 is a reply to message #342538] Wed, 23 July 2008 08:36 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Oh yes i forgot TT please fix the glitch that you can Zoom with every Gun
Re: Some Fixes, Some Ideas [message #342623 is a reply to message #342592] Wed, 23 July 2008 11:15 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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madrackz wrote on Wed, 23 July 2008 10:36

Oh yes i forgot TT please fix the glitch that you can Zoom with every Gun

I recall reading that this was fixed.


Re: Some Fixes, Some Ideas [message #342626 is a reply to message #342576] Wed, 23 July 2008 11:42 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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StealthEye wrote on Wed, 23 July 2008 06:37


5) Define "glitch killing"?


Killing your own team mates with a tank by pressing fire while exiting vech at same time...
Re: Some Fixes, Some Ideas [message #342627 is a reply to message #342538] Wed, 23 July 2008 12:07 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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That's on the todo list. Zoom glitch is fixed as well.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Some Fixes, Some Ideas [message #342628 is a reply to message #342538] Wed, 23 July 2008 12:29 Go to previous messageGo to next message
nope.avi is currently offline  nope.avi
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Noooo, Don't fixe number 10.) it's so convenient Whats That

http://i.imgur.com/APEYl.gif
Re: Some Fixes, Some Ideas [message #342705 is a reply to message #342538] Thu, 24 July 2008 01:07 Go to previous messageGo to next message
LR01 is currently offline  LR01
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SSnipe wrote on Wed, 23 July 2008 09:08

Suggestions We Maybe Can Add:
3)I think it would be cool that instead of when you kill a building the inside its red...change to that it flashes red instead of just solid red



dynamic lightning?


Moding can be real Fun...
Re: Some Fixes, Some Ideas [message #343490 is a reply to message #342538] Tue, 29 July 2008 11:06 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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SSnipe wrote on Wed, 23 July 2008 10:08


9)Dont know if this is true but i think a bunch of people where saying right click on a tank weapon is MORE powerful then left click on mouse (they said it about flame tank)

When u use right click it shoots only from one muzzle and it's easyer to aim

And btw about showing names near dots on radar minimap it would be good if you could see a flash at the don of that player when he sais a radio commands (like in cs for eg)

[Updated on: Tue, 29 July 2008 11:11]

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Re: Some Fixes, Some Ideas [message #343549 is a reply to message #343490] Tue, 29 July 2008 12:10 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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ErroR wrote on Tue, 29 July 2008 11:06

SSnipe wrote on Wed, 23 July 2008 10:08


9)Dont know if this is true but i think a bunch of people where saying right click on a tank weapon is MORE powerful then left click on mouse (they said it about flame tank)

When u use right click it shoots only from one muzzle and it's easyer to aim

And btw about showing names near dots on radar minimap it would be good if you could see a flash at the don of that player when he sais a radio commands (like in cs for eg)

nice idea
Re: Some Fixes, Some Ideas [message #343677 is a reply to message #342538] Wed, 30 July 2008 03:33 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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The secondary fire muzzle bug was fixed. Smile

We can probably do the blinking of a radar blip on radio command, but probably not (yet) in this patch.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Some Fixes, Some Ideas [message #343842 is a reply to message #343677] Wed, 30 July 2008 17:04 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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StealthEye wrote on Wed, 30 July 2008 03:33

The secondary fire muzzle bug was fixed. Smile

We can probably do the blinking of a radar blip on radio command, but probably not (yet) in this patch.

cool
Re: Some Fixes, Some Ideas [message #343924 is a reply to message #342538] Thu, 31 July 2008 03:13 Go to previous messageGo to next message
DrasticDR is currently offline  DrasticDR
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what about 3rd person reticle glitch, where the dot moves? is that fixed? and zooming whilst inside shelter sometimes makes your rifle point higher.

[Updated on: Thu, 31 July 2008 03:17]

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Re: Some Fixes, Some Ideas [message #343925 is a reply to message #342538] Thu, 31 July 2008 03:30 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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the reticle glitch isn't really a bug, it happens because you can't hit the point you are targeting.

About the second thing, I don't know exactly what you mean, but from what I understand I doubt it is easy to fix.


