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Re: Radar Map HUDs [message #303672 is a reply to message #303664] Mon, 17 December 2007 01:53 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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How's my HUD?
http://www.ticalc.org/archives/files/ss/763/76329.gif

That's for the TI-89 Titanium calculator, hehe.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Radar Map HUDs [message #303703 is a reply to message #302021] Mon, 17 December 2007 06:51 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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I've noticed using this hud, on some maps, the map is missing, but join an other server running the same map, it shows.

I think if the server is modded, it won't work.

Not sure?
Re: Radar Map HUDs [message #303714 is a reply to message #302021] Mon, 17 December 2007 07:35 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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TBH, I think I will stick with the original built-in hud that came with Renegade. Big Grin Thumbs Up

buzzsigfinal
Re: Radar Map HUDs [message #303715 is a reply to message #302021] Mon, 17 December 2007 07:36 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Well, what Reborn told me, that the server also has to have hud.ini or it won't work. Sad

Guess I need to install a default Renegade for classic play. Very Happy
Re: Radar Map HUDs [message #303721 is a reply to message #302021] Mon, 17 December 2007 08:23 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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that or you could get to work on Ren40k!

*Snaps whip*


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Re: Radar Map HUDs [message #303743 is a reply to message #302021] Mon, 17 December 2007 10:45 Go to previous messageGo to next message
Slave is currently offline  Slave
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crazfulla wrote on Sun, 16 December 2007 09:26

could you do some for the CP maps?


Yes, I could, but not before it is proven to me that creating more of those ortho maps is any use. Making those maps takes a bit of time, and right now, I don't have a whole lot of it.

I just want to be sure that they work, one way or another. I have not really looked into it in the last few days, but last time I tried, I could not get my image to work right.

I also hate it when the forums lag out, just when I'm about to post, forcing me to rewrite my text.
Re: Radar Map HUDs [message #303745 is a reply to message #303083] Mon, 17 December 2007 11:02 Go to previous messageGo to next message
Sir Kane
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Slave wrote on Fri, 14 December 2007 12:40

Updated version of hourglass' radarmap.
Changes are obvious.

Depending on the uselessness of what I'm doing, I might do the same for other maps.

And Blacky, it's more of a cat really.


What happened to the trees?


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Radar Map HUDs [message #303746 is a reply to message #303745] Mon, 17 December 2007 11:03 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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It must be a RenX screen shot, because the shadows are there, just not the trees.

Re: Radar Map HUDs [message #303759 is a reply to message #302021] Mon, 17 December 2007 13:01 Go to previous messageGo to next message
Slave is currently offline  Slave
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The trees together with the turrets are leveledit stuff, wich I didn't use.
Re: Radar Map HUDs [message #303785 is a reply to message #302021] Mon, 17 December 2007 14:34 Go to previous messageGo to next message
Sir Kane
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W3Dviewer!

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Radar Map HUDs [message #303800 is a reply to message #302021] Mon, 17 December 2007 15:42 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Moderator - Mod Forum
Here's hoping that this thread may remain unlocked. Big Ups

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See me online as yslcheeze
Re: Radar Map HUDs [message #303826 is a reply to message #302021] Mon, 17 December 2007 16:58 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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about the positioning
what if we could play with this
explaination in picvture
index.php?t=getfile&id=4856&private=0
  • Attachment: exm.JPG
    (Size: 26.92KB, Downloaded 465 times)


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: Radar Map HUDs [message #303842 is a reply to message #302021] Mon, 17 December 2007 18:20 Go to previous messageGo to next message
Slave is currently offline  Slave
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I don't really understand what you're trying to say. But if my interpretation is correct, I would say that's already possible. Deathlink's hud for example, seems to be independant of resolution.

Also, yes w3dview

Also,

Over 1 mb, so had to use imageshack

That's the last one for now, for testing purposes, until I'm positive they actually work and serve a purpose.
Re: Radar Map HUDs [message #303901 is a reply to message #303842] Tue, 18 December 2007 02:03 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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i want to know how Dlink make his cred/$ pos, and change whole font.....

[Updated on: Tue, 18 December 2007 02:04]

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Re: Radar Map HUDs [message #303947 is a reply to message #302021] Tue, 18 December 2007 07:43 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Quote:

Deathlink's hud for example, seems to be independant of resolution.


Yes it is. Read bhs.txt carefully. Here a quote:

Quote:

Also, hud.ini now contains features to totally customize the HUD.
Any time you are setting a screen position (e.g. HealthXPos), if you pass a, it will move that many units in from the bottom right of the screen, otherwise it moves from the top left of the screen)
This is so you can build HUDs with items in bottom and left corners whilst remaining independant of screen resolution.
Re: Radar Map HUDs [message #304067 is a reply to message #302021] Tue, 18 December 2007 14:29 Go to previous messageGo to next message
argathol3 is currently offline  argathol3
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where is the islands map for the hud? Could anybody make that or not?

Re: Radar Map HUDs [message #304078 is a reply to message #302021] Tue, 18 December 2007 15:19 Go to previous messageGo to next message
Sir Kane
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Slave posted it above.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Radar Map HUDs [message #304103 is a reply to message #302021] Tue, 18 December 2007 16:46 Go to previous messageGo to next message
argathol3 is currently offline  argathol3
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ftp://ftpfiles.ren-archive.com/Game2007-12-18-16-20-36-06.pn g

make the hud smaller?

look at link I posted the radar and everything is smaller...any way u can do that in order for it to be like that?


Re: Radar Map HUDs [message #304151 is a reply to message #302021] Tue, 18 December 2007 19:26 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Was abit slow adding them, but you can now download the Hud here: Game-Maps.NET
Re: Radar Map HUDs [message #304162 is a reply to message #302021] Tue, 18 December 2007 20:09 Go to previous messageGo to next message
rhuarc is currently offline  rhuarc
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what would i change to get it for 800x600?
:/
Re: Radar Map HUDs [message #304192 is a reply to message #302021] Tue, 18 December 2007 22:57 Go to previous messageGo to next message
Sir Kane
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Another one with Sponge Bob C4, how sad.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Radar Map HUDs [message #304195 is a reply to message #304192] Tue, 18 December 2007 23:08 Go to previous messageGo to next message
Rocko
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Sir Kane wrote on Wed, 19 December 2007 00:57

Another one with Sponge Bob C4, how sad.

u got a problem with spongebob fatty


black and proud
Re: Radar Map HUDs [message #304200 is a reply to message #302021] Tue, 18 December 2007 23:47 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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The Spongebob C4 is pathetic.

I'd much rather something that's realistic, like the current one.


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Re: Radar Map HUDs [message #304287 is a reply to message #304162] Wed, 19 December 2007 14:04 Go to previous messageGo to next message
argathol3 is currently offline  argathol3
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rhuarc wrote on Tue, 18 December 2007 21:09

what would i change to get it for 800x600?
:/




Re: Radar Map HUDs [message #304653 is a reply to message #302021] Thu, 20 December 2007 21:42 Go to previous messageGo to previous message
rhuarc is currently offline  rhuarc
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um

really who cares what skins people have or if you think they look bad, theyre not yours so dont comment tbh Roll Eyes
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