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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248022 is a reply to message #246959] Sat, 03 March 2007 18:14 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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A simple shockwave artillery and poof gione is their nuke/ion. I most like the steamroller AI as an opponent, because it seems to be the hardest.

-Ghost-


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248027 is a reply to message #246959] Sat, 03 March 2007 18:53 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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I just managed to beat hard balanced a few times in a row, for the first time. I'm exhausted, it was so bloody stressful. Huh

The only way I can beat it is by mindless spamming out a couple of unit types that go together, not really looking at the action so much as constantly checking I'm not running out of Buggies, or whatever. And the hard AI has so much money, it easily recovers from losing the Con Yard and production structures... it's evil. The skirmish map doesn't help with the way it garrisons practically every building on the map with rocket soldiers. You have to baby your reinforcements or they get blown up by rockets on the way.

Oh to be a computer and have no problem doing ten things at once.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248089 is a reply to message #248027] Sun, 04 March 2007 02:30 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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m1a1_abrams wrote on Sun, 04 March 2007 02:53

I just managed to beat hard balanced a few times in a row, for the first time. I'm exhausted, it was so bloody stressful. Huh

The only way I can beat it is by mindless spamming out a couple of unit types that go together, not really looking at the action so much as constantly checking I'm not running out of Buggies, or whatever. And the hard AI has so much money, it easily recovers from losing the Con Yard and production structures... it's evil. The skirmish map doesn't help with the way it garrisons practically every building on the map with rocket soldiers. You have to baby your reinforcements or they get blown up by rockets on the way.

Oh to be a computer and have no problem doing ten things at once.

I play as Nod and the hard AI balanced or steamroller is now a taken cap for me, over to brutal. I find the best way to beat hard is to quickly expand to one tib field and spam base defences while you're quickly going up the tech tree. Once you get obelisks, most of your problems are solved Wink. Then it's a matter of getting a nice attack force and nuke.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248101 is a reply to message #246959] Sun, 04 March 2007 04:25 Go to previous messageGo to next message
Scythar is currently offline  Scythar
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Hard balanced isn't that hard once you learn how to beat it. Here's how I do it:

Build up a base expansion to one of the tiberium fields immediately, and get a refinery and base defences there. Get 5-10 tanks and couple APCs in the bridge so you can get them to both bases quickly. Build up your tech so you have high-level units available (mammoths or avatars). Once you pump out some 4 of those, go and get the the other tib field too. At that point the game becomes quite easy, it's the beginning where it's easy to lose, right when you're setting your base in the first expansion tib field.

Oh, and is it just me or are the Nod laser turrets kind of useless? Maybe I'm wrong, but it looks as if the shredders are almost as efficient when dealing with tanks, let alone troops.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248102 is a reply to message #246959] Sun, 04 March 2007 04:32 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Yeah, The Nod Lazer Turrets do suck, Quite badly. Huh

19 Stanks + 4 Avatars mechs FTW!




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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248104 is a reply to message #246959] Sun, 04 March 2007 05:28 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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I find the lazer turrets quite useful but maybe too expensive.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248107 is a reply to message #246959] Sun, 04 March 2007 05:53 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Their power consumtion isn't nice either.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248123 is a reply to message #246959] Sun, 04 March 2007 07:57 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Base defenses huh... I didn't actually think of that. Feel free to laugh at me now. I've been conditioned from previous RTS games to think that stationary defenses are a waste of money and to only build units. The only thing I've built is air defenses. Gonna try out your suggestions Goz, Scyth.

Also, I've been deliberately not expanding too early, because I figured a human player would punish that, although I noticed that the AI lets you do it everytime. I try not to take advantage of any obvious patterns in the AI, but it's probably not the smartest thing to do, considering the AI has advantages of it's own, like being able to "click" 10x faster. Huh

So do you guys think the base defenses will be worth building against human opponents? It's probably kinda hard to tell vs the AI.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248125 is a reply to message #248123] Sun, 04 March 2007 08:18 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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m1a1_abrams wrote on Sun, 04 March 2007 15:57

Base defenses huh... I didn't actually think of that. Feel free to laugh at me now. I've been conditioned from previous RTS games to think that stationary defenses are a waste of money and to only build units. The only thing I've built is air defenses. Gonna try out your suggestions Goz, Scyth.

