Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Server Side Sniper Mod
Server Side Sniper Mod [message #160042] Wed, 15 June 2005 13:28 Go to next message
TD is currently offline  TD
Messages: 966
Registered: May 2005
Karma: 0
Colonel
We've tried several mods for our server, but it's interfering with brenbot.

Bot does not allow gamelog module, and keeps saying '(name) is not running renguard' A LOT of times, even IF they run RG.

We can't use these commands: !rg, !forcetc, and probably several other commands.

Someone told us we need a compatible sniper mod and said we could find it on this forum.

And my bad luck, the search function does not work.

Can anyone supply me with this mod? So that everything works properly.

Thanks in advance.


http://i38.tinypic.com/6fs2s9.png
Re: Server Side Sniper Mod [message #160046 is a reply to message #160042] Wed, 15 June 2005 13:45 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
Messages: 831
Registered: February 2003
Location: California
Karma: 1
Colonel
Use the latest version of SSAOW and use the disable list to disable everything except snipers.

Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
Re: Server Side Sniper Mod [message #160051 is a reply to message #160042] Wed, 15 June 2005 13:52 Go to previous messageGo to next message
TD is currently offline  TD
Messages: 966
Registered: May 2005
Karma: 0
Colonel
Can you please provide me with a link? It's because I am not the one that takes care of this.

I'm just trying to find out what to do/download, so the people that manage the servers in my clan can fix this.

Thanks for your reply.


http://i38.tinypic.com/6fs2s9.png
Re: Server Side Sniper Mod [message #160076 is a reply to message #160042] Wed, 15 June 2005 15:05 Go to previous messageGo to next message
theplague is currently offline  theplague
Messages: 261
Registered: May 2004
Karma: 0
Recruit
or you can edit objects.aow, because then instead of killing disabled chars, you can make it say "this item is perminently unavalible" (just delete that character from objects.aow using level edit), and then you can make people spawn as dead eyes, and have the first PT things (where you buy beacons and engenners) purchus sakura and black hands (last thing in presets in level edit)
your also able to make the veh's unbuyable so you doin't have to blow it up... (delete veh presets)

and this can be done with the current SSAOW which has gamelog and works with RG


http://users.tpg.com.au/ling44/av_firefox.gifhttp://users.tpg.com.au/ling44/av_rg.gif

[Updated on: Wed, 15 June 2005 15:06]

Report message to a moderator

Re: Server Side Sniper Mod [message #160114 is a reply to message #160042] Wed, 15 June 2005 18:50 Go to previous messageGo to next message
TD is currently offline  TD
Messages: 966
Registered: May 2005
Karma: 0
Colonel
So I just delete the chars and vehicles from preset?

Cant I just disable them from the PT settings by deleting them in THOSE settings?

BTW, spawning as deadeye results in crash as far as I know. I just make the standard soldier spawn without weapons, and disable pistol and c4 powerups for the snipers.

Is there a way to disable BUILDINGS instead? So I can put the snipers in free charachters?

I downloaded the new SSAOW and the FDS stuff got reinstalled. Everything works fine now.

So all I need to do is, rename objects.aow to objects.ddb and edit it, when done, save, then rename back to objects.aow and put it in FDS data folder again?


http://i38.tinypic.com/6fs2s9.png
Re: Server Side Sniper Mod [message #160194 is a reply to message #160042] Wed, 15 June 2005 23:47 Go to previous messageGo to next message
theplague is currently offline  theplague
Messages: 261
Registered: May 2004
Karma: 0
Recruit
-_- you can make snipers free and you can replace the engenere as a sniper, just change the buy preset to deadeye, or somethin... i don't know about te crash, you can always duplicate deadeye and black hand and make the names of those presets minigunners... (as for the spawn without weapons, it's best if you do so they can't move until they buy a sniper, and they can't be killed, so there isn't any spawn killing)

edit: answer to the last line: yes, just edit it and pop it back


http://users.tpg.com.au/ling44/av_firefox.gifhttp://users.tpg.com.au/ling44/av_rg.gif

[Updated on: Wed, 15 June 2005 23:48]

Report message to a moderator

Re: Server Side Sniper Mod [message #160201 is a reply to message #160042] Thu, 16 June 2005 02:57 Go to previous messageGo to next message
TD is currently offline  TD
Messages: 966
Registered: May 2005
Karma: 0
Colonel
Changing the preset name to the minigunner's one with all the correct minigunner presets in the tree does not crash for me, but for the clients.

