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Re: in regard to the points fix [message #341892 is a reply to message #341888] Sat, 19 July 2008 15:47 Go to previous messageGo to next message
gkl21
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EvilWhiteDragon wrote on Sat, 19 July 2008 17:28

gkl21 wrote on Sun, 20 July 2008 00:05

With logic reasoning, and not menting the pointfix being off, if the pointfix was on, what can be done to make people "happy" regarding the cash flow? That's the ONLY factor ..

Well, I have tried to start a suggestion topic in Serverowners, but somehow some people are only bashing it should be an option, instead of looking for a REAL solution Sad


I noticed, so hopeing the public will have something reasonable to say Sad
Re: in regard to the points fix [message #341981 is a reply to message #338417] Sun, 20 July 2008 04:02 Go to previous messageGo to next message
Jellybe4n
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What happens when people join a marathon game after the ref's been dead 2 hours? Games can go on for 6+ hours sometimes, no cash flow adjustment is going to matter then is it?

And what is wrong with wanting an option? The players like the server exactly how it is, we have no reason to change it in the slightest. We have no asked for a change, we do not want a change. The server is fun as it is, see that, fun, we're more than happy with the gameplay in that server.

You are the one's saying we have to have it as part of the patch. We just don't want it, you need to quit being offended thinking we're ungreatful in someway, and stop trying to find other ways to force us to have it. We are 100% happy with that server how it is.

*Edit, I will bring the subject up, but don't get your hopes up too much. I will go with what the community wants.

[Updated on: Sun, 20 July 2008 04:13]

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Re: in regard to the points fix [message #341984 is a reply to message #338417] Sun, 20 July 2008 04:49 Go to previous messageGo to next message
Hex is currently offline  Hex
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End of day, forcing something on someone won't work and you're more lightly to have people not even bother using any patches

goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: in regard to the points fix [message #341986 is a reply to message #341984] Sun, 20 July 2008 05:51 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Hex wrote on Sun, 20 July 2008 13:49

End of day, forcing something on someone won't work and you're more lightly to have people not even bother using any patches

That's a bit easy: then why force someone to not cheat? Why force someone to not be able to abuse a lot of other bugs that will be fixed?


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: in regard to the points fix [message #341989 is a reply to message #341986] Sun, 20 July 2008 06:23 Go to previous messageGo to next message
Hex is currently offline  Hex
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Goztow wrote on Sun, 20 July 2008 13:51

Hex wrote on Sun, 20 July 2008 13:49

End of day, forcing something on someone won't work and you're more lightly to have people not even bother using any patches

That's a bit easy: then why force someone to not cheat? Why force someone to not be able to abuse a lot of other bugs that will be fixed?


Don't even try and compare the server owners choice to use something or not to players cheating or abusing bugs, thats just moronic


goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: in regard to the points fix [message #341991 is a reply to message #341989] Sun, 20 July 2008 06:31 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Hex wrote on Sun, 20 July 2008 15:23

Goztow wrote on Sun, 20 July 2008 13:51

Hex wrote on Sun, 20 July 2008 13:49

End of day, forcing something on someone won't work and you're more lightly to have people not even bother using any patches

That's a bit easy: then why force someone to not cheat? Why force someone to not be able to abuse a lot of other bugs that will be fixed?


Don't even try and compare the server owners choice to use something or not to players cheating or abusing bugs, thats just moronic

TT is a client patch which might also need a server patch. But it's a client patch to start with.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: in regard to the points fix [message #341992 is a reply to message #341981] Sun, 20 July 2008 06:31 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Jellybe4n wrote on Sun, 20 July 2008 06:02

What happens when people join a marathon game after the ref's been dead 2 hours? Games can go on for 6+ hours sometimes, no cash flow adjustment is going to matter then is it?

Firstly, joining a game halfway through, when half your base might already be dead, is strategically stupid. If you want to do join at that time, by all means do so. But don't complain if you can't buy a tank because your WF is already dead, if you can't buy advanced infantry because your barracks is already dead, or if you are strapped for money because your refinery is already dead. Of course, the same people who complain about this tend to be the same people who bitch at their team upon joining and learning that a building's already dead; that kind of stupidity isn't hard to debunk since it's much more the fault of the guy who's just joined.