Also, I've been deliberately not expanding too early, because I figured a human player would punish that, although I noticed that the AI lets you do it everytime. I try not to take advantage of any obvious patterns in the AI, but it's probably not the smartest thing to do, considering the AI has advantages of it's own, like being able to "click" 10x faster. Huh

So do you guys think the base defenses will be worth building against human opponents? It's probably kinda hard to tell vs the AI.

You'll have different kind of human players: rushers, turtlers, ... Base defenses can be worthy in some cases, I guess, especially because it seems buildings aren't super strong (as in it doesn't take all that long to kll them).


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248129 is a reply to message #246959] Sun, 04 March 2007 09:16 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Yeah, the early anti-infantry turrets should be useful as always, just for insurance against Engineer rushes, or someone who builds a couple of barracks and sets a rally point in your base. The advanced defenses are usually only good for the single player though, unless you're doing one of those cheesy tower creeps, like in RA2. Perhaps the Crane will make them more useful though, since you'll be able to build two at once. It used to be that you put one Obelisk down, and it dies to massed tanks before you get chance to put down the second. Still, you'd need loads of resources to be putting multiple Obelisks down at once, plus they'd need to be in the same place to maximise effectiveness, so couldn't defend your base and a contested Tib field at the same time. You'd need the right kind of map, like with a single choke point and resources in the middle.

I have my doubts about those early anti-vehicles turrets too, because if the enemy has vehicles, you probably should have them too... in which case you might as well build something that can move somewhere else after defending your base.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248130 is a reply to message #248129] Sun, 04 March 2007 09:28 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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m1a1_abrams wrote on Sun, 04 March 2007 17:16

Yeah, the early anti-infantry turrets should be useful as always, just for insurance against Engineer rushes, or someone who builds a couple of barracks and sets a rally point in your base. The advanced defenses are usually only good for the single player though, unless you're doing one of those cheesy tower creeps, like in RA2. Perhaps the Crane will make them more useful though, since you'll be able to build two at once. It used to be that you put one Obelisk down, and it dies to massed tanks before you get chance to put down the second. Still, you'd need loads of resources to be putting multiple Obelisks down at once, plus they'd need to be in the same place to maximise effectiveness, so couldn't defend your base and a contested Tib field at the same time. You'd need the right kind of map, like with a single choke point and resources in the middle.

I have my doubts about those early anti-vehicles turrets too, because if the enemy has vehicles, you probably should have them too... in which case you might as well build something that can move somewhere else after defending your base.

With as only difference that a brutal AI cheats, so u're not supposed to have what he has, really.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248206 is a reply to message #246959] Sun, 04 March 2007 20:41 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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The Rusher AI is funny... I got a Crane up and built several power plants rather early. I expanded to one tib field and set up massive anti-infantry defenses and they just sat there and shredded his rushers like toilet paper. So while he kept wasting money on that, I was able to increase my tech, build a buttload of Refs and Harvesters, garrison most of the buildings, and got my Ion Cannon online. He was SO done. Of course, he was on easy. I'm sure Medium won't continually send troops after a lost cause and pick another route to rush at.

I'm the bawss.
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #248240 is a reply to message #246959] Mon, 05 March 2007 07:01 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Actually, hard rusher AI does just that, so medium almost certainly does. Huh It attacks from multiple sides, but will keep attacking no matter how impenetrable your defense. I've been playing around with the defenses and just built lots of Obelisks, not bothering to expand at all. You need lots of tanks at first, to fight off the first rushes... but once you have 2-3 Obelisks on either side of your base, the AI continues to sends attack groups to die, over and over. It doesn't stop rushing and tech up, so by the time you're ready to come out of your base with Avatars and Stealth Tanks, the AI is still throwing unupgraded Predators at you. It only bothered to take one of the expansion fields too, even though both were completely unguarded for about 10 minutes.

It seems that the rusher is really easy to beat just by turtling, which is disappointing, although it's much harder to beat by rushing yourself. I can't keep up with the AI in a tank spamming race.