I know this, because I tried to make some different charachter spawn for my mod (I also made a different mod)


http://i38.tinypic.com/6fs2s9.png
Re: Server Side Sniper Mod [message #160203 is a reply to message #160042] Thu, 16 June 2005 03:20 Go to previous messageGo to next message
theplague is currently offline  theplague
Messages: 261
Registered: May 2004
Karma: 0
Recruit
lol, ok then, just spawn with no weapons Razz and disable weapon drops, so people can pick up armour...

[unlike tose FnFall fools...lol their mod can be made by a traind monkey]


http://users.tpg.com.au/ling44/av_firefox.gifhttp://users.tpg.com.au/ling44/av_rg.gif
Re: Server Side Sniper Mod [message #160235 is a reply to message #160042] Thu, 16 June 2005 07:00 Go to previous messageGo to next message
TD is currently offline  TD
Messages: 966
Registered: May 2005
Karma: 0
Colonel
about buildings and harvesters:

- to disable harvesters giving points, do i make them unteamed?

- And what about the buildings how do i make them not-damagable? Make them a blamo maybe?

- And yeah, how to disable obelisk, turrets and AGT?


http://i38.tinypic.com/6fs2s9.png
Re: Server Side Sniper Mod [message #160294 is a reply to message #160042] Thu, 16 June 2005 11:24 Go to previous messageGo to next message
Parad0x is currently offline  Parad0x
Messages: 232
Registered: March 2005
Location: UK
Karma: 0
Recruit
For the obelisk/AGT, just change the ammo it has to 0 so it has nothing to fire.

The unteamed harvester should be fine.

When i set the buildings to blamo in objects.aow, it made no difference and i was still able to damage them. I tried setting the health and ammour to an incredible ammount, but still no luck. So as for the buildings i am not sure.


http://img374.imageshack.us/img374/3716/eterrorist25yy5hn.jpg
Forum E-Terrorist ~ Hijacking Threads Is What It's About!

[Updated on: Thu, 16 June 2005 11:25]

Report message to a moderator

Re: Server Side Sniper Mod [message #160316 is a reply to message #160042] Thu, 16 June 2005 13:33 Go to previous messageGo to next message
TD is currently offline  TD
Messages: 966
Registered: May 2005
Karma: 0
Colonel
I set ammo to 0 of the ob and turret (can someone give me the right presets of the obelisk/turrets and its location just to be sure its the correct one) and it doesnt fire, but you hear that reload sound and see reload animation.

Turret does fire, but once only, the first time.

Can I get help on these two situations.


http://i38.tinypic.com/6fs2s9.png
Re: Server Side Sniper Mod [message #160324 is a reply to message #160042] Thu, 16 June 2005 14:25 Go to previous messageGo to next message
theplague is currently offline  theplague
Messages: 261
Registered: May 2004
Karma: 0
Recruit
1) goto the base defence presets and set the weapon to none.
2) goto the refinery building's preset "mp_GDI_Refinery" and set the last setting "FundsDistributPerSec" to 0 for 0 credit tickel and "FundsGatherd" to 0 for 0 credit harvisters
3) blamo sheild for non atackable buildings (maybe also need to set for the MCT presets...dono, never tryd)

edit: or you can just delete the harvy preset...


http://users.tpg.com.au/ling44/av_firefox.gifhttp://users.tpg.com.au/ling44/av_rg.gif

[Updated on: Thu, 16 June 2005 14:26]

Report message to a moderator

Re: Server Side Sniper Mod [message #160330 is a reply to message #160042] Thu, 16 June 2005 15:25 Go to previous messageGo to next message
TD is currently offline  TD
Messages: 966
Registered: May 2005
Karma: 0
Colonel
I tried blamo, didnt work.