Secondly, here are some things you can do if you don't have money:
- Get an engineer and fix your buildings. If you can supposedly shoot enemy tanks ineffectually with a GDI soldier, it seems likely that your base is being shelled.
- Get an engineer and heal your teammates... who knows, the enemy tanks might actually end up being destroyed.
- Actually try destroying the tanks with an engineer, grenadier or flamethrower
- Get a soldier (or shotgunner) and take out enemy infantry and light vehicles, which they're deceptively good at doing.
- Try sneaking, even with an engineer. On most maps this is at least plausible, if not easy; on other maps you can grenade buildings.

All of the above have something in common which the idea of shooting heavy tanks with a soldier does not; they all help your team, and they all make sense. It absolutely beggars belief why so many people seem convinced that if you don't have money, the only thing you can do is shoot something you don't damage. Leaving aside the whole argument about how nonsensical it is and how it was not intended to even be possible, it has to be pointed out that it does fuck all to help your team, whereas all the above alternatives very possibly will help your team.

Every time you show me someone who complains about not being able to get money by shooting tanks with a soldier, I'll show you someone who is too damn thick to realise all the other things they could be doing to actually help their team, get money, or both.


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Re: in regard to the points fix [message #342002 is a reply to message #338417] Sun, 20 July 2008 08:09 Go to previous messageGo to next message
Homey is currently offline  Homey
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People who play in our marathon server play for fun. Anything beyond that really doesn't matter. Pointsfix = less credits = less fun, at least in marathon games.

Homey
Re: in regard to the points fix [message #342003 is a reply to message #338417] Sun, 20 July 2008 08:14 Go to previous messageGo to next message
gkl21
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Even if the ref is dead for 2 hours, still have some kind of cash flow adjustment. This adjustement is NOT related to buildings whatsoever.

The reason for the question, with more support, having everyone run the same background file will gain better interest and support from the EA individuals.

If you still want the "green bug" on, this should be done in the regulator (should be possible via gamelog file) to adjust cashflow of the players. Then there is no difference from the non-pointfix and pointfix, consdering in Marathon servers only cash flow matters.

Server says I have the pointfix on.
Regulator says I will adjust to make the green bug happen.

So the points will not be equal to cash flow (as it is before the point fix)..

That doesn't seem to be logical ? It seems it can be done though... From what all I've been hearing, that would the the ideal solution into fixing this matter.

Remind you, I'm still not saying it should be an option or not, this is IF it was always on.

Anyways, can't people still run a CP2, CTF, or coop server without being affected ? If that's the case, then all this "arguing" is pointless. Just don't install it and lose the fixes. Everything has it benefits, but also, they have sacrifices at the same time.
Re: in regard to the points fix [message #342016 is a reply to message #342003] Sun, 20 July 2008 09:29 Go to previous messageGo to next message
Homey is currently offline  Homey
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gkl21 wrote on Sun, 20 July 2008 11:14

Even if the ref is dead for 2 hours, still have some kind of cash flow adjustment. This adjustement is NOT related to buildings whatsoever.

The reason for the question, with more support, having everyone run the same background file will gain better interest and support from the EA individuals.

If you still want the "green bug" on, this should be done in the regulator (should be possible via gamelog file) to adjust cashflow of the players. Then there is no difference from the non-pointfix and pointfix, consdering in Marathon servers only cash flow matters.

Server says I have the pointfix on.
Regulator says I will adjust to make the green bug happen.

So the points will not be equal to cash flow (as it is before the point fix)..

That doesn't seem to be logical ? It seems it can be done though... From what all I've been hearing, that would the the ideal solution into fixing this matter.

Remind you, I'm still not saying it should be an option or not, this is IF it was always on.

Anyways, can't people still run a CP2, CTF, or coop server without being affected ? If that's the case, then all this "arguing" is pointless. Just don't install it and lose the fixes. Everything has it benefits, but also, they have sacrifices at the same time.

