Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Technical Support » Win32 FDS » SEye 0.3.0B
SEye 0.3.0B [message #255975] Thu, 26 April 2007 14:06 Go to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
Some of the buildings are a little "crude", but it does take along time to add each one. With this release i just want to test the server.

To install, unzip everything to a folder. Do *NOT* edit SEye.ini. Unless you actually know what you are editing, the only person that does is me atm.

To connect, run the SEye binary. Go to File->Connect, this should automatically connect to my 1player server. If the map doesn't automatically load, just re-try.

Please tell me what you think! (If bad, please constructively).

http://www.dansprojects.com/Seye/Seye.zip
Re: SEye 0.3.0B [message #256002 is a reply to message #255975] Thu, 26 April 2007 15:54 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
Messages: 2057
Registered: July 2004
Karma: 0
General (2 Stars)
Oh, I didn't realize that this was a BHS product.

Looks neat so far.


[Updated on: Thu, 26 April 2007 15:54]

Report message to a moderator

Re: SEye 0.3.0B [message #256003 is a reply to message #255975] Thu, 26 April 2007 15:59 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
It's not, i put it in the wrong forum Blush
Re: SEye 0.3.0B [message #256048 is a reply to message #255975] Fri, 27 April 2007 00:30 Go to previous messageGo to next message
Cat998
Messages: 1081
Registered: January 2004
Location: Austria, Vienna
Karma: 0
General (1 Star)
Moderator/Captain

np, moved to win32 forum Rocked Over

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: SEye 0.3.0B [message #256063 is a reply to message #255975] Fri, 27 April 2007 03:29 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
Thanks, just wondering. how long does it take for GetPrivateProfileString to execute? I think this is causing the SEye to use a lot of CPU. I don't see what could be making it use 60+ CPU other than it drawing.

EDIT: BTW, it calls it everytime it draws to the screen (and everytime it needs settings. When i get home today, ill make a class to store the info and see if it makes things faster. If it does, ill have a look into making the charater move smoothy.

[Updated on: Fri, 27 April 2007 03:33]

Report message to a moderator

Re: SEye 0.3.0B [message #256093 is a reply to message #255975] Fri, 27 April 2007 08:37 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
I had to take the server down for a while. I'm sorry, it will be back up soon.
Re: SEye 0.3.0B [message #256116 is a reply to message #255975] Fri, 27 April 2007 10:57 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
SEye now uses *A LOT* less CPU to run. Although, it is still too high and i am working on getting it even lower. So far it uses about 20% CPU, but when you move your mouse over the screen that shoots up to 100%. I know i won't be able to fix that, though.

And i answered my own question. It was the fact it was reading from the ini whenever it needed information. So now, it will update it's information when the map changes and when the ini is overwritten. When i get a few things finished i'll release an installer for it (i know some people have had trouble using it).

The server is very stable, the SEye (server-side) uses virtually no CPU / RAM. It's multi threaded to hopefully optimize it.

[Updated on: Fri, 27 April 2007 10:58]

Report message to a moderator

Re: SEye 0.3.0B [message #256142 is a reply to message #256116] Fri, 27 April 2007 14:37 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
Quote:

Error
A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond


Re: SEye 0.3.0B [message #256143 is a reply to message #256142] Fri, 27 April 2007 14:52 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
Messages: 1953
Registered: December 2004
Location: United States
Karma: 0
General (1 Star)
bluethen wrote on Fri, 27 April 2007 15:37

Quote:

Error
A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond




Quote:


I had to take the server down for a while. I'm sorry, it will be back up soon.


Smart Bot Tech Support Forum


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: SEye 0.3.0B [message #256144 is a reply to message #256143] Fri, 27 April 2007 14:55 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
Ah. K then. I registered, but I'm too lazy to verify. :/
Re: SEye 0.3.0B [message #256145 is a reply to message #255975] Fri, 27 April 2007 15:21 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
Messages: 1953
Registered: December 2004
Location: United States
Karma: 0
General (1 Star)
There is no verification. You can just login and post.

