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Re: Introducing Tiberian Technologies! [message #336745 is a reply to message #336382] Sun, 22 June 2008 12:53 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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I noticed you put a few BIATCH coders on the list, but not all of them Huh Is there a reason (NDA, etal) for this, or are Stewie and I mere omissions?

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Re: Introducing Tiberian Technologies! [message #336750 is a reply to message #336382] Sun, 22 June 2008 13:24 Go to previous messageGo to next message
Syther is currently offline  Syther
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So this means all the people with *cheat name removed*and aimbot will no longer be able to use them write ??
Re: Introducing Tiberian Technologies! [message #336770 is a reply to message #336382] Sun, 22 June 2008 14:10 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Thats the general idea yeah Razz.

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Re: Introducing Tiberian Technologies! [message #336772 is a reply to message #336770] Sun, 22 June 2008 14:11 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Make sure the anti-cheat lasts longer than atleast a week before it's bypassed. lol
Re: Introducing Tiberian Technologies! [message #336786 is a reply to message #336382] Sun, 22 June 2008 14:38 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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Very interesting new release. Big Grin

Looking forward to hearing more details as they are announced. I expect it will be some time until we get concrete news.

Overall this is very exciting as it finally combines most of the strengths of the communities, whereas before knowledge was split up in different silos. That is what I appreciate most about this announcement. The fact that cheats may be conquered again is also a huge bonus.

Keep up the hard work, and I hope that more members may be included in the future!

Kudos TT!
Re: Introducing Tiberian Technologies! [message #336843 is a reply to message #336382] Sun, 22 June 2008 15:30 Go to previous messageGo to next message
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Interesting. Looks like I'm gonna have some fun coding with my projects for the new stuff.

Only thing I'm questioning right now is you mentioned "Point Fix" as something part of Scripts 4.0.

Will there be an option to disable that or something? And how will that exactly work. I probably missed something or it wasn't mentioned at all but will the new features affect client-side and server-side or is there an option to disable a few things, one being Point-Fix. I can tell you right now, not many really FULLY agree with the pointfix.


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Re: Introducing Tiberian Technologies! [message #336863 is a reply to message #336482] Sun, 22 June 2008 16:02 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Just gonna fix up something here:

Crimson wrote on Sat, 21 June 2008 18:53


We don't intend to split up the community with this patch. That's why I have always been (silently) opposed to certain project where the Renegade X team is trying to re-make Renegade on another engine with the futile hope that it will be bigger and better then ever.


Fixed Smile


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[Updated on: Sun, 22 June 2008 16:03]

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Re: Introducing Tiberian Technologies! [message #336879 is a reply to message #336382] Sun, 22 June 2008 16:17 Go to previous messageGo to next message
reckneya is currently offline  reckneya
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On a different note, I really hope this patch will also change the place beacon posture to something that looks like someone is actually placing something on the ground, rather then someone trying to push over some invisible flag pole.

Brandan wrote on Tue, 10 April 2012 07:13

Also what happened to you can change your ISP I doubt you even know what a VPN is or even a remote idea of how the Internet even works.
If I disregard the deficit of cohesion between his statements, and the lack of proper spelling and use of symbols I think I know what he was trying to say, and I lol'd. No hard feelings though Brandan Wink
Re: Introducing Tiberian Technologies! [message #336881 is a reply to message #336382] Sun, 22 June 2008 16:18 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Good news.

Something that I wanted to see is not there so I will just mention it in case some genius can make this work:

Real Widescreen support. No streched image when using 16/10 or 16/9 screen resolution.
Re: Introducing Tiberian Technologies! [message #336884 is a reply to message #336843] Sun, 22 June 2008 16:19 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Xpert wrote on Mon, 23 June 2008 00:30

Interesting. Looks like I'm gonna have some fun coding with my projects for the new stuff.

Only thing I'm questioning right now is you mentioned "Point Fix" as something part of Scripts 4.0.

Will there be an option to disable that or something? And how will that exactly work. I probably missed something or it wasn't mentioned at all but will the new features affect client-side and server-side or is there an option to disable a few things, one being Point-Fix. I can tell you right now, not many really FULLY agree with the pointfix.