That works imo. Credits is the issue, not points.


Homey
Re: in regard to the points fix [message #342017 is a reply to message #342016] Sun, 20 July 2008 09:31 Go to previous messageGo to next message
gkl21
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Homey wrote on Sun, 20 July 2008 11:29

gkl21 wrote on Sun, 20 July 2008 11:14

Even if the ref is dead for 2 hours, still have some kind of cash flow adjustment. This adjustement is NOT related to buildings whatsoever.

The reason for the question, with more support, having everyone run the same background file will gain better interest and support from the EA individuals.

If you still want the "green bug" on, this should be done in the regulator (should be possible via gamelog file) to adjust cashflow of the players. Then there is no difference from the non-pointfix and pointfix, consdering in Marathon servers only cash flow matters.

Server says I have the pointfix on.
Regulator says I will adjust to make the green bug happen.

So the points will not be equal to cash flow (as it is before the point fix)..

That doesn't seem to be logical ? It seems it can be done though... From what all I've been hearing, that would the the ideal solution into fixing this matter.

Remind you, I'm still not saying it should be an option or not, this is IF it was always on.

Anyways, can't people still run a CP2, CTF, or coop server without being affected ? If that's the case, then all this "arguing" is pointless. Just don't install it and lose the fixes. Everything has it benefits, but also, they have sacrifices at the same time.

That works imo. Credits is the issue, not points.


What do you think would be the best situation / combination to have to keep the credits in line? Remember, most likely (not definate) it can be programmed...
Re: in regard to the points fix [message #342019 is a reply to message #338417] Sun, 20 July 2008 09:37 Go to previous messageGo to next message
Jellybe4n
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The topic I've posted on our forums, I stated that the points are not issue in the fix. Credits are the problem.

I've posted a few scenarios, and have asked for suggestions. If anyone wants to add some here, please do so.
Re: in regard to the points fix [message #342022 is a reply to message #338417] Sun, 20 July 2008 09:59 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Tbh if your worried about people joining have no money just add starting credits?

BlackIntel Administrator
Re: in regard to the points fix [message #342026 is a reply to message #338417] Sun, 20 July 2008 10:13 Go to previous messageGo to next message
Jellybe4n
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Quick answer, but not what I'm after...
Re: in regard to the points fix [message #342053 is a reply to message #338417] Sun, 20 July 2008 12:00 Go to previous messageGo to next message
nikki6ixx is currently offline  nikki6ixx
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Is it really that hard to simply give server owners a choice? It's THEIR server, so THEY should be the ones who will decide if the 'points-fix' is implemented or not.

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Re: in regard to the points fix [message #342056 is a reply to message #338417] Sun, 20 July 2008 13:03 Go to previous messageGo to next message
Jellybe4n
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I'd be all for the green bug, points and creds are not equal. If creds were gained as they are now, I'd be more than happy to have the points fix on.
Re: in regard to the points fix [message #342071 is a reply to message #342017] Sun, 20 July 2008 13:47 Go to previous messageGo to next message
Homey is currently offline  Homey
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gkl21 wrote on Sun, 20 July 2008 12:31

Homey wrote on Sun, 20 July 2008 11:29

gkl21 wrote on Sun, 20 July 2008 11:14

Even if the ref is dead for 2 hours, still have some kind of cash flow adjustment. This adjustement is NOT related to buildings whatsoever.

The reason for the question, with more support, having everyone run the same background file will gain better interest and support from the EA individuals.

If you still want the "green bug" on, this should be done in the regulator (should be possible via gamelog file) to adjust cashflow of the players. Then there is no difference from the non-pointfix and pointfix, consdering in Marathon servers only cash flow matters.

Server says I have the pointfix on.
Regulator says I will adjust to make the green bug happen.

So the points will not be equal to cash flow (as it is before the point fix)..

That doesn't seem to be logical ? It seems it can be done though... From what all I've been hearing, that would the the ideal solution into fixing this matter.

