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Stank sounds [message #186931] Tue, 24 January 2006 12:37 Go to next message
Spoony_old  is currently offline Spoony_old  
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From: *dynamic.dsl.as9105.com
Could pure mode be updated so that it also disables custom stank sounds? I think most people would agree they're tantamount to cheating.


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Re: Stank sounds [message #186944] Tue, 24 January 2006 14:23 Go to previous messageGo to next message
=HT=T-Bird  is currently offline =HT=T-Bird  
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From: *om.om.cox.net
Spoony wrote on Tue, 24 January 2006 13:37

Could pure mode be updated so that it also disables custom stank sounds? I think most people would agree they're tantamount to cheating.



Nice point Spoonyz0r...


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Re: Stank sounds [message #186962] Tue, 24 January 2006 16:04 Go to previous messageGo to next message
Dr. Lithius  
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From: *ph.ph.cox.net
Heh, at first, I didn't know what he was talking about. Then I thought I grasped that he was saying people could replace the tank's "idle" sound with a very noticable, loud sound and it would ensure the tank was spotted instantly. Well, to test this theory, I took an old YTMND.com sound clip -- Space Jam's "Slam Jam" song mixed with a song called "Hybrid song 2:20" by Quazar of Sanxion(which is used in pretty much all the "Super Slam!" pages), loudened it, then plunked it in my Data folder as the appropriately-named file. After this, I hopped on to NoN00bs.net's server 2 where Nod was kicking ass and taking names, waited by the entrance on GDI side of Field, and sure enough... I heard a speed-warped version of "Slam Jam Hybrid" from around the corner, signally the arrival of a Stealth Tank.

I guess this could be used as some form of exploit or cheat, but is it really worth all the trouble to put it on the "no-use" list for Renegade? How often is this going to come up, really? I mean, don't most of us, as Infantry, get squished even after the tank coming anyway? I know I do, usually 'cause I can't figure out which direction it's coming from and that it moves faster than I do.

Still. I'm rather neutral. In the meantime, I think I'll keep playing "Slam Jam Hybrid" as my Stealth Tank sound. It's funny to go toolin' along the roads in City hearing that song looped and sped up like crazy. Kekekee!
Re: Stank sounds [message #186990] Tue, 24 January 2006 17:58 Go to previous messageGo to next message
Blazer  is currently offline Blazer  
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From: *ciscolearning.org
You can still only hear the sound when the tank gets close to you (I think 50 "meters"?). You are better off spraying random fire with your pistol or minigun to spot stealth units Smile
Re: Stank sounds [message #187056] Wed, 25 January 2006 02:33 Go to previous messageGo to next message
Dr. Lithius  
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From: *ph.ph.cox.net
Actually, now that I think about it... I totally need a sound effect that's like... A car horn honking, playing "La Cucarocha" that I can put over the normal energy sound. So like...every now and then, I'll hear "Bah-nah-nah nah nah! Bah-nah-nah nah nah! Bah-nah-nah-nah-nah-nah-nah!" at varying speeds throughout the game. That would be the most awesome thing ever! *goes to try and find that*

Edit: Yep. I now have the single-most racist Stealth Tank idle sound in all of Renegade. Complete with "La Cucarocha" horn and stereotypical Mexican at the wheel.(And he's even reverse-flanged like Stealth Black Hand units in-game are.) I should totally do a series for all the tanks! XD(Probably not. During a Stealth Tank rush, this is probably gonna drive me crazy. But for now? I laugh at my own idiocy! X3)

[Updated on: Wed, 25 January 2006 03:55]

Re: Stank sounds [message #187086] Wed, 25 January 2006 07:14 Go to previous messageGo to next message
Ma1kel  is currently offline Ma1kel  
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From: *tilbu1.nb.home.nl
Blazer wrote on Tue, 24 January 2006 18:58

You can still only hear the sound when the tank gets close to you (I think 50 "meters"?). You are better off spraying random fire with your pistol or minigun to spot stealth units Smile


Not really, if I would be at the AGT on Hourglass and the AGT would be down, then I hear every Stank passing through from the left or right side.

But, it's fun to change the Humm-Vee ''idle'' sound to Bohemain Rhapsody.


