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Re: Using free soldiers [message #182117 is a reply to message #181767] Tue, 13 December 2005 03:52 Go to previous messageGo to next message
Lijitsu
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Even if they do see you, they're still gonna go and run in. If you decide to stay, you can defend it, or you can go and buy a vehicle or something, which usually you have enough Credits to buy a decent character by the time you get to the enemy base.

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Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: Using free soldiers [message #182218 is a reply to message #182117] Tue, 13 December 2005 20:02 Go to previous messageGo to next message
runewood is currently offline  runewood
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Why does Nod do less then GDI? Shouldnt they, in fairness, do equal?

"Don't try to be a great man, just be a man. Let history make it's own judgments."

"Maybe its not the destination that matters, but the journey."

"How many people does it take before its wrong? A thousand? Fifty thousand? A million?"

"Im not here to tell you how it is going to end, Im here to tell you how it is going to begin."

"Its not the end or even the beggining of the end, mearly the end of the beggining."

"Logic is the beginning of wisdom; not the end."
Re: Using free soldiers [message #182219 is a reply to message #181767] Tue, 13 December 2005 21:12 Go to previous messageGo to next message
Lijitsu
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GDI is a superpower, they use bullish tactics, whereas Nod is more of a minor superpower, and they use more stealthy tactics.

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Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: Using free soldiers [message #182229 is a reply to message #182218] Wed, 14 December 2005 00:49 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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runewood wrote on Tue, 13 December 2005 22:02

Why does Nod do less then GDI? Shouldnt they, in fairness, do equal?

During the install it explains that gdi minigunners are well trained and are well armed and the NOD minigunner well, is less good trained and less well armed Razz.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Using free soldiers [message #182241 is a reply to message #181767] Wed, 14 December 2005 06:20 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Are you sure? I don't remember that, but even if it's true it still doesn't make sense from a gameplay perspective. Nod gets the shaft in the very early game (until Light and Arties) for no real reason.

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Re: Using free soldiers [message #182272 is a reply to message #182241] Wed, 14 December 2005 14:12 Go to previous messageGo to next message
runewood is currently offline  runewood
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They cost the same, why shoulnt they be equal? Isnt that why GDI has mammy and med and nod has LTank and Stank? Is gdi engi, shot gunner, tech, sniper, sak, mend ect better?

"Don't try to be a great man, just be a man. Let history make it's own judgments."

"Maybe its not the destination that matters, but the journey."

"How many people does it take before its wrong? A thousand? Fifty thousand? A million?"

"Im not here to tell you how it is going to end, Im here to tell you how it is going to begin."

"Its not the end or even the beggining of the end, mearly the end of the beggining."

"Logic is the beginning of wisdom; not the end."
Re: Using free soldiers [message #182286 is a reply to message #181767] Wed, 14 December 2005 18:19 Go to previous messageGo to next message
mision08 is currently offline  mision08
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Also, the nod soldier has a bigger head than the GDI soldier.

Re: Using free soldiers [message #182310 is a reply to message #181767] Thu, 15 December 2005 03:25 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Face it: even with these differences, the game is balanced.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Using free soldiers [message #182311 is a reply to message #181767] Thu, 15 December 2005 04:07 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Hmm, funny you should say that because I don't think the game is balanced. Nothing to do with free soldiers though. I'd say the game is unfairly biased towards Nod on a good proportion of the maps, because Artillery with Tech support owns everything in the game except for the Mammoth Tank (and it's hardly cost effective to have one 1500 credit vehicle for every 450 credit vehicle in the field). As soon as the team starts working together properly, rather than just pissing around in the tunnels, Nod should win. You would think that since GDI has tougher vehicles, they could add their own Hotwires to level the playing field... except they get killed by the Artillery splash damage while they're trying to repair. It doesn't work the same with MRLS, since it's harder to aim when you have to rely on homing missiles instead of a rotating turret... plus the damage is spread through the salvo.

It's funny... superficially GDI is stronger, so they tend to win more often when the servers only have a few people who are actually good. If anyone here played the original Dawn of War, it reminds me of that. New players think the Space Marines are the strongest race, because they are the most newb-friendly with their strong armour and decent firepower... but at the top of the ladder everyone plays Eldar, who on the surface have the weakest units.


