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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247400 is a reply to message #246959] Wed, 28 February 2007 10:01 Go to previous messageGo to next message
Scythar is currently offline  Scythar
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Colonel
I liked it a lot. Here's the "bad things" -list:

-Too many of those special weapons on the left bar. No need to have the same unit available in two ways in my opinion.

-I kind of miss the fog of war.

-Bad music.

-Finally, the biggest difference with modern RTS when compared to older ones is the lack of grids. In RA you could easily line your units in any formation. Beautiful. Now you'll have troubles just lining two tanks next to each others quickly. It's the one thing I miss the most, and for me, it's probably the most important factor that makes a game feel like C&C.

Kanezor:

So, if they can't change aesthetics because it won't be C&C anymore, and they can't change gameplay because it won't be C&C anymore, then what CAN they change? Nothing Just add new unit models? Yeah, let's wait for C&C4 next, which comes with RA1 textures and game engine...if you liked those games, they're still available you know, just stick to them.

Or maybe it's just the usual "too old" syndrome, which makes us love our childhood games immensely, and as a result, every new version of them sucks. I should know...*looks at Descent 1*


There's a hole in the sky through which things can fly.
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247411 is a reply to message #246959] Wed, 28 February 2007 10:55 Go to previous messageGo to next message
Renx is currently offline  Renx
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The fog of war is still there. Do you mean the black that covered the map at the start so you couldn't see anything? I miss that too

~Canucck

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Blazer

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icon9.gif  Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247412 is a reply to message #246959] Wed, 28 February 2007 11:19 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Firesbh AKA Seadust on rp2 forums

I FOUND OUT HOW TO PLAY AS NOD IN THE DEMO

u can play as nod by highlighting it in the menu, then press n and click the icon at the same time, u can also do this with the ai by the corresponding starting letter, the scrin does not really work beacuse only the side bar was put in

It also works with AI personality too.



Rocked Over

Also, I have a problem. It randomly crashes during Skirmish and immediatly crashes when I start a mission Angry

Can anyone help with this one?

EDIT: Apperently someone already said how to do this (to play as Nod). Oh well, still will stay here for anyone who didn't see the topic (like me)


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[Updated on: Wed, 28 February 2007 11:23]

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Re: C&C 3 Demo is Out [message #247413 is a reply to message #247146] Wed, 28 February 2007 11:21 Go to previous messageGo to next message
JPNOD is currently offline  JPNOD
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Crimson wrote on Mon, 26 February 2007 22:42

I'm getting my full retail version free from EA. I just hope I can get it from EA Link instead of waiting for them to ship it to us. I'm about to hop into the demo and check it out now. I hope it will play well... EA gave all the Community Summit attendees free high-end video cards from nVidia so we'd be able to enjoy it. I'm not sure my old Ti4800SE would have handled this well. Smile



>Ti4200 worked fine here, it's just that you won't be able to put all the candy on.








[/quote]

Rocked Over

Also, I have a problem. It randomly crashes during Skirmish and immediatly crashes when I start a mission Angry

Can anyone help with this one?[/quote]


Does it just crash to desktop? or as in PC crash? If so try to increase your virtual paging memmory. Also post your system info.


WOL nick: JPNOD

[Updated on: Wed, 28 February 2007 11:23]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247420 is a reply to message #247297] Wed, 28 February 2007 11:40 Go to previous messageGo to next message
JPNOD is currently offline  JPNOD
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Oblivion165 wrote on Tue, 27 February 2007 20:34

I wish EA would stop using the Sage engine and move onto something else, C&C3 looks and feels like a modded generals. I play a lot of generals mods and all this seems to be is a new toolbar and a replacement of models and teams.

Also I despise squads, Dawn of war and a lot of games are using the squad system now and I hate it. I would like to just send one man out to scout or to take a derrick, not this massive shift of units across the battle field.

The menu system is all the same, just look at the multiplayer screen.

