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Home » Renegade Discussions » Tactics and Strategies » HOW TO Conduct a cheat-test : Advice for moderators
Re: HOW TO Conduct a cheat-test : Advice for moderators [message #248772 is a reply to message #236082] Thu, 08 March 2007 13:02 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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true .. yes but when a mod needs to check for cheats he leaves puts it on and comes back tests and takes it off.


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Re: HOW TO Conduct a cheat-test : Advice for moderators [message #249346 is a reply to message #236082] Sun, 11 March 2007 20:34 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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A few test is to simply do the average test. Make them shoot around the head yad yad. What I would also do is, make them take an ss of them ingame which ya cheats can be turned off. But most of those require a renguard bypass or hook. These hooks will load up when u load renguard but it will say that its patching game2 or something or generateing a serial hash. Make them take a picture of renguard that include the server listing there at, at the top.
Re: HOW TO Conduct a cheat-test : Advice for moderators [message #253575 is a reply to message #236082] Wed, 11 April 2007 07:30 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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Lol I used to do cheat test nearly everyday on the server I moderate, people always accused others of hacks just cause they snipe good or got lucky (headshots, apc rush, but didnt see, dmg hax, etc..)

Now my friend scripted a code that records everything to the IRC admin channel, it's hard to read because it really records everything, damage, distance from purchase terminal, where c4 was placed (building, person) and what gun and what player was used to kill a building or person/vehicle.....havent tested once since then.


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Re: HOW TO Conduct a cheat-test : Advice for moderators [message #253621 is a reply to message #253575] Wed, 11 April 2007 13:53 Go to previous messageGo to next message
0x90
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AoBfrost wrote on Wed, 11 April 2007 16:30

Now my friend scripted a code that records everything to the IRC admin channel, it's hard to read because it really records everything, damage, distance from purchase terminal, where c4 was placed (building, person) and what gun and what player was used to kill a building or person/vehicle.....havent tested once since then.


i applaud you!

oh and btw, nice bump.

regards
0x90
Re: HOW TO Conduct a cheat-test : Advice for moderators [message #253655 is a reply to message #236082] Wed, 11 April 2007 18:39 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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Commander
I applaud you 0x90 for not being banned yet!

FOR FUCKING CREATING HACKS... -_- GTFO


Re: HOW TO Conduct a cheat-test : Advice for moderators [message #253776 is a reply to message #253621] Thu, 12 April 2007 16:28 Go to previous message
MexPirate is currently offline  MexPirate
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Colonel
0x90 wrote on Wed, 11 April 2007 15:53

AoBfrost wrote on Wed, 11 April 2007 16:30

Now my friend scripted a code that records everything to the IRC admin channel, it's hard to read because it really records everything, damage, distance from purchase terminal, where c4 was placed (building, person) and what gun and what player was used to kill a building or person/vehicle.....havent tested once since then.


i applaud you!

oh and btw, nice bump.

regards
0x90


Well we can't all know everything there is to know about this game and coding etc, at least we aren't all selfish fucks trying to ruin it for everyone else though - or you wouldn't be able to feel to fucking special and superior and we wouldn't want that now would we.


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