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Re: Using free soldiers [message #182313 is a reply to message #181767] Thu, 15 December 2005 06:39 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Unorganised team = GDI advantage. organised team = NOD advantage. Good organised team = GDI advantage.

When the medium tank is used in a good way (asi n in a team), it will won arties anyway.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Using free soldiers [message #182319 is a reply to message #181767] Thu, 15 December 2005 08:49 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
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GDI have a better advantage on pretty much most of the maps. For instance Field is a big GDI map. Not only is it very possible to kill their harv and defend your own since the Nod soldier sucks... You can also grenade for money and be able to at the very least buy a MRLS before they buy an arty / buy a med tank when your own harv comes in.. meaning yes - You can even sometimes get a med tank before Nod can afford one artillery. That's why it's crucial to be able to defend the harv. Even if they did manage the harv - GDI still gets their harv first I believe and will most likely be out in the field.

Anyways.. Under.. City/Fly.. WallsFly.. I don't know exactly for rush maps but i'd guess canyon would probably be up there for GDI and if you're playing against someone who doesn't play complex or know what to do when they're Nod then GDI will easily rape them since they would probably get an apc over on their strip. Really I'd like to see a game where the soldiers were at least equal in shooting. I'd like to see Apaches have equal range compared to an orca. I'd like to see snipers to nill damage to vehicles. I just don't think that'll be happenin' though


Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
Re: Using free soldiers [message #182399 is a reply to message #181767] Fri, 16 December 2005 13:49 Go to previous messageGo to next message
MrWiggles is currently offline  MrWiggles
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yeah but Nod has the money crate advantage in most cases... but i still agree Field is a gdi map.

im best rene
Re: Using free soldiers [message #182415 is a reply to message #181767] Fri, 16 December 2005 15:59 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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GDI has the very early advantage on Field with the better free soldiers and faster Harvester, but if they don't get stuck in their base from the get go, Nod has the advantage IMHO. It also depends upon starting credits. GDI would have much more of an advantage with zero starting credits, since the initial Harvester dump is so much more important... but with around 250 starting like n00bstories has I think, then Nod doesn't need the Harvester for their first Artillery. In an early battle between Artillery and MRLS it's so weighted towards Nod it's not funny. Surviving Artillery + the first Light Tanks vs dead MRLS and the first Med Tanks = Nod takes control of the field and should win, so long as they don't get cocky/bored.

Also, it's much harder for GDI to break out of a Nod controlled field than it is the other way around. Light Tanks can hide behind the little hills, whereas the Nod side of the map is mostly flat ground with no effective cover.


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Re: Using free soldiers [message #182479 is a reply to message #181767] Sat, 17 December 2005 09:12 Go to previous messageGo to next message
karmai is currently offline  karmai
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when games get bigger gdi is better on every map..
think about it..
walls flying
canyon
islands
complex
volcano
field
city flying
under
gdi is better on all of those maps.
Re: Using free soldiers [message #182482 is a reply to message #182415] Sat, 17 December 2005 09:16 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
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m1a1_abrams wrote on Fri, 16 December 2005 17:59

GAlso, it's much harder for GDI to break out of a Nod controlled field than it is the other way around. Light Tanks can hide behind the little hills, whereas the Nod side of the map is mostly flat ground with no effective cover

uh, no it isn't... read my field strat guide on the renegade wiki


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Re: Using free soldiers [message #182492 is a reply to message #181767] Sat, 17 December 2005 10:15 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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OK I read your strategy guide and I have to agree that I was exaggerating when I said "no effective cover". Change it to "little effective cover" and I think the point stands. The hill by the Nod bunker is the only real cover on the Nod side, as in it hinders the enemy from actually scoring a hit. Hiding near the waterfall isn't actually cover, it's just hoping that the enemy won't follow you... which is good tactical sense and all but it's the kind of thing that both sides can do. Basically, Nod have one more hill to hide tanks behind on the enemy side of the map and both teams have one good place to put artillery on their own side of the map. I'd say that gives the cover advantage to Nod. Not to mention the Barn, which Nod can make much better use of.

