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Re: Renegade Resurrection goes beta! [message #264938 is a reply to message #264903] Sun, 10 June 2007 09:49 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Colonel

EKT-Sadukar wrote on Sun, 10 June 2007 16:53

hope i dont get !noobed Very Happy but where do you put all the files into? do they just stay in that folder cuz im confused Dont Get It


Extract the archive into your Renegade directory and replace all existing files.


Re: Renegade Resurrection goes beta! [message #264959 is a reply to message #263908] Sun, 10 June 2007 10:47 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Huh kinda confusing but ill try it

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Renegade Resurrection goes beta! [message #265585 is a reply to message #264959] Tue, 12 June 2007 12:22 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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I downloaded it and tried it out just now.

Turreted vehicles can only fire directly forwards... surely this is some horrible mistake? Please tell me which files I need to delete to get this off my Renegade...


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Re: Renegade Resurrection goes beta! [message #265601 is a reply to message #263908] Tue, 12 June 2007 13:08 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Do you have an outdated scripts version?
Do you have an outdated Resurrection version?
Du you have the turret lag fix from BlackIntel?

Older scripts versions have the turret lag fix which cause the bug.


Re: Renegade Resurrection goes beta! [message #265632 is a reply to message #265601] Tue, 12 June 2007 15:22 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Yrr wrote on Tue, 12 June 2007 22:08

Do you have an outdated scripts version?
Do you have an outdated Resurrection version?
Du you have the turret lag fix from BlackIntel?

Older scripts versions have the turret lag fix which cause the bug.

All scripts.dll versions since 2.9.2 have the turret lag fix, and the Walllag fix too btw. Oblivously you're making some mistake somewhere/double patched it.


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Re: Renegade Resurrection goes beta! [message #265640 is a reply to message #265632] Tue, 12 June 2007 15:42 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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No, the turret lag fix was rewritten by jonwil, but dunno in which scripts version. And Resurrection was compatible to the old turret fix.

[Updated on: Tue, 12 June 2007 15:42]

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Re: Renegade Resurrection goes beta! [message #265647 is a reply to message #265640] Tue, 12 June 2007 15:58 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Then the version with the blackintel.dll should work, but since that doesnt...

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
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Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Renegade Resurrection goes beta! [message #265653 is a reply to message #263908] Tue, 12 June 2007 16:13 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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I never had the blackintel.dll turret lag fix. Why do you use it?

Re: Renegade Resurrection goes beta! [message #265720 is a reply to message #263908] Tue, 12 June 2007 17:52 Go to previous message
StealthEye is currently offline  StealthEye
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The blackintel.dll fix was basically made obsolete by it being implemented in bhs.dll instead. It was the same version at some post, however slightly differently implemented. Later on I improved it to fix some obelisk issues and it was ported to the server too, this is probably the change you are talking about.

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