Currently, not much can be configured. We can add that if it is necessary, but I don't see how you can not agree with the points fix. I have heard no proper argument for not fixing it, in fact the only arguments I heard against it were based on misinformation. If you want, we can discuss it in another topic, there is a good chance that I can convince you. Wink


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Re: Introducing Tiberian Technologies! [message #336885 is a reply to message #336382] Sun, 22 June 2008 16:20 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Renardin6 wrote on Sun, 22 June 2008 19:18

Good news.

Something that I wanted to see is not there so I will just mention it in case some genius can make this work:

Real Widescreen support. No streched image when using 16/10 or 16/9 screen resolution.


^^That would be awesome.


[Updated on: Sun, 22 June 2008 16:22]

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Re: Introducing Tiberian Technologies! [message #336937 is a reply to message #336881] Sun, 22 June 2008 17:18 Go to previous messageGo to next message
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Renardin6 wrote on Sun, 22 June 2008 18:18

Good news.

Something that I wanted to see is not there so I will just mention it in case some genius can make this work:

Real Widescreen support. No streched image when using 16/10 or 16/9 screen resolution.


Some people have been opposed to real widescreen support because it increases the horizontal FOV (and thus giving an unfair advantage to people with widescreen monitors)
Re: Introducing Tiberian Technologies! [message #336946 is a reply to message #336382] Sun, 22 June 2008 17:34 Go to previous messageGo to next message
Muad Dib15 is currently offline  Muad Dib15
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Wait, I don't get it. Does widescreen support mean that your char is smaller when you are in 3rd person, and you can see more?

Re: Introducing Tiberian Technologies! [message #336949 is a reply to message #336946] Sun, 22 June 2008 17:36 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Muad Dib15 wrote on Sun, 22 June 2008 20:34

Wait, I don't get it. Does widescreen support mean that your char is smaller when you are in 3rd person, and you can see more?

In my laptop, the wide screen just stretches the game, and makes havoc look really fat by the way..


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Re: Introducing Tiberian Technologies! [message #336953 is a reply to message #336949] Sun, 22 June 2008 17:41 Go to previous messageGo to next message
saberhawk
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HeavyX101 wrote on Sun, 22 June 2008 19:36

Muad Dib15 wrote on Sun, 22 June 2008 20:34

Wait, I don't get it. Does widescreen support mean that your char is smaller when you are in 3rd person, and you can see more?

In my laptop, the wide screen just stretches the game, and makes havoc look really fat by the way..



It'd mean that the screen isn't stretched in widescreen (16:9 and 16:10) resolutions, and the horizontal view space is increased.
Re: Introducing Tiberian Technologies! [message #336993 is a reply to message #336417] Sun, 22 June 2008 21:26 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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luv2pb wrote on Sat, 21 June 2008 16:04

The already small player base is going to get split in half.

inb4 SK shit storm.


This right here is the best way to ensure there isn't any trouble down the road.


Renardin6 wrote on Sun, 22 June 2008 19:18


Real Widescreen support. No streched image when using 16/10 or 16/9 screen resolution.

Play windowed. Why should you be able to have a 270 degree FOV just because you have a three monitor setup? The same reasons ("none") apply to having a 180, or 100, or anything nonstandard.

Also this is the part where I laugh at people who kept trying to ask me why Jonwil "quit" when he's such a prolific bastard, doing things for Renegade/APB constantly while also having helped with C&C3 modding.

[Updated on: Sun, 22 June 2008 21:31]

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Re: Introducing Tiberian Technologies! [message #337007 is a reply to message #336382] Sun, 22 June 2008 23:47 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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At the other hand: when the characters are strechted, their bodies and heads are a bit bigger, no? So that's already an advantage, no?

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Introducing Tiberian Technologies! [message #337011 is a reply to message #337007] Mon, 23 June 2008 00:47 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Goztow wrote on Mon, 23 June 2008 01:47

At the other hand: when the characters are strechted, their bodies and heads are a bit bigger, no? So that's already an advantage, no?


sort of. But Chronojam, you can also play on 16/9 in a windowed mode... So the explanation of unfair advantage is wrong.

