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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Introducing Tiberian Technologies!  () 4 Votes
Re: Introducing Tiberian Technologies! [message #377777 is a reply to message #375287] Sat, 28 March 2009 09:40 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Caveman wrote on Sat, 07 March 2009 10:31

Jerad Gray wrote on Wed, 25 February 2009 15:41

Caveman wrote on Sun, 06 July 2008 08:29

Crysis, TestDrive Unlimited, Splinter Cell Chaos theory, pretty sure farcry has it as well..Battlefield 2.. Need I carry on?

I think they are talking about games that actually change the field of view for wide screen, and if thats what your talking about then Battlefield 2 is a very interesting point, as Battlefield 2142 doesn't have the option anymore...


I dont know about BF 2142 as I have never played it but I know the BF2 has widescreen support.. Well it did when I last played it like a year ago.. I got tired of downloading 200MB patches so I stopped after the first 5 or something lol.

BF2142 only has had 3 patches so far, wish they'd do more though, the RDX glitch makes my hair fall out lol.


Re: Introducing Tiberian Technologies! [message #379886 is a reply to message #336382] Mon, 13 April 2009 00:31 Go to previous messageGo to next message
LeminLyme is currently offline  LeminLyme
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How about the glitch where someone gets in ur vech and it begins to lag and warp around for some unapparent reason (I don't think it's same as like 2 posts ago meaning) Razz And lol, nearly a year later, hope this is still going well. I have one question tho. If it's scripts 4.0 is it gonna have all the scripts before it? Aka, is this gonna change renegade's required comp specs? (Because i can play ren without the scripts but the whole bloom and other stuff that ups your graphics isn't compatible with my gfx card. So i crash with scripts, am fine without o_O') If your getting it to be like a official required patch i might recommend not to kill the original comp specs, you guys have a game in your hand as i see it Razz Although i hear the difference in appearance is amazing, and i wish i cud run scripts... Q_Q

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Re: Introducing Tiberian Technologies! [message #379891 is a reply to message #379886] Mon, 13 April 2009 00:52 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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SycoMoto wrote on Mon, 13 April 2009 09:31

How about the glitch where someone gets in ur vech and it begins to lag and warp around for some unapparent reason (I don't think it's same as like 2 posts ago meaning) Razz

Yes, this bug is solved in TT.

Scripts shouldn't pose a problem for older computers.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Introducing Tiberian Technologies! [message #379896 is a reply to message #336382] Mon, 13 April 2009 01:38 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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As far as I know Shaders and stuff like that is going to be a separate download from Scripts 4.0.

Re: Introducing Tiberian Technologies! [message #379900 is a reply to message #379896] Mon, 13 April 2009 01:52 Go to previous messageGo to next message
saberhawk
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Lone0001 wrote on Mon, 13 April 2009 04:38

As far as I know Shaders and stuff like that is going to be a separate download from Scripts 4.0.


shaders.dll and the Direct3D9 code is an integral part of scripts 4.0, it is not going to be a seperate download. *However*, the features that shaders.dll provides are well tested and cause no issues with older/slower hardware. In any case, they will be off by default.
Re: Introducing Tiberian Technologies! [message #380006 is a reply to message #336382] Mon, 13 April 2009 11:29 Go to previous messageGo to next message
IAmFenix is currently offline  IAmFenix
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If the anti-cheat messes with custom models...
I will be pissed.


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Re: Introducing Tiberian Technologies! [message #380018 is a reply to message #380006] Mon, 13 April 2009 12:07 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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IAmFenix wrote on Mon, 13 April 2009 13:29

If the anti-cheat messes with custom models...
I will be pissed.


Define "custom models", at least what you use.

[Updated on: Mon, 13 April 2009 12:08]

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Re: Introducing Tiberian Technologies! [message #380020 is a reply to message #379900] Mon, 13 April 2009 12:37 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Saberhawk wrote on Mon, 13 April 2009 04:52

Lone0001 wrote on Mon, 13 April 2009 04:38

As far as I know Shaders and stuff like that is going to be a separate download from Scripts 4.0.


shaders.dll and the Direct3D9 code is an integral part of scripts 4.0, it is not going to be a seperate download. *However*, the features that shaders.dll provides are well tested and cause no issues with older/slower hardware. In any case, they will be off by default.


