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Re: Radar Map HUDs [message #302699 is a reply to message #302680] Wed, 12 December 2007 10:17 Go to previous messageGo to next message
The Elite Officer is currently offline  The Elite Officer
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sadukar09 wrote on Wed, 12 December 2007 10:47

MadRockz wrote on Wed, 12 December 2007 09:42

Sir Kane wrote on Wed, 12 December 2007 09:39

I've been experiencing the same problem with my HUD.

haha cause Both HUD´s sucks... i play without Radar cuz it´s not usefull and looks gay

Because finding enemy units with radar is too hard for you right? (Oh dear...the number n00bs who don't use Radar in APB, now we can add MadRock into it. xxx+1)


I don't know if I should say good one Thumbs Up or that was lame and crappy. Sad


The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
Re: Radar Map HUDs [message #302702 is a reply to message #302021] Wed, 12 December 2007 10:26 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Quote:

The HUD is pretty nice, but you can't see when you or you're vehicle is about to die, you have to play attention to you're armor and health to even notice it. Maybe you can use some colors to fix this, like the green, yellow, red on the original HUD?


Thats why I made my HUD very clear. Simple design without eye-candy and with simple colors. Now I play a bit more with the radar because the old Renegade-radar is so small on my resolution.

By the way the health/armor bar bis is longer than normal because I was promoted to Sergeant on the RenCom-Server. When I get more health/armor because of a promotion the bars become longer. I can't fix that but its only on this server. When I get health/armor medals the bars doesn't become longer.

http://deathlink.ut-ccr.de/screenshots/Artilleriebeschuss04.jpg

[Updated on: Wed, 12 December 2007 10:30]

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Re: Radar Map HUDs [message #302709 is a reply to message #302021] Wed, 12 December 2007 11:02 Go to previous messageGo to next message
Sir Kane
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Not bad. But that bar stuff needs some lerp.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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Re: Radar Map HUDs [message #302718 is a reply to message #302021] Wed, 12 December 2007 12:31 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Maybe I fix that when I have more time for this or know how to (only happens on servers which changed health/armor of their chars). It was made quick - the most important thing was that the main parts work.
Re: Radar Map HUDs [message #302731 is a reply to message #302699] Wed, 12 December 2007 13:22 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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The Elite Officer wrote on Wed, 12 December 2007 11:17

sadukar09 wrote on Wed, 12 December 2007 10:47

MadRockz wrote on Wed, 12 December 2007 09:42

Sir Kane wrote on Wed, 12 December 2007 09:39

I've been experiencing the same problem with my HUD.

haha cause Both HUD´s sucks... i play without Radar cuz it´s not usefull and looks gay

Because finding enemy units with radar is too hard for you right? (Oh dear...the number n00bs who don't use Radar in APB, now we can add MadRock into it. xxx+1)


I don't know if I should say good one Thumbs Up or that was lame and crappy. Sad


Because you are the best player in APB right? Sarcasm


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Radar Map HUDs [message #302733 is a reply to message #302702] Wed, 12 December 2007 13:36 Go to previous messageGo to next message
SSADMVR is currently offline  SSADMVR
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DeathLink6.0 wrote on Wed, 12 December 2007 11:26

Quote:

The HUD is pretty nice, but you can't see when you or you're vehicle is about to die, you have to play attention to you're armor and health to even notice it. Maybe you can use some colors to fix this, like the green, yellow, red on the original HUD?


Thats why I made my HUD very clear. Simple design without eye-candy and with simple colors. Now I play a bit more with the radar because the old Renegade-radar is so small on my resolution.

By the way the health/armor bar bis is longer than normal because I was promoted to Sergeant on the RenCom-Server. When I get more health/armor because of a promotion the bars become longer. I can't fix that but its only on this server. When I get health/armor medals the bars doesn't become longer.

http://deathlink.ut-ccr.de/screenshots/Artilleriebeschuss04.jpg

Gimme plx.
Re: Radar Map HUDs [message #302744 is a reply to message #302021] Wed, 12 December 2007 14:08 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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ehmm how do u changed the font? it dont works for me and i dont know why i changed the ARI___***.ttf and the other1 but its still the old font Sad
Re: Radar Map HUDs [message #302749 is a reply to message #302151] Wed, 12 December 2007 14:25 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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IronWarrior wrote on Sun, 09 December 2007 17:57

BowseR wrote on Sun, 09 December 2007 17:40

No doubt that HUD is probably the best I've seen...but I don't know whats the newest scripts.dll is, could someone post a link for me?

Thanks in advance.


Game-Maps.NET - Scripts 3.4.4


Thank you!


buzzsigfinal
Re: Radar Map HUDs [message #302778 is a reply to message #302744] Wed, 12 December 2007 16:34 Go to previous messageGo to next message
Renx is currently offline  Renx
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MadRockz wrote on Wed, 12 December 2007 17:08

ehmm how do u changed the font? it dont works for me and i dont know why i changed the ARI___***.ttf and the other1 but its still the old font Sad


stylemgr.ini in the data folder.


~Canucck

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Re: Radar Map HUDs [message #302789 is a reply to message #302021] Wed, 12 December 2007 17:38 Go to previous messageGo to next message
Slave is currently offline  Slave
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Here's an orthographic radarmap for Hourglass.
It has the tunnels marked.
Re: Radar Map HUDs [message #302808 is a reply to message #302789] Wed, 12 December 2007 19:10 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Slave wrote on Wed, 12 December 2007 18:38

Here's an orthographic radarmap for Hourglass.
It has the tunnels marked.