BlackIntel admin/founder/coder
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Re: Some Fixes, Some Ideas [message #344048 is a reply to message #342538] Thu, 31 July 2008 11:51 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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theres a glitch to shoot throught walls with 3rd person view Sad
Re: Some Fixes, Some Ideas [message #344196 is a reply to message #342538] Thu, 31 July 2008 23:42 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Also anyone who reads this thats working on TT how about the glitch that turret hurts you before it shoots or hurts you before it fully turns towards u....
Re: Some Fixes, Some Ideas [message #344198 is a reply to message #344196] Fri, 01 August 2008 00:43 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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SSnipe wrote on Fri, 01 August 2008 08:42

Also anyone who reads this thats working on TT how about the glitch that turret hurts you before it shoots or hurts you before it fully turns towards u....

AFAIK that is fixed already in scripts 3.x, based on the BI turret fix.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Some Fixes, Some Ideas [message #344212 is a reply to message #342538] Fri, 01 August 2008 03:51 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Quote:

theres a glitch to shoot throught walls with 3rd person view
Probably too hard to fix.

Indeed, the turret lag fix most likely fixes the problem you are describing, SSnipe.


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Re: Some Fixes, Some Ideas [message #345862 is a reply to message #342576] Sun, 10 August 2008 02:00 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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StealthEye wrote on Wed, 23 July 2008 09:37

10) That's used by so many people, I don't think fixing it would be good.
But it's obviously a bug, is it not? The Purchase Terminals were NOT intended to be used from the outside or there'd be Purchase Terminals there. Just because so many people do it and it's convenient is not a good excuse in my opinion. I'd like to hear a REAL argument, besides those two, as to why this should stay. I don't like the "it helps against fending off SBHs with nukes" either. SBHs have gotten much less useful because of this, and it's annoying to see $1400 and all that time and effort thrown away by some exploiter switching to a free engineer to disarm your beacon. You have more than 30 seconds and your team to work with (along with the dead give away "I'M OVER HERE" when the SBH starts shooting) to disarm it, so there's NO excuse for that. If "you're the only one around", then by all honest means, that SBH and his $1400 and time DESERVE to get that building. One person using an exploit can ruin that as it is. It was NOT intended to be that way. It's a bug, and should be fixed by the patch that is aiming to do just that, no?


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Re: Some Fixes, Some Ideas [message #345865 is a reply to message #345862] Sun, 10 August 2008 02:18 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Chuck Norris wrote on Sun, 10 August 2008 02:00

StealthEye wrote on Wed, 23 July 2008 09:37

10) That's used by so many people, I don't think fixing it would be good.
But it's obviously a bug, is it not? The Purchase Terminals were NOT intended to be used from the outside or there'd be Purchase Terminals there. Just because so many people do it and it's convenient is not a good excuse in my opinion. I'd like to hear a REAL argument, besides those two, as to why this should stay. I don't like the "it helps against fending off SBHs with nukes" either. SBHs have gotten much less useful because of this, and it's annoying to see $1400 and all that time and effort thrown away by some exploiter switching to a free engineer to disarm your beacon. You have more than 30 seconds and your team to work with (along with the dead give away "I'M OVER HERE" when the SBH starts shooting) to disarm it, so there's NO excuse for that. If "you're the only one around", then by all honest means, that SBH and his $1400 and time DESERVE to get that building. One person using an exploit can ruin that as it is. It was NOT intended to be that way. It's a bug, and should be fixed by the patch that is aiming to do just that, no?


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Re: Some Fixes, Some Ideas [message #345875 is a reply to message #343677] Sun, 10 August 2008 04:20 Go to previous messageGo to previous message
Reaver11 is currently offline  Reaver11
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StealthEye wrote on Wed, 30 July 2008 05:33

The secondary fire muzzle bug was fixed. Smile


How did you fix it?

Because the secondary fire isnt a bug. Well mayby a unfixed concept.

I hope you made it that way that the animation is only showing on one muzzle, when you use 2nd fire?

(Because not only the flametank uses this, MRLS, Rocket emplacement(which makes the rocket turret much more usefull)
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