Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Archived Forums » RenGuard Client » x64
x64 [message #217374] Mon, 04 September 2006 19:51 Go to next message
DOD-KRONIC KILLER is currently offline  DOD-KRONIC KILLER
Messages: 38
Registered: September 2003
Location: Bud Country
Karma: 0
Recruit

does this work for x64 yet
havnt played in a long while


Smoke Dat bowl 24/7
DRAGONS OF DRACONIS
http://www.dod4ever.com
http://www.renevo.com/wol_stats/?nick=dodkronic&img=4
http://www.dod4ever.com/dod666.jpg
Re: x64 [message #217404 is a reply to message #217374] Tue, 05 September 2006 00:06 Go to previous messageGo to next message
Caveman is currently offline  Caveman
Messages: 2476
Registered: July 2005
Location: Wales, UK
Karma: 0
General (2 Stars)

No RenGuard still does not work for Windows 2k and/or Windows XP 64Bit.

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: x64 [message #217581 is a reply to message #217374] Wed, 06 September 2006 01:19 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

soon
Re: x64 [message #226043 is a reply to message #217374] Wed, 11 October 2006 06:28 Go to previous messageGo to next message
Sven is currently offline  Sven
Messages: 29
Registered: February 2003
Karma: 0
Recruit
What's 'soon' in days, weeks, months, years?

I mean.... the Wiki says:
Quote:

It's been a very long time since we've had a RenGuard update for you. However, I am happy to announce (on behalf of the rest of BlackHand Studios) that RenGuard 1.04 is nearing completion. In fact, we are so close that we are hereby announcing the first private RenGuard 1.04 beta test in ONE WEEK.
- Posted there on Oct. 31 2005 - almost a year ago^^


[Updated on: Wed, 11 October 2006 06:41]

Report message to a moderator

Re: x64 [message #226045 is a reply to message #217374] Wed, 11 October 2006 06:44 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9717
Registered: March 2005
Location: Belgium
Karma: 12
General (5 Stars)
Goztoe
You'll know it when the time is there, I guess.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: x64 [message #226046 is a reply to message #217374] Wed, 11 October 2006 06:49 Go to previous messageGo to next message
Sven is currently offline  Sven
Messages: 29
Registered: February 2003
Karma: 0
Recruit
Well, the problem is that I'm using WinX64 only and w/o a working RG version I can't even join most of the servers.

With the release of Windows Vista I assume that many users will install the 64bit version of it if their hardware is capable (all versions of Vista will be on the same DVD so there won't be as much of a problem getting the Vista64 version as it was or XP64)


Re: x64 [message #226071 is a reply to message #217374] Wed, 11 October 2006 08:22 Go to previous messageGo to next message
Jonty is currently offline  Jonty
Messages: 538
Registered: June 2006
Location: Chesterfield, England
Karma: 0
Colonel
Viva la Resistance!
Yes, with all due respect to the developers, I do think you should hurry up a bit. Rocked Over
If RenGuard worked on Vista x64 edition (RC1) then I would probably have completely switched over to Vista from XP already, Dont Get It
Re: x64 [message #226085 is a reply to message #217581] Wed, 11 October 2006 10:17 Go to previous messageGo to next message
luv2pb is currently offline  luv2pb
Messages: 1488
Registered: February 2004
Karma: 0
General (1 Star)
Not everything is as it appears
Untouchable
Blazer wrote on Wed, 06 September 2006 04:19

soon

... wow what a shocking answer that is. To bad you guys have been using "soon" for over a year. Why don't you just come out and say it's never going to happen?


N00bstories Director Of Operations
Re: x64 [message #226094 is a reply to message #217374] Wed, 11 October 2006 11:11 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

Maybe because it is going to happen,
maybe because it is difficult to plan a date.
Maybe because some people will get mad at you when you do not make it in your deadline.
Maybe because developers would feel the need to make that date, and will produce less good code.
I bet I can come up with a lot of other reasons. Just learn not to ask for release dates, noone likes to give them.

I have to agree that it should be hurried on a bit, that's not my point, but I do think people should not ask for release dates all the time. At most you can say "I hope it will be out soon" or something, that feels nicer than "when will it be done". Just my opinion..


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: x64 [message #226117 is a reply to message #217374] Wed, 11 October 2006 13:26 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
"soon" in a business that get paid to do work every day may mean a month or so. (Unofficial definition, of course)

But expand that to those who work on it in their spare time, around normal lives. If all they have is a few hours a week to work on it, around their real lives, "soon" could be longer than that.