Oh Huh thought someone from the TT team said it was going to be, w/e.


Re: Introducing Tiberian Technologies! [message #380023 is a reply to message #380020] Mon, 13 April 2009 12:58 Go to previous messageGo to next message
saberhawk
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Lone0001 wrote on Mon, 13 April 2009 15:37

Saberhawk wrote on Mon, 13 April 2009 04:52

Lone0001 wrote on Mon, 13 April 2009 04:38

As far as I know Shaders and stuff like that is going to be a separate download from Scripts 4.0.


shaders.dll and the Direct3D9 code is an integral part of scripts 4.0, it is not going to be a seperate download. *However*, the features that shaders.dll provides are well tested and cause no issues with older/slower hardware. In any case, they will be off by default.


Oh Huh thought someone from the TT team said it was going to be, w/e.


Yeah, the shaders themselves and any textures they use (aka the extra shiny effects) are going to be an optional download. However, the thing needed to actually run those effects won't be.
Re: Introducing Tiberian Technologies! [message #380176 is a reply to message #380006] Tue, 14 April 2009 00:50 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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IAmFenix wrote on Mon, 13 April 2009 20:29

If the anti-cheat messes with custom models...
I will be pissed.

Aww, poor little IAmFenix won't be able to use his custom Bighead anymore Sad
Well, guys, seems clear to me that we should stop developing TT, cuz otherwise IAmFenix will be pissed Rocked Over


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Re: Introducing Tiberian Technologies! [message #380284 is a reply to message #336382] Tue, 14 April 2009 13:15 Go to previous messageGo to next message
slosha is currently offline  slosha
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built in cheat? omg i'm done for Razz

no, all the features in this patch look pretty outstanding.. great job on getting this together!


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Re: Introducing Tiberian Technologies! [message #382332 is a reply to message #380176] Fri, 24 April 2009 07:42 Go to previous messageGo to next message
T0RN is currently offline  T0RN
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EvilWhiteDragon wrote on Tue, 14 April 2009 03:50

IAmFenix wrote on Mon, 13 April 2009 20:29

If the anti-cheat messes with custom models...
I will be pissed.

Aww, poor little IAmFenix won't be able to use his custom Bighead anymore Sad
Well, guys, seems clear to me that we should stop developing TT, cuz otherwise IAmFenix will be pissed Rocked Over

I'm glad the models will be blocked again like they were with rengaurd.
I'm tired of people running around with glowing c4,see through doors and pink panther characters,and not thinking it's a cheat or HUGE advantage
Re: Introducing Tiberian Technologies! [message #382355 is a reply to message #382332] Fri, 24 April 2009 10:11 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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AlexJones wrote on Fri, 24 April 2009 17:42

EvilWhiteDragon wrote on Tue, 14 April 2009 03:50

IAmFenix wrote on Mon, 13 April 2009 20:29

If the anti-cheat messes with custom models...
I will be pissed.

Aww, poor little IAmFenix won't be able to use his custom Bighead anymore Sad
Well, guys, seems clear to me that we should stop developing TT, cuz otherwise IAmFenix will be pissed Rocked Over

I'm glad the models will be blocked again like they were with rengaurd.
I'm tired of people running around with glowing c4,see through doors and pink panther characters,and not thinking it's a cheat or HUGE advantage

or they just have hd weapons that have no wep collision are the same size. and some character changes Sad
Re: Introducing Tiberian Technologies! [message #384247 is a reply to message #336382] Mon, 04 May 2009 09:22 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Just wondering if TT is making this new patch with Visual Studio 2008 or still with 2005?? Razz

http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Introducing Tiberian Technologies! [message #384248 is a reply to message #336382] Mon, 04 May 2009 09:25 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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We are using 2008.