What about points for damage per building? If I set them all to 0, would that cause a 0-bug?

And how can I disable base defenses completely? Turret, obelisk ignoring everything. (agt does it already).

BTW, when I use this mod, !forcetc does not work. It says that the player has not finished loading yet? Im not sure this mod causes it, but could be. Does anyone know more of this bug?


http://i38.tinypic.com/6fs2s9.png

[Updated on: Thu, 16 June 2005 15:27]

Report message to a moderator

Re: Server Side Sniper Mod [message #160345 is a reply to message #160042] Thu, 16 June 2005 16:20 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
you have to have gamelog enabled for !forcetc

to disable base defence the easy way edit the server2.ini for each map, like this:

[C&C_Mesa.mix]
WeatherType=Rain
DisableBaseDefenses=1
DisablePowerPlants=0
DisableRefineries=0
DisableSoldierFactories=0
DisableVehicleFactories=1
DisableRepairPads=0
DisableCommCenters=0

do not edit the model of the spawn cnc gdi mini gunner as yes as you have experianced it will crash, or make people see him walk around like a cross figure. however you can take away his primaryweapondefid from the settings tab when you hit mod on him...

a nice sniper mod would be remove the models from all advanced characters and just have the four free characters model replaced with snipers and stuff.

p.s you can edit the model of the gdi mini gunner under purchase settings, so when someone purchases a soldier it will work, but editing the soldier presets cnc gdi mini gunner causes the problem.

hope this helps



Re: Server Side Sniper Mod [message #160404 is a reply to message #160042] Fri, 17 June 2005 01:50 Go to previous messageGo to next message
TD is currently offline  TD
Messages: 966
Registered: May 2005
Karma: 0
Colonel
; This enables Gamelog logging. If you want to turn it off, set it to 0.
; Note: Some of BRenBot's Features will not work then

Enable_Gamelog=1


It's turned on, but still seems not to work.

Thanks for the building disable list, I am going to try it now.

But the last thing I want to know is, how do I stop buildings from giving points when you for example shoot the turret of the other structures' MCT's?

EDIT: How do I make the snipers spawn health/armor instead of weapons? (Do I have to turn dropweapons on too for the armor/health drop?)


http://i38.tinypic.com/6fs2s9.png

[Updated on: Fri, 17 June 2005 01:52]

Report message to a moderator

Re: Server Side Sniper Mod [message #160410 is a reply to message #160042] Fri, 17 June 2005 03:50 Go to previous messageGo to next message
theplague is currently offline  theplague
Messages: 261
Registered: May 2004
Karma: 0
Recruit
http://www.renegadeforums.com/index.php?t=msg&goto=16040 9&rid=2728

http://users.tpg.com.au/ling44/av_firefox.gifhttp://users.tpg.com.au/ling44/av_rg.gif
Re: Server Side Sniper Mod [message #160414 is a reply to message #160042] Fri, 17 June 2005 04:36 Go to previous messageGo to next message
TD is currently offline  TD
Messages: 966
Registered: May 2005
Karma: 0
Colonel
When I want to forcetc now, it says "You must install gamelog on your server to use this feature". I didnt uninstall it, what couldve been wrong? Can someone tell me how to 'reinstall' this?

http://i38.tinypic.com/6fs2s9.png
Re: Server Side Sniper Mod [message #160487 is a reply to message #160042] Fri, 17 June 2005 11:10 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
Messages: 2593
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
www.NightRegulator.co.uk

dousnt need gamelog, so it should be compatable! Smile

just make sure you disable SSAOW Support! Razz
Re: Server Side Sniper Mod [message #160510 is a reply to message #160414] Fri, 17 June 2005 14:48 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
Messages: 831
Registered: February 2003
Location: California
Karma: 1
Colonel
TD wrote on Fri, 17 June 2005 07:36

When I want to forcetc now, it says "You must install gamelog on your server to use this feature". I didnt uninstall it, what couldve been wrong? Can someone tell me how to 'reinstall' this?