People with a widescreen want to enjoy the game with fullscreen experience without the "fat" aspect it gives. Now if you think we have a too big advantage, use windowed 16/9 or 16/10 mode... Smile

So can it be done?

[Updated on: Mon, 23 June 2008 00:51]

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Re: Introducing Tiberian Technologies! [message #337013 is a reply to message #336382] Mon, 23 June 2008 01:03 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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We could you just use fillers for the extra width.

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Re: Introducing Tiberian Technologies! [message #337022 is a reply to message #336382] Mon, 23 June 2008 03:08 Go to previous messageGo to next message
AmunRa is currently offline  AmunRa
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wow, this just makes me want to get back into programming and renegade all over again =D
Re: Introducing Tiberian Technologies! [message #337027 is a reply to message #337013] Mon, 23 June 2008 03:27 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Ghostshaw wrote on Mon, 23 June 2008 10:03

We could you just use fillers for the extra width.

Yeah, lets make a slightly annoying problem a REAL problem....


Edit:
Please keep in mind that more and modre people play on widescreen monitors. This because vertually all LCD's are widescreen. For this simple reason I would say imple,ent widescreen support, at the cost of a little more FOV. This would solve the extra place you have to hit someone/some tank with a widescreen, as it is now.


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[Updated on: Mon, 23 June 2008 03:29]

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Re: Introducing Tiberian Technologies! [message #337068 is a reply to message #336382] Mon, 23 June 2008 09:55 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Wow...ive got alot to say, but Ill make my own thread.

Re: Introducing Tiberian Technologies! [message #337188 is a reply to message #336382] Tue, 24 June 2008 00:47 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Alot of games use fillers, even renegade actually (on the 1280x1024 resolution there is a very small blackbar at the bottom).

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Re: Introducing Tiberian Technologies! [message #337194 is a reply to message #336937] Tue, 24 June 2008 01:31 Go to previous messageGo to next message
TagDaze is currently offline  TagDaze
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Saberhawk wrote on Mon, 23 June 2008 02:18

Some people have been opposed to real widescreen support because it increases the horizontal FOV (and thus giving an unfair advantage to people with widescreen monitors)

This is filled with more bullshit than a rodeo corral after a chupacabra visit. Every modern game has widescreensupport. Shitty excuse. Three monitors is obviously pushing it, but widescreen is a must in a modern game.

Crimson wrote on Sat, 21 June 2008 20:37

This group is dedicated to eradicate the heretics and restore Renegade to its former glory!

"Its former glory"? Renegade wasn't that glorious. The community made it better, but Renegade itself was about as glorious, shiny and polished as a spoon covered in semen.


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[Updated on: Tue, 24 June 2008 01:34]

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Re: Introducing Tiberian Technologies! [message #337198 is a reply to message #337194] Tue, 24 June 2008 02:32 Go to previous messageGo to previous message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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TagDaze wrote on Tue, 24 June 2008 10:31

Saberhawk wrote on Mon, 23 June 2008 02:18

Some people have been opposed to real widescreen support because it increases the horizontal FOV (and thus giving an unfair advantage to people with widescreen monitors)

This is filled with more bullshit than a rodeo corral after a chupacabra visit. Every modern game has widescreensupport. Shitty excuse. Three monitors is obviously pushing it, but widescreen is a must in a modern game.


I agree, and certainly a few degrees extra FOV doesn't matter that much. Or should we have everyone play in low detail too because it is otherwise unfair for those that can't run with everything on high?

No, we don't need to do that, so please fix widescreen support.

If you don't widescreen has the advantage of larger characters Razz
Quote:


Crimson wrote on Sat, 21 June 2008 20:37

This group is dedicated to eradicate the heretics and restore Renegade to its former glory!

"Its former glory"? Renegade wasn't that glorious. The community made it better, but Renegade itself was about as glorious, shiny and polished as a spoon covered in semen.

Wel, admittedly, Renegade has it's fair share of bugs, but the (intended) gameplay is brilliant. I haven't seen any other game like it till today..


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