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Command & Crysis: The Dead Six [message #274163] Thu, 19 July 2007 02:24 Go to next message
Dante
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Crytek has given RenEvo Software & Designs the honor of being selected as the third mod to use the pre-sdk from crytek on the CryEngine 2 development. We hope to get some great work done, and the team is hammering away at learning the new tools, and creating great content. Below is the official press release, as seen on http://www.crymod.com

http://dead6.renevo.com/content/dead6.banner.jpg


Command & Crysis: The Dead 6

The Dead 6 is an interactive extension of the Command & Conquer franchise. From the battlefield perspective you will get to experience, and change the fate of C&C as you know it.

In the single player campaign you will play each member of The Dead 6 on their final "death" missions which take place all over the world in "close to factual" theaters of war. Once completing the 6 members of the team, you will push the team into overdrive and enter into leading the 6 character team from any perspective. The possibilities and choices are almost limitless on how you can approach these campaigns.

Ever wonder what happened between Red Alert and Tiberium Dawn?

Still breaking you head on how the "bad" guys have a mammoth, then later the "good" guys have it?

Left clueless as to what happened with age old technology that just seemed to disappear?

The Dead 6 will answer those questions and more with our episodic campaign missions.

Common Gameplay Features:


  • Customizable Character classes

    • Engineer
    • Grunt
    • Heavy Weapons
    • Explosives Expert
    • Sniper
    • Commando

  • Customizable Weapons and Ammunition load outs
  • Customizable Vehicles and Ammunition load outs
  • Credit and Purchase system from building "Purchase Terminals"


Multiplayer Features:

  • Filtered server browser list so you can choose which side you want to play on.
  • Extended statistical tracking to include accuracy, favorite weapons, favorite ammunition, favorite vehicles, favorite methods of killing, etc...
  • Extended ranking servers. Each server administrator will get the opportunity to report to a centralized ranking service provided by RenEvo Software & Designs, and will provide monthly ladders, ranks, commendations, and awards such as "Vehicular Manslaughter Award" for squishing x amount of players per server cycle.
  • Clan support. Clans can register with The Dead Six clan management system and schedule, track, and challenge other clans in the system. In addition to the player ladders and awards, clans will also contain the same type of achievements.
  • Customized purchasing system. Get back in the action quickly; buy your favorite loadout instanteously with a keybind.


Game Modes:

  • Multiplayer Death match – Drop in, kill everyone in site
  • Multiplayer Team Death Match – For your all out team killing needs
  • Multiplayer Capture The Flag – With the help of your team, strategically return the Opponents flag to your base
  • Multiplayer Command & Conquer – Full out war, use air, ground, and water vehicles and infantry to destroy the opponents' buildings, while still protecting your own
  • Single Player Episodic Content – The base single player campaign
  • Single Player Episodic Co-Op – A series of official and fan-made Co-op missions for The Dead Six team. This will not be unlocked until completing the base single player campaign


But wait, there is more:

  • Modding support and Wiki to create your own mod or total conversion with The Dead Six core.
  • Centralized Server Registration for configuring contained and your entry to the global ranking system.
  • Centralized Player Registration and management to view, share, and configure your earned ranks, commendations, and awards.
  • Update system that will automatically check for updates to The Dead Six, allow you to download additional content, as well as additional maps, all while you play the game.
  • Advanced Server administration, we will put the server admin back in control of the game, and allow for multiple ways to interact with the server administration without taking you away from fragging.




Re: Command & Crysis: The Dead Six [message #274182 is a reply to message #274163] Thu, 19 July 2007 06:05 Go to previous messageGo to next message
drunkill is currently offline  drunkill
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Good job there guys. Dead six isn't really dead! Thumbs Up

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Re: Command & Crysis: The Dead Six [message #274183 is a reply to message #274182] Thu, 19 July 2007 06:11 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Hooah. Thumbs Up

[Updated on: Thu, 19 July 2007 06:11]

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Re: Command & Crysis: The Dead Six [message #274184 is a reply to message #274163] Thu, 19 July 2007 06:17 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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If they finish it we can call it renegade 2 Big Grin

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Command & Crysis: The Dead Six [message #274197 is a reply to message #274163] Thu, 19 July 2007 08:00 Go to previous messageGo to next message
R3N3G1DE is currently offline  R3N3G1DE
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Amazing.

I would call a game "Renegade 2" when it is related to the group of C&C (Command and Conquer) Wink


Re: Command & Crysis: The Dead Six [message #274206 is a reply to message #274163] Thu, 19 July 2007 08:47 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Great organization, I'm glad to see that this mod is surely progressing.

