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FDS crash [message #302845] Thu, 13 December 2007 04:47 Go to next message
Hex is currently offline  Hex
Messages: 858
Registered: March 2004
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Colonel
Got a issue with the FDS crashing at random times (crashlogs attached)

All the crashes bring up

Exception occurred at 0x006B6621 .text:0x006B6621 (server.dat)


with addresses 0x3f193356 (No Owner) or 0x3ec10b1d (No Owner)


goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: FDS crash [message #302860 is a reply to message #302845] Thu, 13 December 2007 05:53 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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Colonel
If this is the crash I think it is (ScriptableGameObj::Remove_Observer), then you probably have a corrupt script (observer) floating around, according to StealthEye. You might be dealing with a corrupt GameObject as well.

HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.

If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
Re: FDS crash [message #302865 is a reply to message #302845] Thu, 13 December 2007 07:55 Go to previous messageGo to next message
Hex is currently offline  Hex
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Registered: March 2004
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Colonel
Stew said something about it being a null pointer, just did a quick search in my plugins only and I have 183 GameObject refs used :/

goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: FDS crash [message #302923 is a reply to message #302845] Thu, 13 December 2007 14:29 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Registered: June 2004
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General (5 Stars)
Your not storing GameObject pointers inside your classes are you? You should only store the GameObject ID, never the pointer to the actual object, then use Find_Object to determine if the object still exists.

http://steamsignature.com/card/1/76561197975867233.png
Re: FDS crash [message #303688 is a reply to message #302923] Mon, 17 December 2007 05:10 Go to previous message
Hex is currently offline  Hex
Messages: 858
Registered: March 2004
Karma: 0
Colonel
class MDB_SSGM_Beacon : public ScriptImpClass {
	void Created(GameObject *obj);
	void Destroyed(GameObject *obj);
	void Killed(GameObject *obj, GameObject *shooter);
	void Damaged(GameObject *obj, GameObject *damager, float damage);
	bool IsDisarmed;
	GameObject *InvisObjCont;
};


Possible cause?


goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
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