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Re: Using free soldiers [message #182505 is a reply to message #181767] Sat, 17 December 2005 11:33 Go to previous messageGo to next message
karmai is currently offline  karmai
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um i'll speak from pure 2v2, 3v3 field experience when I say.. if gdi gets good control of the field it can be nearly impossible to get back
Re: Using free soldiers [message #182515 is a reply to message #181767] Sat, 17 December 2005 13:51 Go to previous messageGo to next message
SuperTech is currently offline  SuperTech
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I think it's balanced: firepower vs stealth. Being stealth has great advantages: you can repair in the middle of the field and not worry about your tank getting nabbed (unless a sniper headshots you). Nod has a great advantage on none guard tower maps. How many times have you seen the famous Nod flame rush on Hourglass? Works everytime (OK, not really, but it's really close!).

The Nod arty is really nice, but 4 sniper shots and it's toast. If you have a tech or two repairing, though, you are virtually unstoppable.
Re: Using free soldiers [message #182527 is a reply to message #182515] Sat, 17 December 2005 15:29 Go to previous messageGo to next message
runewood is currently offline  runewood
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Here is my bit, 3 mammys at an AGT, gg nod cant get in.

"Don't try to be a great man, just be a man. Let history make it's own judgments."

"Maybe its not the destination that matters, but the journey."

"How many people does it take before its wrong? A thousand? Fifty thousand? A million?"

"Im not here to tell you how it is going to end, Im here to tell you how it is going to begin."

"Its not the end or even the beggining of the end, mearly the end of the beggining."

"Logic is the beginning of wisdom; not the end."
Re: Using free soldiers [message #182528 is a reply to message #181767] Sat, 17 December 2005 16:50 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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3 Flame Tanks at the Hand is the same, what's your point?

Re: Using free soldiers [message #182530 is a reply to message #181767] Sat, 17 December 2005 17:43 Go to previous messageGo to next message
karmai is currently offline  karmai
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not really, flame tanks are horrible unless you get extremly close
Re: Using free soldiers [message #182553 is a reply to message #181767] Sat, 17 December 2005 22:44 Go to previous messageGo to next message
Lijitsu
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runewood wrote on Sat, 17 December 2005 17:29

Here is my bit, 3 mammys at an AGT, gg nod cant get in.

That's wrong in certain circumstances. Consider it to be like this: Under, GDI base defenses are down, and so is the Nod Tiberium Refinery. Nod has been pounding GDI's base with Artilleries, but haven't destroyed anything other than the Advanced Guard Tower. GDI takes down one of the Artilleries and the driver. He buys a Stealth Black Hand and a Nuclear Strike Beacon. Two other people swap from Nod Soldiers to Flamethrower Troopers.
They get to the tunnels for GDI, and the Flamethrower Troopers sacrifice themselves on the mines, and the Stealth Black Hand walks through. He sets the Nuke up at the Weapons Factory and yells in all chat "WF!" Now, since he's on the other team, they aren't likely to listen to him. Unless there's a sniper in the base that isn't a dumbass, and uses his rifle's sound detection ability, then that Weapons Factory is more or less toast.
Yeah, they may find it, hell they may even kill the guard, but that doesn't mean that they can disarm it. A good enough defender can defend the Beacon until it's at 5 seconds.


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Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: Using free soldiers [message #182571 is a reply to message #181767] Sun, 18 December 2005 06:23 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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ah, but your assuming theres enough non-n00bs in the server to get a few people to take out the mines for you. More often than not you suggest a strategy and all the n00bs come out with 'omg liek we need buggys to pwn th3ir soliders liek' or something similarly stupid

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Re: Using free soldiers [message #182573 is a reply to message #181767] Sun, 18 December 2005 07:10 Go to previous messageGo to next message
Lijitsu
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Yes, but he's implying that there's no other way into the GDI base and that Mammoth drivers are competant.

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Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: Using free soldiers [message #182578 is a reply to message #181767] Sun, 18 December 2005 07:37 Go to previous messageGo to previous message
SCOTT9 is currently offline  SCOTT9
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using free soldiers is a good way to get some points in the early stage of a match but once the match has been on for 5mins aproxx there is only one thing ya can hear RETREAT!!!!!! THEY HAVE MEDS!!!!!!!

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