Edit: Apparently your account was created when Activation was on and it didn't make your account active when I changed the config of the forums. Your account is active now.


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)

[Updated on: Fri, 27 April 2007 15:23]

Report message to a moderator

Re: SEye 0.3.0B [message #256149 is a reply to message #256145] Fri, 27 April 2007 15:38 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
Now I'm too lazy to log in. Sad
Re: SEye 0.3.0B [message #256153 is a reply to message #255975] Fri, 27 April 2007 16:06 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
Server is back up.

Here's an installer, i think a lot of people will have troubles installing a stand-alone version of it.
Re: SEye 0.3.0B [message #256157 is a reply to message #256153] Fri, 27 April 2007 16:25 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
3 installers?
Re: SEye 0.3.0B [message #256158 is a reply to message #255975] Fri, 27 April 2007 16:28 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
No, a split file. I knew it was a bad idea.

Here's the whole thing: http://www.dansprojects.com/Seye/SEyeSetup.rar

Re: SEye 0.3.0B [message #256239 is a reply to message #255975] Sat, 28 April 2007 10:25 Go to previous messageGo to next message
slavik262 is currently offline  slavik262
Messages: 79
Registered: February 2007
Karma: 0
Recruit
1. In the future, will it be possible to connect to other servers?

2. How do you create gamelogs to view in SEye?


http://img432.imageshack.us/img432/7862/userbar405373ux.gif
Re: SEye 0.3.0B [message #256247 is a reply to message #255975] Sat, 28 April 2007 12:01 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
1) When the server is finished, you will be able to connect to servers running the SEye server.

2) Gamelogs will be viewable, but thats not implemented yet.

[Updated on: Sat, 28 April 2007 12:01]

Report message to a moderator

Re: SEye 0.3.0B [message #256255 is a reply to message #256247] Sat, 28 April 2007 12:59 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
1. What will be the settings and their options?
2. Is it possible to set a password to keep people from viewing your server through seye?
3. Do people connect through specifying a ip or a username...?
Re: SEye 0.3.0B [message #256258 is a reply to message #255975] Sat, 28 April 2007 13:03 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
1) Stuff to say how things will be drawn etc...
2) Yes, this will default to the server's password.
3) People connect through specifying ip + port.
Re: SEye 0.3.0B [message #256259 is a reply to message #256258] Sat, 28 April 2007 13:05 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
Cool. One more question: Will it be attached to the fds (where the fds and this is all one window), or could it be possible to set it to open automatically when fds opens?

Edit: It'd be neat to operate through the SEye because you can select a player and have a handy ban button in a toolbar.

[Updated on: Sat, 28 April 2007 13:05]

Report message to a moderator

Re: SEye 0.3.0B [message #256261 is a reply to message #255975] Sat, 28 April 2007 13:12 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
You're going a little bit into my secret feature. Yes, it is possible to make it start when the FDS starts. Although, there isn't much point really.
Re: SEye 0.3.0B [message #256405 is a reply to message #256261] Sun, 29 April 2007 15:11 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
For the lazy people. Razz
Re: SEye 0.3.0B [message #256408 is a reply to message #255975] Sun, 29 April 2007 15:27 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
Messages: 3266
Registered: August 2005
Location: Canada
Karma: 0
General (3 Stars)
bug: periodiactly crashes the server when 3+ players are in the server, happens more often when it a map not loaded in Seye Tell Me

Re: SEye 0.3.0B [message #256413 is a reply to message #255975] Sun, 29 April 2007 15:59 Go to previous message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
Do you have a crashdump?
Previous Topic: Socket Issue?
Next Topic: CloudyServ "FDS Not Running"
Goto Forum:
  


Current Time: Sun Apr 28 18:14:48 MST 2024

Total time taken to generate the page: 0.01104 seconds