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Creating BRenBot plugins [message #318870] Mon, 25 February 2008 07:33 Go to next message
Omar007 is currently offline  Omar007
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General (1 Star)
I was trying to make a Plugin for BRenBot to give with ONE single command all the weapons (!allguns) Sarcasm

Now i got already a AllGuns.pm and a AllGuns.xml file and i know a bit of programming, but i get stuck. Sneaky
How do i give the Plugin access to these guns and the player character to add the guns to him?

I hope someone can help me out Dont Get It Huh


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Re: Creating BRenBot plugins [message #318873 is a reply to message #318870] Mon, 25 February 2008 08:14 Go to previous messageGo to next message
gkl21
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Recruit
That'd have to be a SSGM Plugin ... unless there is some command that I'm not seeing...
Re: Creating BRenBot plugins [message #318876 is a reply to message #318870] Mon, 25 February 2008 08:22 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Location: Amsterdam
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Neh my problem is that i don't know what i must add into the AllGuns.pm file.

I don't know the signatures of all weapons in BRenBot.
I studied the one of !destroyveh and it comes out with yhis code:

-------------------------------------------------------------
sub destroyveh
{
my ( $kernel, $session, $heap, $args ) = @_[ KERNEL, SESSION, HEAP, ARG0 ];
my %args = %{$args};

if ( $args{arg} =~ m/^\!\S+\s(.+)$/i )
{
my ( $result, %player ) = plugin::getPlayerData ( $1 );
if ( $result == 1 )
{
plugin::RenRemCMD ( "destroy_vehicle $player{id}" );
plugin::RenRemCMD("ppage $player{id} Your vehicle was destroyed by request.");
}
else { doMsg("Error: $args{arg1} was not found ingame, or is not unique",$args{nicktype}, "A"); }
}
else
{
doMsg("Syntax: !destroyveh <player>",$args{nicktype}, "A");
}
}

-----------------------------------------------------

I don't know what i have to fill in by the --> if ( $args{arg} =~ m/^\!\S+\s(.+)$/i ) <-- for all weapons. This should be a check for the vehicle but now i want the code for the weapons.

So my problem really lies in the 'programming' part.


PS. That's not a miracle i'm just 15 Huh


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Re: Creating BRenBot plugins [message #318885 is a reply to message #318876] Mon, 25 February 2008 08:54 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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General (5 Stars)
Omar007 wrote on Mon, 25 February 2008 15:22

I don't know what i have to fill in by the --> if ( $args{arg} =~ m/^\!\S+\s(.+)$/i ) <-- for all weapons. This should be a check for the vehicle but now i want the code for the weapons.



Actually all that does is extract the playername from the command line ('!destroyveh danpaul88' for example). BRenBot itself cannot give players weapons, unless you add a console command to the FDS that allows it.


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Re: Creating BRenBot plugins [message #318888 is a reply to message #318870] Mon, 25 February 2008 08:57 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Registered: December 2007
Location: Amsterdam
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General (1 Star)
How should i do that?

BTW. If i get this command working is adding a second one easier to make? Or needs a new command whole new codes.


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Re: Creating BRenBot plugins [message #319078 is a reply to message #318888] Tue, 26 February 2008 05:44 Go to previous messageGo to next message
Hex is currently offline  Hex
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Registered: March 2004
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Colonel
You would need to use a chat command from ssgm and grant the player a powerup for each weapon, this can't be done with BR


Commands->Give_Powerup(obj,WEAPON POWERUP PRESET,true);


goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: Creating BRenBot plugins [message #319132 is a reply to message #318870] Tue, 26 February 2008 10:07 Go to previous message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
So that meens i won't be able to make such plugin?
There is no other option to make it work?

BTW. I got really fun with this plugin. If i use the !allguns command now BRenBot shuts down Big Grin Big Grin Huh


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