I've found the word soon to mean moreso nearness to completion, not length of time.
Re: x64 [message #226257 is a reply to message #217374] Thu, 12 October 2006 04:47 Go to previous messageGo to next message
Sven is currently offline  Sven
Messages: 29
Registered: February 2003
Karma: 0
Recruit
I'm just wondering what's so difficult in replacing a 16bit call with a 32bit one?
I mean: If the problem is known and it's just this call that is preventing RG from working in a x64 environment...
I think everyone would even be happy if it was a, let's say RG1.03b or 1.03x64 version and not a full 1.04 release.


Re: x64 [message #226260 is a reply to message #217374] Thu, 12 October 2006 05:51 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
The 64 bit problem is not a problem in RenGuard itself, but in the software used to package RenGuard, which also causes the infamous svkp problem.


RenGuard 1.04 will use different software, which does not have these problems.


http://steamsignature.com/card/1/76561197975867233.png
Re: x64 [message #226420 is a reply to message #226260] Thu, 12 October 2006 23:48 Go to previous messageGo to next message
0x90
Messages: 142
Registered: September 2006
Location: Germany
Karma: 0
Recruit
danpaul88 wrote on Thu, 12 October 2006 14:51

The 64 bit problem is not a problem in RenGuard itself, but in the software used to package RenGuard, which also causes the infamous svkp problem.


RenGuard 1.04 will use different software, which does not have these problems.



are you sure about this?!
i also thought about this and i was pretty sure that only the runtime executable packer (svkp) is causing the 64bit issue

greets
0x90

[Updated on: Fri, 13 October 2006 04:47] by Moderator

Report message to a moderator

Re: x64 [message #226446 is a reply to message #217374] Fri, 13 October 2006 05:04 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
I am simply repeating what I have heard, which is, to the best of my knowledge, true.

http://steamsignature.com/card/1/76561197975867233.png
Re: x64 [message #226456 is a reply to message #226420] Fri, 13 October 2006 06:26 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

0x90 wrote on Fri, 13 October 2006 08:48

danpaul88 wrote on Thu, 12 October 2006 14:51

The 64 bit problem is not a problem in RenGuard itself, but in the software used to package RenGuard, which also causes the infamous svkp problem.


RenGuard 1.04 will use different software, which does not have these problems.



are you sure about this?!
i also thought about this and i was pretty sure that only the runtime executable packer (svkp) is causing the 64bit issue

greets
0x90

Isn't that the same he said ?


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: x64 [message #226475 is a reply to message #217374] Fri, 13 October 2006 10:32 Go to previous messageGo to next message
pyroacidk
Messages: 72
Registered: October 2003
Location: Australia
Karma: 0
Recruit
13 November, 2005 - RenGuard 1.04 looking for beta testers!
Blackhand Studios is seeking a few players to participate in Phase 1 of our private beta test for RenGuard 1.04. At this time we are looking for players matching one of two qualifications to participate. If you want to help test RenGuard 1.04, your opportunity is coming soon! Look for the announcement for the public beta test.

These are the people we are looking for:
# Players running Windows 2000 who occassionally or frequently suffer the "Buffer Overrun" error.
# Players using a 64-bit Operating System

If you match any of these qualifications, or know someone who does, please contact us by email at "rg104beta -at- blackhand-studios.org" letting us know who you are and why you'd like to participate.

Thanks again, and happy gaming!

Futuristic Post:

YAY FINALLY RENGUARD IS RELEASED>....

Real-Time RenGuard Statistics: (Futuristic)

112 players have logged into RenGuard in the last 24 hours. There are currently 396 players logged into RenGuard, 6 of which are currently playing on RenGuard-protected servers. 2 servers are currently online and protected by RenGuard.


/me is totally discusted that you asked for money to help pay for the packing program, and yet have had no public release information since then. I'm farking glad I decided not to donate!


Owner of PyRoSeRv - http://www.pyroserv.us
Owner of a0000002n: PyRoSeRv [Crazy-CTF]
Partner of non00bs - http://non00bs.net/
Offical Beta-Tester of NightRegulator - http://www.aohost.co.uk/
Re: x64 [message #226493 is a reply to message #217374] Fri, 13 October 2006 12:39 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
ummm... perhaps I'm just missing it, but nowhere in that post from Renguard.com does it mention payment...
Re: x64 [message #226532 is a reply to message #226475] Fri, 13 October 2006 17:32 Go to previous messageGo to next message
luv2pb is currently offline  luv2pb
Messages: 1488
Registered: February 2004
Karma: 0
General (1 Star)
Not everything is as it appears
Untouchable
They collected donations so BHS could get different software to package the new RG (1.04). It was a decent amount and it only took a few days to get it. Fast forward to almost a year later when those people who donated get a "soon" and "I can't talk about that" for their troubles.