That being said, I'm glad they are trying to bring back the gold.

EDIT: I went and reviewed some of these pages and my post didn't bring anything new to the discussion but at least I got to say it too.




It's a Generals mod exception of the ingame movies. meh > Reborn and Renalert > the closest if will ever come to a Renegade 2 I said it before and ile say it again. Some people anoyed about me making a quote download Renegade 2 from www.renalert.com because it's not really a Renegade 2 the so called C&C3 isnt otherwise.

me

pro's

-Ingame cut scens
-The menu with the music felt tiberian sun/futuristic


Cons
-ingame to much generals like
-I prefer the generals taunts over the taunts of the nod/gdi taunts.
-the mouse right/left click thingy ( probably be fixed from what I read?)
-ingame music from what I heard doesnt even come close to tibsun's music.


WOL nick: JPNOD
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247421 is a reply to message #247420] Wed, 28 February 2007 11:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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JPNOD wrote on Wed, 28 February 2007 11:40


Cons
-ingame to much generals like
-I prefer the generals taunts over the taunts of the nod/gdi taunts.
-the mouse right/left click thingy ( probably be fixed from what I read?)
-ingame music from what I heard doesnt even come close to tibsun's music.


Left/Right click will be fixed in the games first patch (as well hopefully the wall).
They got rid of the old music director, so thats why the music is not as good as it was in the original c&c series.
I also miss the old shroud.

The first mod I make well get rid of the squads, and put a build limit on the factories (one unit at a time).


[Updated on: Wed, 28 February 2007 11:51]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247432 is a reply to message #246959] Wed, 28 February 2007 13:57 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Wow 5 years already? heres to another 5 In Love

Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247436 is a reply to message #246959] Wed, 28 February 2007 14:13 Go to previous messageGo to next message
Renx is currently offline  Renx
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Why would you put a build limit? That's ridiculous. Being able to tell it to build more than one unit at a time was one of the best features ever added to RTS's.

~Canucck

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Blazer

...RG made me ugly
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247439 is a reply to message #247436] Wed, 28 February 2007 14:41 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Renx wrote on Wed, 28 February 2007 14:13

Why would you put a build limit? That's ridiculous. Being able to tell it to build more than one unit at a time was one of the best features ever added to RTS's.

And destroys the uniqueness of the C&C series.


Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247449 is a reply to message #246959] Wed, 28 February 2007 15:03 Go to previous messageGo to next message
Renx is currently offline  Renx
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Did you ever play RA2? I'm sure if it were possible or they had thought of it 11 years ago it would have been in TD and RA too. I don't recall WS ever saying they included an inferior feature on purpose.

~Canucck

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Blazer

...RG made me ugly
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247459 is a reply to message #247400] Wed, 28 February 2007 15:50 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Scythar wrote on Wed, 28 February 2007 09:01

]Or maybe it's just the usual "too old" syndrome, which makes us love our childhood games immensely, and as a result, every new version of them sucks. I should know...*looks at Descent 1*


Not true. Supreme Commander is a successor to Total Annihilation... well, more like a revamped version of Total Annihilation since the original game barely received the recognition it deserved. I think it is very well done and it still remains faithful to the original, along with its own feeling.
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247470 is a reply to message #247439] Wed, 28 February 2007 17:13 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Jerad Gray wrote on Wed, 28 February 2007 15:41

Renx wrote on Wed, 28 February 2007 14:13

Why would you put a build limit? That's ridiculous. Being able to tell it to build more than one unit at a time was one of the best features ever added to RTS's.

And destroys the uniqueness of the C&C series.

You're saying the destruction of C&C started with Tiberian Sun?


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247486 is a reply to message #246959] Wed, 28 February 2007 19:09 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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I finally got around to playing this demo for a few hours and am happy to say I will be purchasing this game. I am very pleased with the gameplay, textures are nice too (can't say better graphics, its the same engine), and really neat effects.