Dutch to English
Re: Stank sounds [message #187090] Wed, 25 January 2006 07:56 Go to previous messageGo to next message
Spoony_old  is currently offline Spoony_old  
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Blazer wrote on Tue, 24 January 2006 19:58

You can still only hear the sound when the tank gets close to you (I think 50 "meters"?). You are better off spraying random fire with your pistol or minigun to spot stealth units Smile

uh, if you're in an APC or med on Islands and you have stank sounds, it is physically impossible for a stank to get past you without you hearing it (don't tell me that's fair), even if it goes the other way. Other examples, you're on the cityfly bridge and stanks go underneath you (or vice versa), virtually any time they're around a corner... it's an unfair advantage, much more so than those bright-ass stealth skins.

Tbh there should be another Renguard mode. Pure mode, Non-pure mode, and No-GayAss-Stealth-Cheats mode which disallows stealth effect and stank engine sounds. I doubt many people will disagree other than those who use them and find them helpful.


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Re: Stank sounds [message #187091] Wed, 25 January 2006 08:17 Go to previous messageGo to next message
Ae0nflux  is currently offline Ae0nflux  
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Personally I find that the Stanks are already attacking the base to make much of a difference. I don't think that changing the sounds makes much difference to the gameplay.
Re: Stank sounds [message #187093] Wed, 25 January 2006 08:24 Go to previous messageGo to next message
Goztow  is currently offline Goztow  
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Spoony wrote on Wed, 25 January 2006 09:56

Blazer wrote on Tue, 24 January 2006 19:58

You can still only hear the sound when the tank gets close to you (I think 50 "meters"?). You are better off spraying random fire with your pistol or minigun to spot stealth units Smile

uh, if you're in an APC or med on Islands and you have stank sounds, it is physically impossible for a stank to get past you without you hearing it (don't tell me that's fair), even if it goes the other way. Other examples, you're on the cityfly bridge and stanks go underneath you (or vice versa), virtually any time they're around a corner... it's an unfair advantage, much more so than those bright-ass stealth skins.

Tbh there should be another Renguard mode. Pure mode, Non-pure mode, and No-GayAss-Stealth-Cheats mode which disallows stealth effect and stank engine sounds. I doubt many people will disagree other than those who use them and find them helpful.

I think myself, along with a dozen other persons on these forums already made this suggestion and never got heard Sad. Unles something's going on that we're not aware of Smile.


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Re: Stank sounds [message #187098] Wed, 25 January 2006 09:39 Go to previous messageGo to next message
Sniper_De7  is currently offline Sniper_De7  
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From: *cable.mindspring.com
It's really unfair in that if you're on any team that would listen (hi teamwork) Just saying, that you can hear a stank is enough to easily have other people finding it. The instant you hear that song or whatever you have for it, you know there's a stank. A little bit different as opposed to a droning sound that could easily be drowned out by sounds of other stuff going around. I don't really know how it works exactly but it's an obvious advantage.


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Re: Stank sounds [message #187123] Wed, 25 January 2006 14:36 Go to previous messageGo to next message
Kanezor  is currently offline Kanezor  
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From: *dsl.hstntx.swbell.net
It would get rather annoying if you were using a stank.


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Re: Stank sounds [message #187151] Wed, 25 January 2006 17:58 Go to previous messageGo to next message
light  is currently offline light  
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From: *moc.govt.nz
For a pure server I think this is a good idea. It seems to fall into the same category as flourescent skins, they make you easier to spot.

That said, with my headphones on I can hear stanks relatively well anyway.


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Re: Stank sounds [message #187170] Wed, 25 January 2006 21:04 Go to previous messageGo to next message
Dr. Lithius  
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From: *ph.ph.cox.net
Ditto here. Unless I am in the middle of a five-tank crossfire, I should be able to hear a Stealth Tank "sneaking up" on me. It's another matter altogether if I actually do something about it. I usually get run over, as stated. A good Stealth Tank driver can easily squish infantry, spotted or not.
Re: Stank sounds [message #187174] Wed, 25 January 2006 21:46 Go to previous messageGo to next message
Spoony_old  is currently offline Spoony_old  
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From: *dynamic.dsl.as9105.com
Those of you who think it isn't worth doing or it isn't much of an advantage, read this part again but this time slowly, and carefully.
Spoony wrote on Wed, 25 January 2006 09:56

uh, if you're in an APC or med on Islands and you have stank sounds, it is physically impossible for a stank to get past you without you hearing it (don't tell me that's fair), even if it goes the other way.