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Re: Command & Crysis: The Dead Six [message #274211 is a reply to message #274206] Thu, 19 July 2007 08:59 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Whoa, wait. So this game is going to be on the crysis engine? And you're basically remaking Renegade on a new engine?!??!?!?!?!!!!!!!!one!111!1!eleven!1

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Re: Command & Crysis: The Dead Six [message #274229 is a reply to message #274163] Thu, 19 July 2007 10:21 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Great, too bad only a few of it will have good enough computers to actually run it.
Re: Command & Crysis: The Dead Six [message #274256 is a reply to message #274163] Thu, 19 July 2007 13:07 Go to previous messageGo to next message
BoMbZu is currently offline  BoMbZu
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Guess we can forget a renegade 2 on the crysis engine now Sad O well still happy to see something is going to happen Smile I wish you guys best luck

Re: Command & Crysis: The Dead Six [message #274310 is a reply to message #274211] Thu, 19 July 2007 17:38 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Sn1per74* wrote on Thu, 19 July 2007 10:59

Whoa, wait. So this game is going to be on the crysis engine? And you're basically remaking Renegade on a new engine?!??!?!?!?!!!!!!!!one!111!1!eleven!1

So it's not on the crysis engine? Then is it going to be an entirely new game or what? I don't get it.


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Re: Command & Crysis: The Dead Six [message #274330 is a reply to message #274163] Thu, 19 July 2007 20:07 Go to previous messageGo to next message
drunkill is currently offline  drunkill
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It's a mod for crysis. Ubisoft have given a few select mods the crysis SDK so they can start work... EA could learn alot from them about community support.

Anyway it's a mod based on the renegade dead 6 team, they've had kirby990(or whatever numbers) to write up a story and they've done a lot of concept work in the past when it was going to be for half life 2.


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Re: Command & Crysis: The Dead Six [message #274357 is a reply to message #274330] Thu, 19 July 2007 21:34 Go to previous messageGo to next message
Dante
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"actually"

Ubisoft has nothing to do with Crytek anymore, or Cryengine.

EA Germany and Crytek gave us the pre-sdk. So yes, EA "is" learning Razz


Re: Command & Crysis: The Dead Six [message #274389 is a reply to message #274163] Fri, 20 July 2007 02:10 Go to previous messageGo to next message
BoMbZu is currently offline  BoMbZu
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Yes but there where rumors about a maybe renegade 2 created by EA games on the crysis engine so I guess they scrapped that otherwise they wouldnt give you that support for a crysis mod. O well I still hope its going to be a good succes Very Happy Iam definately going to give it a try (If my computer can run it o.O)

Re: Command & Crysis: The Dead Six [message #274619 is a reply to message #274389] Fri, 20 July 2007 21:32 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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WNxBoMbZU wrote on Fri, 20 July 2007 04:10

Yes but there where rumors about a maybe renegade 2 created by EA games on the crysis engine so I guess they scrapped that otherwise they wouldnt give you that support for a crysis mod.


EA is simply throwing scraps of meat at the Renegades. I am pretty sure EA hates the Renegade community which [ probably in their secret opinion] persists like a formidable "cancer."

Anyway, something is better than nothing...this mod will kill if done right.


buzzsigfinal

[Updated on: Fri, 20 July 2007 21:40]

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Re: Command & Crysis: The Dead Six [message #274632 is a reply to message #274163] Fri, 20 July 2007 22:28 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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When I was at EALA, I was told that a C&C FPS was not outside the realm of possibility. Based on my life experience, I will take that to mean that they are talking about it and the success or failure of C&C3 will play a huge role as to whether there's still sufficient profit in the franchise. They can't tell any of us secretly because they are a publicly-traded company and there are rules to prevent stuff like insider trading.

I'm the bawss.
Re: Command & Crysis: The Dead Six [message #274667 is a reply to message #274632] Sat, 21 July 2007 06:13 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Crimson wrote on Sat, 21 July 2007 00:28

They can't tell any of us secretly because they are a publicly-traded company and there are rules to prevent stuff like insider trading.

We should scrounge up our money, take them over, and FORCE them to make a Renegade 2!


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Re: Command & Crysis: The Dead Six [message #274688 is a reply to message #274163] Sat, 21 July 2007 09:46 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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i've been out of the loop but are you changing engines again and still not finished with the project? Razz

i wish you luck and i STILL look forward to seeing your work
i remember when you first mentioned moving to that farcry engine
(i think) was years ago
Re: Command & Crysis: The Dead Six [message #274713 is a reply to message #274163] Sat, 21 July 2007 12:11 Go to previous messageGo to next message
Dan
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Actually, we have been making a mod for Far Cry. We've been using FarCry as a prototype for The Dead 6 by bringing C&C style gameplay to the engine. We thought it would be worthwhile trying out our ideas whilst waiting for Crysis, and we're aiming to have a release of sorts soon - stay tuned.
Re: Command & Crysis: The Dead Six [message #274715 is a reply to message #274163] Sat, 21 July 2007 12:41 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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C&C FarCry is an active prototype mod developed on CryENGINE1 to test core technology and gameplay features for use in C&C: The Dead 6, which is set to be developed on top of CryENGINE2. This has been the plan for well over a year now. Progress has been slow because, well, there was nothing to develop on yet until just recently.