Remind you, I'm still not saying it should be an option or not, this is IF it was always on.

Anyways, can't people still run a CP2, CTF, or coop server without being affected ? If that's the case, then all this "arguing" is pointless. Just don't install it and lose the fixes. Everything has it benefits, but also, they have sacrifices at the same time.

That works imo. Credits is the issue, not points.


What do you think would be the best situation / combination to have to keep the credits in line? Remember, most likely (not definate) it can be programmed...

Pointsfix, but credits work the exact same as now. Exactly how Jelly said it. It wouldn't change the current gameplay and it would award points/ladder points according to the system. Works well imo.


Homey
Re: in regard to the points fix [message #342074 is a reply to message #338417] Sun, 20 July 2008 13:55 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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We could maybe just allow server owners to change the amount of credits you get per damage/point whatever.

BlackIntel Administrator
Re: in regard to the points fix [message #342076 is a reply to message #338417] Sun, 20 July 2008 14:04 Go to previous messageGo to next message
Jellybe4n
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I am for the "points" part of the fix, just not the creds.

If we can come up with an alternative, so points are gained the same as any points fix server, and the ladder points are still calculated the same os other points fix servers, but we keep the green bug, I'd be very happy with that.
Re: in regard to the points fix [message #342084 is a reply to message #342056] Sun, 20 July 2008 14:35 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Jellybe4n wrote on Sun, 20 July 2008 22:03

I'd be all for the green bug, points and creds are not equal. If creds were gained as they are now, I'd be more than happy to have the points fix on.

I already suggested something like a base cashflow (for marathon servers) of 0.5 creds/sec but you decided to ignore that and just continue to tell that you don't want it differently.

I can see your point, and I do actually want a solution which allows bugs to be fixed, but the gameplay to be logical. The point bug makes no sense, as I think we can all agree.

Also, another option could be to give twice/triple or even more credits per point. That way you will still get more credits if you do actual damage, but are not forced to engi rush tanks for an hour to get a med.


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[Updated on: Sun, 20 July 2008 14:38]

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Re: in regard to the points fix [message #342085 is a reply to message #342084] Sun, 20 July 2008 15:04 Go to previous messageGo to next message
gkl21
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Seems more logical to keep the same amount of credit flow to the client for any part of the health just not in the green area. I would make it 1.5 times the amound since it would be fairly easy to gain money this way.
Re: in regard to the points fix [message #342088 is a reply to message #342085] Sun, 20 July 2008 15:18 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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gkl21 wrote on Mon, 21 July 2008 00:04

Seems more logical to keep the same amount of credit flow to the client for any part of the health just not in the green area. I would make it 1.5 times the amound since it would be fairly easy to gain money this way.

Yes and no, as of course, getting the same amount makes sense, but it does not make sense that you get more points with a shotgunner attacking a med than with a engi + C4. As obviously the engi deals WAY more damage, and thus should get more points.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: in regard to the points fix [message #342092 is a reply to message #338417] Sun, 20 July 2008 15:52 Go to previous messageGo to next message
jnz is currently offline  jnz
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Why not spread the credits out a bit? If one person on your team has 10,000 credits and someone has 500 credits, half of the first person's credits go to the second person.
EDIT: I mean refinery income.

[Updated on: Sun, 20 July 2008 15:53]

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Re: in regard to the points fix [message #342106 is a reply to message #338417] Sun, 20 July 2008 16:45 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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If someone has 10000 Credits he earned them, so he can do whatever the fuck he wants with it. If he's nice, he'll buy the 500 credit guy a vehicle but forcing him to share his money? no.
Re: in regard to the points fix [message #342151 is a reply to message #338417] Sun, 20 July 2008 21:48 Go to previous messageGo to previous message
liquidv2 is currently offline  liquidv2
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Quote:

Also, another option could be to give twice/triple or even more credits per point. That way you will still get more credits if you do actual damage, but are not forced to engi rush tanks for an hour to get a med.

holy fuck, an arty pays for itself by hitting a building for 5 seconds


liquidv2
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