^^ that's probably the most obvious example of what I'm talking about. A stank's on the other side of a rock from you, so the usual shoot-around-to-search-for-them isn't going to help you, whether you have those homoerotic flourescent stealth effect skins or not. And the usual engine noise is probably not going to grip your attention unless you're REALLY paying attention. Augmented stank sounds, on the other hand, totally different story. Bottom line is you AUTOMATICALLY know where the stanks are, and if you don't think that's tantamount to cheating then you really don't understand the concept of a "stealth" tank.


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Re: Stank sounds [message #187186] Thu, 26 January 2006 01:08 Go to previous messageGo to next message
Ma1kel  is currently offline Ma1kel  
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Dr. Lithius wrote on Wed, 25 January 2006 22:04

Ditto here. Unless I am in the middle of a five-tank crossfire, I should be able to hear a Stealth Tank "sneaking up" on me. It's another matter altogether if I actually do something about it. I usually get run over, as stated. A good Stealth Tank driver can easily squish infantry, spotted or not.

When a soldier spots you, it's almost impossible to run him over, the Stealth Tank is not fast enough and doesn't turn fast enough to squish infantry. Your main hope to squish infantry is that he didn't spot you and you can get behind him.

[Updated on: Thu, 26 January 2006 01:09]


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Re: Stank sounds [message #187213] Thu, 26 January 2006 09:05 Go to previous messageGo to next message
GoTWhisKéY  is currently offline GoTWhisKéY  
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From: *cpe.net.cable.rogers.com
add stank sounds to the black list, but allow stank skins. They look cool and don't give an advantage like most people think.


Old School Renny

Re: Stank sounds [message #187318] Fri, 27 January 2006 03:19 Go to previous messageGo to next message
Spoony  is currently offline Spoony  
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From: *dynamic.dsl.as9105.com
bump. Possible? Probable?


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Re: Stank sounds [message #229909] Fri, 10 November 2006 08:40 Go to previous messageGo to next message
Spoony  is currently offline Spoony  
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From: *dynamic.dsl.as9105.com
bump, no rush


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Re: Stank sounds [message #229911] Fri, 10 November 2006 09:07 Go to previous messageGo to next message
Jonty  is currently offline Jonty  
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From: *dynamic.dsl.as9105.com
Bump, great idea! Big Grin
Re: Stank sounds [message #229914] Fri, 10 November 2006 09:16 Go to previous messageGo to next message
JohnDoe  is currently offline JohnDoe  
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Blazer wrote on Tue, 24 January 2006 17:58

You can still only hear the sound when the tank gets close to you (I think 50 "meters"?). You are better off spraying random fire with your pistol or minigun to spot stealth units Smile


LMFAO and n00bs like you are supposed to be keeping renegade safe from cheats...holy fuck.


lol
Re: Stank sounds [message #232765] Sat, 02 December 2006 19:57 Go to previous messageGo to next message
Spoony  is currently offline Spoony  
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From: *dynamic.dsl.as9105.com
Is this a no?


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Re: Stank sounds [message #232769] Sat, 02 December 2006 21:21 Go to previous messageGo to next message
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I don't know, but if it's not, at least make the Jaws theme allowed. At least it suits facing an unseen enemy. Wink
Re: Stank sounds [message #233042] Tue, 05 December 2006 12:09 Go to previous messageGo to next message
crazfulla  is currently offline crazfulla  
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From: *jetstream.xtra.co.nz
I don't know where this bs came from about stealth skins creating an advantage. For stealth to be visable from further than normal you NEED an objects hack. Anyone with modding experience knows this. If you don't know what you're tanking about, please STFU.

And as for running over people in a stank; I usually try to keep my distance as they can attempt to C4 you. Go for the headshot Razz


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Re: Stank sounds [message #233044] Tue, 05 December 2006 12:38 Go to previous messageGo to next message
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From: *219.143.26.adsl.dyn.edpnet.net
crazfulla wrote on Tue, 05 December 2006 20:09

I don't know where this bs came from about stealth skins creating an advantage. For stealth to be visable from further than normal you NEED an objects hack. Anyone with modding experience knows this. If you don't know what you're tanking about, please STFU.

And as for running over people in a stank; I usually try to keep my distance as they can attempt to C4 you. Go for the headshot Razz

PLay Renegade more often, plz.


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Re: Stank sounds [message #233061] Tue, 05 December 2006 14:45 Go to previous messageGo to previous message
Blazer  is currently offline Blazer  
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From: *ciscolearning.org
I agree that there should be an option of disabling nonapproved stank sounds, I will make sure this is part of RG 1.04. I may even be able to implement it now, not sure, I will let you guys know.
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