N00bstories Director Of Operations
Re: x64 [message #226556 is a reply to message #217374] Fri, 13 October 2006 20:36 Go to previous messageGo to next message
pyroacidk
Messages: 72
Registered: October 2003
Location: Australia
Karma: 0
Recruit
Yes, that's correct the amount was $150 and was asked for over 1 year ago, and yet no evidence they didn't blow it at the pub.

I'd be happy to donate if they want to show some evidence, and give us a reason to donate.
E.g beta access or something as an incentive.


Owner of PyRoSeRv - http://www.pyroserv.us
Owner of a0000002n: PyRoSeRv [Crazy-CTF]
Partner of non00bs - http://non00bs.net/
Offical Beta-Tester of NightRegulator - http://www.aohost.co.uk/
Re: x64 [message #226575 is a reply to message #217374] Sat, 14 October 2006 03:07 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9717
Registered: March 2005
Location: Belgium
Karma: 12
General (5 Stars)
Goztoe
That beer tasted double as good because you guys paid for it! Sarcasm Sarcasm Sarcasm

Noone was forced to donate, everyone that did knows that the money was well spent. You didn't donate so I guess you have no reason to complain at the first place.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: x64 [message #227821 is a reply to message #217374] Mon, 23 October 2006 03:29 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

The donations were used to purchase a license for the new packer software. RG 1.04 itself isn't out yet because a certain BHS member refuses to finish his work on a module that everyone else on the team is waiting and depending on to finish their parts.
Re: x64 [message #228399 is a reply to message #217374] Fri, 27 October 2006 13:50 Go to previous messageGo to next message
Jonty is currently offline  Jonty
Messages: 538
Registered: June 2006
Location: Chesterfield, England
Karma: 0
Colonel
Viva la Resistance!
Well, once everyone starts using Vista (most likely x64, but apparently RG doesn't work on the 32bit version either) either you'll have to release 1.04 or there'll be a lot less RG users.
As-is, I'm fed up of RG not realising I've joined a "RenGuard Protected Server", so I've scrapped it for the time being. Angry
Re: x64 [message #228436 is a reply to message #227821] Fri, 27 October 2006 20:40 Go to previous messageGo to next message
howang is currently offline  howang
Messages: 57
Registered: September 2005
Location: Hong Kong
Karma: 0
Recruit
The simplest solution is, pack the RG 1.031 with the NEW protection software and release it. Recompile RG on a x64 system and do that same thing above. Then most of the problem solved. No more SVKP virus alert, no more x64 issue. Thumbs Up

Thanks blazer for the xwisp! My dream comes true!
<Ghostshaw> duh
<Ghostshaw> its awesome
<Ghostshaw> cheat the cheaters :P
Re: x64 [message #228469 is a reply to message #217374] Sat, 28 October 2006 04:53 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
Messages: 3804
Registered: February 2006
Location: England
Karma: 0
General (3 Stars)

Because RG 3.01 is flawed.


Renguard is a wonderful initiative
Toggle Spoiler
Re: x64 [message #228495 is a reply to message #227821] Sat, 28 October 2006 10:55 Go to previous messageGo to previous message
sparks is currently offline  sparks
Messages: 9
Registered: September 2006
Location: USA
Karma: 0
Recruit
Blazer wrote on Mon, 23 October 2006 05:29

The donations were used to purchase a license for the new packer software. RG 1.04 itself isn't out yet because a certain BHS member refuses to finish his work on a module that everyone else on the team is waiting and depending on to finish their parts.


"refuse to finish" means what? would there be a solution? would there be someone in charge? if BHS needs pizza, I'm sure donation will come from a bunch of RG players who have spent multi-ks on upgrading their machines and OSs.

it's just so frustrated to be rejected from most of the servers just because you are using something better.
Previous Topic: problem with loading up renguard
Next Topic: renegade probelm please look and try to help
Goto Forum:
  


Current Time: Thu Apr 25 03:51:51 MST 2024

Total time taken to generate the page: 0.01126 seconds