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Re: Obelisk Walking [message #229724 is a reply to message #229015] Wed, 08 November 2006 23:25 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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If you get killed by a turret, you suck at Renegade. Period.

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Re: Obelisk Walking [message #229730 is a reply to message #229724] Thu, 09 November 2006 00:45 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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SpyGuy246 wrote on Thu, 09 November 2006 07:25

If you get killed by a turret, you suck at Renegade. Period.

Unless you're playing on bunkersTS ofcourse (you gotta love that map!).


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Re: Obelisk Walking [message #229736 is a reply to message #229730] Thu, 09 November 2006 02:27 Go to previous messageGo to next message
futura83
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Viva la Resistance!
Quote:

please get off the internet, we already have a surplus of self-righteous morons


and you're one of them.


i am mistaking ob-walking for hiding behind things like you can on city and under to get into the hand of nod


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[Updated on: Thu, 09 November 2006 02:28]

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Re: Obelisk Walking [message #229738 is a reply to message #229690] Thu, 09 November 2006 02:43 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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the17doctor wrote on Wed, 08 November 2006 17:22

you say westwood knew nothing of it? bullshit!

I sure as hell wasn't around at the time, but my educated guess would be one of the following
-1- They indeed did not know about it
-2- They didn't get around to fixing it (being bought out by EA and everything)

the17doctor wrote on Wed, 08 November 2006 17:22

what do you think the turrets are for on maps like city?

Such a good question. Turrets are pathetic at everything. There is ONE thing they're good for: a warning system to alert you of enemies in your base if you lose your Obelisk/PP.

I absolutely guarantee that when Westwood designed the maps, they DIDN'T think "right, now how can I give Nod a defence against a GDI player who backwalks the ob, considering the fact we allow them to do that and it's a legit tactic, not a bug? I know, we'll give Nod some TURRETS!"

the17doctor wrote on Wed, 08 November 2006 17:22

gdi, on base defence maps, has the agt, nod, most of the time, has the ob and two turrets, and you say thats unbalanced?

Discount the turrets since they completely suck except for the alert system I've already mentioned.


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Re: Obelisk Walking [message #229743 is a reply to message #229736] Thu, 09 November 2006 05:21 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
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the17doctor wrote on Thu, 09 November 2006 03:27

Quote:

please get off the internet, we already have a surplus of self-righteous morons


and you're one of them.


i am mistaking ob-walking for hiding behind things like you can on city and under to get into the hand of nod


Thank you for finally listening to what I said. You should have noticed I was talking about something else when I said that it allows you to go anywhere on the map and renders a base defence useless. Westwood had nothing to do with the map making even so you can't even say that they specifically wanted that to happen. It's like saying the guy who wanted islands to have base to base for Nod. He didn't, and for a long time nothing was done about it and after a long time still nothing could be done about it, the only thing that was done about it is now in server mods. So to say that the map makers wanted you to give an advantage to GDI is just dumb. I mean on Under you can't run into the GDI base with one person save for the harv (The only other path is one where you have to get hit by the AGT and doing it requires two people and usually fails. No, it's infinitely more likely that they just didn't do anything about it, because if they would have, they'd have done something about islands base to basing.
Another good one is wall jumping with vehicles on Mesa, that wasn't intended by the author. So to say something like being able to hide underneath the stairs on city was actually THOUGHT of before the map was made is just ridiculous. Nevertheless, it's still there because people don't care, (except for the rule no hillcamping, which is so retarded because it makes hourglass an hour long). Yeah in a map like City it's pretty hard to go across the field and not be seen. In a map like Under the obelisk hits you sometimes, and even then you can put mines far enough away so that they can't disarm but still block their path to be able to not get hit by the ob.

Anyways yeah, if you actually KNEW what obelisk walking was, you'd know it's really gay. because you can go from any direction, even from the front of Nod's base and get to anywhere...

Next time learn what ob-walking is before guessing and then debating about it.


Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt

[Updated on: Thu, 09 November 2006 05:23]

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Re: Obelisk Walking [message #229750 is a reply to message #229736] Thu, 09 November 2006 07:37 Go to previous messageGo to next message
mrpirate is currently offline  mrpirate
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the17doctor wrote on Thu, 09 November 2006 04:27

Quote:

please get off the internet, we already have a surplus of self-righteous morons


and you're one of them.


i am mistaking ob-walking for hiding behind things like you can on city and under to get into the hand of nod


I'm not the one calling people stupid when I don't even read the fucking topic, dipshit.
Re: Obelisk Walking [message #229754 is a reply to message #229015] Thu, 09 November 2006 08:37 Go to previous messageGo to next message
futura83
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Viva la Resistance!
you clearly are an idiot though.


calling me a self-righteous moron isnt anything to do with this thread; yet you still spammed by calling me it.



if anything, you're the retard around here.



now, i'll put you on my ignore list, i dont talk to idiots like you.




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Re: Obelisk Walking [message #229767 is a reply to message #229754] Thu, 09 November 2006 11:10 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
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the17doctor wrote on Thu, 09 November 2006 09:37

you clearly are an idiot though.


calling me a self-righteous moron isnt anything to do with this thread; yet you still spammed by calling me it.



if anything, you're the retard around here.



now, i'll put you on my ignore list, i dont talk to idiots like you.





Where do you get his intelligence by two posts? You DID call me an idiot even though you were completely wrong, and you hardly apologized for it, not that I care or asked for it. Really though, I can only assume you didn't even know precisely what ob-walking was, yet you respond to it(and even argue it, lol). Because I know of know one else who calls what you were talking about ob-walking. So I can only think you manifested it into what you *thought* was ob walking, even when I said things that were clearly different than what you thought was ob walking. And then have the guts to say someone else is stupid. just lol

Edit, I do/did hear ob-walking sometimes as when someone sacrifices a hit to get in a building, but that's still different than what you're talking about.


Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt

[Updated on: Thu, 09 November 2006 11:23]

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Re: Obelisk Walking [message #229840 is a reply to message #229015] Thu, 09 November 2006 19:56 Go to previous messageGo to next message
Greathobo is currently offline  Greathobo
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Fact: Turrents kill more people than obs Big Grin Especially in xphaze...where they had to decrease the power of the turrent because it was headshotting everybody =p
Re: Obelisk Walking [message #229842 is a reply to message #229015] Thu, 09 November 2006 19:58 Go to previous messageGo to next message
mrpirate is currently offline  mrpirate
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Fact: there is no 'n' in 'turret.'
Re: Obelisk Walking [message #232538 is a reply to message #229015] Thu, 30 November 2006 11:26 Go to previous messageGo to next message
fl00d3d is currently offline  fl00d3d
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Viva la Resistance!
I think if someone is going to just run for it - and happens to make it, thats one thing. Or maybe if they manage to 'dodge' the laser shot. But doing a full "ob walk" (you know what I'm talking about) is just an attempt to circumvent the game engine's design. This is evident in the fact that the ob never even fires. If there was to be some kind of decoy, distraction, or misfire that is one thing. But the ob doesn't fire at all when you do an ob walk properly. That settles issue #1.

The issue of the turrets is also obvious (at least to me). Nod has lighter vehicles which is a consideration in tank battle tactics/strategies. When it comes to base defenses, however, there are extra turrets in place. You'll notice that these turrets are always placed near the airstrip. On most maps, if a GDI vehicle camps the NOD airstrip you can call it the end of the game. Turrets are an extra line of defense and nothing more.

Ob walking was fun back in the day when a few people knew about it and cheats weren't around. Now that we have so many things to worry about, ob walking just adds icing to the cake. I don't think anyone allows ob-walking so there is no point in learning how to do it. If you're that determined to learn how, either (a) put up a server of your own and experiment -or- (b) ask someone in game to show you so they are banned and not you Very Happy
Re: Obelisk Walking [message #232563 is a reply to message #229015] Thu, 30 November 2006 15:00 Go to previous messageGo to next message
Tunaman
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I obwalked once, the ob fired but just missed. :\

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Re: Obelisk Walking [message #233124 is a reply to message #232563] Wed, 06 December 2006 08:36 Go to previous message
DarkKnight is currently offline  DarkKnight
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I see nothing wrong with walking behind the harvy into the base if the server is full or almost full. If you have a full server and someone sneaks into your base like that then you suck at defending. Last I checked is full out war no tag.

If I’m in base and the harvy rolls past me ill look to make sure anyone is there just like everyone should in your base. You should always be playing multiple roles. Keep your eyes and ears open to help the team while your doing your bit.


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