Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » [BlackIntel] Turret lag fix!
icon4.gif  [BlackIntel] Turret lag fix! [message #214027] Sat, 19 August 2006 08:40 Go to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

We talked about it already in this topic, but now it's done.
We made a fix so that you wont have arti's pointing the other way when in reality they are firing at you. This is a clientside only fix so you won't need to have a server that will support it.
Just download, unzip, and play Smile

You can download the files here:
http://blackintel.igotfree.com/index.php?page=downloads
And a small preview movie.

Enjoy!

Edit:
I suggest reading this topic now.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.

[Updated on: Mon, 21 August 2006 13:07]

Report message to a moderator

Re: [BlackIntel] Turret lag fix! [message #214029 is a reply to message #214027] Sat, 19 August 2006 08:47 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

FYI, the scripts.dll version is 2.9.2, with some small code to load blackintel.dll, which includes the fix. The bhs.dll is a clean 2.9.2 version only in the archive to make it easier to install. Source code of the scripts.dll is not that interesting, I cannot supply the blackintel.dll source code but if anyone is interested (for example modding teams) I can give some details on applying this into the game2.exe directly. The reason for it to be in a separate dll and not directly in game2.exe is simply that renguard accepts it this way. It could be done into game2.exe directly.

Have fun with the fix Smile


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: [BlackIntel] Turret lag fix! [message #214030 is a reply to message #214027] Sat, 19 August 2006 08:50 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9717
Registered: March 2005
Location: Belgium
Karma: 12
General (5 Stars)
Goztoe
Find the typo in the link on your download page Wink.

Thanks, will try it! Thanks for releasing all this stuff Smile.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: [BlackIntel] Turret lag fix! [message #214031 is a reply to message #214030] Sat, 19 August 2006 08:53 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

Oops Razz Fixed it Smile

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: [BlackIntel] Turret lag fix! [message #214033 is a reply to message #214031] Sat, 19 August 2006 08:58 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
that is nice, but,
works this only with the scripts.dll given with the file?
cuz then you cant use othere scripts.ddl as there come newer...


Moding can be real Fun...
Re: [BlackIntel] Turret lag fix! [message #214034 is a reply to message #214027] Sat, 19 August 2006 09:04 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

well, I need a place to hook my scripts in, when there will be newer scripts.dll versions I'll probably update it. It's not a hard change. Just getting the original scripts.dll and adding a few lines. Maybe the fix gets included in bhs.dll or something, then the extra dll isn't needed anymore too.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: [BlackIntel] Turret lag fix! [message #214035 is a reply to message #214034] Sat, 19 August 2006 09:08 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
Yes, plz, get in BHS.ddl or scripts 3.0
and then in a corepatch so every RG-player will enjoy this!


Moding can be real Fun...
Re: [BlackIntel] Turret lag fix! [message #214037 is a reply to message #214035] Sat, 19 August 2006 09:12 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

Unfortunately we cannot make this in bhs.dll that's something John Wil needs to do, as we don't have the bhs source code. Neither can we decide wheter or not it will be in CP3 since we don't have any control about that.

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: [BlackIntel] Turret lag fix! [message #214039 is a reply to message #214037] Sat, 19 August 2006 09:23 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
But you can ask it

Moding can be real Fun...
Re: [BlackIntel] Turret lag fix! [message #214051 is a reply to message #214027] Sat, 19 August 2006 10:22 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3555
Registered: February 2003
Karma: 0
General (3 Stars)

If there are any fixes by blackintel (either server side or client side) that are good enough/work right, I will definatly be interested in putting them into bhs.dll.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: [BlackIntel] Turret lag fix! [message #214052 is a reply to message #214027] Sat, 19 August 2006 10:23 Go to previous messageGo to next message
RTsa is currently offline  RTsa
Messages: 484
Registered: January 2005
Location: Finland
Karma: 0
Commander
nvm..

[Updated on: Sat, 19 August 2006 10:23]

Report message to a moderator

Re: [BlackIntel] Turret lag fix! [message #214069 is a reply to message #214027] Sat, 19 August 2006 12:00 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9717
Registered: March 2005
Location: Belgium
Karma: 12
General (5 Stars)
Goztoe
Could you briefly explain the principle of the fix? How does it work/what does it do?

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: [BlackIntel] Turret lag fix! [message #214079 is a reply to message #214027] Sat, 19 August 2006 13:28 Go to previous messageGo to next message
Tunaman
Messages: 1188
Registered: January 2005
Karma: 1
General (1 Star)
Wow you guys rock. In Love
Thanks a bunch for this, I've always wanted it, lol.


http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: [BlackIntel] Turret lag fix! [message #214094 is a reply to message #214069] Sat, 19 August 2006 15:28 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

Goztow wrote on Sat, 19 August 2006 21:00

Could you briefly explain the principle of the fix? How does it work/what does it do?

Well, the old situation the client updates its own turret every frame and the other turrets were updated when you got a server message (net update rate). And the amount of rotation is determined by the frametime, which not acurate when you don't get an update every frame, which doesn't happens when the server sends the update.
In the new situation the both turret rotation updates have been replaced with only updating the target position (where the turret should point at after it has rotated). The rotating of the turret happens every frame for every vehicle.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: [BlackIntel] Turret lag fix! [message #214155 is a reply to message #214027] Sun, 20 August 2006 03:52 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9717
Registered: March 2005
Location: Belgium
Karma: 12
General (5 Stars)
Goztoe
Impressive Smile.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: [BlackIntel] Turret lag fix! [message #214161 is a reply to message #214027] Sun, 20 August 2006 05:32 Go to previous message
Herr is currently offline  Herr
Messages: 341
Registered: February 2006
Location: The Netherlands
Karma: 0
Recruit
Working great, GJ

-Jellyserver SeniorAdmin-
http://members.lycos.nl/herrkealf/herr-sig2%20copy.jpg
Previous Topic: are there any new single maps of mission?
Next Topic: Looking for a great mod team!!!
Goto Forum:
  


Current Time: Thu Apr 25 22:37:26 MST 2024

Total time taken to generate the page: 0.01729 seconds