Of course, my favorite thing in the whole thing is the Ion Cannon Strike. I think they did an outstanding job on it.

Though, I want them to bring back the walls. Their claim was it did not suit the fast paced gameplay, but I say it would, its not that fast paced (as they seem to make it look like), and as a classic C&C fan, having walls is a must.


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)

[Updated on: Wed, 28 February 2007 19:10]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247489 is a reply to message #246959] Wed, 28 February 2007 19:19 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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Walls are a big thing for renegade imo.

Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247520 is a reply to message #246959] Thu, 01 March 2007 01:24 Go to previous messageGo to next message
Zion is currently offline  Zion
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Yeah, the only things i'd chage are:

Walls,
Grid,
Mammy track animation when coming to a halt,
Infantry animation when they part to let a vehicle past,
Mouse icons,
Mouse clicking,
*Rare* Building looping animation during construciton, and
Tutrorial mission less like RA2's tut mission.

Apart from those points it's a very good game. 9/10 Thumbs Up
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247566 is a reply to message #246959] Thu, 01 March 2007 11:25 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Wow.. Tom Aderson or whoever posted the min. requirements was WAY off, so much so that now I can't even play the demo w/o upgrading Huh

Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247586 is a reply to message #247566] Thu, 01 March 2007 12:38 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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trooprm02 wrote on Thu, 01 March 2007 19:25

Wow.. Tom Aderson or whoever posted the min. requirements was WAY off, so much so that now I can't even play the demo w/o upgrading Huh

Then your pc must suck bigtime Listen


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247590 is a reply to message #247566] Thu, 01 March 2007 13:09 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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trooprm02 wrote on Thu, 01 March 2007 11:25

Wow.. Tom Aderson or whoever posted the min. requirements was WAY off, so much so that now I can't even play the demo w/o upgrading Huh


I posted the requirements from a reference on CNCDEN and some game magazine. They were changed after that.


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247616 is a reply to message #246959] Thu, 01 March 2007 14:56 Go to previous messageGo to next message
Viking is currently offline  Viking
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Half the fun of tiberian sun was making youre base look nice with walls and stuff...


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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247618 is a reply to message #247616] Thu, 01 March 2007 15:08 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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Viking wrote on Thu, 01 March 2007 14:56

Half the fun of tiberian sun was making youre base look nice with walls and stuff...


I completely agree with that. Part of the entire Command & Conquer series was the art of creating a unique base. Without walls, I can't make bases like I used to, not to mention that now it kind of has the feeling of a sloppy setup.


David Anderson
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DCOM Productions
Microsoft Partner (MSP)
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247620 is a reply to message #246959] Thu, 01 March 2007 15:11 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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I'd use walls in TS and make a nice, paved base with walls when I could, most of the time there was too many cliffs that I'd have to make the walls zig-zaged, or there were elevation changes in the way. Unless they make it so the walls follow the elevation changes and can be placed free form (instead of at right angles), then I don't think I'll be using walls except to surround the construction yard, etc. if they're put back in.

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247621 is a reply to message #246959] Thu, 01 March 2007 15:18 Go to previous messageGo to next message
Tunaman
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I just realized that you can rotate your buildings if you hold down the button when you're placing them lol. It helps out with refineries I think.

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247622 is a reply to message #246959] Thu, 01 March 2007 15:21 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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Lol! Put them under the map so your enemies can't destroy em Very Happy

Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247624 is a reply to message #246959] Thu, 01 March 2007 15:36 Go to previous messageGo to next message
DarkKnight is currently offline  DarkKnight
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Sorry if this was already stated but I'm suprised no one from the summit brought this point up when they were there.

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #247628 is a reply to message #246959] Thu, 01 March 2007 16:09 Go to previous messageGo to previous message
Crimson is currently offline  Crimson
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I knew they took the walls out but I never used them so I didn't realize they were a big deal.

I'm the bawss.
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