Make sure you have the gamelog module enabled in Brenbot.


Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
Re: Server Side Sniper Mod [message #160514 is a reply to message #160042] Fri, 17 June 2005 15:04 Go to previous messageGo to next message
TD is currently offline  TD
Messages: 966
Registered: May 2005
Karma: 0
Colonel
Its enabled..

http://i38.tinypic.com/6fs2s9.png
Re: Server Side Sniper Mod [message #160515 is a reply to message #160042] Fri, 17 June 2005 15:13 Go to previous messageGo to next message
theplague is currently offline  theplague
Messages: 261
Registered: May 2004
Karma: 0
Recruit
make shore you set up the game log directory correctly, server is fully loaded (not when it's loading thinggy) and gamelog directory is correct in server2.ini

http://users.tpg.com.au/ling44/av_firefox.gifhttp://users.tpg.com.au/ling44/av_rg.gif
Re: Server Side Sniper Mod [message #160524 is a reply to message #160042] Fri, 17 June 2005 16:25 Go to previous messageGo to next message
TD is currently offline  TD
Messages: 966
Registered: May 2005
Karma: 0
Colonel
I forgot to say thanks reborn, that building thing in server2.ini worked. And about the gamelog, somehow there was no server2.ini, weird... I put it back up, everything except forcetc works now.

!forcetc says: The player has not finished with loading yet, eve if he/she is loaded.

Does anyone know more about this bug? I need this fixed badly. Thanks.

EDIT: I would also like to know how to disable the minelimit messages. The ones that automatically come up as a host message.


http://i38.tinypic.com/6fs2s9.png

[Updated on: Fri, 17 June 2005 16:26]

Report message to a moderator

Re: Server Side Sniper Mod [message #160639 is a reply to message #160042] Sat, 18 June 2005 10:43 Go to previous messageGo to next message
TD is currently offline  TD
Messages: 966
Registered: May 2005
Karma: 0
Colonel
I find out what MIGHT be the problem. I redid modifications pieces by pieces, and when I deleted the Pistol and C4 powerups for Soldiers, Snipers, Ramjets, I got that forcetc bug saying: Player is not finished with loading yet.

That, and I want to find out how to disable minelimit messages that automatically popup.


EDIT: That entry of DefaultWeapons in the server2.ini (for regular soldiers pistol and c4, engys get two extra remotes, etc..), you can change the default soldiers preset. I removed te two entries (pistol+C4), but it still pops up. Is there a specific way to remove them without objects.aow?


http://i38.tinypic.com/6fs2s9.png

[Updated on: Sat, 18 June 2005 13:13]

Report message to a moderator

Re: Server Side Sniper Mod [message #160843 is a reply to message #160639] Sun, 19 June 2005 18:30 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
you are better off doing this stuff in the objects.ddb mod.. however i think you might of still left the " " marks on the default weapons list, you need to remove them.


Re: Server Side Sniper Mod [message #160927 is a reply to message #160042] Mon, 20 June 2005 03:00 Go to previous messageGo to previous message
TD is currently offline  TD
Messages: 966
Registered: May 2005
Karma: 0
Colonel
I DID remove them too, It just said

[Default] (Or whatever the section is called exactly)

Nothing more. So I also removed 1= and 2=

About the objects, when I do it in there (which I prefer also), then the forcetc bug comes up, I either need a fix for this, or an alternate way to delete pistol+c4 powerups.


http://i38.tinypic.com/6fs2s9.png

[Updated on: Mon, 20 June 2005 03:01]

Report message to a moderator

Previous Topic: scripts.dll 2.1.3 progress report
Next Topic: Gmax
Goto Forum:
  


Current Time: Sun May 12 15:39:30 MST 2024

Total time taken to generate the page: 0.01177 seconds