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Home » Renegade Discussions » Renegade Community News » [BlackIntel] BIATCH Released!
[BlackIntel] BIATCH Released! [message #248940] Fri, 09 March 2007 12:23 Go to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Registered: October 2005
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General (3 Stars)

Our first major mod has been released!
BIATCH (AKA BlackIntel AnTi CHeat or BlackIntel ATtacks CHeaters) modifies the renegade fds in such a way that it checks the damage. It also has some features against aimbots and even bighead.

For more information visit:
http://www.black-intel.net/biatch/readme.htm

And you can find the download here:
http://www.black-intel.net/?page=downloads


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: [BlackIntel] BIATCH Released! [message #248942 is a reply to message #248940] Fri, 09 March 2007 12:26 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9725
Registered: March 2005
Location: Belgium
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General (5 Stars)
Goztoe
This is a great tool, yet another step in anti cheating! Great work and great to see this is released in such a short period since announcement Very Happy. Go BI!

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: [BlackIntel] BIATCH Released! [message #248944 is a reply to message #248942] Fri, 09 March 2007 12:28 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Well, we wont announce it untill we think we can really release it so Wink

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: [BlackIntel] BIATCH Released! [message #248948 is a reply to message #248940] Fri, 09 March 2007 12:44 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Registered: September 2006
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General (2 Stars)

OMG !

<3 !! BI !! In Love

Thank's Guys, Installing on our servers NOW! Very Happy

Awsome job! You guys are the best.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: [BlackIntel] BIATCH Released! [message #248949 is a reply to message #248940] Fri, 09 March 2007 12:47 Go to previous messageGo to next message
Tunaman
Messages: 1189
Registered: January 2005
Karma: 2
General (1 Star)
That's pretty much awesome.
Well done guys.. This is an incredible step ahead for most of us. ^^


http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: [BlackIntel] BIATCH Released! [message #248954 is a reply to message #248940] Fri, 09 March 2007 13:01 Go to previous messageGo to next message
Herr is currently offline  Herr
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Recruit
Looks good guys. Thumbs Up

-Jellyserver SeniorAdmin-
http://members.lycos.nl/herrkealf/herr-sig2%20copy.jpg
Re: [BlackIntel] BIATCH Released! [message #248970 is a reply to message #248940] Fri, 09 March 2007 13:41 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
Messages: 478
Registered: November 2006
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Commander
Ok, Crazy CTF with BIATCH = super bad.

2 People got banned. unistall don't work (I copied over an old mss w.e)

And they can't join now.
How do you unban somone?


Re: [BlackIntel] BIATCH Released! [message #248972 is a reply to message #248970] Fri, 09 March 2007 13:50 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Registered: October 2005
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General (3 Stars)

wolbanlist.txt Wink Remove them there and they'll be unbanned. Removing BIATCH isnt unbanning anyone.

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: [BlackIntel] BIATCH Released! [message #249168 is a reply to message #248940] Sat, 10 March 2007 14:49 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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General (2 Stars)

I know what causes the problem with CCTF. I hope to talk to the creator of it asap to sort it out (it isn't actually a BIATCH bug, but it's CCTF's tampering with damage values where the clients don't have the changes, and therefore the damage is different and the player is banned).

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: [BlackIntel] BIATCH Released! [message #249258 is a reply to message #248940] Sun, 11 March 2007 09:10 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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Registered: November 2006
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Commander
You said make it so you can disable some of BIATCH's features, like the kill count point thing, or make a version of biatch for each game mode.

Re: [BlackIntel] BIATCH Released! [message #249260 is a reply to message #249258] Sun, 11 March 2007 09:34 Go to previous messageGo to next message
Cat998
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General (1 Star)
Moderator/Captain

SeargentSarg wrote on Sun, 11 March 2007 17:10

You said make it so you can disable some of BIATCH's features, like the kill count point thing, or make a version of biatch for each game mode.


I think you don't understand. BIATCH is working fine, it's the CTF mod
that is causing troubles because it's doing something what it shouldn't do. BIATCH should work with every mod.


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: [BlackIntel] BIATCH Released! [message #249296 is a reply to message #249258] Sun, 11 March 2007 15:59 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Registered: October 2005
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General (3 Stars)

SeargentSarg wrote on Sun, 11 March 2007 17:10

You said make it so you can disable some of BIATCH's features, like the kill count point thing, or make a version of biatch for each game mode.

CCFT makers made 1 HUGE mistake, they editted the servers objects.* damage, and since they changed that, and the client doesnt have them changed, the client sends the "wrong" damage. While infact the server has the wrong damage.
Also, editting the dmg serverside doesn't influence the dmg done at all, so it is plain useless, but makes biatch malfunction.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: [BlackIntel] BIATCH Released! [message #249339 is a reply to message #248940] Sun, 11 March 2007 19:26 Go to previous message
SeargentSarg is currently offline  SeargentSarg
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Registered: November 2006
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Commander
I understand, lol..

I just want features added to remove some settings, like remove damage counters, etc.


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