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[Updated on: Mon, 05 March 2007 07:03]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249684 is a reply to message #246959] Tue, 13 March 2007 14:08 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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Something I've seen mentioned somewhere:

Quote:

An interesting note about selling refs: The Ref costs $2000. After selling it you have $1000 + $1000 harvester + $300 riflemen = $2300. So you basically get a harvester for the normal price in addition to free riflemen.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249694 is a reply to message #249684] Tue, 13 March 2007 15:26 Go to previous messageGo to next message
Ryan3k is currently offline  Ryan3k
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That reminds me of Emperor, where if you bought a Sardaukar Barracks (700 credits) and sold it, you would get two free Sardaukar troopers (worth 600 total) plus 350 credits for the structure. So a net gain of 950. Thumbs Up

Even in Tiberian Dawn the developers weren't so foolish and made the sell value of the 2000 credit Refinery somewhere around 350-400 credits.


Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249709 is a reply to message #249694] Tue, 13 March 2007 16:52 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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The sale value was half of the refinery's value after the harvester's value had been deducted... i.e. 300. Sensible

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249733 is a reply to message #249709] Tue, 13 March 2007 19:31 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Actually in tib dawn the harvester cost around 1500 to build buy it self.

Secondly what happened to the mutants (I am especially concerned about visceroids they have been around since the beginning (but they were only in multiplayer of C&C95 though) its going to be really dumb if they just disappeared).


Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249735 is a reply to message #249733] Tue, 13 March 2007 19:34 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Jerad Gray wrote on Tue, 13 March 2007 20:31

Actually in tib dawn the harvester cost around 1500 to build buy it self.

refinery: 2000
harvester: 1400
money received when selling a refinery: half the refinery's cost not including the harvester, therefore (2000-1400)/2 = 300


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Renedrama [ren-i-drah-muh]
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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249736 is a reply to message #249735] Tue, 13 March 2007 19:35 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Then you got soldiers out of it, so I think you might have also gained money in that game to (net value).

Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249740 is a reply to message #249736] Tue, 13 March 2007 20:24 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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That's a point actually.... lemme sell a few refs

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249741 is a reply to message #249740] Tue, 13 March 2007 20:27 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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I have spent long arduous minutes selling three refineries and can now give a full report:

First two times gave me 3 minigunners
Third time gave me 1 minigunner and two technicians


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249755 is a reply to message #249741] Tue, 13 March 2007 22:53 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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So was it a gain in the end or does it even out (or possibly be slightly less).

Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249758 is a reply to message #246959] Wed, 14 March 2007 00:29 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Visceroids are back in some way:
Quote:

Oh, did I mention that visceroids are back? Corruptors can actually turn infantry into visceroids, yours to control. Visceroids aren’t exactly the tiny blobules from Tiberian Dawn and Tiberian Sun. They actually have legs now, three to be exact, and are still as ugly and oozing as before.

http://www.forumplanet.com/planetcnc/topic.asp?fid=19062&tid=2031428


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249774 is a reply to message #246959] Wed, 14 March 2007 04:09 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Anyone here beating the Brutal GDI AI with Nod consistently? And if so, how do you do it? I can beat the Brutal Nod with GDI after watching some clips of how other people did it and it's fairly straightforward. Expand to another field ASAP, then spam turrets and watchtowers until you can get Sonic Emitters. Put a couple at each place the enemy likes to attack, then build up Mammoths with Railguns and go kill everything.

But Brutal GDI just kills me everytime, with about 30 Predators closing in from all sides. The same tactic doesn't seem to work, because Obelisks are nowhere near as good as Sonic Emitters. Also, I'm not even sure what to build in Nod's late game. The Avatars are so expensive and are not Mammoth Tanks, sadly. Upgraded Scorpions are much more cost effective, but the AI has such a resource advantage, it can still spam enough Predators to beat them. The Stealth Tanks seem quite useless to me, vs the AI at least, because they're way to expensive to keep losing fighting vehicles and aircraft, but the AI knows about all your sneak base attacks too Sad What to do?


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249798 is a reply to message #246959] Wed, 14 March 2007 08:44 Go to previous messageGo to previous message
Crimson is currently offline  Crimson
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Nod AI seems to like Flame tanks... have you tried them?

I'm the bawss.
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