HeHe slave u put your bunny


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Radar Map HUDs [message #302843 is a reply to message #302021] Thu, 13 December 2007 02:18 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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I'll be honest. I'm suprised you haven't made one for RP2 yet, Canada!

Also, check your PM box.


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Re: Radar Map HUDs [message #302989 is a reply to message #302843] Thu, 13 December 2007 20:55 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Dreganius wrote on Thu, 13 December 2007 03:18

I'll be honest. I'm suprised you haven't made one for RP2 yet, Canada!

Also, check your PM box.


I would, but HUD.ini doesn't work with maps. You would have to download it separately.
Re: Radar Map HUDs [message #303083 is a reply to message #302021] Fri, 14 December 2007 11:40 Go to previous messageGo to next message
Slave is currently offline  Slave
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Updated version of hourglass' radarmap.
Changes are obvious.

Depending on the uselessness of what I'm doing, I might do the same for other maps.

And Blacky, it's more of a cat really.
Re: Radar Map HUDs [message #303200 is a reply to message #303083] Fri, 14 December 2007 21:08 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Slave wrote on Fri, 14 December 2007 10:40



And Blacky, it's more of a cat really.



some how I think I have been told that over 10 times.


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Re: Radar Map HUDs [message #303280 is a reply to message #302021] Sat, 15 December 2007 10:30 Go to previous messageGo to next message
Slave is currently offline  Slave
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I figured I had to rotate the radarmap 90 degrees to the left, but I'm unable to figure out the values in C&C_Hourglass.ini to get it right.

When I set ScrollingMapScale to 2.85 , objects like nukes and turrets seem to be firmly placed on the radar map and stay in place when I move around, but when I do move around, the radarmap scrolls too slow.

Do I just have to find some magic number, or is the way I made my radarmap image simply fucked up? Hilfe bitte.
Re: Radar Map HUDs [message #303358 is a reply to message #302021] Sat, 15 December 2007 15:32 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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Canadacdn, can you read your PM folder? No one here seems to notice my questions Razz

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Re: Radar Map HUDs [message #303369 is a reply to message #302021] Sat, 15 December 2007 15:56 Go to previous messageGo to next message
rhuarc is currently offline  rhuarc
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for your first question i had that too, i think i replaced the hud.ini
Re: Radar Map HUDs [message #303432 is a reply to message #302021] Sat, 15 December 2007 22:55 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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With the version from the Radar Download, or from somewhere else? o.o

EDIT: I only ask because I replaced every file from the download file already.


http://demonshall.net/Stewie/images/OblivStewieSig.jpg

[Updated on: Sat, 15 December 2007 23:20]

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Re: Radar Map HUDs [message #303461 is a reply to message #303280] Sun, 16 December 2007 01:39 Go to previous messageGo to next message
Tunaman
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Slave wrote on Sat, 15 December 2007 12:30

I figured I had to rotate the radarmap 90 degrees to the left, but I'm unable to figure out the values in C&C_Hourglass.ini to get it right.

When I set ScrollingMapScale to 2.85 , objects like nukes and turrets seem to be firmly placed on the radar map and stay in place when I move around, but when I do move around, the radarmap scrolls too slow.

Do I just have to find some magic number, or is the way I made my radarmap image simply fucked up? Hilfe bitte.

I remember having this problem, and fixing it as well.. I just don't remember how.
I think there is a value that you need to change in hud.ini to make it work right.


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Re: Radar Map HUDs [message #303463 is a reply to message #302021] Sun, 16 December 2007 01:53 Go to previous messageGo to next message
rhuarc is currently offline  rhuarc
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oh im not sure then stewie..

i need to know how to change it for other resolutions though lol
Re: Radar Map HUDs [message #303496 is a reply to message #303083] Sun, 16 December 2007 08:26 Go to previous messageGo to next message
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Slave wrote on Fri, 14 December 2007 12:40

Updated version of hourglass' radarmap.
Changes are obvious.

Depending on the uselessness of what I'm doing, I might do the same for other maps.

And Blacky, it's more of a cat really.


could you do some for the CP maps?


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Radar Map HUDs [message #303551 is a reply to message #302021] Sun, 16 December 2007 11:55 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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rhuarc, could you PM or post your HUD.ini so I can see if I have any faulty settings in?

And crazfulla, you should add rpgmod12 to your list of retards of the year. Wink


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Re: Radar Map HUDs [message #303599 is a reply to message #302021] Sun, 16 December 2007 15:34 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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Sorry for the double post but I think I figured out why it wasn't working.

The server side hud.ini wasn't properly configured... that's probably it. When I host locally or in Skirmish, it works fine.


http://demonshall.net/Stewie/images/OblivStewieSig.jpg
Re: Radar Map HUDs [message #303664 is a reply to message #303551] Sun, 16 December 2007 22:59 Go to previous messageGo to previous message
crazfulla is currently offline  crazfulla
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Stewie wrote on Sun, 16 December 2007 12:55

And crazfulla, you should add rpgmod12 to your list of retards of the year. Wink

I was thinking about adding Horqueer & Maudib15 tbh

Only the best tards go platinum.

Anyways I love my fanmade maps, (newmaps servers ftw)
so any radarmaps people could supply would be appreciated.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Sun, 16 December 2007 23:20]

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