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Re: Introducing Tiberian Technologies! [message #384250 is a reply to message #336382] Mon, 04 May 2009 10:06 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Than i also hop over to 2008. My new PC can surely handle it anyway Razz

My old one forced me to use 2005 0.o


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Introducing Tiberian Technologies! [message #386879 is a reply to message #336382] Mon, 18 May 2009 16:52 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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will xwis push this TT patch out as a forced update?

Re: Introducing Tiberian Technologies! [message #387948 is a reply to message #336382] Tue, 26 May 2009 03:35 Go to previous messageGo to next message
v00d00 is currently offline  v00d00
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Greets all =) Figured I'd pop in to say hi hehe
Re: Introducing Tiberian Technologies! [message #387960 is a reply to message #387948] Tue, 26 May 2009 06:34 Go to previous messageGo to next message
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v00d00 wrote on Tue, 26 May 2009 06:35

Greets all =) Figured I'd pop in to say hi hehe

Hi Wink We've never talked but I know of the work you've done for the community, nice to see cool people still hanging around Thumbs Up


- Michael K
icon14.gif  Re: Introducing Tiberian Technologies! [message #390594 is a reply to message #336382] Sun, 14 June 2009 08:41 Go to previous messageGo to next message
Raptor29a is currently offline  Raptor29a
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Hi I am new to the renegade forums, but longtime fan of it's mods Ironically.
Anyways I think that you TT guys are doing great Thumbs Up thank you for all of your hard work... I can't believe this is my first post, lol. Listen I trust that you guys are working hard to being us hours of coolness.

I think xwis is cool with this whole thing, but I need empirical evidence... sorry.


Quote:

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Re: Introducing Tiberian Technologies! [message #390617 is a reply to message #336382] Sun, 14 June 2009 13:33 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Thanks for the kind words, and welcome to renforums. Smile

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Re: Introducing Tiberian Technologies! [message #401413 is a reply to message #336382] Thu, 03 September 2009 11:54 Go to previous messageGo to next message
[DW]Granny is currently offline  [DW]Granny
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nice to see it beeing worked on Very Happy when u think it be done =D
soon i hope Very Happy well Good Job Very Happy

No the anti-cheat... i got a possable problem

Skins/HUD Mods

-Blue Tiberium Skin
-Urban APC Skin
-Bio Snow GDI Vehs skin
-D6 HUD Mod
-Bio Doors
-Green Flametank

Do you think its really like cheat or HUGE disadvantage Very Happy Nice HUD =)

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Re: Introducing Tiberian Technologies! [message #401422 is a reply to message #336382] Thu, 03 September 2009 13:10 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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no thats fine.
Re: Introducing Tiberian Technologies! [message #401497 is a reply to message #336382] Fri, 04 September 2009 03:33 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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IMO the map is a small advantage as with vanilla Ren you don't know exactly where a nuke would be, for example. (so it'll take you more time to go and defend it)

Re: Introducing Tiberian Technologies! [message #404112 is a reply to message #382332] Sun, 27 September 2009 11:37 Go to previous messageGo to previous message
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T0RN wrote on Fri, 24 April 2009 09:42

EvilWhiteDragon wrote on Tue, 14 April 2009 03:50

IAmFenix wrote on Mon, 13 April 2009 20:29

If the anti-cheat messes with custom models...
I will be pissed.

Aww, poor little IAmFenix won't be able to use his custom Bighead anymore Sad
Well, guys, seems clear to me that we should stop developing TT, cuz otherwise IAmFenix will be pissed Rocked Over

I'm glad the models will be blocked again like they were with rengaurd.
I'm tired of people running around with glowing c4,see through doors and pink panther characters,and not thinking it's a cheat or HUGE advantage


This i agree 100% with it needs to be stopped dead in its tracks! Fn cheaters that think there no advantage*sigh* ya right!.

If you got it and the other guy dont its a cheat or advantage no matter how you wanna look at it!
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