C&C FarCry is now undergoing final approval. You can see the update tag on it here: http://renevo.com/forums/thread/1219.aspx

I hope and pray that EA is considering developing another C&C FPS title. If they develop it on CryENGINE2 as well, they will have made an excellent choice. But if they do not go through with the plan, then C&C: The Dead 6 will satisfy that promise as has been stated in the past. In fact, I can tell you that the design is moving closer to finalization and development has already started. Just today I have completed the core foundation for our footprint in the CE2 game DLL source, and we're embarking on our base management system based on our feedback and experience of its prototype in C&C: FarCry.

I'll put a personal word out now: modders around, if you are serious about developing your own mod on the CryENGINE2 platform, I suggest that you consider teaming up with us. We're more than happy to assist any other teams who need help in their technology. The Dead6 Core will allow you to develop your own mod with C&C Mode rules on CryENGINE2 and it will be open and available to any teams who require it (once the public SDK is made available). And since I'm the technical lead on the project, I'll personally guarantee you'll have something to work with. Contact information for this will be posted in the near future.
Re: Command & Crysis: The Dead Six [message #274763 is a reply to message #274667] Sat, 21 July 2007 18:38 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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Majiin Vegeta wrote on Sat, 21 July 2007 12:46

i've been out of the loop but are you changing engines again and still not finished with the project? Razz

i wish you luck and i STILL look forward to seeing your work
i remember when you first mentioned moving to that farcry engine
(i think) was years ago



Woah, dude I haven't seen you in ages... Big Grin

As always I am excited whenever the name RenEvo comes up. Great work guys!

[Updated on: Sat, 21 July 2007 18:40]

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Re: Command & Crysis: The Dead Six [message #275835 is a reply to message #274763] Sat, 28 July 2007 01:49 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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Creed3020 wrote on Sun, 22 July 2007 02:38

Majiin Vegeta wrote on Sat, 21 July 2007 12:46

i've been out of the loop but are you changing engines again and still not finished with the project? Razz

i wish you luck and i STILL look forward to seeing your work
i remember when you first mentioned moving to that farcry engine
(i think) was years ago



Woah, dude I haven't seen you in ages... Big Grin

As always I am excited whenever the name RenEvo comes up. Great work guys!


hey creed it has been a while Razz but i'm still lingering about
Re: Command & Crysis: The Dead Six [message #276272 is a reply to message #274330] Mon, 30 July 2007 21:18 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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drunkill wrote on Thu, 19 July 2007 22:07

It's a mod for crysis. Ubisoft have given a few select mods the crysis SDK so they can start work... EA could learn alot from them about community support.

Anyway it's a mod based on the renegade dead 6 team, they've had kirby990(or whatever numbers) to write up a story and they've done a lot of concept work in the past when it was going to be for half life 2.


Ahem! It's Kirby098 mister.

And I am still very much around and contributing best I can.

I have finished my piece and our single player plot has a thumbs up from the powers that be.

That alone should tell you somethin'.
I can't talk about the details too much, but Dante may expound a bit.

Dante, what can we reveal?


[Updated on: Mon, 30 July 2007 21:19]

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Re: Command & Crysis: The Dead Six [message #276278 is a reply to message #274163] Tue, 31 July 2007 00:30 Go to previous messageGo to next message
DarkDemin is currently offline  DarkDemin
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I really hope that this comes through, I'm building a new computer for Crysis alone and all the mods it will have. But, I have lost a great deal of faith in RenEvo.

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Re: Command & Crysis: The Dead Six [message #276316 is a reply to message #274688] Tue, 31 July 2007 07:30 Go to previous messageGo to next message
warranto is currently offline  warranto
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Majiin Vegeta wrote on Sat, 21 July 2007 10:46

i've been out of the loop but are you changing engines again and still not finished with the project? Razz

i wish you luck and i STILL look forward to seeing your work
i remember when you first mentioned moving to that farcry engine
(i think) was years ago



Hey, if Duke Nukem can do it, why not Dead 6?

Wink
Re: Command & Crysis: The Dead Six [message #276332 is a reply to message #276316] Tue, 31 July 2007 11:29 Go to previous messageGo to previous message
KIRBY-098 is currently offline  KIRBY-098
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warranto wrote on Tue, 31 July 2007 09:30

Majiin Vegeta wrote on Sat, 21 July 2007 10:46

i've been out of the loop but are you changing engines again and still not finished with the project? Razz

i wish you luck and i STILL look forward to seeing your work
i remember when you first mentioned moving to that farcry engine
(i think) was years ago



Hey, if Duke Nukem can do it, why not Dead 6?

Wink


Sometimes I wonder why we post here. Anyways: This isn't about switching.

We switched from the HL2 engine due to limitations on vehicles and what we wanted to do with c&c mode. We chose Crysis' next gen platform, but it wasn't ready yet. So rather than sit around and do nothing (thus delaying dev) we used what we had (farcry) to learn thier way and actually create a product and code we could easily port over.

Due to this forward thinking on Tom's part we have a functional product and our processes and code is going to easily migrate.

In laymans terms: We are way ahead of the game campers. One of the reasons we got the Pre SDK.

Write us off if you want, but the next gen Command and Conquer FPS is coming from Renevo.

Not from a mythical EA dev project that may or may not happen depending how many c&c 3 discs we buy.
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